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Zoroark 71 — what does this card actually do?

This card has 100 HP and a Fighting weakness.

Darkness · Stage 1 · Black & White · measured against 20,444 cards on file — card data read July 28, 2026

What does Zoroark 71 do in a game?

Zoroark 71 is a Darkness Pokémon card with 100 HP, printed as Stage 1.

Because of the Fighting weakness, any Fighting attack printed at 50 damage or more removes it in a single turn.

Zoroark 71Black & White

Zoroark 71 performance summary

100 HP · Darkness · Stage 1 · retreat 1 · Fighting weakness ×2

Hit points100 HP33.1% of 17,290 in the 80~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Price trackRare HoloBlack & White47 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare Holo
SetBlack & White
Card number71
Card data readJuly 28, 2026
How Zoroark 71 is built, on three measures
Hit points100 HPRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 56.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Zoroark 71 is built, on three measures
MeasurePercentilePrinted value
Hit points56.1%100 HP
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ENasty Plothas printed text
  • 2EFoul Playhas printed text

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 6,636 at 100 HP.

This cardZoroark 71 — Black & WhiteZoroark 71Black & White100 HP

Printed HP

The ceiling of this archive is 380 HP280 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Zoroark 71

  • Hit points 100 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Weakness A Fighting attack printed at 50 damage or more removes it in a single turn.
  • Legality 16 of the 36 prints that carry this name are legal in Standard play.

Zoroark 71 at a glance

  • What it is. A Darkness Pokémon card with 100 HP printed as Stage 1, printed in Black & White.
  • What it can do. 2 attacks printed on the card, the strongest at 0 damage for 0 Energy.
  • What it fears. A Fighting weakness at ×2, which means 50 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Zoroark 71 cost, and what do they hit for?

Every attack printed on the card, with the Energy it asks for.

Zoroark 71 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Nasty Plot1 Darkness1Search your deck for a card and put it into your hand. Shuffle your deck afterward.
Foul Play2 Colorless2Choose 1 of the Defending Pokémon's attacks and use it as this attack.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Nasty Plot1 Energy card
Foul Play2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

Back to summary

How does Zoroark 71 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Zoroark 71 — Black & White
ZoroarkBlack & White 71

Zoroark 71 prints 100 HP, which puts it at number 6,636 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card100 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Zoroark printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 100 HP, which is 26% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 100 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Zoroark 71 stands highest on HP — number 17 of 94 cards in Black & White. Cut the archive a different way and the answer moves, which is what the bars below are for.

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 100 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What does being a Darkness card do for Zoroark 71?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 50 damage is enough to remove this card in one turn.
Zoroark 71 · Stage 1 100 HP It prints no attack damage.
Takes double from this card no group most often prints a Darkness weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darkness — this cardmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness — this card7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.

What being a Darkness card is worth

No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Fighting.

Back to summary

What knocks out Zoroark 71 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 50 printed damage rather than 100.

Cards that remove it in one attack
1,071
Fighting damage needed to knock it out
50
Counted across the whole card archive. 100 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackLunatoneLunatoneMega Evolution 7450 damage
×2Fighting weakness · 50 printed damage is enough
50 damage becomes 100 against this card
This cardZoroark 71Zoroark 71Black & White 71100 HP

Why this card was picked to stand opposite

Of the 1,061 cards in the archive that can remove Zoroark 71 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 50. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Zoroarkweak to Fighting ×2
Zoroarkresists Psychic -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Psychic resistance changes

Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fighting cards that remove Zoroark in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

100 HP against a Fighting ×2 weakness means any Fighting attack printed at 50 damage or more is enough. 1,071 cards in the archive clear that bar.

Back to summary

What is Zoroark as a Pokémon, across every card it has been printed on?

Zoroark 71 is one print of Zoroark. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Zoroark has been printed 47 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Zoroark cards ever printedPokédex #571Prints on record 47Toughest print 280 HPThis card 100 HP
47prints
Legal in Standard16Older prints, not in Standard31

Every Zoroark print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Zoroark printed is 280 HP, and this card is 35.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • N's Zoroark ex 286/217the toughest Zoroark ever printedME: Ascended Heroes280 HP
  • Zoroark 71against that record35.7% of the record100 HP

Read from the printed card face of every Zoroark print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Zoroark 71 can be?

Zoroark evolves from Zorua, so the whole line has to be built before this card reaches the field.

The Zoroark line, oldest stage firstPokédex #571
  • 1ZoruaZoruaHardest attack printed at this stage: 30 damage70 HP
  • 2ZoroarkZoroarkHardest attack printed at this stage: 120 damage. Evolving here adds 50 HP over the stage before it120 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (120 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Zoroark print, and can the older ones still be played?

47 prints carry this name in the archive, and 36 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (280 HP), and the highlighted row is the card this page is about.

36 rows are shown of the 47 prints counted under this name.

Zoroark prints — can each one still be played?
PrintSetRegulation markStandard
N's Zoroark ex 286/217ME: Ascended HeroesMark ILegal in Standard
N's Zoroark ex 185/159SV09: Journey TogetherMark ILegal in Standard
N's Zoroark ex 189/159SV09: Journey TogetherMark ILegal in Standard
N's Zoroark ex 175/159SV09: Journey TogetherMark ILegal in Standard
N's Zoroark ex 098/159Prize Pack Series CardsMark ILegal in Standard
N's Zoroark ex 137/217ME: Ascended HeroesMark ILegal in Standard
Hisuian Zoroark VSTAR GG56/GG70SWSH: Crown Zenith: Galarian GalleryMark FLegal in Standard
Hisuian Zoroark VSTAR 203/196SWSH11: Lost OriginMark FLegal in Standard
Hisuian Zoroark VSTAR 147/196Prize Pack Series CardsMark FLegal in Standard
Hisuian Zoroark VSTAR 213/196SWSH11: Lost OriginMark FLegal in Standard
Greninja & Zoroark-GX 201/214SM - Unbroken BondsNo mark printedNot legal in Standard
Greninja & Zoroark-GX 222/214SM - Unbroken BondsNo mark printedNot legal in Standard
Greninja & Zoroark-GX 200/214SM - Unbroken BondsNo mark printedNot legal in Standard
Greninja & Zoroark-GX 107/214SM - Unbroken BondsNo mark printedNot legal in Standard
Zoroark-GX 77/73Shining LegendsNo mark printedNot legal in Standard
Zoroark-GX 077a/073Alternate Art PromosNo mark printedNot legal in Standard
Hisuian Zoroark V 146/196Prize Pack Series CardsMark FLegal in Standard
Zoroark-GX 53/73Shining LegendsNo mark printedNot legal in Standard
Hisuian Zoroark V SWSH297SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Zoroark BREAK 92/162XY - BREAKthroughNo mark printedNot legal in Standard
Zoroark 143/086SV: White FlareMark ILegal in Standard
Zoroark 062/086SV: White FlareMark ILegal in Standard
Hisuian Zoroark 076/196Miscellaneous Cards & ProductsMark FLegal in Standard
Zoroark 103/203Prize Pack Series CardsMark ENot legal in Standard
Zoroark SM89SM PromosNo mark printedNot legal in Standard
Zoroark 171/264SWSH08: Fusion StrikeMark ENot legal in Standard
Zoroark 032/064SV: Shrouded FableMark HLegal in Standard
Zoroark 91/181SM - Team UpNo mark printedNot legal in Standard
Zoroark 102/99Next DestiniesNo mark printedNot legal in Standard
Zoroark 071/114Blister ExclusivesNo mark printedNot legal in Standard
Zoroark 071/108Deck ExclusivesNo mark printedNot legal in Standard
Zoroark 90/113Legendary TreasuresNo mark printedNot legal in Standard
Zoroark 67/98Emerging PowersNo mark printedNot legal in Standard
Zoroark 91/162XY - BREAKthroughNo mark printedNot legal in Standard
Zoroark 073/146Blister ExclusivesNo mark printedNot legal in Standard
Zoroark BW09Black and White PromosNo mark printedNot legal in Standard

16 of the 36 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Zoroark 71?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Zoroark 71
CardSetHPTop damageRetreat
UmbreonAquapolis80301
UmbreonHS—Undaunted100501
UmbreonNeo Discovery80201
HoundoomAquapolis70401
UmbreonAquapolis80301
Rocket's Scizor exTeam Rocket Returns120501

This card itself is 100 HP, 0 top damage and 1 retreat, and every card here is Darkness like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Zoroark 71 in Black & White?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #71 in Black & White. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Zoroark 71, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Zoroark 71
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Zoroark 71 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on April 25, 2011.

Back to summary

Zoroark 71 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Zorua has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 6,636 of 17,290
Darkness cardsNo. 580 of 1,248
Stage 1 cardsNo. 1,866 of 5,102
Black & WhiteNo. 17 of 94

What actually removes it

  • A Fighting attack printed at 50 damage removes it in a single turn — that is the bar, not its 100 HP.
  • 1,071 cards in the archive clear that bar.
  • Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Zoroark 71 card record

Zoroark 71 — the printed record, field by field
Hit points100 HPTypeDarkness
WeaknessFighting ×2Retreat cost1 Energy
Evolves fromZoruaCard typeStage 1
Pokédex number#571SetBlack & White
Card number71 of 114SeriesBlack & White
ReleasedApril 25, 2011RarityRare Holo
IllustratorNaoki Saito
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Zoroark 71 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$9.49
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Zoroark 71 — frequently asked questions

How much damage does it take to knock out Zoroark 71?

Zoroark 71 has 100 HP and a Fighting weakness at ×2, so a Fighting attack printed at 50 damage or more removes it in one turn. Any other type has to print the full 100.

What is the retreat cost of Zoroark 71?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Zoroark print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 36 prints listed on this page, 16 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Zoroark evolve from?

Zorua. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Zoroark 71 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Zoroark 71 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures