Pokémon cards by damage range — which damage ranges hold the most, and what do they cost?
The 16,246 English cards on file split into 6 damage ranges, and their typical prices run from $1.96 to $5.90.
6 damage ranges · 16,246 cards · 15,668 with a price on file · read August 14, 2026
How many damage ranges do Pokémon cards split into?
Sorted by damage range, the 16,246 English Pokémon cards on file fall into 6 damage ranges. The largest is Damage ~30 with 6,938 cards, and the dearest by typical price is Damage 260+ at $5.90. The cheapest is Damage 70~120 at $1.96, and the single most expensive card anywhere in this list is Lugia 149 at $4,500.00.
Card facts are read from openly published card files; prices are read once a day from public marketplace listings into this site's own archive. Counts on this page were taken on August 14, 2026.
Attack damage 6 damage ranges16,246 cards
Attack damage summary for Pokémon cards
16,246 of the 20,444 cards on file carry one · 15,668 have a price · typical prices $1.96 to $5.90
6,938 of 16,246 cards sit in one group
What stands out across these damage ranges
- Scale 16,246 cards carry a damage range, which is 79.5% of the 20,444 English cards on file.
- Split The damage range biggest group, Damage ~30, holds 6,938 cards — 42.7% of the list.
- Price Half the damage ranges have a typical price under $2.92; the range across all of them runs $1.96 to $5.90.
- Record Every figure here is counted from 15,668 priced cards, not estimated. Cards without a price are left out of the price columns.
How concentrated are Pokémon cards across these damage ranges?
Across = damage ranges ordered by how many cards they hold · Up = share of cards reached so farThe biggest damage range alone holds 42.7% of the cards, and half the damage ranges (3 of them) hold 86.4%. "There are many damage ranges" and "the cards are spread evenly" are not the same statement.
Four things that split the price of these damage ranges — press a panel to reach the part of the page that shows it
Pokémon card damage range at a glance
- What this splits. The damage figure is the highest number any of a card's attacks prints, gathered here into ranges rather than counted one number at a time. Attacks that print no number carry none, so this axis covers only the part of the archive that prints damage.
- How many groups. 6 damage ranges, holding 16,246 cards between them, of which 15,668 carry a price.
- How the sizes run. From 125 cards in the smallest group to 6,938 in the largest, with the middle group holding 3,535.
- How the prices run. Typical prices go from $1.96 to $5.90, and the middle of those is $2.92. Single cards inside the groups run from $0.02 to $4,500.00.
- What is not counted. Cards with no price on file are excluded from every price figure, so a group's card count and its priced count can differ. Graded prices, population counts and sealed product values are not published here.
- When it was read. The counts and prices on this page come from the archive as it stood on August 14, 2026.
Every Pokémon card damage range, biggest group first
Show the remaining 1 damage rangesNo. 6 to No. 6 · still in order of how many cards they hold1
There is no page to turn — all 6 damage ranges are on this one address. The price column is the typical price of that group, which is the middle price of the cards inside it. Prices were read on August 14, 2026.
Group size and group price do not move together. Damage ~30 holds the most cards (6,938), while Damage 260+ carries the highest typical price ($5.90) — and those are different groups.
A big group is a common one, so its cards are easy to find and usually cheap. A dear group is a scarce one. Reading both columns together is what tells you whether a card is expensive because of what it is, or because there are few of them.
How Pokémon card prices are spread across damage ranges
The 6 damage ranges on this page are cut from the 16,246 cards that carry a damage range. The grey slice is the rest of the archive, which this axis says nothing about.
Each slice is one size band: how many of the 16,246 cards the damage ranges in that band hold between them.
How many of the 6 damage ranges fall into each price band, counted by the typical price of the group.
Bands are read from the middle price of each group, not from single cards. A group can hold cards far above its own band.
| Group | Share | Value |
|---|---|---|
| Typical price $1 to $5 | 83.3% | 5 damage ranges |
| Typical price $5 to $20 | 16.7% | 1 damage range |
How many of the 6 damage ranges fall into each size band.
Size is the number of cards on file in that group, whether or not each card carries a price.
| Group | Share | Value |
|---|---|---|
| 100 to 249 | 16.7% | 1 damage range |
| 250 to 999 | 16.7% | 1 damage range |
| 1,000 and up | 66.7% | 4 damage ranges |
| Size band | Damage ranges | Cards they hold |
|---|---|---|
| 1,000 and up | 4 damage ranges | 15,500 cards · 95.4% of the list |
| 250 to 999 | 1 damage range | 621 cards · 3.8% of the list |
| 100 to 249 | 1 damage range | 125 cards · 0.8% of the list |
The 6 damage ranges sorted into size bands, largest band first, with the number of cards behind each band.
| Band | Damage ranges | Cards | Share of cards |
|---|---|---|---|
| Typical price $1 to $5 | 5 | 16,121 | 99.2% |
| Typical price $5 to $20 | 1 | 125 | 0.8% |
| Group size 100 to 249 | 1 | 125 | 0.8% |
| Group size 250 to 999 | 1 | 621 | 3.8% |
| Group size 1,000 and up | 4 | 15,500 | 95.4% |
The two halves of this table count the same groups twice — once by what they cost and once by how big they are. Shares are of the 16,246 cards in this list.
Half of the 6 damage ranges have a typical price below $2.92, and the whole set of typical prices runs from $1.96 to $5.90. Inside the groups the individual cards go much wider — from $0.02 to $4,500.00.
That gap between the group middle and the single cards is the point of this axis: a cheap group can still hold an expensive card. The group tells you what to expect, not what you will pay.
- Damage ~30 $2.31
middle half $0.39 – $12.76 - Damage 40~60 $3.63
middle half $0.57 – $21.67 - Damage 70~120 $1.96
middle half $0.39 – $13.26 - Damage 130~180 $2.41
middle half $0.53 – $12.99 - Damage 190~250 $3.43
middle half $0.83 – $20.02 - Damage 260+ $5.90
middle half $1.19 – $57.95
Each notch is ten times the one before.
- Cheapest to dearest card
- Middle half of the cards
- Typical price (the middle card)
The tick inside the box is the middle card. The closer it sits to the box's left edge, the more the cards cluster at the cheap end of that range.
| Damage range | Cards | Cheaper quarter | Typical | Dearer quarter | Dearest card | Year change |
|---|---|---|---|---|---|---|
| Damage ~30 | 6,938 | $0.39 | $2.31 | $12.76 | $3,216.67 | +80.5% |
| Damage 40~60 | 3,566 | $0.57 | $3.63 | $21.67 | $4,500.00 | +68.8% |
| Damage 70~120 | 3,535 | $0.39 | $1.96 | $13.26 | $1,600.00 | +45.2% |
| Damage 130~180 | 1,461 | $0.53 | $2.41 | $12.99 | $2,259.47 | +23.0% |
| Damage 190~250 | 621 | $0.83 | $3.43 | $20.02 | $3,157.93 | +13.6% |
| Damage 260+ | 125 | $1.19 | $5.90 | $57.95 | $1,000.62 | -17.3% |
Read the three price columns together: a group where all three are close is dear all the way through, while a group with a low typical price and a very high dearest card is carrying one chased print. A dash means fewer than four cards in that group carry a price, which is too few to split into quarters.
The widest damage ranges on this page: how many times the dearest card inside costs more than a cheap one. A wide damage range is not an expensive damage range — it is one where the price of a single card tells you almost nothing about the next.
Back to summaryAre Pokémon cards going up in value, damage range by damage range?
| Reading date | Typical price | Where it started |
|---|---|---|
| 12 Sep 25 | 1.59 | |
| 10 Oct 25 | 1.63 | |
| 7 Nov 25 | 1.63 | |
| 5 Dec 25 | 1.65 | |
| 2 Jan 26 | 1.65 | |
| 30 Jan 26 | 1.73 | |
| 27 Feb 26 | 1.8 | |
| 27 Mar 26 | 1.88 | |
| 24 Apr 26 | 2.01 | |
| 22 May 26 | 2.16 | |
| 19 Jun 26 | 2.33 | |
| 17 Jul 26 | 2.45 | |
| 14 Aug 26 | 2.53 |
One line per damage range, each drawn against its own scale so the shapes can be compared rather than the heights. The figures beneath are the typical price now and the change over the 11 months on file; the ladder below ranks the same moves by size.
6 damage ranges tracked across the yearSee them all
Rose the most over 11 months
Fell the most over 11 months
Change in the typical price of each damage range between September 12, 2025 and August 14, 2026, counted from 6 damage ranges that carry a price on both dates.
Taken together, Pokémon cards sorted by damage range rose from a typical $1.59 to $2.53 over the 11 months on file — +59.1%. The ladder shows that the whole did not move as one: 5 damage ranges rose and 1 fell over the same window.
Which damage range holds the most valuable Pokémon card?
The next five, measured against Lugia at $4,500.00.
| Group | Share | Value |
|---|---|---|
| No. 6 Damage 260+ | 22.2% | $1,000.62 |
The cards behind the five bars above. Each one is the dearest card of its own damage range.
The last column is that one card measured against the typical price of the damage range it belongs to, not against the other cards on this list.
A large multiple means the damage range is carried by a single chased print: the card is dear but an ordinary card of that damage range is not. A small multiple means the group is dear all the way through. Damage ranges that record no typical price are left out of this list rather than shown as zero.
The two rankings disagree, and that is the useful part. Damage 40~60 holds the dearest single card at $4,500.00, but Damage 260+ is the dearest damage range by typical price at $5.90. One group has a chased card in it; the other is dear all the way through — and only the second of those makes an ordinary card of that group expensive.
Pokémon card damage range records — the biggest, the dearest and the fastest moving
Typical $2.31 → $5.90
Damage ~30 is the largest damage range with 6,938 cards. The remaining 5 damage ranges share what is left.
No single damage range holds every record. The largest is Damage ~30, the dearest by typical price is Damage 260+, and the one card that tops the list sits in Damage 40~60 — three different places on this page.
The most valuable Pokémon card in every damage range
The dearest card of each of the 6 damage ranges, dearest first.
All 6 cards are on this one page — there is nothing folded away. Each picture opens that card's own price page; to open the damage range instead, use the list higher up. Prices were read on August 14, 2026.
Back to summaryOther ways to sort the same Pokémon cards












What the Pokémon cards inside each damage range are like
Each dot is one damage range: further right means tougher cards, further up means harder-hitting ones. The size of the dot is how many cards that damage range holds. HP and damage are the averages of the Pokémon cards inside it, so Trainer and energy cards take no part in either figure.
| Group | Typical HP | Typical max damage | Cards |
|---|---|---|---|
| Damage ~30 | 70 | 20 | 6,938 |
| Damage 40~60 | 101 | 50 | 3,566 |
| Damage 70~120 | 141 | 93 | 3,535 |
| Damage 130~180 | 198 | 151 | 1,461 |
| Damage 190~250 | 238 | 214 | 621 |
| Damage 260+ | 287 | 288 | 125 |
The most common weakness inside each of the 6 damage ranges that record one.
6 of the 6 damage ranges report a main weakness; the rest hold no Pokémon cards that print one, so they are not counted here rather than counted as zero.
| Group | Share | Value |
|---|---|---|
| Fighting | 83.3% | 5 damage ranges |
| Water | 16.7% | 1 damage range |
| Damage range | Cards | Typical HP | Typical max damage | Main weakness | Most common stage | Usual retreat cost |
|---|---|---|---|---|---|---|
| Damage ~30 | 6,938 | 70 | 20 | Fighting | Basic | 1 |
| Damage 40~60 | 3,566 | 101 | 50 | Fighting | Stage 1 | 1 |
| Damage 70~120 | 3,535 | 141 | 93 | Fighting | Stage 1 | 2 |
| Damage 130~180 | 1,461 | 198 | 151 | Fighting | Basic | 2 |
| Damage 190~250 | 621 | 238 | 214 | Fighting | Basic | 2 |
| Damage 260+ | 125 | 287 | 288 | Water | Stage 2 | 2 |
Typical HP and typical max damage are the averages across the Pokémon cards in that group. Main weakness, stage and retreat cost are the most common value in the group, not the only one.
Two groups can hold the same number of cards and still play nothing alike. Reading this table next to the prices above is what turns damage range from a label into a description — you can see whether a dear group is dear because its cards are strong, or only because there are few of them.
Pokémon card damage range — frequently asked questions
How many damage ranges do Pokémon cards split into?
Which Pokémon card damage range holds the most cards?
Which Pokémon card damage range is the most expensive?
What is the most expensive Pokémon card in the damage range list?
Do all Pokémon cards have a damage range?
Why do some Pokémon card damage ranges have no price?
How often are these Pokémon card damage range prices updated?
Are Pokémon cards going up in value by damage range?
Which Pokémon card damage range rose the most this year?
Which Pokémon card damage range holds the most valuable card?
How much does a cheap Pokémon card cost, by damage range?
Does damage range tell you what a Pokémon card is worth?
How these counts are made, and where you can check them
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.
Before you rely on these figures
What this page counts when it counts damage ranges, and what it leaves out
- This page counts the 20,444 English cards this site holds on file, not every Pokémon card ever printed. Cards in other languages are not in these figures.
- Only 16,246 of those cards record a damage range at all, so the damage ranges below add up to that number and not to 20,444.
- Prices are read from 15,668 cards. The remaining 578 carry no price in the archive, so they are left out of every price figure rather than counted as zero.
- A damage range appears here only when it is big enough to stand on its own — at least 24 cards, 12 of them priced, and 10 with a card image. Smaller ones are still counted in the totals above.
- Every price is a median, not an average. One chased card can be worth thousands of times an ordinary one, and an average would let that single card speak for the whole group.
- These figures are a snapshot of a market that moves. Nothing here is an offer, a valuation or advice to buy or sell.
Prices read on August 14, 2026 · card facts counted on the same file.
Note: Prices on this page are asking and market prices for ungraded English cards, taken from a daily snapshot of public marketplace listings read on August 14, 2026. They are not offers, they exclude shipping, duty and marketplace fees, and they move. Counts cover only the English cards this site holds on file, so a damage range can hold cards that are not counted here. Graded prices, population counts, sealed product values and pack odds are not published on this site because no free commercial source provides them.
Last updated: 2026-08-14