Damage 260+ Pokémon cards — how many are there and what are they worth?
There are 125 Damage 260+ cards on file, 119 of them with a price, and the typical one costs $5.90.
Attack damage · 125 cards · 119 with a price · $0.08 to $1,000.62 · read August 14, 2026
How much is a Damage 260+ Pokémon card worth?
The typical Damage 260+ card costs $5.90. Across the 119 of them that carry a price, the cheapest is $0.08 and the dearest is $1,000.62 — M Charizard-EX 108, at $1,000.62. That spread is why the group price is a starting point and not a valuation of any one card.
Card facts are read from openly published card files; prices are read once a day from public marketplace listings into this site's own archive. Figures on this page were read on August 14, 2026.
Damage 260+ 125 cardsAttack damage
Damage 260+ price summary
119 with a price · $0.08 to $1,000.62 · No. 1 of 6 damage ranges by typical price · -17.3% in 11 months · 287 HP on average · weak to Water
5 damage ranges cost less than this one
What stands out about Damage 260+ cards
- Scale 125 cards carry this damage range — 0.6% of the 20,444 English cards on file.
- Price Half of the priced cards cost under $5.90, but the dearest reaches $1,000.62 — a gap of 170×.
- Place By typical price this is No. 1 of 6 damage ranges; 5 of them cost less.
- Record 119 of the 125 cards have a price on file. The rest are counted but left out of every price figure rather than guessed at.
How 20,444 English cards narrow down to these 125
Full bar = that step's denominator · filled = what carries over- English cards on file 20,44416,246 cardsonly cards that record a damage range remain · 79.5% of 20,444
- Cards with a damage range 16,246125 cardsonly Damage 260+ remain · 0.8% of 16,246
- The 125 cards on this page125 cards0.6% of every English card on file
The middle step counts every card that records a damage range, including damage ranges too small to have a page of their own. That is why its figure is larger than the totals on the damage range list, which only counts the groups it can open.
Damage 260+ Pokémon cards at a glance
- What this group is. 125 cards share the damage range 260+. The damage figure is the highest number any of a card's attacks prints, gathered here into ranges rather than counted one number at a time. Attacks that print no number carry none, so this axis covers only the part of the archive that prints damage.
- What they cost. The typical card is $5.90. Across the 119 priced cards the range runs $0.08 to $1,000.62.
- Where it stands. No. 1 of 6 damage ranges by typical price, with 5 of them cheaper.
- What the cards are like. They average 287 HP and 288 maximum damage, and are most often weak to Water.
- What is listed below. The 50 most expensive of the 119 cards that carry a price, each with its own price page. Cards without a price are counted in the total but are not listed.
- When it was read. Every figure on this page comes from the archive as it stood on August 14, 2026.
Every Damage 260+ Pokémon card with a price on file
The 50 dearest Damage 260+ cards, most expensive first
Prices are the latest reading held in this site's own archive. A card with no picture on file is drawn as a small stand-in that still carries its name, set and number.
Show the rest of the list40 more cards, still in price order+40
119 cards on file carry a price; the archive holds the 50 dearest of them in full.
Back to summaryWhich Damage 260+ cards share a name across several printings?
M Charizard-EX6 printings · 2 sets
Pikachu ex5 printings · 3 sets
Charizard VMAX4 printings · 4 sets
Charizard-GX3 printings · 2 sets
Mega Dragonite ex3 printings · 1 set
Giratina VSTAR3 printings · 2 sets
Mega Lucario ex3 printings · 1 set
Dragonite-GX3 printings · 1 set
Are Damage 260+ Pokémon cards going up in value?
| Reading date | Typical price | Where it started |
|---|---|---|
| 12 Sep 25 | 7.13 | |
| 10 Oct 25 | 7.75 | |
| 7 Nov 25 | 6.94 | |
| 5 Dec 25 | 6.89 | |
| 2 Jan 26 | 7.49 | |
| 30 Jan 26 | 7.9 | |
| 27 Feb 26 | 8.27 | |
| 27 Mar 26 | 7.86 | |
| 24 Apr 26 | 7.19 | |
| 22 May 26 | 8.54 | |
| 19 Jun 26 | 7.28 | |
| 17 Jul 26 | 5.95 | |
| 14 Aug 26 | 5.9 |
| Window | Typical then | Typical now | Change |
|---|---|---|---|
| Last month | $5.95 | $5.90 | -0.8% |
| Last 3 months | $8.54 | $5.90 | -30.9% |
| Last 6 months | $8.27 | $5.90 | -28.7% |
| Since September 12, 2025 | $7.13 | $5.90 | -17.3% |
Each row compares the middle price of the whole group on two days. It is not the change of any single card — a card can fall while the group rises, which is what the movers list below shows.
The typical Damage 260+ card fell from $7.13 to $5.90 over the 11 months on file — -17.3%. A falling middle means the ordinary card of this group got cheaper, which is not always visible from the most expensive card alone.
How Damage 260+ Pokémon card prices are spread
Each half circle is the whole price range of the 119 priced Damage 260+ cards, from $0.08 to $1,000.62, with the tenfold steps evenly spaced. The last one is read differently — it counts cards rather than dollars, and says so in its own label.
How every Damage 260+ card with a price falls into price bands — 119 cards counted, not just the ones drawn above. Each track is the whole group, so the empty part of a bar is the share that sits outside that band.
The longest bar is where an ordinary Damage 260+ card actually sits. Bands read the market price of each card on August 14, 2026.
| Group | Share | Value |
|---|---|---|
| Under $1 | 21.8% | 26 cards |
| $1 to $5 | 26.1% | 31 cards |
| $5 to $20 | 15.1% | 18 cards |
| $20 to $50 | 8.4% | 10 cards |
| $50 to $100 | 9.2% | 11 cards |
| $100 to $500 | 16.0% | 19 cards |
| $500 and up | 3.4% | 4 cards |
| Figure | All priced cards | The 50 listed above |
|---|---|---|
| Cards counted | 119 | 50 |
| Cheapest | $0.08 | $12.45 |
| Cheaper quarter, up to | $1.19 | — |
| Typical (median) | $5.90 | — |
| Dearer quarter, from | $57.95 | — |
| Dearest tenth, from | $257.26 | — |
| Average | $76.56 | — |
| Dearest | $1,000.62 | $1,000.62 |
The two columns are different groups of cards, not two readings of the same one — the right column is the dearest end of the left one. "Typical" is the middle price, which half the cards sit below; "average" is pulled upward by the few very expensive cards, which is why the two differ.
The average price of a Damage 260+ card is $76.56 while the typical one is $5.90. The gap between those two numbers is the shape of this group: a small number of very expensive cards is dragging the average far above what most cards actually cost.
What three quarters of the 119 priced Damage 260+ cards cost
One in four Damage 260+ cards costs $1.19 or less, half cost $5.90 or less, and three in four cost $57.95 or less. Only the top quarter runs past $57.95, and the dearest tenth starts at $257.26.
See the dearest M Charizard-EX — $1,000.62When were Damage 260+ Pokémon cards printed, and are the old ones worth more?
Bar length is that year against the busiest year for Damage 260+ cards, and the figure beside each year is its share of all 125 of them.
Years are left in printing order rather than sorted by size, because the shape of the run over time is what this chart is for.
| Group | Share | Value |
|---|---|---|
| 2014 | 3.2% | 4 cards |
| 2015 | 0.8% | 1 cards |
| 2016 | 1.6% | 2 cards |
| 2017 | 3.2% | 4 cards |
| 2019 | 12.0% | 15 cards |
| 2020 | 1.6% | 2 cards |
| 2021 | 4.8% | 6 cards |
| 2022 | 8.0% | 10 cards |
| 2023 | 16.0% | 20 cards |
| 2024 | 12.8% | 16 cards |
| 2025 | 20.8% | 26 cards |
| 2026 | 15.2% | 19 cards |
| Year | Cards | Share | Typical price |
|---|---|---|---|
| 2014 | 4 | 3.2% | $300.21 |
| 2015 | 1 | 0.8% | — |
| 2016 | 2 | 1.6% | — |
| 2017 | 4 | 3.2% | — |
| 2019 | 15 | 12.0% | $12.06 |
| 2020 | 2 | 1.6% | — |
| 2021 | 6 | 4.8% | $7.18 |
| 2022 | 10 | 8.0% | $10.55 |
| 2023 | 20 | 16.0% | $3.35 |
| 2024 | 16 | 12.8% | $2.00 |
| 2025 | 26 | 20.8% | $4.63 |
| 2026 | 19 | 15.2% | $1.11 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that year, left as a dash where fewer than three of its cards carry a price.
Back to summaryWhat Damage 260+ Pokémon cards are made of, and which of them hold the value
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Double Rare | 22.4% | 28 cards |
| Promo | 14.4% | 18 cards |
| Ultra Rare | 12.8% | 16 cards |
| Special Illustration Rare | 12.0% | 15 cards |
| Rare Rainbow | 5.6% | 7 cards |
| Hyper Rare | 4.0% | 5 cards |
| Rare Holo VMAX | 4.0% | 5 cards |
| Rare Secret | 4.0% | 5 cards |
| Rare Holo EX | 3.2% | 4 cards |
| Rare Holo VSTAR | 3.2% | 4 cards |
| Rarity | Cards | Share | Typical price |
|---|---|---|---|
| Double Rare | 28 | 22.4% | $0.80 |
| Promo | 18 | 14.4% | $6.58 |
| Ultra Rare | 16 | 12.8% | $3.31 |
| Special Illustration Rare | 15 | 12.0% | $208.00 |
| Rare Rainbow | 7 | 5.6% | $79.80 |
| Hyper Rare | 5 | 4.0% | $32.86 |
| Rare Holo VMAX | 5 | 4.0% | $10.55 |
| Rare Secret | 5 | 4.0% | $314.65 |
| Rare Holo EX | 4 | 3.2% | $103.51 |
| Rare Holo VSTAR | 4 | 3.2% | $6.85 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Holofoil | 91.2% | 114 cards |
| Normal | 4.0% | 5 cards |
| Printing | Cards | Share | Typical price |
|---|---|---|---|
| Holofoil | 114 | 91.2% | $8.46 |
| Normal | 5 | 4.0% | $0.16 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Ascended Heroes | 8.8% | 11 cards |
| Mega Evolution | 8.8% | 11 cards |
| SWSH Black Star Promos | 8.0% | 10 cards |
| Prismatic Evolutions | 6.4% | 8 cards |
| Surging Sparks | 5.6% | 7 cards |
| Paldea Evolved | 4.8% | 6 cards |
| Scarlet & Violet Black Star Promos | 4.8% | 6 cards |
| Temporal Forces | 4.0% | 5 cards |
| Destined Rivals | 3.2% | 4 cards |
| Flashfire | 3.2% | 4 cards |
| Set | Cards | Share | Typical price |
|---|---|---|---|
| Ascended Heroes | 11 | 8.8% | $4.87 |
| Mega Evolution | 11 | 8.8% | $2.12 |
| SWSH Black Star Promos | 10 | 8.0% | $10.41 |
| Prismatic Evolutions | 8 | 6.4% | $81.74 |
| Surging Sparks | 7 | 5.6% | $3.89 |
| Paldea Evolved | 6 | 4.8% | $2.29 |
| Scarlet & Violet Black Star Promos | 6 | 4.8% | $2.97 |
| Temporal Forces | 5 | 4.0% | $2.88 |
| Destined Rivals | 4 | 3.2% | $18.61 |
| Flashfire | 4 | 3.2% | $300.21 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| ex | 58.4% | 73 cards |
| MEGA | 21.6% | 27 cards |
| Tera | 16.8% | 21 cards |
| VMAX | 8.0% | 10 cards |
| GX | 7.2% | 9 cards |
| VSTAR | 7.2% | 9 cards |
| Ancient | 6.4% | 8 cards |
| V-UNION | 6.4% | 8 cards |
| EX | 5.6% | 7 cards |
| Single Strike | 4.8% | 6 cards |
| Card kind | Cards | Share | Typical price |
|---|---|---|---|
| ex | 73 | 58.4% | $3.59 |
| MEGA | 27 | 21.6% | $40.97 |
| Tera | 21 | 16.8% | $4.62 |
| VMAX | 10 | 8.0% | $21.62 |
| GX | 9 | 7.2% | $51.71 |
| VSTAR | 9 | 7.2% | $18.43 |
| Ancient | 8 | 6.4% | $0.88 |
| V-UNION | 8 | 6.4% | $8.07 |
| EX | 7 | 5.6% | $140.32 |
| Single Strike | 6 | 4.8% | $7.62 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| 5ban Graphics | 29.6% | 37 cards |
| PLANETA Tsuji | 6.4% | 8 cards |
| aky CG Works | 6.4% | 8 cards |
| AKIRA EGAWA | 4.0% | 5 cards |
| PLANETA Mochizuki | 2.4% | 3 cards |
| ConceptLab | 1.6% | 2 cards |
| DOM | 1.6% | 2 cards |
| Keisuke Azuma | 1.6% | 2 cards |
| PLANETA Igarashi | 1.6% | 2 cards |
| Saki Hayashiro | 1.6% | 2 cards |
| Illustrator | Cards | Share | Typical price |
|---|---|---|---|
| 5ban Graphics | 37 | 29.6% | $5.55 |
| PLANETA Tsuji | 8 | 6.4% | $3.22 |
| aky CG Works | 8 | 6.4% | $50.37 |
| AKIRA EGAWA | 5 | 4.0% | $12.06 |
| PLANETA Mochizuki | 3 | 2.4% | — |
| ConceptLab | 2 | 1.6% | — |
| DOM | 2 | 1.6% | — |
| Keisuke Azuma | 2 | 1.6% | — |
| PLANETA Igarashi | 2 | 1.6% | — |
| Saki Hayashiro | 2 | 1.6% | — |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Fire | 38.4% | 48 cards |
| Dragon | 16.8% | 21 cards |
| Fighting | 16.8% | 21 cards |
| Lightning | 8.0% | 10 cards |
| Metal | 8.0% | 10 cards |
| Colorless | 3.2% | 4 cards |
| Psychic | 3.2% | 4 cards |
| Water | 3.2% | 4 cards |
| Energy type | Cards | Share | Typical price |
|---|---|---|---|
| Fire | 48 | 38.4% | $12.08 |
| Dragon | 21 | 16.8% | $40.97 |
| Fighting | 21 | 16.8% | $3.86 |
| Lightning | 10 | 8.0% | $44.61 |
| Metal | 10 | 8.0% | $2.46 |
| Colorless | 4 | 3.2% | $1.12 |
| Psychic | 4 | 3.2% | $11.46 |
| Water | 4 | 3.2% | $4.31 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Scarlet & Violet | 38.4% | 48 cards |
| Sword & Shield | 24.8% | 31 cards |
| Mega Evolution | 24.0% | 30 cards |
| Sun & Moon | 7.2% | 9 cards |
| XY | 5.6% | 7 cards |
| Series | Cards | Share | Typical price |
|---|---|---|---|
| Scarlet & Violet | 48 | 38.4% | $3.75 |
| Sword & Shield | 31 | 24.8% | $11.23 |
| Mega Evolution | 30 | 24.0% | $1.74 |
| Sun & Moon | 9 | 7.2% | $51.71 |
| XY | 7 | 5.6% | $140.32 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| H | 21.6% | 27 cards |
| I | 19.2% | 24 cards |
| G | 13.6% | 17 cards |
| E | 11.2% | 14 cards |
| F | 9.6% | 12 cards |
| J | 8.0% | 10 cards |
| D | 4.0% | 5 cards |
| Regulation mark | Cards | Share | Typical price |
|---|---|---|---|
| H | 27 | 21.6% | $3.89 |
| I | 24 | 19.2% | $4.50 |
| G | 17 | 13.6% | $2.29 |
| E | 14 | 11.2% | $8.07 |
| F | 12 | 9.6% | $12.56 |
| J | 10 | 8.0% | $0.86 |
| D | 5 | 4.0% | $50.37 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Stage 2 | 32.0% | 40 cards |
| Stage 1 | 20.0% | 25 cards |
| Basic | 18.4% | 23 cards |
| Evolution stage | Cards | Share | Typical price |
|---|---|---|---|
| Stage 2 | 40 | 32.0% | $6.43 |
| Stage 1 | 25 | 20.0% | $3.27 |
| Basic | 23 | 18.4% | $3.30 |
Counted across all 125 Damage 260+ cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Back to summaryHow much HP and damage Damage 260+ Pokémon cards print
| Measure | Lowest | Lower quarter | Typical | Upper quarter | Highest | Cards counted |
|---|---|---|---|---|---|---|
| HP | 120 | 250 | 290 | 330 | 380 | 122 |
| Biggest attack | 260 | 270 | 280 | 300 | 350 | 125 |
Trainer and energy cards carry no HP or attack, so they are left out of these counts rather than entered as zero. "Biggest attack" is the largest printed damage number on the card, before any condition the attack text adds.
HP printed on the 122 Damage 260+ cards that carry one. The typical card is 290 HP. Bar length is that HP against the highest in the group.
Half of these cards sit between 250 and 330 HP. The distance between the two ends is what a single average would have hidden.
| Group | Share | Value |
|---|---|---|
| Lowest | 31.6% of the highest | 120 HP |
| Lower quarter | 65.8% of the highest | 250 HP |
| Typical | 76.3% of the highest | 290 HP |
| Upper quarter | 86.8% of the highest | 330 HP |
| Highest | 100.0% of the highest | 380 HP |
The largest printed damage number on each of the 125 Damage 260+ cards that print one. The typical card hits for 280. Bar length is that number against the hardest hitter in the group.
Half of these cards hit between 270 and 300. Attack text that adds a condition is not counted here — only the printed number.
| Group | Share | Value |
|---|---|---|
| Lowest | 74.3% of the highest | 260 damage |
| Lower quarter | 77.1% of the highest | 270 damage |
| Typical | 80.0% of the highest | 280 damage |
| Upper quarter | 85.7% of the highest | 300 damage |
| Highest | 100.0% of the highest | 350 damage |
What are Damage 260+ Pokémon cards weak to?
What Damage 260+ Pokémon cards are weak to — 107 cards counted. Each track is the whole of that count, so a short bar means most of the group sits elsewhere.
An attack of this type does double damage to the card. Counted across the 107 Damage 260+ cards that print a weakness.
| Group | Share | Value |
|---|---|---|
| Water | 44.9% | 48 cards |
| Fighting | 13.1% | 14 cards |
| Psychic | 11.2% | 12 cards |
| Fire | 9.3% | 10 cards |
| Grass | 8.4% | 9 cards |
| Fairy | 5.6% | 6 cards |
| Darkness | 3.7% | 4 cards |
| Lightning | 3.7% | 4 cards |
Which Damage 260+ Pokémon cards print a resistance?
What Damage 260+ Pokémon cards resist
- Grass71%
- Fighting29%
| Item | Value | Share |
|---|---|---|
| Grass | 10 | 71% |
| Fighting | 4 | 29% |
Resistance cuts incoming damage from that type. Only some Damage 260+ cards print one, which is why this count is smaller than the card total.
How do Damage 260+ Pokémon cards evolve?
The 88 Damage 260+ cards that print a stage, split by which stage it is
88 cards counted. Each track is the whole of that count, so a short bar means most of the group sits elsewhere.
Basic cards are played straight from the hand; the later stages have to evolve from the card before them.
| Group | Share | Value |
|---|---|---|
| Stage 2 | 45.5% | 40 cards |
| Stage 1 | 28.4% | 25 cards |
| Basic | 26.1% | 23 cards |
Can you still play Damage 260+ Pokémon cards, and what do they cost to retreat?
122 cards counted.
The number of energy cards you discard to move this Pokémon back to the bench. Zero means it retreats for free.
| Group | Share | Value |
|---|---|---|
| 2 | 49.2% | 60 cards |
| 3 | 19.7% | 24 cards |
| 1 | 11.5% | 14 cards |
| 4 | 10.7% | 13 cards |
| 0 | 9.0% | 11 cards |
| Question | Cards | Share of the group |
|---|---|---|
| Legal in Standard today | 85 | 68.0% |
| Legal in Expanded today | 125 | 100.0% |
| Cards with an Ability | 23 | 18.4% |
| Cards with a special rule | 121 | 96.8% |
Standard and Expanded are the two tournament formats. A card leaves Standard when its set rotates out, so this share moves each year while the card itself does not change.
Each track is the whole of the 125 Damage 260+ cards on file, so the empty part of a bar is the share the answer does not cover.
The rows are not slices of one whole — a card can be legal in Standard and carry an Ability at the same time, so the bars are read one at a time against the group.
| Group | Share | Value |
|---|---|---|
| Legal in Standard today | 68.0% | 85 cards |
| Legal in Expanded today | 100.0% | 125 cards |
| Cards with an Ability | 18.4% | 23 cards |
| Cards with a special rule | 96.8% | 121 cards |
Which Damage 260+ Pokémon cards moved most this year
73 Damage 260+ cards tracked across the yearSee the group line
A group line and a card line are not the same thing. The Damage 260+ group fell over this window, yet the cards above ran from -29.8% to +162.7% — which is why a figure taken from the group tells you what to expect, and only the card page tells you what happened.
The cheapest Damage 260+ Pokémon cards you can buy
Read from the same daily price archive as the rest of this page. A low price usually means the card is common rather than that it is a bargain.
Set and number are what you match against a listing; two cards with the same name are different cards if either of those differs.
How Damage 260+ compares with the other damage ranges
6 damage ranges in totalSee them all
Damage 260+ is No. 1 of 6 damage ranges by typical price, with 5 of them cheaper and 0 dearer. Rank is not the same as scarcity: a group can rank high because a handful of its cards are chased, while most of it stays affordable — the price ladder above shows which of those two is happening here.
How much energy do Damage 260+ Pokémon cards need to attack?
Damage 260+ Pokémon cards — energy asked for by the cheapest printed attack, 125 cards counted
Each symbol is one Energy card of any type, which is how the cost is recorded: as a number of cards rather than a list of types. Cards that print no attack are left out of this count rather than entered as zero.
Back to summaryHow the damage ranges compare on HP, damage and how hard they hit for their size
| Attack damage | Cards | Average HP | Average biggest attack | Damage per HP | Most common stage |
|---|---|---|---|---|---|
| Damage ~30 | 6,938 | 70 | 20 | Basic | |
| Damage 40~60 | 3,566 | 101 | 50 | Stage 1 | |
| Damage 70~120 | 3,535 | 141 | 93 | Stage 1 | |
| Damage 130~180 | 1,461 | 198 | 151 | Basic | |
| Damage 190~250 | 621 | 238 | 214 | Basic | |
| Damage 260+ | 125 | 287 | 288 | Stage 2 |
Damage per HP is that group's average biggest attack divided by its average HP: a larger number means the group hits harder for the size it prints. Both averages are counted only across the cards that carry the number at all, and Trainer and Energy cards carry neither. Only groups large enough to have their own page are listed.
Back to summaryThe dearest and the cheapest Damage 260+ Pokémon card, side by side
$0.08 VS $1,000.62
Which Damage 260+ Pokémon cards you have to evolve into
- 65 of the 88 cards that print a stage are evolutions, so they need the card before them in the deck as well.
- 10 of them evolve from Charmeleon.
- 8 of them evolve from Charizard V.
- 7 of them evolve from Dragonair.
- 6 of them evolve from Charizard-EX.
The other damage ranges, and what each one is made of
Bar length is that group's size against the largest of them, which is 6,938 cards. The card shown on each panel is the dearest one in that group, not a typical one.
Every group listed here is large enough to have a page of its own; smaller ones stay as rows on the page above.
Back to summaryThe 8 things that tell Damage 260+ cards apart
The numbers every figure on this page is read from
Where Damage 260+ sits, at a glance
Each panel is a different way of cutting the same cards; the section it links to shows the full count.
Which Damage 260+ Pokémon cards carry a special rule
Which Damage 260+ Pokémon cards hit hardest, type by type
The three hardest-hitting Damage 260+ Pokémon cards
Damage 260+ Pokémon cards — frequently asked questions
How many Damage 260+ Pokémon cards are there?
How much is a Damage 260+ Pokémon card worth?
What is the most expensive Damage 260+ Pokémon card?
Are Damage 260+ Pokémon cards rare?
Do all Damage 260+ Pokémon cards have a price?
Where can I see every Damage 260+ Pokémon card?
How often are Damage 260+ Pokémon card prices updated?
Are Damage 260+ Pokémon cards going up in value?
How much does a cheap Damage 260+ Pokémon card cost?
Which Damage 260+ Pokémon cards are worth the most?
What is the highest HP on a Damage 260+ Pokémon card?
Are Damage 260+ Pokémon cards legal in tournaments?
What are Damage 260+ Pokémon cards weak to?
Are old Damage 260+ Pokémon cards worth more than new ones?
Which Damage 260+ Pokémon card rose the most this year?
Which sets have Damage 260+ Pokémon cards?
How these Damage 260+ figures are collected, and where you can check them
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.
Before you rely on these figures
Note: Prices on this page are asking and market prices for ungraded English Damage 260+ cards, taken from a daily snapshot of public marketplace listings read on August 14, 2026. They are not offers, they exclude shipping, duty and marketplace fees, and they move. Counts cover only the English cards this site holds on file. Graded prices, population counts, sealed product values and pack odds are not published on this site because no free commercial source provides them.
Last updated: 2026-08-14