Reshiram 17 — what does this card actually do?
This card has 130 HP, a top attack printed at 80 damage and a Water weakness.
Fire · Basic · Plasma Freeze · measured against 20,444 cards on file — card data read July 28, 2026
What does Reshiram 17 do in a game?
Reshiram 17 is a Fire Pokémon card with 130 HP, printed as Basic.
Its strongest attack, Fusion Flare, is printed at 80 damage for 4 Energy — 20 damage per Energy card.
Because of the Water weakness, any Water attack printed at 65 damage or more removes it in a single turn.
Reshiram 17Plasma Freeze
Reshiram 17 performance summary
130 HP · Fire · Basic · retreat 2 · Water weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 3
Strongest on Hit points — top 28.3% of the archive. Weakest on Attack cost lightness — bottom 17.4%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 71.7% | 130 HP |
| Top printed damage | 68.9% | 80 damage |
| Energy efficiency | 46.1% | 20 per Energy |
| Retreat lightness | 45.3% | 2 Energy |
| Attack cost lightness | 17.4% | 3 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,029 at 130 HP.
Reshiram 17130 HPPrinted HP
The ceiling of this archive is 380 HP — 250 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Reshiram 17
- Hit points 130 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
- Energy It returns 20 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
- Weakness A Water attack printed at 65 damage or more removes it in a single turn.
- Legality 12 of the 42 prints that carry this name are legal in Standard play.
Reshiram 17 at a glance
- What it is. A Fire Pokémon card with 130 HP printed as Basic, printed in Plasma Freeze.
- What it can do. 2 attacks printed on the card, the strongest at 80 damage for 4 Energy.
- What it fears. A Water weakness at ×2, which means 65 printed damage is enough to remove it.
- What it costs to move. 2 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Expanded only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Reshiram 17 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 4 Energy and returns 80 damage, which is 20 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Purifying Flame | 1 Fire + 2 Colorless | 3 | 50 | 17 | Remove all Special Conditions from this Pokémon. |
| Fusion Flare | 1 Fire + 3 Colorless | 4 | 80+ | 20 | If Zekrom is on your Bench, this attack does 40 more damage. |
Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Why one of these damage figures carries a symbol
A number on a Pokémon card is not always the number that lands.
- Fusion Flare is printed as 80+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
How does Reshiram 17 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 130 HP, which is 34% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 130 HP.
Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 — this card | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 80.
Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 — this card | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.
Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 — this card | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.
Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 — this card | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Reshiram 17 stands highest on HP — number 23 of 108 cards in Plasma Freeze. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 130 HP
middle half 60–130 HP - Top printed damage 80 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Reshiram 17 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 80 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 20.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Reshiram 17 — this card | 20.0 | 80 damage for 4 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Purifying Flame | — | 17 | — |
| Fusion Flare | — | 20 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 80 is read as high or low rather than merely large.
What does being a Fire card do for Reshiram 17?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire — this card | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.
What being a Fire card is worth
Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.
What knocks out Reshiram 17 in one hit, and what does it knock out?
Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 65 printed damage rather than 130.
70 damage becomes 140 against this card
Reshiram 17130 HPWhy this card was picked to stand opposite
Of the 739 cards in the archive that can remove Reshiram 17 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 65. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Vaporeon ex (23) | Prismatic Evolutions | 280 | 280 | 560 |
| Vaporeon ex (149) | Prismatic Evolutions | 280 | 280 | 560 |
| Wailord ex (16) | Pitch Black | 380 | 270 | 540 |
| Wailord ex (97) | Pitch Black | 380 | 270 | 540 |
| Palafin ex (61) | Twilight Masquerade | 340 | 250 | 500 |
| Palafin ex (193) | Twilight Masquerade | 340 | 250 | 500 |
130 HP against a Water ×2 weakness means any Water attack printed at 65 damage or more is enough. 741 cards in the archive clear that bar.
2,544 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Reshiram as a Pokémon, across every card it has been printed on?
Reshiram 17 is one print of Reshiram. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Reshiram print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryIs this the strongest Reshiram print, and can the older ones still be played?
46 prints carry this name in the archive, and 42 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
42 rows are shown of the 46 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Reshiram & Zekrom-GX 222/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Reshiram & Zekrom-GX 259/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Reshiram & Charizard-GX 217/214 | SM - Unbroken Bonds | No mark printed | Not legal in Standard |
| Reshiram & Charizard-GX 194/214 | SM - Unbroken Bonds | No mark printed | Not legal in Standard |
| Reshiram & Zekrom-GX 157/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Reshiram & Charizard-GX 20/214 | SM - Unbroken Bonds | No mark printed | Not legal in Standard |
| Reshiram ex 173/086 | SV: White Flare | Mark I | Legal in Standard |
| Reshiram ex 166/086 | SV: White Flare | Mark I | Legal in Standard |
| Reshiram ex 158/086 | SV: White Flare | Mark I | Legal in Standard |
| Reshiram ex 020/086 | Prize Pack Series Cards | Mark I | Legal in Standard |
| Reshiram V 172/195 | SWSH12: Silver Tempest | Mark F | Legal in Standard |
| Reshiram ex 030/159 | Jumbo Cards | Mark H | Legal in Standard |
| Reshiram V 024/195 | SWSH12: Silver Tempest | Mark F | Legal in Standard |
| Reshiram-EX 95/99 | Next Destinies | No mark printed | Not legal in Standard |
| Reshiram-GX SV51/SV94 | Hidden Fates: Shiny Vault | No mark printed | Not legal in Standard |
| Reshiram-GX 71/70 | Dragon Majesty | No mark printed | Not legal in Standard |
| Reshiram-GX 65/70 | Dragon Majesty | No mark printed | Not legal in Standard |
| Reshiram-EX 22/99 | Next Destinies | No mark printed | Not legal in Standard |
| Reshiram-EX 29/113 | Legendary Treasures | No mark printed | Not legal in Standard |
| Reshiram-GX SM137 | SM Promos | No mark printed | Not legal in Standard |
| Reshiram-EX BW36 | Black and White Promos | No mark printed | Not legal in Standard |
| Reshiram-GX 11/70 | Dragon Majesty | No mark printed | Not legal in Standard |
| Reshiram 114/113 | Legendary Treasures | No mark printed | Not legal in Standard |
| Reshiram RC22/RC25 | Legendary Treasures: Radiant Collection | No mark printed | Not legal in Standard |
| Reshiram 113/114 | Black and White | No mark printed | Not legal in Standard |
| Reshiram 28/113 | Legendary Treasures | No mark printed | Not legal in Standard |
| Reshiram 26/114 | World Championship Decks | No mark printed | Not legal in Standard |
| N's Reshiram 167/159 | Miscellaneous Cards & Products | Mark I | Legal in Standard |
| Reshiram 113/114 | Celebrations: Classic Collection | No mark printed | Not legal in Standard |
| Reshiram 017/094 | Miscellaneous Cards & Products | Mark I | Legal in Standard |
| Reshiram 017/116 | Miscellaneous Cards & Products | No mark printed | Not legal in Standard |
| Reshiram BW23 | Black and White Promos | No mark printed | Not legal in Standard |
| Reshiram 21/99 | Next Destinies | No mark printed | Not legal in Standard |
| Reshiram BW004 | Black and White Promos | No mark printed | Not legal in Standard |
| Reshiram 63/108 | XY - Roaring Skies | No mark printed | Not legal in Standard |
| N's Reshiram 116/159 | Prize Pack Series Cards | Mark I | Legal in Standard |
| Reshiram 14/73 | Shining Legends | No mark printed | Not legal in Standard |
| Reshiram 022/142 | Miscellaneous Cards & Products | Mark H | Legal in Standard |
| N's Reshiram 154/217 | ME: Ascended Heroes | Mark I | Legal in Standard |
| Reshiram 002/025 | Celebrations | Mark E | Not legal in Standard |
| Reshiram XY74 | XY Promos | No mark printed | Not legal in Standard |
| Reshiram 017/072 | Shining Fates | Mark D | Not legal in Standard |
12 of the 42 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhich other cards share the Pokémon behind Reshiram 17?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Reshiram 17 in Plasma Freeze?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #17 in Plasma Freeze. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Reshiram 17, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Expanded play. It was released on May 8, 2013.
Reshiram 17 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Fusion Flare, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
- That works out at 20 damage for every Energy card attached.
- Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
Where its HP stands, cut four ways
What actually removes it
- A Water attack printed at 65 damage removes it in a single turn — that is the bar, not its 130 HP.
- 741 cards in the archive clear that bar.
- Going the other way, it removes 2,544 cards in one attack.
Reshiram 17 card record
| Hit points | 130 HP | Type | Fire |
|---|---|---|---|
| Weakness | Water ×2 | Retreat cost | 2 Energy |
| Card type | Basic | Pokédex number | #643 |
| Set | Plasma Freeze | Card number | 17 of 116 |
| Series | Black & White | Released | May 8, 2013 |
| Rarity | Rare Holo | Illustrator | Shin Nagasawa |
| Tournament legality | Unlimited and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Reshiram 17 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Reshiram 17 — frequently asked questions
How much damage does it take to knock out Reshiram 17?
What is the strongest attack on Reshiram 17?
What is the retreat cost of Reshiram 17?
What does the + after the damage on Fusion Flare mean?
Can an older Reshiram print be played in a tournament?
Can Reshiram 17 be played in a tournament?
Does this page say how good Reshiram 17 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.