Jirachi 11 — what does this card actually do?
This card has 60 HP and a Psychic weakness.
Psychic · Basic · Call of Legends · measured against 20,444 cards on file — card data read July 28, 2026
What does Jirachi 11 do in a game?
Jirachi 11 is a Psychic Pokémon card with 60 HP, printed as Basic.
Because of the Psychic weakness, any Psychic attack printed at 30 damage or more removes it in a single turn.
Jirachi 11Call of Legends
Jirachi 11 performance summary
60 HP · Psychic · Basic · retreat 1 · Psychic weakness ×2
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 13.1%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 13.1% | 60 HP |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 12,840 at 60 HP.
Jirachi 1160 HPPrinted HP
The ceiling of this archive is 380 HP — 320 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Jirachi 11
- Hit points 60 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
- Weakness A Psychic attack printed at 30 damage or more removes it in a single turn.
- Legality 4 of the 24 prints that carry this name are legal in Standard play.
Jirachi 11 at a glance
- What it is. A Psychic Pokémon card with 60 HP printed as Basic, printed in Call of Legends.
- What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
- What it fears. A Psychic weakness at ×2, which means 30 printed damage is enough to remove it.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Jirachi 11 cost, and what do they hit for?
Every attack printed on the card, with the Energy it asks for.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Time Hollow | 1 Psychic | 1 | — | — | Choose a number of your opponent's Stage 1 or Stage 2 Evolved Pokémon up to the amount of Energy attached to Jirachi. Remove the highest Stage Evolution card from each of those Pokémon and put those cards back into your opponent's hand. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Back to summaryHow does Jirachi 11 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 60 HP, which is 16% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 60 HP.
Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 — this card | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Jirachi 11 stands highest on HP — number 61 of 86 cards in Call of Legends. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 60 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Jirachi 11 does without attacking
Jirachi 11 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Stardust Song can only be used once a turn
The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.
What does being a Psychic card do for Jirachi 11?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Psychic.
What knocks out Jirachi 11 in one hit, and what does it knock out?
Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 30 printed damage rather than 60.
30 damage becomes 60 against this card
Jirachi 1160 HPWhy this card was picked to stand opposite
Of the 1,305 cards in the archive that can remove Jirachi 11 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 30. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mewtwo V-UNION (SWSH159) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH160) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH161) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH162) | SWSH Black Star Promos | 300 | 300 | 600 |
| Solgaleo & Lunala-GX (75) | Cosmic Eclipse | 270 | 230 | 460 |
| Solgaleo & Lunala-GX (216) | Cosmic Eclipse | 270 | 230 | 460 |
60 HP against a Psychic ×2 weakness means any Psychic attack printed at 30 damage or more is enough. 1,318 cards in the archive clear that bar.
Back to summaryWhat is Jirachi as a Pokémon, across every card it has been printed on?
Jirachi 11 is one print of Jirachi. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Jirachi print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryIs this the strongest Jirachi print, and can the older ones still be played?
36 prints carry this name in the archive, and 24 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
24 rows are shown of the 36 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Jirachi V 170/189 | SWSH10: Astral Radiance | Mark F | Legal in Standard |
| Jirachi-GX 079a/236 | Alternate Art Promos | No mark printed | Not legal in Standard |
| Jirachi-GX 79/236 | SM - Unified Minds | No mark printed | Not legal in Standard |
| Jirachi-EX 98/101 | Plasma Blast | No mark printed | Not legal in Standard |
| Radiant Jirachi 120/195 | Prize Pack Series Cards | Mark F | Legal in Standard |
| Jirachi-EX 60/101 | Plasma Blast | No mark printed | Not legal in Standard |
| Jirachi ◇ 97/168 | SM - Celestial Storm | No mark printed | Not legal in Standard |
| Jirachi 098/142 | SV07: Stellar Crown | Mark H | Legal in Standard |
| Jirachi XY112 | XY Promos | No mark printed | Not legal in Standard |
| Jirachi 31/146 | Legends Awakened | No mark printed | Not legal in Standard |
| Shining Jirachi 42/73 | Shining Legends | No mark printed | Not legal in Standard |
| Jirachi SM161 | SM Promos | No mark printed | Not legal in Standard |
| Jirachi RC13/RC32 | Generations: Radiant Collection | No mark printed | Not legal in Standard |
| Jirachi XY195 | XY Promos | No mark printed | Not legal in Standard |
| Jirachi 42/108 | XY - Roaring Skies | No mark printed | Not legal in Standard |
| Jirachi 99/181 | SM - Team Up | No mark printed | Not legal in Standard |
| Jirachi 119/185 | SWSH04: Vivid Voltage | Mark D | Not legal in Standard |
| Jirachi 126/182 | Prize Pack Series Cards | Mark G | Legal in Standard |
| Jirachi XY67a | Alternate Art Promos | No mark printed | Not legal in Standard |
| Jirachi 7/111 | Rising Rivals | No mark printed | Not legal in Standard |
| Jirachi 11/95 | Call of Legends | No mark printed | Not legal in Standard |
| Jirachi 1/95 | Unleashed | No mark printed | Not legal in Standard |
| Jirachi 97/95 | EX Team Magma vs Team Aqua | No mark printed | Not legal in Standard |
| Jirachi 021 | Nintendo Promos | No mark printed | Not legal in Standard |
4 of the 24 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhich other cards share the Pokémon behind Jirachi 11?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Jirachi 11 in Call of Legends?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #11 in Call of Legends. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Jirachi 11, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on February 9, 2011.
Jirachi 11 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
Where its HP stands, cut four ways
What actually removes it
- A Psychic attack printed at 30 damage removes it in a single turn — that is the bar, not its 60 HP.
- 1,318 cards in the archive clear that bar.
Jirachi 11 card record
| Hit points | 60 HP | Type | Psychic |
|---|---|---|---|
| Weakness | Psychic ×2 | Retreat cost | 1 Energy |
| Card type | Basic | Pokédex number | #385 |
| Set | Call of Legends | Card number | 11 of 95 |
| Series | HeartGold & SoulSilver | Released | February 9, 2011 |
| Rarity | Rare Holo | Illustrator | match |
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Jirachi 11 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Jirachi 11 — frequently asked questions
How much damage does it take to knock out Jirachi 11?
What is the retreat cost of Jirachi 11?
How often can you use Stardust Song?
Can an older Jirachi print be played in a tournament?
Can Jirachi 11 be played in a tournament?
Does this page say how good Jirachi 11 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.