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Mime Jr. 47 — what does this card actually do?

This card has 30 HP.

Psychic · Basic · Call of Legends · measured against 20,444 cards on file — card data read July 28, 2026

What does Mime Jr. 47 do in a game?

Mime Jr. 47 is a Psychic Pokémon card with 30 HP, printed as Basic.

Mime Jr. 47Call of Legends

Mime Jr. 47 performance summary

30 HP · Psychic · Basic · retreat 0

Hit points30 HP38.6% of 17,290 in the ~70 band
Retreat cost0 Energy5.3% of 17,240 in the 0 band
Price trackUncommonCall of LegendsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityUncommon
SetCall of Legends
Card number47
AbilitySweet Sleeping Face
Card data readJuly 28, 2026
How Mime Jr. 47 is built, on three measures
Hit points30 HPRetreat lightness0 EnergyAttack cost lightness0 Energy

Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Hit points — bottom 0.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Mime Jr. 47 is built, on three measures
MeasurePercentilePrinted value
Hit points0.0%30 HP
Retreat lightness100.0%0 Energy
Attack cost lightness100.0%0 Energy

What it can do

Attack record
  • 0ESleepy Losthas printed text

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 17,062 at 30 HP.

This cardMime Jr. 47 — Call of LegendsMime Jr. 47Call of Legends30 HP

Printed HP

The ceiling of this archive is 380 HP350 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Mime Jr. 47

  • Hit points 30 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.

Mime Jr. 47 at a glance

  • What it is. A Psychic Pokémon card with 30 HP printed as Basic, printed in Call of Legends.
  • What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
  • What it costs to move. 0 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Mime Jr. 47 cost, and what do they hit for?

Every attack printed on the card, with the Energy it asks for.

Mime Jr. 47 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Sleepy LostNo Energy0Put the top card of your opponent's deck in the Lost Zone. Mime Jr. is now Asleep.

This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.

Sleepy Lostno Energy at all0 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

Back to summary

How does Mime Jr. 47 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Mime Jr. 47 — Call of Legends
Mime Jr.Call of Legends 47

Mime Jr. 47 prints 30 HP, which puts it at number 17,062 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card30 HP
  • Middle half of the archive60–130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 30 HP, which is 8% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 30 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Cheapest attack cost — where this card sits
0 — this card1.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 0 Energy.

Cards whose cheapest attack costs 0 typically have 84 HP and print 45 damage.

Cheapest attack cost — where this card sits
GroupShareValue
0 — this card1.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.

Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.

Retreat cost — where this card sits
GroupShareValue
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Mime Jr. 47 stands highest on HP — number 82 of 86 cards in Call of Legends. Cut the archive a different way and the answer moves, which is what the bars below are for.

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 30 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Mime Jr. 47 does without attacking

Mime Jr. 47 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Sweet Sleeping Face — Poké-Body
As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

What does being a Psychic card do for Mime Jr. 47?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card no weakness printed Damage from the printed weakness attacks is increased before it is applied.
Mime Jr. 47 · Basic 30 HP It prints no attack damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Mime Jr. 47 in Call of Legends?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #47 in Call of Legends. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

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Which rules apply to Mime Jr. 47, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Mime Jr. 47
ClauseWhat the rulebook saysCards it applies toShare of the archive
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Mime Jr. 47 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on February 9, 2011.

Back to summary

Mime Jr. 47 card record

Mime Jr. 47 — the printed record, field by field
Hit points30 HPTypePsychic
Retreat cost0 EnergyCard typeBasic
Pokédex number#439SetCall of Legends
Card number47 of 95SeriesHeartGold & SoulSilver
ReleasedFebruary 9, 2011RarityUncommon
IllustratorNoriko Hotta
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Mime Jr. 47 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$5.84
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
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Mime Jr. 47 — frequently asked questions

What is the retreat cost of Mime Jr. 47?

None. Mime Jr. 47 carries a printed retreat cost of zero, so it can move out of the active spot without discarding any Energy. The once-a-turn limit on retreating still applies.

Can Mime Jr. 47 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Mime Jr. 47 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures