Absol 21 — what does this card actually do?
This card has 70 HP, a top attack printed at 10 damage and a Fighting weakness.
Darkness · Basic · Secret Wonders · measured against 20,444 cards on file — card data read July 28, 2026
What does Absol 21 do in a game?
Absol 21 is a Darkness Pokémon card with 70 HP, printed as Basic.
Its strongest attack, Raid, is printed at 10 damage for 1 Energy — 10 damage per Energy card.
Absol 21Secret Wonders
Absol 21 performance summary
70 HP · Darkness · Basic · retreat 1 · Fighting weakness +20
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 1
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Top printed damage — bottom 0.1%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 25.7% | 70 HP |
| Top printed damage | 0.0% | 10 damage |
| Energy efficiency | 3.1% | 10 per Energy |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 10,622 at 70 HP.
Absol 2170 HPPrinted HP
The ceiling of this archive is 380 HP — 310 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Absol 21
- Hit points 70 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
- Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
- Legality 11 of the 28 prints that carry this name are legal in Standard play.
Absol 21 at a glance
- What it is. A Darkness Pokémon card with 70 HP printed as Basic, printed in Secret Wonders.
- What it can do. 2 attacks printed on the card, the strongest at 10 damage for 1 Energy.
- What it fears. A Fighting weakness at +20.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Absol 21 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 1 Energy and returns 10 damage, which is 10 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Baleful Wind | 1 Colorless | 1 | — | — | Choose a card from your opponent's hand without looking and discard it. If you discarded a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it. |
| Raid | 1 Darkness | 1 | 10 | 10 | If you played Absol from your hand during this turn, this attack's base damage is 40 instead of 10. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Absol 21 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 70 HP, which is 18% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 70 HP.
Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 — this card | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 10.
Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 — this card | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Absol 21 stands highest on HP — number 56 of 120 cards in Secret Wonders. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 70 HP
middle half 60–130 HP - Top printed damage 10 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Absol 21 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 10 damage attack that needs 1 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Absol 21 — this card | 10.0 | 10 damage for 1 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Raid | — | 10 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 10 is read as high or low rather than merely large.
What does being a Darkness card do for Absol 21?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness — this card | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.
What being a Darkness card is worth
No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Fighting.
What knocks out Absol 21 in one hit, and what does it knock out?
The weakness printed on the card decides which attacks are enough to remove it in one turn.
50 damage becomes 70 against this card
Absol 2170 HPWhy this card was picked to stand opposite
Of the 1,061 cards in the archive that can remove Absol 21 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 50. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Psychic resistance changes
Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Lucario ex (77) | Mega Evolution | 340 | 270 | 270 |
| Mega Lucario ex (160) | Mega Evolution | 340 | 270 | 270 |
| Mega Lucario ex (179) | Mega Evolution | 340 | 270 | 270 |
| Mega Lucario ex (188) | Mega Evolution | 340 | 270 | 270 |
| Mega Lucario ex (113) | Ascended Heroes | 340 | 270 | 270 |
| Toxtricity ex (100) | Paradox Rift | 260 | 270 | 270 |
What is Absol as a Pokémon, across every card it has been printed on?
Absol 21 is one print of Absol. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Absol print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryIs this the strongest Absol print, and can the older ones still be played?
33 prints carry this name in the archive, and 28 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
28 rows are shown of the 33 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Mega Absol ex 180/132 | ME01: Mega Evolution | Mark I | Legal in Standard |
| Mega Absol ex 086/132 | Prize Pack Series Cards | Mark I | Legal in Standard |
| Mega Absol ex 161/132 | ME01: Mega Evolution | Mark I | Legal in Standard |
| Absol ex 214/197 | SV03: Obsidian Flames | Mark G | Legal in Standard |
| Absol ex 135/197 | SV03: Obsidian Flames | Mark G | Legal in Standard |
| Absol-EX XY62 | XY Promos | No mark printed | Not legal in Standard |
| Absol 030/064 | SV: Shrouded Fable | Mark H | Legal in Standard |
| Absol 063/094 | ME02: Phantasmal Flames | Mark I | Legal in Standard |
| Absol G LV.X 141 | Supreme Victors | No mark printed | Not legal in Standard |
| Absol XY178 | XY Promos | No mark printed | Not legal in Standard |
| Absol 67/116 | Plasma Freeze | No mark printed | Not legal in Standard |
| Absol GG16/GG70 | SWSH: Crown Zenith: Galarian Gallery | Mark F | Legal in Standard |
| Absol 88/181 | SM - Team Up | No mark printed | Not legal in Standard |
| Absol 133/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Absol 097/189 | Miscellaneous Cards & Products | Mark F | Legal in Standard |
| Absol 81/145 | SM - Guardians Rising | No mark printed | Not legal in Standard |
| Absol 40/108 | XY - Roaring Skies | No mark printed | Not legal in Standard |
| Absol 076/159 | SWSH: Crown Zenith | Mark F | Legal in Standard |
| Absol 164/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Absol 113/182 | SV04: Paradox Rift | Mark G | Legal in Standard |
| Absol 38/73 | Champion's Path | Mark D | Not legal in Standard |
| Absol 91/102 | Triumphant | No mark printed | Not legal in Standard |
| Absol 96/95 | EX Team Magma vs Team Aqua | No mark printed | Not legal in Standard |
| Absol 1/97 | EX Dragon | No mark printed | Not legal in Standard |
| Absol 18/110 | EX Holon Phantoms | No mark printed | Not legal in Standard |
| Absol 15/92 | EX Legend Maker | No mark printed | Not legal in Standard |
| Absol G 1 | Supreme Victors | No mark printed | Not legal in Standard |
| Absol 21/132 | Secret Wonders | No mark printed | Not legal in Standard |
11 of the 28 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhich other cards share the Pokémon behind Absol 21?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Absol 21 in Secret Wonders?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #21 in Secret Wonders. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Absol 21, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on November 1, 2007.
Absol 21 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Raid, needs 1 Energy attached. Energy attaches once a turn, so that attack waits 1 turn from an empty card.
- That works out at 10 damage for every Energy card attached.
- Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
Where its HP stands, cut four ways
What actually removes it
- A Fighting attack printed at 50 damage removes it in a single turn — that is the bar, not its 70 HP.
- 1,071 cards in the archive clear that bar.
- Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Absol 21 card record
| Hit points | 70 HP | Type | Darkness |
|---|---|---|---|
| Weakness | Fighting +20 | Retreat cost | 1 Energy |
| Card type | Basic | Pokédex number | #359 |
| Set | Secret Wonders | Card number | 21 of 132 |
| Series | Diamond & Pearl | Released | November 1, 2007 |
| Rarity | Rare | Illustrator | Ken Sugimori |
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Absol 21 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
- Absol 21 priceOne year of daily prices, every print variant, and where to buy it.Open the price page
Absol 21 — frequently asked questions
How much damage does it take to knock out Absol 21?
What is the strongest attack on Absol 21?
What is the retreat cost of Absol 21?
Can an older Absol print be played in a tournament?
Can Absol 21 be played in a tournament?
Does this page say how good Absol 21 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.