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Seviper 52 — what does this card actually do?

This card has 80 HP, a top attack printed at 30 damage and a Psychic weakness.

Psychic · Basic · Great Encounters · measured against 20,444 cards on file — card data read July 28, 2026

What does Seviper 52 do in a game?

Seviper 52 is a Psychic Pokémon card with 80 HP, printed as Basic.

Its strongest attack, Poison Tail, is printed at 30 damage for 3 Energy — 10 damage per Energy card.

Seviper 52Great Encounters

Seviper 52 performance summary

80 HP · Psychic · Basic · retreat 2 · Psychic weakness +20

Top printed damage3010 per Energy Poison Tail30 damage for 3 Energy
as of July 28, 2026
Hit points80 HP33.1% of 17,290 in the 80~120 band
Printed damage3042.7% of 16,246 in the ~30 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackUncommonGreat Encounters17 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityUncommon
SetGreat Encounters
Card number52
Card data readJuly 28, 2026
How Seviper 52 is built, on five measures
Hit points80 HPTop printed damage30 damageEnergy efficiency10 per EnergyRetreat lightness2 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Energy efficiency — bottom 3.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Seviper 52 is built, on five measures
MeasurePercentilePrinted value
Hit points38.6%80 HP
Top printed damage28.9%30 damage
Energy efficiency3.1%10 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ETail Blade20 damage per Energy card · has printed text20damage
  • 3EPoison Tail10 damage per Energy card · has printed text30damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.

This cardSeviper 52 — Great EncountersSeviper 52Great Encounters80 HP

Printed HP

The ceiling of this archive is 380 HP300 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Seviper 52

  • Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Legality 4 of the 17 prints that carry this name are legal in Standard play.

Seviper 52 at a glance

  • What it is. A Psychic Pokémon card with 80 HP printed as Basic, printed in Great Encounters.
  • What it can do. 2 attacks printed on the card, the strongest at 30 damage for 3 Energy.
  • What it fears. A Psychic weakness at +20.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Seviper 52 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 30 damage, which is 10 damage for every Energy card attached.

Seviper 52 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Tail Blade1 Psychic12020Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn.
Poison Tail1 Psychic + 2 Colorless330+10Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Poisoned.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Tail Blade1 Energy card
Poison Tail3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Tail Blade 1 Energy20 damage for 1 Energy — 20 per Energy card20
  • Poison Tail 3 Energy30 damage for 3 Energy — 10 per Energy card30

Bars are printed damage against this card's own highest attack (30).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Poison Tail is printed as 30+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Seviper 52 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Seviper 52 — Great Encounters
SeviperGreat Encounters 52

Seviper 52 prints 80 HP, which puts it at number 9,046 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

29% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card80 HP
  • Middle half of the archive60–130 HP
  • Strongest Seviper printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 80 HP, which is 21% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 80 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 30.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Seviper 52 stands highest on HP — number 30 of 100 cards in Great Encounters. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 9,046 of 17,290 by HP · No. 9,309 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 57% on damage
  • Mega Gardevoir ex — 360 HP, the highest in this group
    Psychic cards — 2,335 cards No. 1,148 of 2,334 by HP · No. 987 of 1,992 by damage · top by HP: Mega Gardevoir ex, 360
    top 50% on damage
  • Wailord — 200 HP, the highest in this group
    Great Encounters — 106 cards No. 30 of 100 by HP · No. 44 of 96 by damage · top by HP: Wailord, 200
    top 45% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 80 HPmiddle half 60–130 HP
  • Top printed damage 30 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Seviper 52 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 30 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Seviper 52 — this card10.030 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Seviper 52 — this card10.030 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsTail Blade 20 / 1Poison Tail 30 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Seviper 52.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Tail Blade20
Poison Tail10
This card, per Energy card
10 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-39.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 30 is read as high or low rather than merely large.

Back to summary

What does being a Psychic card do for Seviper 52?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type Damage from Psychic attacks is increased before it is applied.
Seviper 52 · Basic 80 HP Its hardest attack is printed at 30 damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Psychic
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Psychic.

Back to summary

What knocks out Seviper 52 in one hit, and what does it knock out?

The weakness printed on the card decides which attacks are enough to remove it in one turn.

Cards that remove it in one attack
720
Cards it removes in one attack
509
Psychic damage needed to knock it out
60
Counted across the whole card archive. 80 HP against a Psychic weakness at +20 decides all three figures.
Removes it in one attackGrumpigGrumpigMega Evolution 6360 damage
+20Psychic weakness · 60 printed damage is enough
60 damage becomes 80 against this card
This cardSeviper 52Seviper 52Great Encounters 5280 HP

Why this card was picked to stand opposite

Of the 717 cards in the archive that can remove Seviper 52 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Seviperweak to Psychic +20

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Seviper in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300300
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300300
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300300
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300300
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230230
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230230
Cards this one removes in a single attack

509 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Seviper as a Pokémon, across every card it has been printed on?

Seviper 52 is one print of Seviper. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Seviper has been printed 17 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Seviper cards ever printedPokédex #336Prints on record 17Toughest print 120 HPThis card 80 HP
17prints
Legal in Standard4Older prints, not in Standard13

Every Seviper print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Seviper printed is 120 HP, and this card is 66.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • Seviper 128/198the toughest Seviper ever printedSV01: Scarlet & Violet Base Set120 HP
  • Seviper 52against that record66.7% of the record80 HP

Read from the printed card face of every Seviper print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Seviper print, and can the older ones still be played?

17 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Seviper prints — can each one still be played?
PrintSetRegulation markStandard
Seviper 128/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Seviper 062/094ME02: Phantasmal FlamesMark ILegal in Standard
Seviper 116/196SWSH11: Lost OriginMark FLegal in Standard
Seviper 102/198SWSH06: Chilling ReignMark ENot legal in Standard
Seviper 137/193SV02: Paldea EvolvedMark GLegal in Standard
Seviper SM46SM PromosNo mark printedNot legal in Standard
Seviper SV15/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Seviper 50/147SM - Burning ShadowsNo mark printedNot legal in Standard
Team Aqua's Seviper 9/34Double CrisisNo mark printedNot legal in Standard
Seviper 51/95Call of LegendsNo mark printedNot legal in Standard
Seviper 11/100EX SandstormNo mark printedNot legal in Standard
Seviper 20/106EX EmeraldNo mark printedNot legal in Standard
Team Aqua's Seviper 17/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard
Seviper 52/106Great EncountersNo mark printedNot legal in Standard
Seviper 61/127PlatinumNo mark printedNot legal in Standard
Seviper 32/110EX Holon PhantomsNo mark printedNot legal in Standard
Seviper 23/108EX Power KeepersNo mark printedNot legal in Standard

4 of the 17 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Seviper 52 in Great Encounters?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #52 in Great Encounters. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Seviper 52, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Seviper 52
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Seviper 52 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on February 1, 2008.

Back to summary

Seviper 52 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Poison Tail, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 9,046 of 17,290
Psychic cardsNo. 1,148 of 2,334
Great EncountersNo. 30 of 100

What actually removes it

  • A Psychic attack printed at 60 damage removes it in a single turn — that is the bar, not its 80 HP.
  • 720 cards in the archive clear that bar.
  • Going the other way, it removes 509 cards in one attack.
Back to summary

Seviper 52 card record

Seviper 52 — the printed record, field by field
Hit points80 HPTypePsychic
WeaknessPsychic +20Retreat cost2 Energy
Card typeBasicPokédex number#336
SetGreat EncountersCard number52 of 106
SeriesDiamond & PearlReleasedFebruary 1, 2008
RarityUncommonIllustratorMasakazu Fukuda
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Seviper 52 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$3.00
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Seviper 52 — frequently asked questions

How much damage does it take to knock out Seviper 52?

Seviper 52 has 80 HP and a Psychic weakness at +20, so a Psychic attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 80.

What is the strongest attack on Seviper 52?

Poison Tail, printed at 30 damage for 3 Energy — 10 damage per Energy card. Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Poisoned.

What is the retreat cost of Seviper 52?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Poison Tail mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Poisoned."

Can an older Seviper print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 17 prints listed on this page, 4 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Seviper 52 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Seviper 52 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures