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Infernape LV.X DP10 — what does this card actually do?

This card has 120 HP, a top attack printed at 150 damage and a Water weakness.

Fire · Level-Up · DP Black Star Promos · measured against 20,444 cards on file — card data read July 28, 2026

What does Infernape LV.X DP10 do in a game?

Infernape LV.X DP10 is a Fire Pokémon card with 120 HP, printed as Level-Up.

Its strongest attack, Flare Up, is printed at 150 damage for 2 Energy — 75 damage per Energy card.

Infernape LV.X DP10DP Black Star Promos

Infernape LV.X DP10 performance summary

120 HP · Fire · Level-Up · retreat 0 · Water weakness +30

Top printed damage15075 per Energy Flare Up150 damage for 2 Energy
as of July 28, 2026
Hit points120 HP33.1% of 17,290 in the 80~120 band
Printed damage1509.0% of 16,246 in the 130~180 band
Retreat cost0 Energy5.3% of 17,240 in the 0 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 75 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackPromoDP Black Star PromosWhat it costs today, how it moved, and where to buy it
Card classLevel-Up
RarityPromo
SetDP Black Star Promos
Card numberDP10
AbilityBurning Head
Card data readJuly 28, 2026
How Infernape LV.X DP10 is built, on five measures
Hit points120 HPTop printed damage150 damageEnergy efficiency75 per EnergyRetreat lightness0 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Infernape LV.X DP10 is built, on five measures
MeasurePercentilePrinted value
Hit points66.1%120 HP
Top printed damage90.0%150 damage
Energy efficiency97.8%75 per Energy
Retreat lightness100.0%0 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EFlare Up75 damage per Energy card · has printed text150damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,897 at 120 HP.

This cardInfernape LV.X DP10 — DP Black Star PromosInfernape LV.X DP10DP Black Star Promos120 HP

Printed HP

The ceiling of this archive is 380 HP260 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Infernape LV.X DP10

  • Hit points 120 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 75 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.

Infernape LV.X DP10 at a glance

  • What it is. A Fire Pokémon card with 120 HP printed as Level-Up, printed in DP Black Star Promos.
  • What it can do. 1 attack printed on the card, the strongest at 150 damage for 2 Energy.
  • What it fears. A Water weakness at +30.
  • What it costs to move. 0 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Infernape LV.X DP10 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 2 Energy and returns 150 damage, which is 75 damage for every Energy card attached.

Infernape LV.X DP10 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Flare Up2 Fire215075Search your discard pile for 8 Fire Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 Fire Energy cards in your discard pile.)

This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.

Flare Up2 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Flare Up 2 Energy150 damage for 2 Energy — 75 per Energy card150

Bars are printed damage against this card's own highest attack (150).

Back to summary

How does Infernape LV.X DP10 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Infernape LV.X DP10 — DP Black Star Promos
Infernape LV.XDP Black Star Promos DP10

Infernape LV.X DP10 prints 120 HP, which puts it at number 4,897 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

90% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card120 HP
  • Middle half of the archive60–130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 120 HP, which is 32% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 120 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 150.

Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.

Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.

Retreat cost — where this card sits
GroupShareValue
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Infernape LV.X DP10 stands highest on HP — number 9 of 51 cards in DP Black Star Promos. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 4,897 of 17,290 by HP · No. 1,351 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 8% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 513 of 1,574 by HP · No. 188 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 12% on damage
  • Rhyperior LV.X — 170 HP, the highest in this group
    DP Black Star Promos — 56 cards No. 9 of 51 by HP · No. 2 of 45 by damage · top by HP: Rhyperior LV.X, 170
    top 2% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 120 HPmiddle half 60–130 HP
  • Top printed damage 150 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
1,461 of 16,246 (9.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Infernape LV.X DP10 does without attacking

Infernape LV.X DP10 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Burning Head — Poké-Power · once a turn
Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Burning Head can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Infernape LV.X DP10 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 150 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Infernape LV.X DP10 — this card75.0150 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 75.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Infernape LV.X DP10 — this card75.0150 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsFlare Up 150 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Infernape LV.X DP10.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Flare Up75
This card, per Energy card
75 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+42.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 150 is read as high or low rather than merely large.

Back to summary

What does being a Fire card do for Infernape LV.X DP10?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,435 Water cards carry that type Damage from Water attacks is increased before it is applied.
Infernape LV.X DP10 · Level-Up 120 HP Its hardest attack is printed at 150 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Water
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.

Back to summary

What knocks out Infernape LV.X DP10 in one hit, and what does it knock out?

The weakness printed on the card decides which attacks are enough to remove it in one turn.

Cards that remove it in one attack
539
Cards it removes in one attack
2,999
Water damage needed to knock it out
90
Counted across the whole card archive. 120 HP against a Water weakness at +30 decides all three figures.
Removes it in one attackEiscueEiscueMega Evolution 4490 damage
+30Water weakness · 90 printed damage is enough
90 damage becomes 120 against this card
This cardInfernape LV.X DP10Infernape LV.X DP10DP Black Star Promos DP10120 HP

Why this card was picked to stand opposite

Of the 539 cards in the archive that can remove Infernape LV.X DP10 in a single attack, this one clears the bar by the smallest margin — 90 printed damage against a bar of 90. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Infernape LV.Xweak to Water +30

Read from the weakness printed in the lower-left corner of the card.

Water cards that remove Infernape LV.X in one attack
CardSetHPPrinted damageAfter weakness
Vaporeon ex (23)Prismatic Evolutions280280280
Vaporeon ex (149)Prismatic Evolutions280280280
Wailord ex (16)Pitch Black380270270
Wailord ex (97)Pitch Black380270270
Palafin ex (61)Twilight Masquerade340250250
Palafin ex (193)Twilight Masquerade340250250
Cards this one removes in a single attack

2,999 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What has to be in play before Infernape LV.X DP10 can be?

Infernape LV.X evolves from Infernape, so the whole line has to be built before this card reaches the field.

The Infernape LV.X line, oldest stage first
  • 1ChimcharChimcharHardest attack printed at this stage: 40 damage60 HP
  • 2MonfernoMonfernoHardest attack printed at this stage: 80 damage. Evolving here adds 30 HP over the stage before it90 HP
  • 3InfernapeInfernapeHardest attack printed at this stage: 200 damage. Evolving here adds 60 HP over the stage before it150 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (150 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Infernape LV.X DP10 in DP Black Star Promos?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #DP10 in DP Black Star Promos. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Infernape LV.X DP10, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“Put this card onto your Active Infernape. Infernape LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.”

Rulebook clauses that apply to Infernape LV.X DP10
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Infernape LV.X DP10 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on May 1, 2007.

Back to summary

Infernape LV.X DP10 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Flare Up, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 75 damage for every Energy card attached.
  • Moving it out of the active spot costs no Energy at all.
  • It cannot start the game in play — Infernape has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 4,897 of 17,290
Fire cardsNo. 513 of 1,574
DP Black Star PromosNo. 9 of 51

What actually removes it

  • A Water attack printed at 90 damage removes it in a single turn — that is the bar, not its 120 HP.
  • 539 cards in the archive clear that bar.
  • Going the other way, it removes 2,999 cards in one attack.
Back to summary

Infernape LV.X DP10 card record

Infernape LV.X DP10 — the printed record, field by field
Hit points120 HPTypeFire
WeaknessWater +30Retreat cost0 Energy
Evolves fromInfernapeCard typeLevel-Up
Pokédex number#392SetDP Black Star Promos
Card numberDP10 of 56SeriesDiamond & Pearl
ReleasedMay 1, 2007RarityPromo
IllustratorShizurow
Tournament legalityUnlimited only
Printed rulePut this card onto your Active Infernape. Infernape LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Infernape LV.X DP10 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$94.61
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Infernape LV.X DP10 — frequently asked questions

How much damage does it take to knock out Infernape LV.X DP10?

Infernape LV.X DP10 has 120 HP and a Water weakness at +30, so a Water attack printed at 90 damage or more removes it in one turn. Any other type has to print the full 120.

What is the strongest attack on Infernape LV.X DP10?

Flare Up, printed at 150 damage for 2 Energy — 75 damage per Energy card. Search your discard pile for 8 Fire Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 Fire Energy cards in your discard pile.)

What is the retreat cost of Infernape LV.X DP10?

None. Infernape LV.X DP10 carries a printed retreat cost of zero, so it can move out of the active spot without discarding any Energy. The once-a-turn limit on retreating still applies.

How often can you use Burning Head?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Infernape LV.X in play carries its own use.

What does Infernape LV.X evolve from?

Infernape. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Infernape LV.X DP10 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Infernape LV.X DP10 mean?

The card reads “Put this card onto your Active Infernape. Infernape LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Infernape LV.X DP10 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures