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Weezing 32 — what does this card actually do?

This card has 80 HP, a top attack printed at 60 damage and a Psychic weakness.

Grass · Stage 1 · Expedition Base Set · measured against 20,444 cards on file — card data read July 28, 2026

What does Weezing 32 do in a game?

Weezing 32 is a Grass Pokémon card with 80 HP, printed as Stage 1.

Its strongest attack, Misfire, is printed at 60 damage for 3 Energy — 20 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 40 damage or more removes it in a single turn.

Weezing 32Expedition Base Set

Weezing 32 performance summary

80 HP · Grass · Stage 1 · retreat 2 · Psychic weakness ×2

Top printed damage6020 per Energy Misfire60 damage for 3 Energy
as of July 28, 2026
Hit points80 HP33.1% of 17,290 in the 80~120 band
Printed damage6022.0% of 16,246 in the 40~60 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 20 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRare HoloExpedition Base Set29 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare Holo
SetExpedition Base Set
Card number32
Card data readJuly 28, 2026
How Weezing 32 is built, on five measures
Hit points80 HPTop printed damage60 damageEnergy efficiency20 per EnergyRetreat lightness2 EnergyAttack cost lightness2 Energy

Strongest on Top printed damage — top 42.6% of the archive. Weakest on Hit points — bottom 38.6%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Weezing 32 is built, on five measures
MeasurePercentilePrinted value
Hit points38.6%80 HP
Top printed damage57.4%60 damage
Energy efficiency46.1%20 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EFoul Gashas printed text
  • 3EMisfire20 damage per Energy card · has printed text60damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.

This cardWeezing 32 — Expedition Base SetWeezing 32Expedition Base Set80 HP

Printed HP

The ceiling of this archive is 380 HP300 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Weezing 32

  • Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 20 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Psychic attack printed at 40 damage or more removes it in a single turn.
  • Legality 4 of the 29 prints that carry this name are legal in Standard play.

Weezing 32 at a glance

  • What it is. A Grass Pokémon card with 80 HP printed as Stage 1, printed in Expedition Base Set.
  • What it can do. 2 attacks printed on the card, the strongest at 60 damage for 3 Energy.
  • What it fears. A Psychic weakness at ×2, which means 40 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Weezing 32 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 60 damage, which is 20 damage for every Energy card attached.

Weezing 32 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Foul Gas1 Grass + 1 Colorless2Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.
Misfire2 Grass + 1 Colorless36020Flip a coin. If tails, put 6 damage counters on Weezing.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Foul Gas2 Energy cards
Misfire3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Misfire 3 Energy60 damage for 3 Energy — 20 per Energy card60

Bars are printed damage against this card's own highest attack (60).

This card places damage counters, which is not the same as dealing damage

Misfire puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.

Back to summary

How does Weezing 32 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Weezing 32 — Expedition Base Set
WeezingExpedition Base Set 32

Weezing 32 prints 80 HP, which puts it at number 9,046 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

57% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card80 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Weezing printed130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 80 HP, which is 21% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 80 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 60.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Weezing 32 stands highest on HP — number 38 of 136 cards in Expedition Base Set. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 9,046 of 17,290 by HP · No. 5,743 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 35% on damage
  • Mega Venusaur ex — 380 HP, the highest in this group
    Grass cards — 2,387 cards No. 1,001 of 2,387 by HP · No. 534 of 2,260 by damage · top by HP: Mega Venusaur ex, 380
    top 24% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 3,399 of 5,102 by HP · No. 1,904 of 4,958 by damage · top by HP: Wailord ex, 380
    top 38% on damage
  • Charizard — 120 HP, the highest in this group
    Expedition Base Set — 165 cards No. 38 of 136 by HP · No. 9 of 127 by damage · top by HP: Charizard, 120
    top 6% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 80 HPmiddle half 60–130 HP
  • Top printed damage 60 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Weezing 32 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 60 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Weezing 32 — this card20.060 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 20.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Weezing 32 — this card20.060 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsMisfire 60 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Weezing 32.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Misfire20
This card, per Energy card
20 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-12.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 60 is read as high or low rather than merely large.

Back to summary

What does being a Grass card do for Weezing 32?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 40 damage is enough to remove this card in one turn.
Weezing 32 · Stage 1 80 HP Its hardest attack is printed at 60 damage.
Takes double from this card 1,884 cards in groups that print a Grass weakness Against Fighting, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grass — this cardmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass — this card13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Grassweak to Psychic
Fightingweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.

What being a Grass card is worth

Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Psychic.

Back to summary

What knocks out Weezing 32 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 40 printed damage rather than 80.

Cards that remove it in one attack
992
Cards it removes in one attack
1,298
Psychic damage needed to knock it out
40
Counted across the whole card archive. 80 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackGreavardGreavardMega Evolution 6540 damage
×2Psychic weakness · 40 printed damage is enough
40 damage becomes 80 against this card
This cardWeezing 32Weezing 32Expedition Base Set 3280 HP

Why this card was picked to stand opposite

Of the 985 cards in the archive that can remove Weezing 32 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 40. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Weezingweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Weezing in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

80 HP against a Psychic ×2 weakness means any Psychic attack printed at 40 damage or more is enough. 992 cards in the archive clear that bar.

Cards this one removes in a single attack

1,298 cards in the archive are weak to Grass and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Weezing as a Pokémon, across every card it has been printed on?

Weezing 32 is one print of Weezing. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Weezing has been printed 29 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Weezing cards ever printedPokédex #110Prints on record 29Toughest print 130 HPThis card 80 HP
29prints
Legal in Standard4Older prints, not in Standard25

Every Weezing print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Weezing printed is 130 HP, and this card is 61.5% of it

Bars are printed HP, measured against the record for this Pokémon
  • Team Rocket's Weezing 199/182the toughest Weezing ever printedSV10: Destined Rivals130 HP
  • Weezing 32against that record61.5% of the record80 HP

Read from the printed card face of every Weezing print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Weezing 32 can be?

Weezing evolves from Koffing, so the whole line has to be built before this card reaches the field.

The Weezing line, oldest stage firstPokédex #110
  • 1KoffingKoffingHardest attack printed at this stage: 30 damage70 HP
  • 2WeezingWeezingHardest attack printed at this stage: 90 damage. Evolving here adds 60 HP over the stage before it130 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (130 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Weezing print, and can the older ones still be played?

29 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (130 HP), and the highlighted row is the card this page is about.

Weezing prints — can each one still be played?
PrintSetRegulation markStandard
Team Rocket's Weezing 199/182SV10: Destined RivalsMark ILegal in Standard
Galarian Weezing SV077/SV122Shining Fates: Shiny VaultMark DNot legal in Standard
Galarian Weezing 113/192Prize Pack Series CardsMark DNot legal in Standard
Weezing 092/159SV09: Journey TogetherMark ILegal in Standard
Galarian Weezing 042/072Shining FatesMark DNot legal in Standard
Galarian Weezing 096/198SWSH06: Chilling ReignMark ENot legal in Standard
Team Rocket's Weezing 126/182SV10: Destined RivalsMark ILegal in Standard
Weezing 095/198SWSH06: Chilling ReignMark ENot legal in Standard
Weezing 74/214SM - Unbroken BondsNo mark printedNot legal in Standard
Weezing 29/68Hidden FatesNo mark printedNot legal in Standard
Weezing 110/165SV: Scarlet & Violet 151Mark GLegal in Standard
Weezing 28/124XY - Fates CollideNo mark printedNot legal in Standard
Weezing 58/135Plasma StormNo mark printedNot legal in Standard
Weezing XY163XY PromosNo mark printedNot legal in Standard
Weezing 77/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Weezing 34/123HeartGold SoulSilverNo mark printedNot legal in Standard
Weezing 38/95Call of LegendsNo mark printedNot legal in Standard
Weezing 032/165ExpeditionNo mark printedNot legal in Standard
Weezing 070/165ExpeditionNo mark printedNot legal in Standard
Weezing 24/109EX Ruby and SapphireNo mark printedNot legal in Standard
Weezing 31/106Great EncountersNo mark printedNot legal in Standard
Weezing 87/111Rising RivalsNo mark printedNot legal in Standard
Dark Weezing 42/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Weezing 33/113EX Delta SpeciesNo mark printedNot legal in Standard
Koga's Weezing 050/132Gym ChallengeNo mark printedNot legal in Standard
Weezing 51/107EX DeoxysNo mark printedNot legal in Standard
Dark Weezing 14/82Team RocketNo mark printedNot legal in Standard
Dark Weezing 31/82Team RocketNo mark printedNot legal in Standard
Weezing 45/62FossilNo mark printedNot legal in Standard

4 of the 29 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Weezing 32?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Weezing 32
CardSetHPTop damageRetreat
MukAquapolis70101
Cacturne exEmerald110501
ExeggutorAquapolis80401
LedianSkyridge70500
NidorinaLegendary Collection70301
IvysaurLegendary Collection60301

This card itself is 80 HP, 60 top damage and 2 retreat, and every card here is Grass like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Weezing 32 in Expedition Base Set?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #32 in Expedition Base Set. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Weezing 32, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Weezing 32
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Weezing 32 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on September 15, 2002.

Back to summary

Weezing 32 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Misfire, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 20 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Koffing has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 9,046 of 17,290
Grass cardsNo. 1,001 of 2,387
Stage 1 cardsNo. 3,399 of 5,102
Expedition Base SetNo. 38 of 136

What actually removes it

  • A Psychic attack printed at 40 damage removes it in a single turn — that is the bar, not its 80 HP.
  • 992 cards in the archive clear that bar.
  • Going the other way, it removes 1,298 cards in one attack.
Back to summary

Weezing 32 card record

Weezing 32 — the printed record, field by field
Hit points80 HPTypeGrass
WeaknessPsychic ×2Retreat cost2 Energy
Evolves fromKoffingCard typeStage 1
Pokédex number#110SetExpedition Base Set
Card number32 of 165SeriesE-Card
ReleasedSeptember 15, 2002RarityRare Holo
IllustratorHajime Kusajima
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Weezing 32 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$41.93
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Weezing 32 — frequently asked questions

How much damage does it take to knock out Weezing 32?

Weezing 32 has 80 HP and a Psychic weakness at ×2, so a Psychic attack printed at 40 damage or more removes it in one turn. Any other type has to print the full 80.

What is the strongest attack on Weezing 32?

Misfire, printed at 60 damage for 3 Energy — 20 damage per Energy card. Flip a coin. If tails, put 6 damage counters on Weezing.

What is the retreat cost of Weezing 32?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Does Weezing 32 deal damage or place damage counters?

It places damage counters. One counter is ten damage on the board, but the two are different things in the rules: weakness and resistance are not applied to counters, and effects that reduce or prevent damage do not stop counters from being placed.

Can an older Weezing print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 29 prints listed on this page, 4 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Weezing evolve from?

Koffing. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Weezing 32 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Weezing 32 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures