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Magneton H16 — what does this card actually do?

This card has 70 HP, a top attack printed at 30 damage and a Fire weakness.

Metal · Stage 1 · Aquapolis · measured against 20,444 cards on file — card data read July 28, 2026

What does Magneton H16 do in a game?

Magneton H16 is a Metal Pokémon card with 70 HP, printed as Stage 1.

Its strongest attack, Steel Wave, is printed at 30 damage for 3 Energy — 10 damage per Energy card.

Because of the Fire weakness, any Fire attack printed at 35 damage or more removes it in a single turn.

Magneton H16Aquapolis

Magneton H16 performance summary

70 HP · Metal · Stage 1 · retreat 2 · Fire weakness ×2

Top printed damage3010 per Energy Steel Wave30 damage for 3 Energy
as of July 28, 2026
Hit points70 HP38.6% of 17,290 in the ~70 band
Printed damage3042.7% of 16,246 in the ~30 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackRare HoloAquapolis52 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare Holo
SetAquapolis
Card numberH16
AbilityMagnetic Flow
Card data readJuly 28, 2026
How Magneton H16 is built, on five measures
Hit points70 HPTop printed damage30 damageEnergy efficiency10 per EnergyRetreat lightness2 EnergyAttack cost lightness3 Energy

Strongest on Retreat lightness — top 54.7% of the archive. Weakest on Energy efficiency — bottom 3.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Magneton H16 is built, on five measures
MeasurePercentilePrinted value
Hit points25.7%70 HP
Top printed damage28.9%30 damage
Energy efficiency3.1%10 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3ESteel Wave10 damage per Energy card · has printed text30damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 10,622 at 70 HP.

This cardMagneton H16 — AquapolisMagneton H16Aquapolis70 HP

Printed HP

The ceiling of this archive is 380 HP310 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Magneton H16

  • Hit points 70 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Fire attack printed at 35 damage or more removes it in a single turn.
  • Legality 8 of the 42 prints that carry this name are legal in Standard play.

Magneton H16 at a glance

  • What it is. A Metal Pokémon card with 70 HP printed as Stage 1, printed in Aquapolis.
  • What it can do. 1 attack printed on the card, the strongest at 30 damage for 3 Energy.
  • What it fears. A Fire weakness at ×2, which means 35 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Magneton H16 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 3 Energy and returns 30 damage, which is 10 damage for every Energy card attached.

Magneton H16 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Steel Wave3 Colorless33010This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Steel Wave3 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Steel Wave 3 Energy30 damage for 3 Energy — 10 per Energy card30

Bars are printed damage against this card's own highest attack (30).

Back to summary

How does Magneton H16 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Magneton H16 — Aquapolis
MagnetonAquapolis H16

Magneton H16 prints 70 HP, which puts it at number 10,622 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

29% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card70 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Magneton printed100 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 70 HP, which is 18% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 70 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 30.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Magneton H16 stands highest on HP — number 55 of 152 cards in Aquapolis. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 10,622 of 17,290 by HP · No. 9,309 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 57% on damage
  • Copperajah VMAX — 340 HP, the highest in this group
    Metal cards — 925 cards No. 694 of 924 by HP · No. 650 of 903 by damage · top by HP: Copperajah VMAX, 340
    top 72% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 4,325 of 5,102 by HP · No. 3,719 of 4,958 by damage · top by HP: Wailord ex, 380
    top 75% on damage
  • Tyranitar — 120 HP, the highest in this group
    Aquapolis — 182 cards No. 55 of 152 by HP · No. 46 of 145 by damage · top by HP: Tyranitar, 120
    top 31% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 70 HPmiddle half 60–130 HP
  • Top printed damage 30 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Magneton H16 does without attacking

Magneton H16 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Magnetic Flow — Poké-Power · once a turn
Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Magnetic Flow can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Magneton H16 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 30 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Magneton H16 — this card10.030 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Magneton H16 — this card10.030 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsSteel Wave 30 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Magneton H16.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Steel Wave10
This card, per Energy card
10 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-24.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 30 is read as high or low rather than merely large.

Back to summary

What does being a Metal card do for Magneton H16?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type A Fire attack printed at 35 damage is enough to remove this card in one turn.
Magneton H16 · Stage 1 70 HP Its hardest attack is printed at 30 damage.
Takes double from this card 237 cards in groups that print a Metal weakness Against Fairy, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metal — this cardmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal — this card5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Metalweak to Fire
Fairyweak to Metal

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Metal weakness.

What being a Metal card is worth

Groups that most often print a Metal weakness: Fairy (237 cards). Against those, this card's printed damage counts double. Going the other way, Metal cards are themselves most exposed to Fire.

Back to summary

What knocks out Magneton H16 in one hit, and what does it knock out?

Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 35 printed damage rather than 70.

Cards that remove it in one attack
1,014
Cards it removes in one attack
185
Fire damage needed to knock it out
35
Counted across the whole card archive. 70 HP against a Fire weakness at ×2 decides all three figures.
Removes it in one attackChi-YuChi-YuMega Evolution 3140 damage
×2Fire weakness · 35 printed damage is enough
40 damage becomes 80 against this card
This cardMagneton H16Magneton H16Aquapolis H1670 HP

Why this card was picked to stand opposite

Of the 999 cards in the archive that can remove Magneton H16 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 35. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Magnetonweak to Fire ×2
Magnetonresists Grass -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Grass resistance changes

Damage from Grass attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fire cards that remove Magneton in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330660
Charizard ex (199)151330330660
Charizard ex (161)Scarlet & Violet Black Star Promos330330660
Mega Emboar ex (31)Ascended Heroes380320640
Mega Emboar ex (273)Ascended Heroes380320640
Charizard VSTAR (19)Crown Zenith280320640

70 HP against a Fire ×2 weakness means any Fire attack printed at 35 damage or more is enough. 1,014 cards in the archive clear that bar.

Cards this one removes in a single attack

185 cards in the archive are weak to Metal and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Magneton as a Pokémon, across every card it has been printed on?

Magneton H16 is one print of Magneton. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Magneton has been printed 52 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Magneton cards ever printedPokédex #082Prints on record 52Toughest print 100 HPThis card 70 HP
52prints
Legal in Standard8Older prints, not in Standard44

Every Magneton print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Magneton printed is 100 HP, and this card is 70% of it

Bars are printed HP, measured against the record for this Pokémon
  • Magneton 159the toughest Magneton ever printedSV: Scarlet & Violet Promo Cards100 HP
  • Magneton H16against that record70% of the record70 HP

Read from the printed card face of every Magneton print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Magneton H16 can be?

Magneton evolves from Magnemite, so the whole line has to be built before this card reaches the field.

The Magneton line, oldest stage firstPokédex #082
  • 1MagnemiteMagnemiteHardest attack printed at this stage: 60 damage70 HP
  • 2MagnetonMagnetonHardest attack printed at this stage: 100 damage. Evolving here adds 30 HP over the stage before it100 HP
  • 3MagnezoneMagnezoneHardest attack printed at this stage: 180 damage. Evolving here adds 70 HP over the stage before it170 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (170 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Magneton print, and can the older ones still be played?

52 prints carry this name in the archive, and 42 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (100 HP), and the highlighted row is the card this page is about.

42 rows are shown of the 52 prints counted under this name.

Magneton prints — can each one still be played?
PrintSetRegulation markStandard
Magneton 159SV: Scarlet & Violet Promo CardsMark HLegal in Standard
Magneton 153SV: Scarlet & Violet Promo CardsMark HLegal in Standard
Magneton 059/191SV08: Surging SparksMark HLegal in Standard
Magneton SV28/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Magneton 82/156SM - Ultra PrismNo mark printedNot legal in Standard
Magneton 59/236SM - Unified MindsNo mark printedNot legal in Standard
Magneton 35/131SM - Forbidden LightNo mark printedNot legal in Standard
Magneton 082/165SV: Scarlet & Violet 151Mark GLegal in Standard
Magneton 106/189SWSH10: Astral RadianceMark FLegal in Standard
Magneton 046/132ME01: Mega EvolutionMark ILegal in Standard
Magneton 064/197SV03: Obsidian FlamesMark GLegal in Standard
Magneton 064/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Magneton 028/110Legendary CollectionNo mark printedNot legal in Standard
Magneton 10/64Neo RevelationNo mark printedNot legal in Standard
Magneton H18/H32SkyridgeNo mark printedNot legal in Standard
Magneton 019/144SkyridgeNo mark printedNot legal in Standard
Magneton 11/62FossilNo mark printedNot legal in Standard
Magneton 35/97EX DragonNo mark printedNot legal in Standard
Magneton 48/113EX Delta SpeciesNo mark printedNot legal in Standard
Magneton 27/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Magneton 26/62FossilNo mark printedNot legal in Standard
Magneton 45/135Plasma StormNo mark printedNot legal in Standard
Magneton 44/135Plasma StormNo mark printedNot legal in Standard
Magneton 42/100StormfrontNo mark printedNot legal in Standard
Magneton 38/108XY - EvolutionsNo mark printedNot legal in Standard
Magneton 43/100StormfrontNo mark printedNot legal in Standard
Magneton 53/162XY - BREAKthroughNo mark printedNot legal in Standard
Magneton 69/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Magneton 5/10EX Trainer Kit 1: Latias & LatiosNo mark printedNot legal in Standard
Magneton H19/H32SkyridgeNo mark printedNot legal in Standard
Magneton H16/H32AquapolisNo mark printedNot legal in Standard
Lt. Surge's Magneton 008/132Gym HeroesNo mark printedNot legal in Standard
Magneton 020/144SkyridgeNo mark printedNot legal in Standard
Magneton 22/92EX Legend MakerNo mark printedNot legal in Standard
Magneton 022/147AquapolisNo mark printedNot legal in Standard
Magneton 16/108EX Power KeepersNo mark printedNot legal in Standard
Dark Magneton 39/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Magneton 54/130Diamond and PearlNo mark printedNot legal in Standard
Dark Magneton 11/82Team RocketNo mark printedNot legal in Standard
Magneton 009/102Base Set (Shadowless)No mark printedNot legal in Standard
Magneton 009/130Base Set 2No mark printedNot legal in Standard
Dark Magneton 28/82Team RocketNo mark printedNot legal in Standard

8 of the 42 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Magneton H16?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Magneton H16
CardSetHPTop damageRetreat
Dark ScizorNeo Destiny70302
SteelixAquapolis100504
Raichu δHolon Phantoms70500
MagnetonSkyridge70302
ScizorAquapolis80302
SteelixNeo Genesis110304

This card itself is 70 HP, 30 top damage and 2 retreat, and every card here is Metal like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Magneton H16 in Aquapolis?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #H16 in Aquapolis. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Magneton H16, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Magneton H16
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Magneton H16 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on January 15, 2003.

Back to summary

Magneton H16 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Steel Wave, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Magnemite has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 10,622 of 17,290
Metal cardsNo. 694 of 924
Stage 1 cardsNo. 4,325 of 5,102
AquapolisNo. 55 of 152

What actually removes it

  • A Fire attack printed at 35 damage removes it in a single turn — that is the bar, not its 70 HP.
  • 1,014 cards in the archive clear that bar.
  • Going the other way, it removes 185 cards in one attack.
  • Damage from Grass attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Magneton H16 card record

Magneton H16 — the printed record, field by field
Hit points70 HPTypeMetal
WeaknessFire ×2Retreat cost2 Energy
Evolves fromMagnemiteCard typeStage 1
Pokédex number#082SetAquapolis
Card numberH16 of 147SeriesE-Card
ReleasedJanuary 15, 2003RarityRare Holo
IllustratorHikaru Koike
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Magneton H16 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$120.00
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Magneton H16 — frequently asked questions

How much damage does it take to knock out Magneton H16?

Magneton H16 has 70 HP and a Fire weakness at ×2, so a Fire attack printed at 35 damage or more removes it in one turn. Any other type has to print the full 70.

What is the strongest attack on Magneton H16?

Steel Wave, printed at 30 damage for 3 Energy — 10 damage per Energy card. This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

What is the retreat cost of Magneton H16?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

How often can you use Magnetic Flow?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Magneton in play carries its own use.

Can an older Magneton print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 42 prints listed on this page, 8 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Magneton evolve from?

Magnemite. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Magneton H16 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Magneton H16 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures