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Swampert 13 — what does this card actually do?

This card has 110 HP, a top attack printed at 50 damage and a Lightning weakness.

Water · Stage 2 · Ruby & Sapphire · measured against 20,444 cards on file — card data read July 28, 2026

What does Swampert 13 do in a game?

Swampert 13 is a Water Pokémon card with 110 HP, printed as Stage 2.

Its strongest attack, Hypno Splash, is printed at 50 damage for 4 Energy — 13 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 55 damage or more removes it in a single turn.

Swampert 13Ruby & Sapphire

Swampert 13 performance summary

110 HP · Water · Stage 2 · retreat 3 · Lightning weakness ×2

Top printed damage5013 per Energy Hypno Splash50 damage for 4 Energy
as of July 28, 2026
Hit points110 HP33.1% of 17,290 in the 80~120 band
Printed damage5022.0% of 16,246 in the 40~60 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 13 · typical 27.8
damage per Energy card, among cards whose cheapest attack costs 4
Price trackRare HoloRuby & Sapphire20 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare Holo
SetRuby & Sapphire
Card number13
AbilityWater Call
Card data readJuly 28, 2026
How Swampert 13 is built, on five measures
Hit points110 HPTop printed damage50 damageEnergy efficiency13 per EnergyRetreat lightness3 EnergyAttack cost lightness4 Energy

Strongest on Hit points — top 38.4% of the archive. Weakest on Attack cost lightness — bottom 2.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Swampert 13 is built, on five measures
MeasurePercentilePrinted value
Hit points61.6%110 HP
Top printed damage49.6%50 damage
Energy efficiency28.4%13 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness2.7%4 Energy

What it can do

Attack record
  • 4EHypno Splash13 damage per Energy card · has printed text50damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 5,859 at 110 HP.

This cardSwampert 13 — Ruby & SapphireSwampert 13Ruby & Sapphire110 HP

Printed HP

The ceiling of this archive is 380 HP270 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Swampert 13

  • Hit points 110 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 13 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
  • Weakness A Lightning attack printed at 55 damage or more removes it in a single turn.

Swampert 13 at a glance

  • What it is. A Water Pokémon card with 110 HP printed as Stage 2, printed in Ruby & Sapphire.
  • What it can do. 1 attack printed on the card, the strongest at 50 damage for 4 Energy.
  • What it fears. A Lightning weakness at ×2, which means 55 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Swampert 13 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 4 Energy and returns 50 damage, which is 13 damage for every Energy card attached.

Swampert 13 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Hypno Splash2 Water + 2 Colorless45013The Defending Pokémon is now Asleep.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Hypno Splash4 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Hypno Splash 4 Energy50 damage for 4 Energy — 13 per Energy card50

Bars are printed damage against this card's own highest attack (50).

Back to summary

How does Swampert 13 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Swampert 13 — Ruby & Sapphire
SwampertRuby & Sapphire 13

Swampert 13 prints 110 HP, which puts it at number 5,859 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

50% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card110 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Swampert printed170 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 110 HP, which is 29% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 110 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 50.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.

Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Swampert 13 stands highest on HP — number 5 of 87 cards in Ruby & Sapphire. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 5,859 of 17,290 by HP · No. 6,925 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 43% on damage
  • Wailord ex — 380 HP, the highest in this group
    Water cards — 2,435 cards No. 788 of 2,435 by HP · No. 912 of 2,316 by damage · top by HP: Wailord ex, 380
    top 39% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 1,439 of 1,749 by HP · No. 1,309 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 76% on damage
  • Slaking — 120 HP, the highest in this group
    Ruby & Sapphire — 109 cards No. 5 of 87 by HP · No. 10 of 81 by damage · top by HP: Slaking, 120
    top 11% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 110 HPmiddle half 60–130 HP
  • Top printed damage 50 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Swampert 13 does without attacking

Swampert 13 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Water Call — Poké-Power · once a turn
Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Water Call can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Swampert 13 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 50 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Swampert 13 — this card13.050 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 13.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Swampert 13 — this card13.050 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsHypno Splash 50 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Swampert 13.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Hypno Splash13
This card, per Energy card
13 damage
Typical for a 4 Energy attack
27.8 damage
Difference
-14.8 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 50 is read as high or low rather than merely large.

Back to summary

What does being a Water card do for Swampert 13?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 55 damage is enough to remove this card in one turn.
Swampert 13 · Stage 2 110 HP Its hardest attack is printed at 50 damage.
Takes double from this card 1,574 cards in groups that print a Water weakness Against Fire, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Water — this cardmost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water — this card14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Waterweak to Lightning
Fireweak to Water

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.

What being a Water card is worth

Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Lightning.

Back to summary

What knocks out Swampert 13 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 55 printed damage rather than 110.

Cards that remove it in one attack
639
Cards it removes in one attack
958
Lightning damage needed to knock it out
55
Counted across the whole card archive. 110 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackPawmoPawmoPhantasmal Flames 3360 damage
×2Lightning weakness · 55 printed damage is enough
60 damage becomes 120 against this card
This cardSwampert 13Swampert 13Ruby & Sapphire 13110 HP

Why this card was picked to stand opposite

Of the 635 cards in the archive that can remove Swampert 13 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 55. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Swampertweak to Lightning ×2

Read from the weakness printed in the lower-left corner of the card.

Lightning cards that remove Swampert in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

110 HP against a Lightning ×2 weakness means any Lightning attack printed at 55 damage or more is enough. 639 cards in the archive clear that bar.

Cards this one removes in a single attack

958 cards in the archive are weak to Water and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Swampert as a Pokémon, across every card it has been printed on?

Swampert 13 is one print of Swampert. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Swampert has been printed 20 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Swampert cards ever printedPokédex #260Prints on record 20Toughest print 180 HPThis card 110 HP
20prints
Legal in Standard0Older prints, not in Standard20

Every Swampert print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Swampert printed is 180 HP, and this card is 61.1% of it

Bars are printed HP, measured against the record for this Pokémon
  • Swampert-EX XY55the toughest Swampert ever printedXY Promos180 HP
  • Swampert 13against that record61.1% of the record110 HP

Read from the printed card face of every Swampert print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Swampert 13 can be?

Swampert evolves from Marshtomp, so the whole line has to be built before this card reaches the field.

The Swampert line, oldest stage first
  • 1MudkipMudkipHardest attack printed at this stage: 30 damage70 HP
  • 2MarshtompMarshtompHardest attack printed at this stage: 80 damage. Evolving here adds 20 HP over the stage before it90 HP
  • 3SwampertNo imageSwampertHardest attack printed at this stage: 180 damage. Evolving here adds 80 HP over the stage before it170 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (170 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Swampert print, and can the older ones still be played?

20 prints carry this name in the archive, and 11 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Swampert prints — can each one still be played?
PrintSetRegulation markStandard
Swampert-EX XY55XY PromosNo mark printedNot legal in Standard
Swampert 064/264SWSH08: Fusion StrikeMark ENot legal in Standard
Swampert 035/168Deck ExclusivesNo mark printedNot legal in Standard
Swampert ex 98/100EX Crystal GuardiansNo mark printedNot legal in Standard
Swampert 35/160XY - Primal ClashNo mark printedNot legal in Standard
Swampert 36/160XY - Primal ClashNo mark printedNot legal in Standard
Swampert 9/106Great EncountersNo mark printedNot legal in Standard
Swampert 12Supreme VictorsNo mark printedNot legal in Standard
Swampert 13Ruby & SapphireNo mark printedNot legal in Standard
Swampert 005/017POP Series 1No mark printedNot legal in Standard
Swampert 23/109EX Ruby and SapphireNo mark printedNot legal in Standard

0 of the 11 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Swampert 13?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Swampert 13
CardSetHPTop damageRetreat
BlastoiseBase100403
BlastoiseExpedition Base Set100402
BlastoisePlasma Storm140604
Dark BlastoiseTeam Rocket70402
PolitoedSkyridge110702
FeraligatrExpedition Base Set120703

This card itself is 110 HP, 50 top damage and 3 retreat, and every card here is Water like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Swampert 13 in Ruby & Sapphire?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #13 in Ruby & Sapphire. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Swampert 13, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Swampert 13
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Swampert 13 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on July 1, 2003.

Back to summary

Swampert 13 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Hypno Splash, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 13 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Marshtomp has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 5,859 of 17,290
Water cardsNo. 788 of 2,435
Stage 2 cardsNo. 1,439 of 1,749
Ruby & SapphireNo. 5 of 87

What actually removes it

  • A Lightning attack printed at 55 damage removes it in a single turn — that is the bar, not its 110 HP.
  • 639 cards in the archive clear that bar.
  • Going the other way, it removes 958 cards in one attack.
Back to summary

Swampert 13 card record

Swampert 13 — the printed record, field by field
Hit points110 HPTypeWater
WeaknessLightning ×2Retreat cost3 Energy
Evolves fromMarshtompCard typeStage 2
Pokédex number#260SetRuby & Sapphire
Card number13 of 109SeriesEX
ReleasedJuly 1, 2003RarityRare Holo
IllustratorMitsuhiro Arita
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Swampert 13 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$66.21
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Swampert 13 — frequently asked questions

How much damage does it take to knock out Swampert 13?

Swampert 13 has 110 HP and a Lightning weakness at ×2, so a Lightning attack printed at 55 damage or more removes it in one turn. Any other type has to print the full 110.

What is the strongest attack on Swampert 13?

Hypno Splash, printed at 50 damage for 4 Energy — 13 damage per Energy card. The Defending Pokémon is now Asleep.

What is the retreat cost of Swampert 13?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

How often can you use Water Call?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Swampert in play carries its own use.

Can an older Swampert print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 11 prints listed on this page, 0 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Swampert evolve from?

Marshtomp. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Swampert 13 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Swampert 13 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures