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Octillery 10 — what does this card actually do?

This card has 80 HP, a top attack printed at 30 damage and a Lightning weakness.

Water · Stage 1 · Unseen Forces · measured against 20,444 cards on file — card data read July 28, 2026

What does Octillery 10 do in a game?

Octillery 10 is a Water Pokémon card with 80 HP, printed as Stage 1.

Its strongest attack, Pulse Blast, is printed at 30 damage for 2 Energy — 15 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 40 damage or more removes it in a single turn.

Octillery 10Unseen Forces

Octillery 10 performance summary

80 HP · Water · Stage 1 · retreat 1 · Lightning weakness ×2

Top printed damage3015 per Energy Pulse Blast30 damage for 2 Energy
as of July 28, 2026
Hit points80 HP33.1% of 17,290 in the 80~120 band
Printed damage3042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 15 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackRare HoloUnseen Forces19 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare Holo
SetUnseen Forces
Card number10
AbilitySuper Suction Cups
Card data readJuly 28, 2026
How Octillery 10 is built, on five measures
Hit points80 HPTop printed damage30 damageEnergy efficiency15 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Top printed damage — bottom 28.9%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Octillery 10 is built, on five measures
MeasurePercentilePrinted value
Hit points38.6%80 HP
Top printed damage28.9%30 damage
Energy efficiency32.6%15 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EStanding Byhas printed text
  • 2EPulse Blast15 damage per Energy card30damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.

This cardOctillery 10 — Unseen ForcesOctillery 10Unseen Forces80 HP

Printed HP

The ceiling of this archive is 380 HP300 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Octillery 10

  • Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 15 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Lightning attack printed at 40 damage or more removes it in a single turn.
  • Legality 3 of the 19 prints that carry this name are legal in Standard play.

Octillery 10 at a glance

  • What it is. A Water Pokémon card with 80 HP printed as Stage 1, printed in Unseen Forces.
  • What it can do. 2 attacks printed on the card, the strongest at 30 damage for 2 Energy.
  • What it fears. A Lightning weakness at ×2, which means 40 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Octillery 10 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 30 damage, which is 15 damage for every Energy card attached.

Octillery 10 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Standing By1 Colorless1Discard an Energy card attached to Octillery. During your next turn, Octillery's Pulse Blast attack's base damage is 120.
Pulse Blast1 Water + 1 Colorless23015No extra effect.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Standing By1 Energy card
Pulse Blast2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Pulse Blast 2 Energy30 damage for 2 Energy — 15 per Energy card30

Bars are printed damage against this card's own highest attack (30).

Back to summary

How does Octillery 10 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Octillery 10 — Unseen Forces
OctilleryUnseen Forces 10

Octillery 10 prints 80 HP, which puts it at number 9,046 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

29% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card80 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Octillery printed110 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 80 HP, which is 21% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 80 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 30.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Octillery 10 stands highest on HP — number 21 of 124 cards in Unseen Forces. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 9,046 of 17,290 by HP · No. 9,309 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 57% on damage
  • Wailord ex — 380 HP, the highest in this group
    Water cards — 2,435 cards No. 1,282 of 2,435 by HP · No. 1,271 of 2,316 by damage · top by HP: Wailord ex, 380
    top 55% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 3,399 of 5,102 by HP · No. 3,719 of 4,958 by damage · top by HP: Wailord ex, 380
    top 75% on damage
  • Tyranitar ex — 160 HP, the highest in this group
    Unseen Forces — 145 cards No. 21 of 124 by HP · No. 44 of 93 by damage · top by HP: Tyranitar ex, 160
    top 46% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 80 HPmiddle half 60–130 HP
  • Top printed damage 30 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Octillery 10 does without attacking

Octillery 10 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Super Suction Cups — Poké-Body
As long as Octillery is your Active Pokémon, your opponent's Pokémon can't retreat.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Octillery 10 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 30 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Octillery 10 — this card15.030 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 15.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Octillery 10 — this card15.030 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsPulse Blast 30 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Octillery 10.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Pulse Blast15
This card, per Energy card
15 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-34.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 30 is read as high or low rather than merely large.

Back to summary

What does being a Water card do for Octillery 10?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 40 damage is enough to remove this card in one turn.
Octillery 10 · Stage 1 80 HP Its hardest attack is printed at 30 damage.
Takes double from this card 1,574 cards in groups that print a Water weakness Against Fire, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Water — this cardmost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water — this card14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Waterweak to Lightning
Fireweak to Water

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.

What being a Water card is worth

Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Lightning.

Back to summary

What knocks out Octillery 10 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 40 printed damage rather than 80.

Cards that remove it in one attack
877
Cards it removes in one attack
288
Lightning damage needed to knock it out
40
Counted across the whole card archive. 80 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackFlaaffyFlaaffyChaos Rising 2840 damage
×2Lightning weakness · 40 printed damage is enough
40 damage becomes 80 against this card
This cardOctillery 10Octillery 10Unseen Forces 1080 HP

Why this card was picked to stand opposite

Of the 871 cards in the archive that can remove Octillery 10 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 40. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Octilleryweak to Lightning ×2

Read from the weakness printed in the lower-left corner of the card.

Lightning cards that remove Octillery in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

80 HP against a Lightning ×2 weakness means any Lightning attack printed at 40 damage or more is enough. 877 cards in the archive clear that bar.

Cards this one removes in a single attack

288 cards in the archive are weak to Water and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Octillery as a Pokémon, across every card it has been printed on?

Octillery 10 is one print of Octillery. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Octillery has been printed 19 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Octillery cards ever printedPokédex #224Prints on record 19Toughest print 110 HPThis card 80 HP
19prints
Legal in Standard3Older prints, not in Standard16

Every Octillery print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Octillery printed is 110 HP, and this card is 72.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • Octillery 178/163the toughest Octillery ever printedSWSH05: Battle Styles110 HP
  • Octillery 10against that record72.7% of the record80 HP

Read from the printed card face of every Octillery print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Octillery 10 can be?

Octillery evolves from Remoraid, so the whole line has to be built before this card reaches the field.

The Octillery line, oldest stage first
  • 1RemoraidRemoraidHardest attack printed at this stage: 30 damage70 HP
  • 2OctilleryOctilleryHardest attack printed at this stage: 120 damage. Evolving here adds 40 HP over the stage before it110 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (110 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Octillery print, and can the older ones still be played?

19 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (110 HP), and the highlighted row is the card this page is about.

Octillery prints — can each one still be played?
PrintSetRegulation markStandard
Octillery 178/163SWSH05: Battle StylesMark ENot legal in Standard
Octillery SWSH089SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Octillery TG03/TG30SWSH09: Brilliant Stars Trainer GalleryMark ENot legal in Standard
Octillery 037/163Prize Pack Series CardsMark ENot legal in Standard
Octillery 034/159SV09: Journey TogetherMark ILegal in Standard
Octillery 034/182SV04: Paradox RiftMark GLegal in Standard
Octillery 017/086ME04: Chaos RisingMark JLegal in Standard
Octillery 23/111SM - Crimson InvasionNo mark printedNot legal in Standard
Octillery 33/162XY - BREAKthroughNo mark printedNot legal in Standard
Octillery 58/127PlatinumNo mark printedNot legal in Standard
Octillery 19/101Plasma BlastNo mark printedNot legal in Standard
Octillery H20/H32AquapolisNo mark printedNot legal in Standard
Octillery 026/147AquapolisNo mark printedNot legal in Standard
Octillery 10/115EX Unseen ForcesNo mark printedNot legal in Standard
Octillery 34/64Neo RevelationNo mark printedNot legal in Standard
Octillery 6/95UnleashedNo mark printedNot legal in Standard
Octillery 57/123Mysterious TreasuresNo mark printedNot legal in Standard
Dark Octillery 8/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Dark Octillery 062/105Neo DestinyNo mark printedNot legal in Standard

3 of the 19 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Octillery 10?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Octillery 10
CardSetHPTop damageRetreat
GyaradosBase100503
VaporeonSkyridge70401
PiloswineSkyridge90403
Misty's GyaradosGym Challenge100703
Dark VaporeonLegendary Collection60301
Dark WartortleLegendary Collection60101

This card itself is 80 HP, 30 top damage and 1 retreat, and every card here is Water like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Octillery 10 in Unseen Forces?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #10 in Unseen Forces. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Octillery 10, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Octillery 10
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Octillery 10 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on August 1, 2005.

Back to summary

Octillery 10 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Pulse Blast, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 15 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Remoraid has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 9,046 of 17,290
Water cardsNo. 1,282 of 2,435
Stage 1 cardsNo. 3,399 of 5,102
Unseen ForcesNo. 21 of 124

What actually removes it

  • A Lightning attack printed at 40 damage removes it in a single turn — that is the bar, not its 80 HP.
  • 877 cards in the archive clear that bar.
  • Going the other way, it removes 288 cards in one attack.
Back to summary

Octillery 10 card record

Octillery 10 — the printed record, field by field
Hit points80 HPTypeWater
WeaknessLightning ×2Retreat cost1 Energy
Evolves fromRemoraidCard typeStage 1
Pokédex number#224SetUnseen Forces
Card number10 of 115SeriesEX
ReleasedAugust 1, 2005RarityRare Holo
IllustratorNaoyo Kimura
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Octillery 10 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$28.32
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Octillery 10 — frequently asked questions

How much damage does it take to knock out Octillery 10?

Octillery 10 has 80 HP and a Lightning weakness at ×2, so a Lightning attack printed at 40 damage or more removes it in one turn. Any other type has to print the full 80.

What is the strongest attack on Octillery 10?

Pulse Blast, printed at 30 damage for 2 Energy — 15 damage per Energy card.

What is the retreat cost of Octillery 10?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Octillery print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 19 prints listed on this page, 3 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Octillery evolve from?

Remoraid. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Octillery 10 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Octillery 10 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures