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Fearow 24 — what does this card actually do?

This card has 80 HP, a top attack printed at 50 damage and a Lightning weakness.

Colorless · Stage 1 · FireRed & LeafGreen · measured against 20,444 cards on file — card data read July 28, 2026

What does Fearow 24 do in a game?

Fearow 24 is a Colorless Pokémon card with 80 HP, printed as Stage 1.

Its strongest attack, Drill Peck, is printed at 50 damage for 3 Energy — 17 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 40 damage or more removes it in a single turn.

Fearow 24FireRed & LeafGreen

Fearow 24 performance summary

80 HP · Colorless · Stage 1 · retreat 1 · Lightning weakness ×2

Top printed damage5017 per Energy Drill Peck50 damage for 3 Energy
as of July 28, 2026
Hit points80 HP33.1% of 17,290 in the 80~120 band
Printed damage5022.0% of 16,246 in the 40~60 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 17 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRareFireRed & LeafGreen20 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare
SetFireRed & LeafGreen
Card number24
AbilityFree Flight
Card data readJuly 28, 2026
How Fearow 24 is built, on five measures
Hit points80 HPTop printed damage50 damageEnergy efficiency17 per EnergyRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Hit points — bottom 38.6%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Fearow 24 is built, on five measures
MeasurePercentilePrinted value
Hit points38.6%80 HP
Top printed damage49.6%50 damage
Energy efficiency41.4%17 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EShot Air5 damage per Energy card · has printed text10damage
  • 3EDrill Peck17 damage per Energy card50damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.

This cardFearow 24 — FireRed & LeafGreenFearow 24FireRed & LeafGreen80 HP

Printed HP

The ceiling of this archive is 380 HP300 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Fearow 24

  • Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 17 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Lightning attack printed at 40 damage or more removes it in a single turn.
  • Legality 2 of the 18 prints that carry this name are legal in Standard play.

Fearow 24 at a glance

  • What it is. A Colorless Pokémon card with 80 HP printed as Stage 1, printed in FireRed & LeafGreen.
  • What it can do. 2 attacks printed on the card, the strongest at 50 damage for 3 Energy.
  • What it fears. A Lightning weakness at ×2, which means 40 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Fearow 24 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 50 damage, which is 17 damage for every Energy card attached.

Fearow 24 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Shot Air2 Colorless2105Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Drill Peck3 Colorless35017No extra effect.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Shot Air2 Energy cards
Drill Peck3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Shot Air 2 Energy10 damage for 2 Energy — 5 per Energy card10
  • Drill Peck 3 Energy50 damage for 3 Energy — 17 per Energy card50

Bars are printed damage against this card's own highest attack (50).

Back to summary

How does Fearow 24 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Fearow 24 — FireRed & LeafGreen
FearowFireRed & LeafGreen 24

Fearow 24 prints 80 HP, which puts it at number 9,046 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

50% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card80 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Fearow printed100 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 80 HP, which is 21% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 80 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 50.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Fearow 24 stands highest on HP — number 21 of 99 cards in FireRed & LeafGreen. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 9,046 of 17,290 by HP · No. 6,925 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 43% on damage
  • Slaking ex — 340 HP, the highest in this group
    Colorless cards — 2,173 cards No. 999 of 2,171 by HP · No. 724 of 2,018 by damage · top by HP: Slaking ex, 340
    top 36% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 3,399 of 5,102 by HP · No. 2,509 of 4,958 by damage · top by HP: Wailord ex, 380
    top 51% on damage
  • Charizard ex — 160 HP, the highest in this group
    FireRed & LeafGreen — 116 cards No. 21 of 99 by HP · No. 9 of 90 by damage · top by HP: Charizard ex, 160
    top 9% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 80 HPmiddle half 60–130 HP
  • Top printed damage 50 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Fearow 24 does without attacking

Fearow 24 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Free Flight — Poké-Body
If Fearow has no Energy attached to it, Fearow's Retreat Cost is 0.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Fearow 24 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 50 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Fearow 24 — this card17.050 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 17.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Fearow 24 — this card17.050 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsShot Air 10 / 2Drill Peck 50 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Fearow 24.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Shot Air5
Drill Peck17
This card, per Energy card
17 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-15.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 50 is read as high or low rather than merely large.

Back to summary

What does being a Colorless card do for Fearow 24?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 40 damage is enough to remove this card in one turn.
Fearow 24 · Stage 1 80 HP Its hardest attack is printed at 50 damage.
Takes double from this card no group most often prints a Colorless weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorless — this cardmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless — this card12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Colorlessweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Colorless weakness.

What being a Colorless card is worth

No group in the archive most often prints a Colorless weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Colorless cards are themselves most exposed to Lightning.

Back to summary

What knocks out Fearow 24 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 40 printed damage rather than 80.

Cards that remove it in one attack
877
Cards it removes in one attack
71
Lightning damage needed to knock it out
40
Counted across the whole card archive. 80 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackFlaaffyFlaaffyChaos Rising 2840 damage
×2Lightning weakness · 40 printed damage is enough
40 damage becomes 80 against this card
This cardFearow 24Fearow 24FireRed & LeafGreen 2480 HP

Why this card was picked to stand opposite

Of the 871 cards in the archive that can remove Fearow 24 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 40. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Fearowweak to Lightning ×2
Fearowresists Fighting -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Lightning cards that remove Fearow in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

80 HP against a Lightning ×2 weakness means any Lightning attack printed at 40 damage or more is enough. 877 cards in the archive clear that bar.

Cards this one removes in a single attack

71 cards in the archive are weak to Colorless and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Fearow as a Pokémon, across every card it has been printed on?

Fearow 24 is one print of Fearow. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Fearow has been printed 20 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Fearow cards ever printedPokédex #022Prints on record 20Toughest print 100 HPThis card 80 HP
20prints
Legal in Standard2Older prints, not in Standard18

Every Fearow print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Fearow printed is 100 HP, and this card is 80% of it

Bars are printed HP, measured against the record for this Pokémon
  • Fearow 146/214the toughest Fearow ever printedSM - Unbroken Bonds100 HP
  • Fearow 24against that record80% of the record80 HP

Read from the printed card face of every Fearow print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Fearow 24 can be?

Fearow evolves from Spearow, so the whole line has to be built before this card reaches the field.

The Fearow line, oldest stage first
  • 1SpearowSpearowHardest attack printed at this stage: 30 damage60 HP
  • 2FearowFearowHardest attack printed at this stage: 80 damage. Evolving here adds 40 HP over the stage before it100 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (100 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Fearow print, and can the older ones still be played?

20 prints carry this name in the archive, and 18 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Fearow prints — can each one still be played?
PrintSetRegulation markStandard
Fearow 146/214SM - Unbroken BondsNo mark printedNot legal in Standard
Fearow 66/108XY - Roaring SkiesNo mark printedNot legal in Standard
Fearow 103/132ME01: Mega EvolutionMark ILegal in Standard
Fearow XY57XY PromosNo mark printedNot legal in Standard
Fearow 79/119XY - Phantom ForcesNo mark printedNot legal in Standard
Fearow 98/149SM Base SetNo mark printedNot legal in Standard
Fearow 112/163SWSH05: Battle StylesMark ENot legal in Standard
Fearow 022/165SV: Scarlet & Violet 151Mark GLegal in Standard
Fearow 24/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Fearow 15/95UnleashedNo mark printedNot legal in Standard
Fearow 36/100Majestic DawnNo mark printedNot legal in Standard
Lt. Surge's Fearow 007/132Gym HeroesNo mark printedNot legal in Standard
Fearow 011/165ExpeditionNo mark printedNot legal in Standard
Fearow 042/110Legendary CollectionNo mark printedNot legal in Standard
Fearow 045/165ExpeditionNo mark printedNot legal in Standard
Fearow 37/100EX SandstormNo mark printedNot legal in Standard
Fearow 36/64JungleNo mark printedNot legal in Standard
Fearow 041/130Base Set 2No mark printedNot legal in Standard

2 of the 18 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Fearow 24?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Fearow 24
CardSetHPTop damageRetreat
Erika's DragonairGym Heroes80302
Altaria exEmerald100701
Light TogeticNeo Destiny60300
TogeticAquapolis6001
DragonairBase80302
TogeticNeo Genesis60300

This card itself is 80 HP, 50 top damage and 1 retreat, and every card here is Colorless like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Fearow 24 in FireRed & LeafGreen?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #24 in FireRed & LeafGreen. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Fearow 24, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Fearow 24
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Fearow 24 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on September 1, 2004.

Back to summary

Fearow 24 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Drill Peck, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 17 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Spearow has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 9,046 of 17,290
Colorless cardsNo. 999 of 2,171
Stage 1 cardsNo. 3,399 of 5,102
FireRed & LeafGreenNo. 21 of 99

What actually removes it

  • A Lightning attack printed at 40 damage removes it in a single turn — that is the bar, not its 80 HP.
  • 877 cards in the archive clear that bar.
  • Going the other way, it removes 71 cards in one attack.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Fearow 24 card record

Fearow 24 — the printed record, field by field
Hit points80 HPTypeColorless
WeaknessLightning ×2Retreat cost1 Energy
Evolves fromSpearowCard typeStage 1
Pokédex number#022SetFireRed & LeafGreen
Card number24 of 112SeriesEX
ReleasedSeptember 1, 2004RarityRare
IllustratorHisao Nakamura
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Fearow 24 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$19.21
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Fearow 24 — frequently asked questions

How much damage does it take to knock out Fearow 24?

Fearow 24 has 80 HP and a Lightning weakness at ×2, so a Lightning attack printed at 40 damage or more removes it in one turn. Any other type has to print the full 80.

What is the strongest attack on Fearow 24?

Drill Peck, printed at 50 damage for 3 Energy — 17 damage per Energy card.

What is the retreat cost of Fearow 24?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Fearow print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 18 prints listed on this page, 2 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Fearow evolve from?

Spearow. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Fearow 24 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Fearow 24 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures