Dark Muk 16 — what does this card actually do?
This card has 80 HP, a top attack printed at 10 damage and a Psychic weakness.
Grass/Darkness · Stage 1 · Team Rocket Returns · measured against 20,444 cards on file — card data read July 28, 2026
What does Dark Muk 16 do in a game?
Dark Muk 16 is a Grass/Darkness Pokémon card with 80 HP, printed as Stage 1.
Its strongest attack, Slimy Water, is printed at 10 damage for 2 Energy — 5 damage per Energy card.
Because of the Psychic weakness, any Psychic attack printed at 40 damage or more removes it in a single turn.
Dark Muk 16Team Rocket Returns
Dark Muk 16 performance summary
80 HP · Grass/Darkness · Stage 1 · retreat 1 · Psychic weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 2
Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Top printed damage — bottom 0.1%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 38.6% | 80 HP |
| Top printed damage | 0.0% | 10 damage |
| Energy efficiency | 0.3% | 5 per Energy |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 43.8% | 2 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.
Dark Muk 1680 HPPrinted HP
The ceiling of this archive is 380 HP — 300 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Dark Muk 16
- Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Energy It returns 5 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
- Weakness A Psychic attack printed at 40 damage or more removes it in a single turn.
Dark Muk 16 at a glance
- What it is. A Grass/Darkness Pokémon card with 80 HP printed as Stage 1, printed in Team Rocket Returns.
- What it can do. 2 attacks printed on the card, the strongest at 10 damage for 2 Energy.
- What it fears. A Psychic weakness at ×2, which means 40 printed damage is enough to remove it.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Dark Muk 16 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 2 Energy and returns 10 damage, which is 5 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Slimy Water | 2 Colorless | 2 | 10× | 5 | Does 10 damage times the number of Colorless Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost). |
| Acidic Poison | 1 Grass + 1 Colorless | 2 | 10 | 5 | The Defending Pokémon is now Burned and Poisoned. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Why one of these damage figures carries a symbol
A number on a Pokémon card is not always the number that lands.
- Slimy Water is printed as 10×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
How does Dark Muk 16 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 80 HP, which is 21% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 80 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 10.
Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 — this card | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.
Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 — this card | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Dark Muk 16 stands highest on HP — number 21 of 97 cards in Team Rocket Returns. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 80 HP
middle half 60–130 HP - Top printed damage 10 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Dark Muk 16 does without attacking
Dark Muk 16 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Is Dark Muk 16 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 10 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 5.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Dark Muk 16 — this card | 5.0 | 10 damage for 2 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Slimy Water | — | 5 | — |
| Acidic Poison | — | 5 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 10 is read as high or low rather than merely large.
What does being a Grass card do for Dark Muk 16?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass — this card | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.
What being a Grass card is worth
Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Psychic.
What knocks out Dark Muk 16 in one hit, and what does it knock out?
Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 40 printed damage rather than 80.
40 damage becomes 80 against this card
Dark Muk 1680 HPWhy this card was picked to stand opposite
Of the 985 cards in the archive that can remove Dark Muk 16 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 40. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mewtwo V-UNION (SWSH159) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH160) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH161) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH162) | SWSH Black Star Promos | 300 | 300 | 600 |
| Solgaleo & Lunala-GX (75) | Cosmic Eclipse | 270 | 230 | 460 |
| Solgaleo & Lunala-GX (216) | Cosmic Eclipse | 270 | 230 | 460 |
80 HP against a Psychic ×2 weakness means any Psychic attack printed at 40 damage or more is enough. 992 cards in the archive clear that bar.
Back to summaryWhat is Dark Muk as a Pokémon, across every card it has been printed on?
Dark Muk 16 is one print of Dark Muk. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
What has to be in play before Dark Muk 16 can be?
Dark Muk evolves from Grimer, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Grimer.
- The line runs 2 stages, so the first card has to be in play 1 turn before this one can be.
- Every print in the line shares Pokédex number 089.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Dark Muk print, and can the older ones still be played?
2 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Dark Muk 16/109 | EX Team Rocket Returns | No mark printed | Not legal in Standard |
| Dark Muk 41/82 | Team Rocket | No mark printed | Not legal in Standard |
0 of the 2 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Dark Muk 16?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Dark Arbok | Team Rocket Returns | 90 | 30 | 1 |
| Dark Golbat | Team Rocket Returns | 70 | 0 | 0 |
| Dark Ariados | Team Rocket Returns | 70 | 0 | 1 |
| Team Aqua's Cacturne | Team Magma vs Team Aqua | 80 | 40 | 2 |
| Dark Weezing | Team Rocket Returns | 80 | 50 | 2 |
This card itself is 80 HP, 10 top damage and 1 retreat, and every card here is Grass/Darkness like it.
Back to summaryWhich other cards share the Pokémon behind Dark Muk 16?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Dark Muk 16 in Team Rocket Returns?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #16 in Team Rocket Returns. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Dark Muk 16, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“This Pokémon is both Grass Darkness type.”
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on November 1, 2004.
Dark Muk 16 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Slimy Water, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
- That works out at 5 damage for every Energy card attached.
- Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
- It cannot start the game in play — Grimer has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Psychic attack printed at 40 damage removes it in a single turn — that is the bar, not its 80 HP.
- 992 cards in the archive clear that bar.
Dark Muk 16 card record
| Hit points | 80 HP | Type | Grass/Darkness |
|---|---|---|---|
| Weakness | Psychic ×2 | Retreat cost | 1 Energy |
| Evolves from | Grimer | Card type | Stage 1 |
| Pokédex number | #089 | Set | Team Rocket Returns |
| Card number | 16 of 109 | Series | EX |
| Released | November 1, 2004 | Rarity | Rare |
| Illustrator | Mitsuhiro Arita | ||
| Tournament legality | Unlimited only | ||
| Printed rule | This Pokémon is both Grass Darkness type. | ||
Read from the printed card face, the set listing and the official format list.
What does Dark Muk 16 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Dark Muk 16 — frequently asked questions
How much damage does it take to knock out Dark Muk 16?
What is the strongest attack on Dark Muk 16?
What is the retreat cost of Dark Muk 16?
What does the × after the damage on Slimy Water mean?
Can an older Dark Muk print be played in a tournament?
What does Dark Muk evolve from?
Can Dark Muk 16 be played in a tournament?
What does the rule on Dark Muk 16 mean?
Does this page say how good Dark Muk 16 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.