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Dark Ampharos 2 — what does this card actually do?

This card has 120 HP, a top attack printed at 70 damage and a Fighting weakness.

Lightning/Darkness · Stage 2 · Team Rocket Returns · measured against 20,444 cards on file — card data read July 28, 2026

What does Dark Ampharos 2 do in a game?

Dark Ampharos 2 is a Lightning/Darkness Pokémon card with 120 HP, printed as Stage 2.

Its strongest attack, Shock Bolt, is printed at 70 damage for 3 Energy — 23 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 60 damage or more removes it in a single turn.

Dark Ampharos 2Team Rocket Returns

Dark Ampharos 2 performance summary

120 HP · Lightning/Darkness · Stage 2 · retreat 2 · Fighting weakness ×2

Top printed damage7023 per Energy Shock Bolt70 damage for 3 Energy
as of July 28, 2026
Hit points120 HP33.1% of 17,290 in the 80~120 band
Printed damage7021.8% of 16,246 in the 70~120 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 23 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRare HoloTeam Rocket Returns2 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare Holo
SetTeam Rocket Returns
Card number2
AbilityDarkest Impulse
Card data readJuly 28, 2026
How Dark Ampharos 2 is built, on five measures
Hit points120 HPTop printed damage70 damageEnergy efficiency23 per EnergyRetreat lightness2 EnergyAttack cost lightness2 Energy

Strongest on Hit points — top 33.9% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Dark Ampharos 2 is built, on five measures
MeasurePercentilePrinted value
Hit points66.1%120 HP
Top printed damage64.7%70 damage
Energy efficiency57.8%23 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2ERam15 damage per Energy card30damage
  • 3EShock Bolt23 damage per Energy card · has printed text70damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,897 at 120 HP.

This cardDark Ampharos 2 — Team Rocket ReturnsDark Ampharos 2Team Rocket Returns120 HP

Printed HP

The ceiling of this archive is 380 HP260 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Dark Ampharos 2

  • Hit points 120 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 23 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Fighting attack printed at 60 damage or more removes it in a single turn.

Dark Ampharos 2 at a glance

  • What it is. A Lightning/Darkness Pokémon card with 120 HP printed as Stage 2, printed in Team Rocket Returns.
  • What it can do. 2 attacks printed on the card, the strongest at 70 damage for 3 Energy.
  • What it fears. A Fighting weakness at ×2, which means 60 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Dark Ampharos 2 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 70 damage, which is 23 damage for every Energy card attached.

Dark Ampharos 2 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Ram2 Colorless23015No extra effect.
Shock Bolt1 Lightning + 2 Colorless37023Discard all Lightning Energy attached to Dark Ampharos.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Ram2 Energy cards
Shock Bolt3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Ram 2 Energy30 damage for 2 Energy — 15 per Energy card30
  • Shock Bolt 3 Energy70 damage for 3 Energy — 23 per Energy card70

Bars are printed damage against this card's own highest attack (70).

Back to summary

How does Dark Ampharos 2 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Dark Ampharos 2 — Team Rocket Returns
Dark AmpharosTeam Rocket Returns 2

Dark Ampharos 2 prints 120 HP, which puts it at number 4,897 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

65% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card120 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Dark Ampharos printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 120 HP, which is 32% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 120 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 70.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Dark Ampharos 2 stands highest on HP — number 1 of 97 cards in Team Rocket Returns. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 4,897 of 17,290 by HP · No. 5,054 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 31% on damage
  • Mega Eelektross ex — 350 HP, the highest in this group
    Lightning cards — 1,520 cards No. 400 of 1,520 by HP · No. 490 of 1,461 by damage · top by HP: Mega Eelektross ex, 350
    top 34% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 1,297 of 1,749 by HP · No. 1,014 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 59% on damage
  • Dark Tyranitar — 120 HP, the highest in this group
    Team Rocket Returns — 111 cards No. 1 of 97 by HP · No. 1 of 85 by damage · top by HP: Dark Tyranitar, 120
    top 0% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 120 HPmiddle half 60–130 HP
  • Top printed damage 70 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Dark Ampharos 2 does without attacking

Dark Ampharos 2 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Darkest Impulse — Poké-Body
As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

This effect places damage counters, which is not the same as dealing damage

Darkest Impulse puts damage counters on a Pokémon rather than dealing damage to it. One counter is ten damage on the board, but the rules keep them apart: effects that reduce or prevent damage do not stop counters from being placed, and weakness and resistance are not applied to them.

Back to summary

Is Dark Ampharos 2 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 70 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Dark Ampharos 2 — this card23.070 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 23.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Dark Ampharos 2 — this card23.070 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsRam 30 / 2Shock Bolt 70 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Dark Ampharos 2.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Ram15
Shock Bolt23
This card, per Energy card
23 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-9.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 70 is read as high or low rather than merely large.

Back to summary

What does being a Lightning card do for Dark Ampharos 2?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 60 damage is enough to remove this card in one turn.
Dark Ampharos 2 · Stage 2 120 HP Its hardest attack is printed at 70 damage.
Takes double from this card 2,435 cards in groups that print a Lightning weakness Against Water, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightning — this cardmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning — this card8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Lightningweak to Fighting
Waterweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Lightning weakness.

What being a Lightning card is worth

Groups that most often print a Lightning weakness: Water (2,435 cards). Against those, this card's printed damage counts double. Going the other way, Lightning cards are themselves most exposed to Fighting.

Back to summary

What knocks out Dark Ampharos 2 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 60 printed damage rather than 120.

Cards that remove it in one attack
909
Cards it removes in one attack
2,684
Fighting damage needed to knock it out
60
Counted across the whole card archive. 120 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackMarshadowMarshadowMega Evolution 14660 damage
×2Fighting weakness · 60 printed damage is enough
60 damage becomes 120 against this card
This cardDark Ampharos 2Dark Ampharos 2Team Rocket Returns 2120 HP

Why this card was picked to stand opposite

Of the 901 cards in the archive that can remove Dark Ampharos 2 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Dark Ampharosweak to Fighting ×2

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Dark Ampharos in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

120 HP against a Fighting ×2 weakness means any Fighting attack printed at 60 damage or more is enough. 909 cards in the archive clear that bar.

Cards this one removes in a single attack

2,684 cards in the archive are weak to Lightning/Darkness and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Dark Ampharos as a Pokémon, across every card it has been printed on?

Dark Ampharos 2 is one print of Dark Ampharos. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Dark Ampharos 2 is the toughest Dark Ampharos ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Dark Ampharos 2/109the toughest Dark Ampharos ever printedEX Team Rocket Returns120 HP

Read from the printed card face of every Dark Ampharos print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Dark Ampharos 2 can be?

Dark Ampharos evolves from Dark Flaaffy, so the whole line has to be built before this card reaches the field.

The Dark Ampharos line, oldest stage firstPokédex #181
  • 1MareepMareepHardest attack printed at this stage: 40 damage70 HP
  • 2Dark FlaaffyDark FlaaffyHardest attack printed at this stage: 30 damage. Evolving here adds 10 HP over the stage before it80 HP
  • 3Dark AmpharosDark AmpharosHardest attack printed at this stage: 70 damage. Evolving here adds 40 HP over the stage before it120 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (120 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Dark Ampharos print, and can the older ones still be played?

2 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (120 HP), and the highlighted row is the card this page is about.

Dark Ampharos prints — can each one still be played?
PrintSetRegulation markStandard
Dark Ampharos 2/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Dark Ampharos 001/105Neo DestinyNo mark printedNot legal in Standard

0 of the 2 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Dark Ampharos 2 in Team Rocket Returns?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #2 in Team Rocket Returns. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Dark Ampharos 2, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“This Pokémon is both Lightning Darkness type.”

Rulebook clauses that apply to Dark Ampharos 2
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Dark Ampharos 2 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on November 1, 2004.

Back to summary

Dark Ampharos 2 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Shock Bolt, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 23 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Dark Flaaffy has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 4,897 of 17,290
Lightning cardsNo. 400 of 1,520
Stage 2 cardsNo. 1,297 of 1,749
Team Rocket ReturnsNo. 1 of 97

What actually removes it

  • A Fighting attack printed at 60 damage removes it in a single turn — that is the bar, not its 120 HP.
  • 909 cards in the archive clear that bar.
  • Going the other way, it removes 2,684 cards in one attack.
Back to summary

Dark Ampharos 2 card record

Dark Ampharos 2 — the printed record, field by field
Hit points120 HPTypeLightning/Darkness
WeaknessFighting ×2Retreat cost2 Energy
Evolves fromDark FlaaffyCard typeStage 2
Pokédex number#181SetTeam Rocket Returns
Card number2 of 109SeriesEX
ReleasedNovember 1, 2004RarityRare Holo
IllustratorEmi Miwa
Tournament legalityUnlimited only
Printed ruleThis Pokémon is both Lightning Darkness type.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Dark Ampharos 2 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$108.70
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Dark Ampharos 2 — frequently asked questions

How much damage does it take to knock out Dark Ampharos 2?

Dark Ampharos 2 has 120 HP and a Fighting weakness at ×2, so a Fighting attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 120.

What is the strongest attack on Dark Ampharos 2?

Shock Bolt, printed at 70 damage for 3 Energy — 23 damage per Energy card. Discard all Lightning Energy attached to Dark Ampharos.

What is the retreat cost of Dark Ampharos 2?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Does Dark Ampharos 2 deal damage or place damage counters?

It places damage counters. One counter is ten damage on the board, but the two are different things in the rules: weakness and resistance are not applied to counters, and effects that reduce or prevent damage do not stop counters from being placed.

Can an older Dark Ampharos print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 2 prints listed on this page, 0 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Dark Ampharos evolve from?

Dark Flaaffy. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Dark Ampharos 2 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Dark Ampharos 2 mean?

The card reads “This Pokémon is both Lightning Darkness type.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Dark Ampharos 2 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures