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Sharpedo ex 104 — what does this card actually do?

This card has 100 HP, a top attack printed at 60 damage and a Grass weakness.

Darkness · Stage 1 ex · Deoxys · measured against 20,444 cards on file — card data read July 28, 2026

What does Sharpedo ex 104 do in a game?

Sharpedo ex 104 is a Darkness Pokémon card with 100 HP, printed as Stage 1 ex.

Its strongest attack, Darkness Blast, is printed at 60 damage for 3 Energy — 20 damage per Energy card.

Because of the Grass weakness, any Grass attack printed at 50 damage or more removes it in a single turn.

Sharpedo ex 104Deoxys

Sharpedo ex 104 performance summary

100 HP · Darkness · Stage 1 ex · retreat 0 · Grass weakness ×2

Top printed damage6020 per Energy Darkness Blast60 damage for 3 Energy
as of July 28, 2026
Hit points100 HP33.1% of 17,290 in the 80~120 band
Printed damage6022.0% of 16,246 in the 40~60 band
Retreat cost0 Energy5.3% of 17,240 in the 0 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 20 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRare Holo EXDeoxys29 printsranked among ex cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1 ex
RarityRare Holo EX
SetDeoxys
Card number104
Card data readJuly 28, 2026
How Sharpedo ex 104 is built, on five measures
Hit points100 HPTop printed damage60 damageEnergy efficiency20 per EnergyRetreat lightness0 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Sharpedo ex 104 is built, on five measures
MeasurePercentilePrinted value
Hit points56.1%100 HP
Top printed damage57.4%60 damage
Energy efficiency46.1%20 per Energy
Retreat lightness100.0%0 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EDrag Off10 damage per Energy card · has printed text20damage
  • 3EDarkness Blast20 damage per Energy card · has printed text60damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 6,636 at 100 HP.

This cardSharpedo ex 104 — DeoxysSharpedo ex 104Deoxys100 HP

Printed HP

The ceiling of this archive is 380 HP280 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Sharpedo ex 104

  • Hit points 100 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 20 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Grass attack printed at 50 damage or more removes it in a single turn.
  • Legality 5 of the 24 prints that carry this name are legal in Standard play.

Sharpedo ex 104 at a glance

  • What it is. A Darkness Pokémon card with 100 HP printed as Stage 1 ex, printed in Deoxys.
  • What it can do. 2 attacks printed on the card, the strongest at 60 damage for 3 Energy.
  • What it fears. A Grass weakness at ×2, which means 50 printed damage is enough to remove it.
  • What it costs to move. 0 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Sharpedo ex 104 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 60 damage, which is 20 damage for every Energy card attached.

Sharpedo ex 104 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Drag Off2 Colorless22010Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
Darkness Blast2 Darkness + 1 Colorless360+20You may discard a Darkness Energy attached to Sharpedo ex. If you do, this attack does 60 damage plus 20 more damage and discard 1 Energy card attached to the Defending Pokémon.

This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.

Drag Off2 Energy cards
Darkness Blast3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Drag Off 2 Energy20 damage for 2 Energy — 10 per Energy card20
  • Darkness Blast 3 Energy60 damage for 3 Energy — 20 per Energy card60

Bars are printed damage against this card's own highest attack (60).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Darkness Blast is printed as 60+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Sharpedo ex 104 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Sharpedo ex 104 — Deoxys
Sharpedo exDeoxys 104

Sharpedo ex 104 prints 100 HP, which puts it at number 6,636 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

57% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card100 HP
  • Middle half of the archive60–130 HP
  • Strongest ex card380 HP
  • Strongest Sharpedo ex printed100 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 100 HP, which is 26% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 100 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 60.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.

Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.

Retreat cost — where this card sits
GroupShareValue
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Sharpedo ex 104 stands highest on HP — number 7 of 96 cards in Deoxys. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 6,636 of 17,290 by HP · No. 5,743 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 35% on damage
  • Mega Gengar ex — 350 HP, the highest in this group
    Darkness cards — 1,249 cards No. 580 of 1,248 by HP · No. 510 of 1,170 by damage · top by HP: Mega Gengar ex, 350
    top 44% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    ex cards — 942 cards No. 876 of 942 by HP · No. 741 of 906 by damage · top by HP: Mega Emboar ex, 380
    top 82% on damage
  • Salamence ex — 160 HP, the highest in this group
    Deoxys — 108 cards No. 7 of 96 by HP · No. 7 of 89 by damage · top by HP: Salamence ex, 160
    top 7% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 100 HPmiddle half 60–130 HP
  • Top printed damage 60 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as ex
942 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Sharpedo ex 104 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 60 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Sharpedo ex 104 — this card20.060 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 20.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Sharpedo ex 104 — this card20.060 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsDrag Off 20 / 2Darkness Blast 60 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Sharpedo ex 104.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Drag Off10
Darkness Blast20
This card, per Energy card
20 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-12.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 60 is read as high or low rather than merely large.

Back to summary

Is Sharpedo ex 104 strong for a ex card?

ex cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points100 HPtypical for the group is 243 HP — this card is 59% below
Top printed damage60 damagetypical for the group is 144 damage — this card is 58% below
Retreat cost0 Energytypical for the group is 2 Energy — this card is 100% below

The group is every ex card in the archive — 942 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Darkness card do for Sharpedo ex 104?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,387 Grass cards carry that type A Grass attack printed at 50 damage is enough to remove this card in one turn.
Sharpedo ex 104 · Stage 1 ex 100 HP Its hardest attack is printed at 60 damage.
Takes double from this card no group most often prints a Darkness weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darkness — this cardmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness — this card7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Darknessweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.

What being a Darkness card is worth

No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Grass.

Back to summary

What knocks out Sharpedo ex 104 in one hit, and what does it knock out?

Weakness doubles the damage a Grass attack deals to this card, so the bar it has to clear is 50 printed damage rather than 100.

Cards that remove it in one attack
880
Cards it removes in one attack
615
Grass damage needed to knock it out
50
Counted across the whole card archive. 100 HP against a Grass weakness at ×2 decides all three figures.
Removes it in one attackNuzleafNuzleafMega Evolution 1450 damage
×2Grass weakness · 50 printed damage is enough
50 damage becomes 100 against this card
This cardSharpedo ex 104Sharpedo ex 104Deoxys 104100 HP

Why this card was picked to stand opposite

Of the 875 cards in the archive that can remove Sharpedo ex 104 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 50. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Sharpedo exweak to Grass ×2
Sharpedo exresists Psychic -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Psychic resistance changes

Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Grass cards that remove Sharpedo ex in one attack
CardSetHPPrinted damageAfter weakness
Flapple VMAX (19)Battle Styles320250500
Flapple VMAX (164)Battle Styles320250500
Mega Venusaur ex (3)Mega Evolution380240480
Mega Venusaur ex (155)Mega Evolution380240480
Mega Venusaur ex (177)Mega Evolution380240480
Decidueye ex (12)Perfect Order320240480

100 HP against a Grass ×2 weakness means any Grass attack printed at 50 damage or more is enough. 880 cards in the archive clear that bar.

Cards this one removes in a single attack

615 cards in the archive are weak to Darkness and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Sharpedo as a Pokémon, across every card it has been printed on?

Sharpedo ex 104 is one print of Sharpedo. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Sharpedo has been printed 29 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Sharpedo cards ever printedPokédex #319Prints on record 29Toughest print 330 HPThis card 100 HP
29prints
Legal in Standard5Older prints, not in Standard24

Every Sharpedo print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Sharpedo printed is 330 HP, and this card is 30.3% of it

Bars are printed HP, measured against the record for this Pokémon
  • Mega Sharpedo ex 127/094the toughest Sharpedo ever printedME02: Phantasmal Flames330 HP
  • Sharpedo ex 104against that record30.3% of the record100 HP

Read from the printed card face of every Sharpedo print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Sharpedo ex 104 can be?

Sharpedo ex evolves from Carvanha, so the whole line has to be built before this card reaches the field.

The Sharpedo line, oldest stage firstPokédex #319
  • 1CarvanhaCarvanhaHardest attack printed at this stage: 30 damage70 HP
  • 2SharpedoSharpedoHardest attack printed at this stage: 120 damage. Evolving here adds 50 HP over the stage before it120 HP
  • 3Sharpedo exSharpedo exHardest attack printed at this stage: 60 damage100 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (120 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Sharpedo print, and can the older ones still be played?

29 prints carry this name in the archive, and 24 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (330 HP), and the highlighted row is the card this page is about.

24 rows are shown of the 29 prints counted under this name.

Sharpedo prints — can each one still be played?
PrintSetRegulation markStandard
Mega Sharpedo ex 127/094ME02: Phantasmal FlamesMark ILegal in Standard
Mega Sharpedo ex 061/094Prize Pack Series CardsMark ILegal in Standard
Mega Sharpedo ex 113/094ME02: Phantasmal FlamesMark ILegal in Standard
M Sharpedo-EX XY200aAlternate Art PromosNo mark printedNot legal in Standard
Sharpedo-EX 152/160XY - Primal ClashNo mark printedNot legal in Standard
Sharpedo-EX 91/160XY - Primal ClashNo mark printedNot legal in Standard
Sharpedo 036/203SWSH07: Evolving SkiesMark ENot legal in Standard
Sharpedo 043/162SV05: Temporal ForcesMark HLegal in Standard
Sharpedo 047/197SV03: Obsidian FlamesMark GLegal in Standard
Sharpedo 111/214SM - Unbroken BondsNo mark printedNot legal in Standard
Sharpedo 12/73Champion's PathMark DNot legal in Standard
Sharpedo ex 104/107EX DeoxysNo mark printedNot legal in Standard
Sharpedo 163/264SWSH08: Fusion StrikeMark ENot legal in Standard
Sharpedo 30/102TriumphantNo mark printedNot legal in Standard
Sharpedo 33/135Plasma StormNo mark printedNot legal in Standard
Team Aqua's Sharpedo 21/34Double CrisisNo mark printedNot legal in Standard
Sharpedo 49/111Rising RivalsNo mark printedNot legal in Standard
Sharpedo 28/145SM - Guardians RisingNo mark printedNot legal in Standard
Sharpedo 37/132Secret WondersNo mark printedNot legal in Standard
Team Aqua's Sharpedo 5/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard
Sharpedo 38/108EX Power KeepersNo mark printedNot legal in Standard
Sharpedo δ 53/110EX Holon PhantomsNo mark printedNot legal in Standard
Sharpedo 22/109EX Ruby and SapphireNo mark printedNot legal in Standard
Team Aqua's Sharpedo 18/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard

5 of the 24 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Sharpedo ex 104?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Sharpedo ex 104
CardSetHPTop damageRetreat
Rocket's Zapdos exTeam Rocket Returns100601
Rocket's Snorlax exTeam Rocket Returns100603
Rocket's Mewtwo exTeam Rocket Returns100702
Rocket's Moltres exTeam Rocket Returns100502
Rocket's Articuno exTeam Rocket Returns100501
Rocket's Scyther exTeam Rocket Returns80401

This card itself is 100 HP, 60 top damage and 0 retreat, and every card here is Darkness like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Sharpedo ex 104 in Deoxys?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #104 in Deoxys. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Sharpedo ex 104, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.”

Rulebook clauses that apply to Sharpedo ex 104
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Sharpedo ex 104 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on February 1, 2005.

Back to summary

Sharpedo ex 104 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Darkness Blast, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 20 damage for every Energy card attached.
  • Moving it out of the active spot costs no Energy at all.
  • It cannot start the game in play — Carvanha has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 6,636 of 17,290
Darkness cardsNo. 580 of 1,248
ex cardsNo. 876 of 942
DeoxysNo. 7 of 96

What actually removes it

  • A Grass attack printed at 50 damage removes it in a single turn — that is the bar, not its 100 HP.
  • 880 cards in the archive clear that bar.
  • Going the other way, it removes 615 cards in one attack.
  • Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Sharpedo ex 104 card record

Sharpedo ex 104 — the printed record, field by field
Hit points100 HPTypeDarkness
WeaknessGrass ×2Retreat cost0 Energy
Evolves fromCarvanhaCard typeStage 1 ex
Pokédex number#319SetDeoxys
Card number104 of 107SeriesEX
ReleasedFebruary 1, 2005RarityRare Holo EX
IllustratorHikaru Koike
Tournament legalityUnlimited only
Printed ruleWhen Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Sharpedo ex 104 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$150.00
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Sharpedo ex 104 — frequently asked questions

How much damage does it take to knock out Sharpedo ex 104?

Sharpedo ex 104 has 100 HP and a Grass weakness at ×2, so a Grass attack printed at 50 damage or more removes it in one turn. Any other type has to print the full 100.

What is the strongest attack on Sharpedo ex 104?

Darkness Blast, printed at 60 damage for 3 Energy — 20 damage per Energy card. You may discard a Darkness Energy attached to Sharpedo ex. If you do, this attack does 60 damage plus 20 more damage and discard 1 Energy card attached to the Defending Pokémon.

What is the retreat cost of Sharpedo ex 104?

None. Sharpedo ex 104 carries a printed retreat cost of zero, so it can move out of the active spot without discarding any Energy. The once-a-turn limit on retreating still applies.

What does the + after the damage on Darkness Blast mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "You may discard a Darkness Energy attached to Sharpedo ex. If you do, this attack does 60 damage plus 20 more damage and discard 1 Energy card attached to the Defending Pokémon."

Can an older Sharpedo print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 24 prints listed on this page, 5 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Sharpedo ex evolve from?

Carvanha. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Sharpedo ex 104 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Sharpedo ex 104 mean?

The card reads “When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Sharpedo ex 104 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures