TCG GRAIL
PricesCard pricesPrice trendsToday's movers
SetsAll setsRarityPrint variantRegulation mark
PokémonPokédex numberEvolution stageEnergy typeArtists
GuidesCard formatsDeck buildingRarity explainedCard symbolsFakes
AboutAbout usData SourcesEditorial PolicyContact

Manectric 16 — what does this card actually do?

This card has 70 HP, a top attack printed at 40 damage and a Fighting weakness.

Lightning · Stage 1 · Emerald · measured against 20,444 cards on file — card data read July 28, 2026

What does Manectric 16 do in a game?

Manectric 16 is a Lightning Pokémon card with 70 HP, printed as Stage 1.

Its strongest attack, Zap Kick, is printed at 40 damage for 2 Energy — 20 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 35 damage or more removes it in a single turn.

Manectric 16Emerald

Manectric 16 performance summary

70 HP · Lightning · Stage 1 · retreat 1 · Fighting weakness ×2

Top printed damage4020 per Energy Zap Kick40 damage for 2 Energy
as of July 28, 2026
Hit points70 HP38.6% of 17,290 in the ~70 band
Printed damage4022.0% of 16,246 in the 40~60 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 20 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackRareEmerald41 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare
SetEmerald
Card number16
Card data readJuly 28, 2026
How Manectric 16 is built, on five measures
Hit points70 HPTop printed damage40 damageEnergy efficiency20 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 25.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Manectric 16 is built, on five measures
MeasurePercentilePrinted value
Hit points25.7%70 HP
Top printed damage42.7%40 damage
Energy efficiency46.1%20 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EDazzle Blast10 damage per Energy card · has printed text10damage
  • 2EZap Kick20 damage per Energy card40damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 10,622 at 70 HP.

This cardManectric 16 — EmeraldManectric 16Emerald70 HP

Printed HP

The ceiling of this archive is 380 HP310 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Manectric 16

  • Hit points 70 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 20 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Fighting attack printed at 35 damage or more removes it in a single turn.
  • Legality 6 of the 31 prints that carry this name are legal in Standard play.

Manectric 16 at a glance

  • What it is. A Lightning Pokémon card with 70 HP printed as Stage 1, printed in Emerald.
  • What it can do. 2 attacks printed on the card, the strongest at 40 damage for 2 Energy.
  • What it fears. A Fighting weakness at ×2, which means 35 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Manectric 16 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 40 damage, which is 20 damage for every Energy card attached.

Manectric 16 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Dazzle Blast1 Colorless11010Flip a coin. If heads, the Defending Pokémon is now Confused.
Zap Kick1 Lightning + 1 Colorless24020No extra effect.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Dazzle Blast1 Energy card
Zap Kick2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Dazzle Blast 1 Energy10 damage for 1 Energy — 10 per Energy card10
  • Zap Kick 2 Energy40 damage for 2 Energy — 20 per Energy card40

Bars are printed damage against this card's own highest attack (40).

Back to summary

How does Manectric 16 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Manectric 16 — Emerald
ManectricEmerald 16

Manectric 16 prints 70 HP, which puts it at number 10,622 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

43% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card70 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Manectric printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 70 HP, which is 18% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 70 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 40.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Manectric 16 stands highest on HP — number 35 of 86 cards in Emerald. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 10,622 of 17,290 by HP · No. 8,196 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 50% on damage
  • Mega Eelektross ex — 350 HP, the highest in this group
    Lightning cards — 1,520 cards No. 877 of 1,520 by HP · No. 769 of 1,461 by damage · top by HP: Mega Eelektross ex, 350
    top 53% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 4,325 of 5,102 by HP · No. 3,156 of 4,958 by damage · top by HP: Wailord ex, 380
    top 64% on damage
  • Milotic ex — 130 HP, the highest in this group
    Emerald — 107 cards No. 35 of 86 by HP · No. 18 of 79 by damage · top by HP: Milotic ex, 130
    top 22% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 70 HPmiddle half 60–130 HP
  • Top printed damage 40 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Manectric 16 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 40 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Manectric 16 — this card20.040 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 20.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Manectric 16 — this card20.040 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsDazzle Blast 10 / 1Zap Kick 40 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Manectric 16.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Dazzle Blast10
Zap Kick20
This card, per Energy card
20 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-29.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 40 is read as high or low rather than merely large.

Back to summary

What does being a Lightning card do for Manectric 16?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 35 damage is enough to remove this card in one turn.
Manectric 16 · Stage 1 70 HP Its hardest attack is printed at 40 damage.
Takes double from this card 2,435 cards in groups that print a Lightning weakness Against Water, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightning — this cardmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning — this card8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Lightningweak to Fighting
Waterweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Lightning weakness.

What being a Lightning card is worth

Groups that most often print a Lightning weakness: Water (2,435 cards). Against those, this card's printed damage counts double. Going the other way, Lightning cards are themselves most exposed to Fighting.

Back to summary

What knocks out Manectric 16 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 35 printed damage rather than 70.

Cards that remove it in one attack
1,221
Cards it removes in one attack
1,154
Fighting damage needed to knock it out
35
Counted across the whole card archive. 70 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackCynthia's GabiteCynthia's GabiteAscended Heroes 11040 damage
×2Fighting weakness · 35 printed damage is enough
40 damage becomes 80 against this card
This cardManectric 16Manectric 16Emerald 1670 HP

Why this card was picked to stand opposite

Of the 1,208 cards in the archive that can remove Manectric 16 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 35. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Manectricweak to Fighting ×2
Manectricresists Metal -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Metal resistance changes

Damage from Metal attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fighting cards that remove Manectric in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

70 HP against a Fighting ×2 weakness means any Fighting attack printed at 35 damage or more is enough. 1,221 cards in the archive clear that bar.

Cards this one removes in a single attack

1,154 cards in the archive are weak to Lightning and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Manectric as a Pokémon, across every card it has been printed on?

Manectric 16 is one print of Manectric. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Manectric has been printed 41 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Manectric cards ever printedPokédex #310Prints on record 41Toughest print 330 HPThis card 70 HP
41prints
Legal in Standard6Older prints, not in Standard35

Every Manectric print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Manectric printed is 330 HP, and this card is 21.2% of it

Bars are printed HP, measured against the record for this Pokémon
  • Mega Manectric ex 050/132the toughest Manectric ever printedPrize Pack Series Cards330 HP
  • Manectric 16against that record21.2% of the record70 HP

Read from the printed card face of every Manectric print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Manectric 16 can be?

Manectric evolves from Electrike, so the whole line has to be built before this card reaches the field.

The Manectric line, oldest stage firstPokédex #310
  • 1ElectrikeElectrikeHardest attack printed at this stage: 50 damage70 HP
  • 2ManectricNo imageManectricHardest attack printed at this stage: 150 damage. Evolving here adds 50 HP over the stage before it120 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (120 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Manectric print, and can the older ones still be played?

41 prints carry this name in the archive, and 31 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (330 HP), and the highlighted row is the card this page is about.

31 rows are shown of the 41 prints counted under this name.

Manectric prints — can each one still be played?
PrintSetRegulation markStandard
Mega Manectric ex 050/132Prize Pack Series CardsMark ILegal in Standard
Mega Manectric ex 158/132ME01: Mega EvolutionMark ILegal in Standard
M Manectric-EX 120/119XY - Phantom ForcesNo mark printedNot legal in Standard
M Manectric-EX 24/119XY - Phantom ForcesNo mark printedNot legal in Standard
M Manectric-EX 024a/119Alternate Art PromosNo mark printedNot legal in Standard
Manectric-EX 113/119XY - Phantom ForcesNo mark printedNot legal in Standard
Manectric-EX 23/119XY - Phantom ForcesNo mark printedNot legal in Standard
Manectric 089/084ME05: Pitch BlackMark JLegal in Standard
Manectric 076/182SV10: Destined RivalsMark ILegal in Standard
Manectric 052/185SWSH04: Vivid VoltageMark DNot legal in Standard
Manectric 055/196SWSH11: Lost OriginMark FLegal in Standard
Manectric 024/084ME05: Pitch BlackMark JLegal in Standard
Manectric SM130SM PromosNo mark printedNot legal in Standard
Manectric 52/168SM - Celestial StormNo mark printedNot legal in Standard
Manectric 059/189SWSH03: Darkness AblazeMark DNot legal in Standard
Manectric 061/160Deck ExclusivesNo mark printedNot legal in Standard
Manectric 22/99ArceusNo mark printedNot legal in Standard
Manectric 11/127PlatinumNo mark printedNot legal in Standard
Manectric 44/99ArceusNo mark printedNot legal in Standard
Manectric 44/124Dragons ExaltedNo mark printedNot legal in Standard
Manectric 43/124Dragons ExaltedNo mark printedNot legal in Standard
Manectric 25/108XY - Roaring SkiesNo mark printedNot legal in Standard
Manectric 46/110EX Holon PhantomsNo mark printedNot legal in Standard
Manectric 8/100EX Crystal GuardiansNo mark printedNot legal in Standard
Team Aqua's Manectric 29/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard
Manectric G 66Supreme VictorsNo mark printedNot legal in Standard
Manectric 28/123Mysterious TreasuresNo mark printedNot legal in Standard
Manectric 40/100Majestic DawnNo mark printedNot legal in Standard
Manectric 9/109EX Ruby and SapphireNo mark printedNot legal in Standard
Manectric 39/109EX Ruby and SapphireNo mark printedNot legal in Standard
Manectric 16/106EX EmeraldNo mark printedNot legal in Standard

6 of the 31 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Manectric 16?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Manectric 16
CardSetHPTop damageRetreat
Dark RaichuTeam Rocket70301
Raichu exSandstorm1001201
RaichuSkyridge80501
JolteonJungle70201
MagnetonLegendary Collection801002
JolteonLegendary Collection70201

This card itself is 70 HP, 40 top damage and 1 retreat, and every card here is Lightning like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Manectric 16 in Emerald?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #16 in Emerald. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Manectric 16, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Manectric 16
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Manectric 16 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on May 1, 2005.

Back to summary

Manectric 16 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Zap Kick, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 20 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Electrike has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 10,622 of 17,290
Lightning cardsNo. 877 of 1,520
Stage 1 cardsNo. 4,325 of 5,102
EmeraldNo. 35 of 86

What actually removes it

  • A Fighting attack printed at 35 damage removes it in a single turn — that is the bar, not its 70 HP.
  • 1,221 cards in the archive clear that bar.
  • Going the other way, it removes 1,154 cards in one attack.
  • Damage from Metal attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Manectric 16 card record

Manectric 16 — the printed record, field by field
Hit points70 HPTypeLightning
WeaknessFighting ×2Retreat cost1 Energy
Evolves fromElectrikeCard typeStage 1
Pokédex number#310SetEmerald
Card number16 of 106SeriesEX
ReleasedMay 1, 2005RarityRare
IllustratorKagemaru Himeno
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Manectric 16 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$2.27
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Manectric 16 — frequently asked questions

How much damage does it take to knock out Manectric 16?

Manectric 16 has 70 HP and a Fighting weakness at ×2, so a Fighting attack printed at 35 damage or more removes it in one turn. Any other type has to print the full 70.

What is the strongest attack on Manectric 16?

Zap Kick, printed at 40 damage for 2 Energy — 20 damage per Energy card.

What is the retreat cost of Manectric 16?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Manectric print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 31 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Manectric evolve from?

Electrike. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Manectric 16 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Manectric 16 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures