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Shuckle 51 — what does this card actually do?

This card has 40 HP and a Grass weakness.

Fighting · Basic · Neo Revelation · measured against 20,444 cards on file — card data read July 28, 2026

What does Shuckle 51 do in a game?

Shuckle 51 is a Fighting Pokémon card with 40 HP, printed as Basic.

Because of the Grass weakness, any Grass attack printed at 20 damage or more removes it in a single turn.

Shuckle 51Neo Revelation

Shuckle 51 performance summary

40 HP · Fighting · Basic · retreat 1 · Grass weakness ×2

Hit points40 HP38.6% of 17,290 in the ~70 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Price trackCommonNeo Revelation18 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityCommon
SetNeo Revelation
Card number51
AbilityHard Shell
Card data readJuly 28, 2026
How Shuckle 51 is built, on three measures
Hit points40 HPRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Hit points — bottom 1.3%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Shuckle 51 is built, on three measures
MeasurePercentilePrinted value
Hit points1.3%40 HP
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EToxic Salivahas printed text

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 16,429 at 40 HP.

This cardShuckle 51 — Neo RevelationShuckle 51Neo Revelation40 HP

Printed HP

The ceiling of this archive is 380 HP340 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Shuckle 51

  • Hit points 40 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Weakness A Grass attack printed at 20 damage or more removes it in a single turn.
  • Legality 3 of the 18 prints that carry this name are legal in Standard play.

Shuckle 51 at a glance

  • What it is. A Fighting Pokémon card with 40 HP printed as Basic, printed in Neo Revelation.
  • What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
  • What it fears. A Grass weakness at ×2, which means 20 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Shuckle 51 cost, and what do they hit for?

Every attack printed on the card, with the Energy it asks for.

Shuckle 51 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Toxic Saliva2 Grass2Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Toxic Saliva2 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

Back to summary

How does Shuckle 51 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Shuckle 51 — Neo Revelation
ShuckleNeo Revelation 51

Shuckle 51 prints 40 HP, which puts it at number 16,429 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card40 HP
  • Middle half of the archive60–130 HP
  • Strongest Shuckle printed80 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 40 HP, which is 11% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 40 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Shuckle 51 stands highest on HP — number 48 of 61 cards in Neo Revelation. Cut the archive a different way and the answer moves, which is what the bars below are for.

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 40 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Shuckle 51 does without attacking

Shuckle 51 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Hard Shell — Pokémon Power
Whenever an attack (including your own) does 40 or less damage to Shuckle (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Shuckle is Asleep, Confused, or Paralyzed.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

What does being a Fighting card do for Shuckle 51?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,387 Grass cards carry that type A Grass attack printed at 20 damage is enough to remove this card in one turn.
Shuckle 51 · Basic 40 HP It prints no attack damage.
Takes double from this card 4,942 cards in groups that print a Fighting weakness Against Colorless, Lightning and Darkness, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fighting — this cardmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting — this card10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fightingweak to Grass
Colorlessweak to Fighting
Lightningweak to Fighting
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.

What being a Fighting card is worth

Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Grass.

Back to summary

What knocks out Shuckle 51 in one hit, and what does it knock out?

Weakness doubles the damage a Grass attack deals to this card, so the bar it has to clear is 20 printed damage rather than 40.

Cards that remove it in one attack
1,875
Grass damage needed to knock it out
20
Counted across the whole card archive. 40 HP against a Grass weakness at ×2 decides all three figures.
Removes it in one attackSeedotSeedotMega Evolution 1320 damage
×2Grass weakness · 20 printed damage is enough
20 damage becomes 40 against this card
This cardShuckle 51Shuckle 51Neo Revelation 5140 HP

Why this card was picked to stand opposite

Of the 1,853 cards in the archive that can remove Shuckle 51 in a single attack, this one clears the bar by the smallest margin — 20 printed damage against a bar of 20. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Shuckleweak to Grass ×2

Read from the weakness printed in the lower-left corner of the card.

Grass cards that remove Shuckle in one attack
CardSetHPPrinted damageAfter weakness
Flapple VMAX (19)Battle Styles320250500
Flapple VMAX (164)Battle Styles320250500
Mega Venusaur ex (3)Mega Evolution380240480
Mega Venusaur ex (155)Mega Evolution380240480
Mega Venusaur ex (177)Mega Evolution380240480
Decidueye ex (12)Perfect Order320240480

40 HP against a Grass ×2 weakness means any Grass attack printed at 20 damage or more is enough. 1,875 cards in the archive clear that bar.

Back to summary

What is Shuckle as a Pokémon, across every card it has been printed on?

Shuckle 51 is one print of Shuckle. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Shuckle has been printed 18 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Shuckle cards ever printedPokédex #213Prints on record 18Toughest print 170 HPThis card 40 HP
18prints
Legal in Standard3Older prints, not in Standard15

Every Shuckle print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Shuckle printed is 170 HP, and this card is 23.5% of it

Bars are printed HP, measured against the record for this Pokémon
  • Shuckle-GX 215/214the toughest Shuckle ever printedSM - Lost Thunder170 HP
  • Shuckle 51against that record23.5% of the record40 HP

Read from the printed card face of every Shuckle print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Shuckle print, and can the older ones still be played?

18 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Shuckle prints — can each one still be played?
PrintSetRegulation markStandard
Shuckle-GX 215/214SM - Lost ThunderNo mark printedNot legal in Standard
Shuckle-GX 195/214SM - Lost ThunderNo mark printedNot legal in Standard
Shuckle-GX 17/214SM - Lost ThunderNo mark printedNot legal in Standard
Shuckle 136/132ME01: Mega EvolutionMark ILegal in Standard
Shuckle 3/113Legendary TreasuresNo mark printedNot legal in Standard
Shuckle 1/124XY - Fates CollideNo mark printedNot legal in Standard
Shuckle 005/192SWSH02: Rebel ClashMark DNot legal in Standard
Shuckle 005/197SV03: Obsidian FlamesMark GLegal in Standard
Shuckle 011/132ME01: Mega EvolutionMark ILegal in Standard
Shuckle 085/185SWSH04: Vivid VoltageMark DNot legal in Standard
Shuckle 47/115EX Unseen ForcesNo mark printedNot legal in Standard
Shuckle HGSS15HGSS PromosNo mark printedNot legal in Standard
Shuckle 11/123HeartGold SoulSilverNo mark printedNot legal in Standard
Shuckle 109/132Secret WondersNo mark printedNot legal in Standard
Shuckle 16/214SM - Lost ThunderNo mark printedNot legal in Standard
Shuckle 072/111Neo GenesisNo mark printedNot legal in Standard
Shuckle 51/64Neo RevelationNo mark printedNot legal in Standard
Shuckle 096/144SkyridgeNo mark printedNot legal in Standard

3 of the 18 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Shuckle 51 in Neo Revelation?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #51 in Neo Revelation. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Shuckle 51, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Shuckle 51
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Shuckle 51 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on September 21, 2001.

Back to summary

Shuckle 51 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

Where its HP stands, cut four ways

Every card in the archiveNo. 16,429 of 17,290
Fighting cardsNo. 1,825 of 1,884
Neo RevelationNo. 48 of 61

What actually removes it

  • A Grass attack printed at 20 damage removes it in a single turn — that is the bar, not its 40 HP.
  • 1,875 cards in the archive clear that bar.
Back to summary

Shuckle 51 card record

Shuckle 51 — the printed record, field by field
Hit points40 HPTypeFighting
WeaknessGrass ×2Retreat cost1 Energy
Card typeBasicPokédex number#213
SetNeo RevelationCard number51 of 64
SeriesNeoReleasedSeptember 21, 2001
RarityCommonIllustratorYuka Morii
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Shuckle 51 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$7.20
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Shuckle 51 — frequently asked questions

How much damage does it take to knock out Shuckle 51?

Shuckle 51 has 40 HP and a Grass weakness at ×2, so a Grass attack printed at 20 damage or more removes it in one turn. Any other type has to print the full 40.

What is the retreat cost of Shuckle 51?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Shuckle print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 18 prints listed on this page, 3 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Shuckle 51 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Shuckle 51 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures