Dark Ursaring 21 — what does this card actually do?
This card has 60 HP and a Fighting weakness.
Colorless · Stage 1 · Neo Destiny · measured against 20,444 cards on file — card data read July 28, 2026
What does Dark Ursaring 21 do in a game?
Dark Ursaring 21 is a Colorless Pokémon card with 60 HP, printed as Stage 1.
Because of the Fighting weakness, any Fighting attack printed at 30 damage or more removes it in a single turn.
Dark Ursaring 21Neo Destiny
Dark Ursaring 21 performance summary
60 HP · Colorless · Stage 1 · retreat 2 · Fighting weakness ×2
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 13.1%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 13.1% | 60 HP |
| Retreat lightness | 45.3% | 2 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 12,840 at 60 HP.
Dark Ursaring 2160 HPPrinted HP
The ceiling of this archive is 380 HP — 320 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Dark Ursaring 21
- Hit points 60 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
- Weakness A Fighting attack printed at 30 damage or more removes it in a single turn.
Dark Ursaring 21 at a glance
- What it is. A Colorless Pokémon card with 60 HP printed as Stage 1, printed in Neo Destiny.
- What it can do. 2 attacks printed on the card, the strongest at 0 damage for 0 Energy.
- What it fears. A Fighting weakness at ×2, which means 30 printed damage is enough to remove it.
- What it costs to move. 2 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Dark Ursaring 21 cost, and what do they hit for?
Every attack printed on the card, with the Energy it asks for.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Provoke | 1 Colorless | 1 | — | — | Look at your opponent's hand. If he or she has any Baby Pokémon and/or Basic Pokémon there, you may put any number of them onto your opponent's Bench (as long as there's room). Then, your opponent looks at your hand. If you have any Baby Pokémon and/or Basic Pokémon there, your opponent may put any number of them onto your Bench (as long as there's room). |
| Battle Frenzy | 2 Colorless | 2 | — | — | For each Pokémon in play (yours and your opponent's), flip a coin. For each heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. |
Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Back to summaryHow does Dark Ursaring 21 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 60 HP, which is 16% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 60 HP.
Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 — this card | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.
Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 — this card | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Dark Ursaring 21 stands highest on HP — number 35 of 98 cards in Neo Destiny. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 60 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat does being a Colorless card do for Dark Ursaring 21?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless — this card | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Colorless weakness.
What being a Colorless card is worth
No group in the archive most often prints a Colorless weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Colorless cards are themselves most exposed to Fighting.
What knocks out Dark Ursaring 21 in one hit, and what does it knock out?
Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 30 printed damage rather than 60.
30 damage becomes 60 against this card
Dark Ursaring 2160 HPWhy this card was picked to stand opposite
Of the 1,430 cards in the archive that can remove Dark Ursaring 21 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 30. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Psychic resistance changes
Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Lucario ex (77) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (160) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (179) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (188) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (113) | Ascended Heroes | 340 | 270 | 540 |
| Toxtricity ex (100) | Paradox Rift | 260 | 270 | 540 |
60 HP against a Fighting ×2 weakness means any Fighting attack printed at 30 damage or more is enough. 1,446 cards in the archive clear that bar.
Back to summaryWhat has to be in play before Dark Ursaring 21 can be?
Dark Ursaring evolves from Teddiursa, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Teddiursa.
- The line runs 2 stages, so the first card has to be in play 1 turn before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
What can you use instead of Dark Ursaring 21?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Erika's Dragonair | Gym Heroes | 80 | 30 | 2 |
| Altaria ex | Emerald | 100 | 70 | 1 |
| Light Togetic | Neo Destiny | 60 | 30 | 0 |
| Togetic | Aquapolis | 60 | 0 | 1 |
| Dragonair | Base | 80 | 30 | 2 |
| Togetic | Neo Genesis | 60 | 30 | 0 |
This card itself is 60 HP, 0 top damage and 2 retreat, and every card here is Colorless like it.
Back to summaryWhich other cards share the Pokémon behind Dark Ursaring 21?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Dark Ursaring 21 in Neo Destiny?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #21 in Neo Destiny. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Dark Ursaring 21, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on February 28, 2002.
Dark Ursaring 21 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
- It cannot start the game in play — Teddiursa has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Fighting attack printed at 30 damage removes it in a single turn — that is the bar, not its 60 HP.
- 1,446 cards in the archive clear that bar.
- Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Dark Ursaring 21 card record
| Hit points | 60 HP | Type | Colorless |
|---|---|---|---|
| Weakness | Fighting ×2 | Retreat cost | 2 Energy |
| Evolves from | Teddiursa | Card type | Stage 1 |
| Pokédex number | #217 | Set | Neo Destiny |
| Card number | 21 of 105 | Series | Neo |
| Released | February 28, 2002 | Rarity | Rare |
| Illustrator | Mitsuhiro Arita | ||
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Dark Ursaring 21 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Dark Ursaring 21 — frequently asked questions
How much damage does it take to knock out Dark Ursaring 21?
What is the retreat cost of Dark Ursaring 21?
What does Dark Ursaring evolve from?
Can Dark Ursaring 21 be played in a tournament?
Does this page say how good Dark Ursaring 21 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.