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Slaking 16 — what does this card actually do?

This card has 150 HP, a top attack printed at 150 damage and a Fighting weakness.

Colorless · Stage 2 · Platinum · measured against 20,444 cards on file — card data read July 28, 2026

What does Slaking 16 do in a game?

Slaking 16 is a Colorless Pokémon card with 150 HP, printed as Stage 2.

Its strongest attack, Best Dash, is printed at 150 damage for 4 Energy — 38 damage per Energy card.

Slaking 16Platinum

Slaking 16 performance summary

150 HP · Colorless · Stage 2 · retreat 4 · Fighting weakness +30

Top printed damage15038 per Energy Best Dash150 damage for 4 Energy
as of July 28, 2026
Hit points150 HP15.5% of 17,290 in the 130~180 band
Printed damage1509.0% of 16,246 in the 130~180 band
Retreat cost4 Energy4.2% of 17,240 in the 4 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 38 · typical 27.8
damage per Energy card, among cards whose cheapest attack costs 4
Price trackRare HoloPlatinum17 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare Holo
SetPlatinum
Card number16
AbilityLazy Paunch
Card data readJuly 28, 2026
How Slaking 16 is built, on five measures
Hit points150 HPTop printed damage150 damageEnergy efficiency38 per EnergyRetreat lightness4 EnergyAttack cost lightness4 Energy

Strongest on Top printed damage — top 10.0% of the archive. Weakest on Attack cost lightness — bottom 2.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Slaking 16 is built, on five measures
MeasurePercentilePrinted value
Hit points79.6%150 HP
Top printed damage90.0%150 damage
Energy efficiency80.8%38 per Energy
Retreat lightness4.2%4 Energy
Attack cost lightness2.7%4 Energy

What it can do

Attack record
  • 4EBest Dash38 damage per Energy card · has printed text150damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,166 at 150 HP.

This cardSlaking 16 — PlatinumSlaking 16Platinum150 HP

Printed HP

The ceiling of this archive is 380 HP230 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Slaking 16

  • Hit points 150 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 38 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
  • Legality 4 of the 15 prints that carry this name are legal in Standard play.

Slaking 16 at a glance

  • What it is. A Colorless Pokémon card with 150 HP printed as Stage 2, printed in Platinum.
  • What it can do. 1 attack printed on the card, the strongest at 150 damage for 4 Energy.
  • What it fears. A Fighting weakness at +30.
  • What it costs to move. 4 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Slaking 16 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 4 Energy and returns 150 damage, which is 38 damage for every Energy card attached.

Slaking 16 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Best Dash4 Colorless415038During your opponent's next turn, any damage done to Slaking by attacks is increased by 50 (after applying Weakness and Resistance).

Retreating costs a further 4 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Best Dash4 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Best Dash 4 Energy150 damage for 4 Energy — 38 per Energy card150

Bars are printed damage against this card's own highest attack (150).

Back to summary

How does Slaking 16 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Slaking 16 — Platinum
SlakingPlatinum 16

Slaking 16 prints 150 HP, which puts it at number 3,166 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

90% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card150 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Slaking printed180 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 150 HP, which is 40% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 150 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 150.

Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.

Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

17,240 cards carry a retreat cost. This one costs 4 Energy to retreat.

Cards with a retreat cost of 4 typically have 175 HP and print 121 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

That is where Slaking 16 stands highest on HP — number 1 of 117 cards in Platinum. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 3,166 of 17,290 by HP · No. 1,351 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 8% on damage
  • Slaking ex — 340 HP, the highest in this group
    Colorless cards — 2,173 cards No. 278 of 2,171 by HP · No. 104 of 2,018 by damage · top by HP: Slaking ex, 340
    top 5% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 624 of 1,749 by HP · No. 314 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 18% on damage
  • Slaking — 150 HP, the highest in this group
    Platinum — 133 cards No. 1 of 117 by HP · No. 1 of 108 by damage · top by HP: Slaking, 150
    top 0% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 150 HPmiddle half 60–130 HP
  • Top printed damage 150 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
1,461 of 16,246 (9.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Slaking 16 does without attacking

Slaking 16 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Lazy Paunch — Poké-Body
If Slaking used any attacks during your last turn, Slaking can't attack.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Slaking 16 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 150 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Slaking 16 — this card38.0150 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 38.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Slaking 16 — this card38.0150 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsBest Dash 150 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Slaking 16.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Best Dash38
This card, per Energy card
38 damage
Typical for a 4 Energy attack
27.8 damage
Difference
+10.3 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 150 is read as high or low rather than merely large.

Back to summary

What does being a Colorless card do for Slaking 16?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type Damage from Fighting attacks is increased before it is applied.
Slaking 16 · Stage 2 150 HP Its hardest attack is printed at 150 damage.
Takes double from this card no group most often prints a Colorless weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorless — this cardmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless — this card12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Colorlessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Colorless weakness.

What being a Colorless card is worth

No group in the archive most often prints a Colorless weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Colorless cards are themselves most exposed to Fighting.

Back to summary

What knocks out Slaking 16 in one hit, and what does it knock out?

The weakness printed on the card decides which attacks are enough to remove it in one turn.

Cards that remove it in one attack
387
Cards it removes in one attack
113
Fighting damage needed to knock it out
120
Counted across the whole card archive. 150 HP against a Fighting weakness at +30 decides all three figures.
Removes it in one attackMega Hawlucha exMega Hawlucha exAscended Heroes 116120 damage
+30Fighting weakness · 120 printed damage is enough
120 damage becomes 150 against this card
This cardSlaking 16Slaking 16Platinum 16150 HP

Why this card was picked to stand opposite

Of the 386 cards in the archive that can remove Slaking 16 in a single attack, this one clears the bar by the smallest margin — 120 printed damage against a bar of 120. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Slakingweak to Fighting +30

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Slaking in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270270
Mega Lucario ex (160)Mega Evolution340270270
Mega Lucario ex (179)Mega Evolution340270270
Mega Lucario ex (188)Mega Evolution340270270
Mega Lucario ex (113)Ascended Heroes340270270
Toxtricity ex (100)Paradox Rift260270270
Cards this one removes in a single attack

113 cards in the archive are weak to Colorless and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Slaking as a Pokémon, across every card it has been printed on?

Slaking 16 is one print of Slaking. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Slaking has been printed 17 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Slaking cards ever printedPokédex #289Prints on record 17Toughest print 340 HPThis card 150 HP
17prints
Legal in Standard4Older prints, not in Standard13

Every Slaking print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Slaking printed is 340 HP, and this card is 44.1% of it

Bars are printed HP, measured against the record for this Pokémon
  • Slaking ex 227/191the toughest Slaking ever printedSV08: Surging Sparks340 HP
  • Slaking 16against that record44.1% of the record150 HP

Read from the printed card face of every Slaking print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Slaking 16 can be?

Slaking evolves from Vigoroth, so the whole line has to be built before this card reaches the field.

The Slaking line, oldest stage first
  • 1SlakothSlakothHardest attack printed at this stage: 60 damage70 HP
  • 2VigorothVigorothHardest attack printed at this stage: 70 damage. Evolving here adds 20 HP over the stage before it90 HP
  • 3SlakingSlakingHardest attack printed at this stage: 240 damage. Evolving here adds 90 HP over the stage before it180 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (180 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Slaking print, and can the older ones still be played?

17 prints carry this name in the archive, and 15 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Slaking prints — can each one still be played?
PrintSetRegulation markStandard
Slaking ex 227/191SV08: Surging SparksMark HLegal in Standard
Slaking ex 147/191SV08: Surging SparksMark HLegal in Standard
Slaking V 077/078Pokemon GOMark FLegal in Standard
Slaking 18/18Detective PikachuNo mark printedNot legal in Standard
Slaking 170/236SM - Unified MindsNo mark printedNot legal in Standard
Slaking 131/203SWSH07: Evolving SkiesMark ENot legal in Standard
Slaking 162/193SV02: Paldea EvolvedMark GLegal in Standard
Slaking 115/168SM - Celestial StormNo mark printedNot legal in Standard
Slaking 16/127PlatinumNo mark printedNot legal in Standard
Slaking 103/124Dragons ExaltedNo mark printedNot legal in Standard
Slaking 83/111XY - Furious FistsNo mark printedNot legal in Standard
Slaking 34/123Mysterious TreasuresNo mark printedNot legal in Standard
Slaking 15/107EX DeoxysNo mark printedNot legal in Standard
Slaking 12/109EX Ruby and SapphireNo mark printedNot legal in Standard
Slaking 13/108EX Power KeepersNo mark printedNot legal in Standard

4 of the 15 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Slaking 16?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Slaking 16
CardSetHPTop damageRetreat
KingdraAquapolis110603
Dragonite exDragon1501202
Porygon-ZBW Black Star Promos130501
DragoniteHS—Triumphant140804
Salamence exPower Keepers1601502
SalamenceDragon120602

This card itself is 150 HP, 150 top damage and 4 retreat, and every card here is Colorless like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Slaking 16 in Platinum?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #16 in Platinum. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Slaking 16, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Slaking 16
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Slaking 16 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on February 11, 2009.

Back to summary

Slaking 16 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Best Dash, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 38 damage for every Energy card attached.
  • Moving it out of the active spot costs 4 more Energy, discarded from the card itself.
  • It cannot start the game in play — Vigoroth has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 3,166 of 17,290
Colorless cardsNo. 278 of 2,171
Stage 2 cardsNo. 624 of 1,749
PlatinumNo. 1 of 117

What actually removes it

  • A Fighting attack printed at 120 damage removes it in a single turn — that is the bar, not its 150 HP.
  • 387 cards in the archive clear that bar.
  • Going the other way, it removes 113 cards in one attack.
Back to summary

Slaking 16 card record

Slaking 16 — the printed record, field by field
Hit points150 HPTypeColorless
WeaknessFighting +30Retreat cost4 Energy
Evolves fromVigorothCard typeStage 2
Pokédex number#289SetPlatinum
Card number16 of 127SeriesPlatinum
ReleasedFebruary 11, 2009RarityRare Holo
IllustratorMasakazu Fukuda
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Slaking 16 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$5.23
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Slaking 16 — frequently asked questions

How much damage does it take to knock out Slaking 16?

Slaking 16 has 150 HP and a Fighting weakness at +30, so a Fighting attack printed at 120 damage or more removes it in one turn. Any other type has to print the full 150.

What is the strongest attack on Slaking 16?

Best Dash, printed at 150 damage for 4 Energy — 38 damage per Energy card. During your opponent's next turn, any damage done to Slaking by attacks is increased by 50 (after applying Weakness and Resistance).

What is the retreat cost of Slaking 16?

4 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Slaking print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 15 prints listed on this page, 4 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Slaking evolve from?

Vigoroth. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Slaking 16 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Slaking 16 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures