Mismagius GL LV.X 110 — what does this card actually do?
This card has 100 HP and a Darkness weakness.
Psychic · Level-Up SP · Rising Rivals · measured against 20,444 cards on file — card data read July 28, 2026
What does Mismagius GL LV.X 110 do in a game?
Mismagius GL LV.X 110 is a Psychic Pokémon card with 100 HP, printed as Level-Up SP.
Because of the Darkness weakness, any Darkness attack printed at 50 damage or more removes it in a single turn.
Mismagius GL LV.X 110Rising Rivals
Mismagius GL LV.X 110 performance summary
100 HP · Psychic · Level-Up SP · retreat 1 · Darkness weakness ×2
Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Attack cost lightness — bottom 17.4%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 56.1% | 100 HP |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 17.4% | 3 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 6,636 at 100 HP.
Mismagius GL LV.X 110100 HPPrinted HP
The ceiling of this archive is 380 HP — 280 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Mismagius GL LV.X 110
- Hit points 100 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Weakness A Darkness attack printed at 50 damage or more removes it in a single turn.
Mismagius GL LV.X 110 at a glance
- What it is. A Psychic Pokémon card with 100 HP printed as Level-Up SP, printed in Rising Rivals.
- What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
- What it fears. A Darkness weakness at ×2, which means 50 printed damage is enough to remove it.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Mismagius GL LV.X 110 cost, and what do they hit for?
Every attack printed on the card, with the Energy it asks for.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Darkness Magic | 2 Psychic + 1 Colorless | 3 | — | — | Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 8 damage counters in this way. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
This card places damage counters, which is not the same as dealing damage
Darkness Magic puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.
How does Mismagius GL LV.X 110 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 100 HP, which is 26% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 100 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.
Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 — this card | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Mismagius GL LV.X 110 stands highest on HP — number 17 of 104 cards in Rising Rivals. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 100 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Mismagius GL LV.X 110 does without attacking
Mismagius GL LV.X 110 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Is Mismagius GL LV.X 110 strong for a SP card?
SP cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.
The group is every SP card in the archive — 105 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.
What does being a Psychic card do for Mismagius GL LV.X 110?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.
What knocks out Mismagius GL LV.X 110 in one hit, and what does it knock out?
Weakness doubles the damage a Darkness attack deals to this card, so the bar it has to clear is 50 printed damage rather than 100.
50 damage becomes 100 against this card
Mismagius GL LV.X 110100 HPWhy this card was picked to stand opposite
Of the 680 cards in the archive that can remove Mismagius GL LV.X 110 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 50. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Colorless resistance changes
Damage from Colorless attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Sableye & Tyranitar-GX (126) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (225) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (226) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (245) | Unified Minds | 280 | 250 | 500 |
| Drapion VSTAR (119) | Lost Origin | 270 | 250 | 500 |
| Drapion VSTAR (200) | Lost Origin | 270 | 250 | 500 |
100 HP against a Darkness ×2 weakness means any Darkness attack printed at 50 damage or more is enough. 682 cards in the archive clear that bar.
Back to summaryWhich other cards share the Pokémon behind Mismagius GL LV.X 110?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Mismagius GL LV.X 110 in Rising Rivals?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #110 in Rising Rivals. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Mismagius GL LV.X 110, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“Put this card onto your Active Mismagius GL. Mismagius GL LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.”
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on May 16, 2009.
Mismagius GL LV.X 110 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
- It cannot start the game in play — Mismagius GL has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Darkness attack printed at 50 damage removes it in a single turn — that is the bar, not its 100 HP.
- 682 cards in the archive clear that bar.
- Damage from Colorless attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Mismagius GL LV.X 110 card record
| Hit points | 100 HP | Type | Psychic |
|---|---|---|---|
| Weakness | Darkness ×2 | Retreat cost | 1 Energy |
| Evolves from | Mismagius GL | Card type | Level-Up SP |
| Pokédex number | #429 | Set | Rising Rivals |
| Card number | 110 of 111 | Series | Platinum |
| Released | May 16, 2009 | Rarity | Rare Holo LV.X |
| Illustrator | Kent Kanetsuna | ||
| Tournament legality | Unlimited only | ||
| Printed rule | Put this card onto your Active Mismagius GL. Mismagius GL LV.X can use any attack, Poké-Power, or Poké-Body from its previous level. | ||
Read from the printed card face, the set listing and the official format list.
What does Mismagius GL LV.X 110 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Mismagius GL LV.X 110 — frequently asked questions
How much damage does it take to knock out Mismagius GL LV.X 110?
What is the retreat cost of Mismagius GL LV.X 110?
Does Mismagius GL LV.X 110 deal damage or place damage counters?
What does Mismagius GL LV.X evolve from?
Can Mismagius GL LV.X 110 be played in a tournament?
What does the rule on Mismagius GL LV.X 110 mean?
Does this page say how good Mismagius GL LV.X 110 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.