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Cherrim 15 — what does this card actually do?

This card has 80 HP, a top attack printed at 30 damage and a Fire weakness.

Grass · Stage 1 · Arceus · measured against 20,444 cards on file — card data read July 28, 2026

What does Cherrim 15 do in a game?

Cherrim 15 is a Grass Pokémon card with 80 HP, printed as Stage 1.

Its strongest attack, Worry Seed, is printed at 30 damage for 2 Energy — 15 damage per Energy card.

Cherrim 15Arceus

Cherrim 15 performance summary

80 HP · Grass · Stage 1 · retreat 1 · Fire weakness +20

Top printed damage3015 per Energy Worry Seed30 damage for 2 Energy
as of July 28, 2026
Hit points80 HP33.1% of 17,290 in the 80~120 band
Printed damage3042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 15 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRareArceus11 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare
SetArceus
Card number15
AbilityCloudy Sky
Card data readJuly 28, 2026
How Cherrim 15 is built, on five measures
Hit points80 HPTop printed damage30 damageEnergy efficiency15 per EnergyRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Top printed damage — bottom 28.9%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Cherrim 15 is built, on five measures
MeasurePercentilePrinted value
Hit points38.6%80 HP
Top printed damage28.9%30 damage
Energy efficiency32.6%15 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EWorry Seed15 damage per Energy card · has printed text30damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.

This cardCherrim 15 — ArceusCherrim 15Arceus80 HP

Printed HP

The ceiling of this archive is 380 HP300 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Cherrim 15

  • Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 15 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.

Cherrim 15 at a glance

  • What it is. A Grass Pokémon card with 80 HP printed as Stage 1, printed in Arceus.
  • What it can do. 1 attack printed on the card, the strongest at 30 damage for 2 Energy.
  • What it fears. A Fire weakness at +20.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Cherrim 15 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 2 Energy and returns 30 damage, which is 15 damage for every Energy card attached.

Cherrim 15 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Worry Seed1 Grass + 1 Colorless23015Flip a coin. If heads, the Defending Pokémon is now Confused.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Worry Seed2 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Worry Seed 2 Energy30 damage for 2 Energy — 15 per Energy card30

Bars are printed damage against this card's own highest attack (30).

Back to summary

How does Cherrim 15 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Cherrim 15 — Arceus
CherrimArceus 15

Cherrim 15 prints 80 HP, which puts it at number 9,046 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

29% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card80 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Cherrim printed80 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 80 HP, which is 21% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 80 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 30.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Cherrim 15 stands highest on HP — number 40 of 102 cards in Arceus. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 9,046 of 17,290 by HP · No. 9,309 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 57% on damage
  • Mega Venusaur ex — 380 HP, the highest in this group
    Grass cards — 2,387 cards No. 1,001 of 2,387 by HP · No. 1,052 of 2,260 by damage · top by HP: Mega Venusaur ex, 380
    top 47% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 3,399 of 5,102 by HP · No. 3,719 of 4,958 by damage · top by HP: Wailord ex, 380
    top 75% on damage
  • Charizard — 140 HP, the highest in this group
    Arceus — 111 cards No. 40 of 102 by HP · No. 45 of 92 by damage · top by HP: Charizard, 140
    top 48% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 80 HPmiddle half 60–130 HP
  • Top printed damage 30 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Cherrim 15 does without attacking

Cherrim 15 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Cloudy Sky — Poké-Body
If any of your Grass Pokémon or Fire Pokémon would be damaged by an attack, reduce that damage by 10 (after applying Weakness and Resistance).
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Cherrim 15 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 30 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Cherrim 15 — this card15.030 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 15.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Cherrim 15 — this card15.030 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsWorry Seed 30 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Cherrim 15.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Worry Seed15
This card, per Energy card
15 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-17.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 30 is read as high or low rather than merely large.

Back to summary

What does being a Grass card do for Cherrim 15?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type Damage from Fire attacks is increased before it is applied.
Cherrim 15 · Stage 1 80 HP Its hardest attack is printed at 30 damage.
Takes double from this card 1,884 cards in groups that print a Grass weakness Against Fighting, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grass — this cardmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass — this card13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Grassweak to Fire
Fightingweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.

What being a Grass card is worth

Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Fire.

Back to summary

What knocks out Cherrim 15 in one hit, and what does it knock out?

The weakness printed on the card decides which attacks are enough to remove it in one turn.

Cards that remove it in one attack
768
Cards it removes in one attack
353
Fire damage needed to knock it out
60
Counted across the whole card archive. 80 HP against a Fire weakness at +20 decides all three figures.
Removes it in one attackNinetalesNinetalesMega Evolution 2060 damage
+20Fire weakness · 60 printed damage is enough
60 damage becomes 80 against this card
This cardCherrim 15Cherrim 15Arceus 1580 HP

Why this card was picked to stand opposite

Of the 759 cards in the archive that can remove Cherrim 15 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Cherrimweak to Fire +20
Cherrimresists Water -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Water resistance changes

Damage from Water attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fire cards that remove Cherrim in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330330
Charizard ex (199)151330330330
Charizard ex (161)Scarlet & Violet Black Star Promos330330330
Mega Emboar ex (31)Ascended Heroes380320320
Mega Emboar ex (273)Ascended Heroes380320320
Charizard VSTAR (19)Crown Zenith280320320
Cards this one removes in a single attack

353 cards in the archive are weak to Grass and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Cherrim as a Pokémon, across every card it has been printed on?

Cherrim 15 is one print of Cherrim. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Cherrim has been printed 11 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Cherrim cards ever printedPokédex #421Prints on record 11Toughest print 80 HPThis card 80 HP
11prints
Legal in Standard0Older prints, not in Standard11

Every Cherrim print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

Cherrim 15 is the toughest Cherrim ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Cherrim 2the toughest Cherrim ever printedRumble80 HP

Read from the printed card face of every Cherrim print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Cherrim 15 can be?

Cherrim evolves from Cherubi, so the whole line has to be built before this card reaches the field.

The Cherrim line, oldest stage first
  • 1CherubiCherubiHardest attack printed at this stage: 30 damage50 HP
  • 2CherrimCherrimHardest attack printed at this stage: 70 damage. Evolving here adds 30 HP over the stage before it80 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (80 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Cherrim print, and can the older ones still be played?

11 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Cherrim prints — can each one still be played?
PrintSetRegulation markStandard
Cherrim 2RumbleNo mark printedNot legal in Standard
Cherrim SWSH088SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Cherrim 006/017POP Series 8No mark printedNot legal in Standard
Cherrim 15/99ArceusNo mark printedNot legal in Standard
Cherrim 45/130Diamond and PearlNo mark printedNot legal in Standard
Cherrim 14/100StormfrontNo mark printedNot legal in Standard
Cherrim 55Supreme VictorsNo mark printedNot legal in Standard
Cherrim 28/95UnleashedNo mark printedNot legal in Standard
Cherrim 008/163SWSH05: Battle StylesMark ENot legal in Standard
Cherrim 11/156SM - Ultra PrismNo mark printedNot legal in Standard
Cherrim 7/135Plasma StormNo mark printedNot legal in Standard

0 of the 11 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Cherrim 15?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Cherrim 15
CardSetHPTop damageRetreat
MukAquapolis70101
Cacturne exEmerald110501
ExeggutorAquapolis80401
LedianSkyridge70500
NidorinaLegendary Collection70301
IvysaurLegendary Collection60301

This card itself is 80 HP, 30 top damage and 1 retreat, and every card here is Grass like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Cherrim 15 in Arceus?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #15 in Arceus. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Cherrim 15, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Cherrim 15
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Cherrim 15 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on November 4, 2009.

Back to summary

Cherrim 15 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Worry Seed, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 15 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Cherubi has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 9,046 of 17,290
Grass cardsNo. 1,001 of 2,387
Stage 1 cardsNo. 3,399 of 5,102
ArceusNo. 40 of 102

What actually removes it

  • A Fire attack printed at 60 damage removes it in a single turn — that is the bar, not its 80 HP.
  • 768 cards in the archive clear that bar.
  • Going the other way, it removes 353 cards in one attack.
  • Damage from Water attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Cherrim 15 card record

Cherrim 15 — the printed record, field by field
Hit points80 HPTypeGrass
WeaknessFire +20Retreat cost1 Energy
Evolves fromCherubiCard typeStage 1
Pokédex number#421SetArceus
Card number15 of 99SeriesPlatinum
ReleasedNovember 4, 2009RarityRare
IllustratorMidori Harada
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Cherrim 15 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$7.36
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Cherrim 15 — frequently asked questions

How much damage does it take to knock out Cherrim 15?

Cherrim 15 has 80 HP and a Fire weakness at +20, so a Fire attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 80.

What is the strongest attack on Cherrim 15?

Worry Seed, printed at 30 damage for 2 Energy — 15 damage per Energy card. Flip a coin. If heads, the Defending Pokémon is now Confused.

What is the retreat cost of Cherrim 15?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Cherrim print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 11 prints listed on this page, 0 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Cherrim evolve from?

Cherubi. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Cherrim 15 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Cherrim 15 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures