Probopass 4 — what does this card actually do?
This card has 90 HP, a top attack printed at 50 damage and a Fire weakness.
Metal · Stage 1 · POP Series 8 · measured against 20,444 cards on file — card data read July 28, 2026
What does Probopass 4 do in a game?
Probopass 4 is a Metal Pokémon card with 90 HP, printed as Stage 1.
Its strongest attack, Triple Nose, is printed at 50 damage for 3 Energy — 17 damage per Energy card.
Probopass 4POP Series 8
Probopass 4 performance summary
90 HP · Metal · Stage 1 · retreat 3 · Fire weakness +30
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 2
Strongest on Top printed damage — top 50.4% of the archive. Weakest on Retreat lightness — bottom 16.8%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 47.7% | 90 HP |
| Top printed damage | 49.6% | 50 damage |
| Energy efficiency | 41.4% | 17 per Energy |
| Retreat lightness | 16.8% | 3 Energy |
| Attack cost lightness | 43.8% | 2 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.
Probopass 490 HPPrinted HP
The ceiling of this archive is 380 HP — 290 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Probopass 4
- Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Energy It returns 17 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
- Legality 5 of the 18 prints that carry this name are legal in Standard play.
Probopass 4 at a glance
- What it is. A Metal Pokémon card with 90 HP printed as Stage 1, printed in POP Series 8.
- What it can do. 2 attacks printed on the card, the strongest at 50 damage for 3 Energy.
- What it fears. A Fire weakness at +30.
- What it costs to move. 3 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Probopass 4 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 3 Energy and returns 50 damage, which is 17 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Rock Slide | 1 Fighting + 1 Colorless | 2 | 20 | 10 | Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
| Triple Nose | 1 Metal + 2 Colorless | 3 | 50+ | 17 | Flip 3 coins. This attack does 50 damage plus 20 more damage for each heads. |
Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Why one of these damage figures carries a symbol
A number on a Pokémon card is not always the number that lands.
- Triple Nose is printed as 50+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
How does Probopass 4 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 90 HP, which is 24% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 90 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 50.
Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 — this card | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.
Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 — this card | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.
Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 — this card | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Probopass 4 stands highest on HP — number 3 of 14 cards in POP Series 8. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 90 HP
middle half 60–130 HP - Top printed damage 50 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Probopass 4 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 50 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 17.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Probopass 4 — this card | 17.0 | 50 damage for 3 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Rock Slide | — | 10 | — |
| Triple Nose | — | 17 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 50 is read as high or low rather than merely large.
What does being a Metal card do for Probopass 4?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal — this card | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Metal weakness.
What being a Metal card is worth
Groups that most often print a Metal weakness: Fairy (237 cards). Against those, this card's printed damage counts double. Going the other way, Metal cards are themselves most exposed to Fire.
What knocks out Probopass 4 in one hit, and what does it knock out?
The weakness printed on the card decides which attacks are enough to remove it in one turn.
60 damage becomes 90 against this card
Probopass 490 HPWhy this card was picked to stand opposite
Of the 759 cards in the archive that can remove Probopass 4 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Psychic resistance changes
Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Charizard ex (183) | 151 | 330 | 330 | 330 |
| Charizard ex (199) | 151 | 330 | 330 | 330 |
| Charizard ex (161) | Scarlet & Violet Black Star Promos | 330 | 330 | 330 |
| Mega Emboar ex (31) | Ascended Heroes | 380 | 320 | 320 |
| Mega Emboar ex (273) | Ascended Heroes | 380 | 320 | 320 |
| Charizard VSTAR (19) | Crown Zenith | 280 | 320 | 320 |
524 cards in the archive are weak to Metal and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Probopass as a Pokémon, across every card it has been printed on?
Probopass 4 is one print of Probopass. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Probopass print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Probopass 4 can be?
Probopass evolves from Nosepass, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Nosepass.
- The line runs 2 stages, so the first card has to be in play 1 turn before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Probopass print, and can the older ones still be played?
18 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Probopass 146/197 | SV03: Obsidian Flames | Mark G | Legal in Standard |
| Probopass 182/167 | SV06: Twilight Masquerade | Mark H | Legal in Standard |
| Probopass 096/088 | ME03: Perfect Order | Mark J | Not legal in Standard |
| Probopass 131/192 | SWSH02: Rebel Clash | Mark D | Not legal in Standard |
| Probopass 098/182 | SV10: Destined Rivals | Mark I | Legal in Standard |
| Probopass 102/167 | SV06: Twilight Masquerade | Mark H | Legal in Standard |
| Probopass 038/088 | ME03: Perfect Order | Mark J | Not legal in Standard |
| Probopass 099/172 | SWSH09: Brilliant Stars | Mark F | Legal in Standard |
| Probopass 141/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Probopass 86/145 | SM - Guardians Rising | No mark printed | Not legal in Standard |
| Probopass 55/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| Probopass 82/124 | Dragons Exalted | No mark printed | Not legal in Standard |
| Probopass 95/160 | XY - Primal Clash | No mark printed | Not legal in Standard |
| Probopass 7/99 | Arceus | No mark printed | Not legal in Standard |
| Probopass G DP43 | Diamond and Pearl Promos | No mark printed | Not legal in Standard |
| Probopass 004/017 | POP Series 8 | No mark printed | Not legal in Standard |
| Probopass 13/146 | Legends Awakened | No mark printed | Not legal in Standard |
| Probopass 60/127 | Platinum | No mark printed | Not legal in Standard |
5 of the 18 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Probopass 4?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Dark Scizor | Neo Destiny | 70 | 30 | 2 |
| Scizor ex | Unseen Forces | 120 | 50 | 1 |
| Steelix | Aquapolis | 100 | 50 | 4 |
| Raichu δ | Holon Phantoms | 70 | 50 | 0 |
| Magneton | Skyridge | 70 | 30 | 2 |
| Scizor | Aquapolis | 80 | 30 | 2 |
This card itself is 90 HP, 50 top damage and 3 retreat, and every card here is Metal like it.
Back to summaryWhich other cards share the Pokémon behind Probopass 4?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Probopass 4 in POP Series 8?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #4 in POP Series 8. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Probopass 4, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on September 1, 2008.
Probopass 4 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Triple Nose, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
- That works out at 17 damage for every Energy card attached.
- Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
- It cannot start the game in play — Nosepass has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Fire attack printed at 60 damage removes it in a single turn — that is the bar, not its 90 HP.
- 768 cards in the archive clear that bar.
- Going the other way, it removes 524 cards in one attack.
- Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Probopass 4 card record
| Hit points | 90 HP | Type | Metal |
|---|---|---|---|
| Weakness | Fire +30 | Retreat cost | 3 Energy |
| Evolves from | Nosepass | Card type | Stage 1 |
| Pokédex number | #476 | Set | POP Series 8 |
| Card number | 4 of 17 | Series | POP |
| Released | September 1, 2008 | Rarity | Rare |
| Illustrator | Ken Sugimori | ||
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Probopass 4 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Probopass 4 — frequently asked questions
How much damage does it take to knock out Probopass 4?
What is the strongest attack on Probopass 4?
What is the retreat cost of Probopass 4?
What does the + after the damage on Triple Nose mean?
Can an older Probopass print be played in a tournament?
What does Probopass evolve from?
Can Probopass 4 be played in a tournament?
Does this page say how good Probopass 4 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.