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Drifblim 52 — what does this card actually do?

This card has 110 HP, a top attack printed at 80 damage and a Lightning weakness.

Psychic · Stage 1 · Ultra Prism · measured against 20,444 cards on file — card data read July 28, 2026

What does Drifblim 52 do in a game?

Drifblim 52 is a Psychic Pokémon card with 110 HP, printed as Stage 1.

Its strongest attack, Wind Wheel, is printed at 80 damage for 3 Energy — 27 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 55 damage or more removes it in a single turn.

Drifblim 52Ultra Prism

Drifblim 52 performance summary

110 HP · Psychic · Stage 1 · retreat 1 · Lightning weakness ×2

Top printed damage8027 per Energy Wind Wheel80 damage for 3 Energy
as of July 28, 2026
Hit points110 HP33.1% of 17,290 in the 80~120 band
Printed damage8021.8% of 16,246 in the 70~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 27 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackUncommonUltra Prism19 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityUncommon
SetUltra Prism
Card number52
Card data readJuly 28, 2026
How Drifblim 52 is built, on five measures
Hit points110 HPTop printed damage80 damageEnergy efficiency27 per EnergyRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Drifblim 52 is built, on five measures
MeasurePercentilePrinted value
Hit points61.6%110 HP
Top printed damage68.9%80 damage
Energy efficiency64.0%27 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EDamage Transporthas printed text
  • 3EWind Wheel27 damage per Energy card · has printed text80damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 5,859 at 110 HP.

This cardDrifblim 52 — Ultra PrismDrifblim 52Ultra Prism110 HP

Printed HP

The ceiling of this archive is 380 HP270 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Drifblim 52

  • Hit points 110 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 27 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Lightning attack printed at 55 damage or more removes it in a single turn.
  • Legality 5 of the 18 prints that carry this name are legal in Standard play.

Drifblim 52 at a glance

  • What it is. A Psychic Pokémon card with 110 HP printed as Stage 1, printed in Ultra Prism.
  • What it can do. 2 attacks printed on the card, the strongest at 80 damage for 3 Energy.
  • What it fears. A Lightning weakness at ×2, which means 55 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Drifblim 52 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 80 damage, which is 27 damage for every Energy card attached.

Drifblim 52 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Damage Transport2 Colorless2Move 4 damage counters from each of your Pokémon to your opponent's Active Pokémon.
Wind Wheel1 Psychic + 2 Colorless38027Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Damage Transport2 Energy cards
Wind Wheel3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Wind Wheel 3 Energy80 damage for 3 Energy — 27 per Energy card80

Bars are printed damage against this card's own highest attack (80).

Back to summary

How does Drifblim 52 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Drifblim 52 — Ultra Prism
DrifblimUltra Prism 52

Drifblim 52 prints 110 HP, which puts it at number 5,859 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

69% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card110 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Drifblim printed130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 110 HP, which is 29% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 110 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 80.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Drifblim 52 stands highest on HP — number 1,498 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 5,859 of 17,290 by HP · No. 4,308 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 27% on damage
  • Mega Gardevoir ex — 360 HP, the highest in this group
    Psychic cards — 2,335 cards No. 698 of 2,334 by HP · No. 405 of 1,992 by damage · top by HP: Mega Gardevoir ex, 360
    top 20% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 1,498 of 5,102 by HP · No. 1,215 of 4,958 by damage · top by HP: Wailord ex, 380
    top 25% on damage
  • Solgaleo-GX — 250 HP, the highest in this group
    Ultra Prism — 178 cards No. 55 of 138 by HP · No. 49 of 128 by damage · top by HP: Solgaleo-GX, 250
    top 38% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 110 HPmiddle half 60–130 HP
  • Top printed damage 80 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Drifblim 52 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 80 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Drifblim 52 — this card27.080 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 27.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Drifblim 52 — this card27.080 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsWind Wheel 80 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Drifblim 52.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Wind Wheel27
This card, per Energy card
27 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-5.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 80 is read as high or low rather than merely large.

Back to summary

What does being a Psychic card do for Drifblim 52?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 55 damage is enough to remove this card in one turn.
Drifblim 52 · Stage 1 110 HP Its hardest attack is printed at 80 damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Lightning
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Lightning.

Back to summary

What knocks out Drifblim 52 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 55 printed damage rather than 110.

Cards that remove it in one attack
639
Cards it removes in one attack
1,609
Lightning damage needed to knock it out
55
Counted across the whole card archive. 110 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackPawmoPawmoPhantasmal Flames 3360 damage
×2Lightning weakness · 55 printed damage is enough
60 damage becomes 120 against this card
This cardDrifblim 52Drifblim 52Ultra Prism 52110 HP

Why this card was picked to stand opposite

Of the 635 cards in the archive that can remove Drifblim 52 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 55. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Drifblimweak to Lightning ×2
Drifblimresists Fighting -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Lightning cards that remove Drifblim in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

110 HP against a Lightning ×2 weakness means any Lightning attack printed at 55 damage or more is enough. 639 cards in the archive clear that bar.

Cards this one removes in a single attack

1,609 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Drifblim as a Pokémon, across every card it has been printed on?

Drifblim 52 is one print of Drifblim. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Drifblim has been printed 19 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Drifblim cards ever printedPokédex #426Prints on record 19Toughest print 130 HPThis card 110 HP
19prints
Legal in Standard5Older prints, not in Standard14

Every Drifblim print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Drifblim printed is 130 HP, and this card is 84.6% of it

Bars are printed HP, measured against the record for this Pokémon
  • Drifblim 135the toughest Drifblim ever printedSV: Scarlet & Violet Promo Cards130 HP
  • Drifblim 52against that record84.6% of the record110 HP

Read from the printed card face of every Drifblim print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Drifblim 52 can be?

Drifblim evolves from Drifloon, so the whole line has to be built before this card reaches the field.

The Drifblim line, oldest stage first
  • 1DrifloonDrifloonHardest attack printed at this stage: 50 damage70 HP
  • 2DrifblimDrifblimHardest attack printed at this stage: 80 damage. Evolving here adds 60 HP over the stage before it130 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (130 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Drifblim print, and can the older ones still be played?

19 prints carry this name in the archive, and 18 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (130 HP), and the highlighted row is the card this page is about.

18 rows are shown of the 19 prints counted under this name.

Drifblim prints — can each one still be played?
PrintSetRegulation markStandard
Drifblim 135SV: Scarlet & Violet Promo CardsMark HLegal in Standard
Drifblim 061/142SV07: Stellar CrownMark HLegal in Standard
Drifblim 156/091SV: Paldean FatesMark GLegal in Standard
Drifblim 52/156SM - Ultra PrismNo mark printedNot legal in Standard
Drifblim 090/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Drifblim 064/189SWSH10: Astral RadianceMark FLegal in Standard
Drifblim BW64Black and White PromosNo mark printedNot legal in Standard
Drifblim 81/236SM - Unified MindsNo mark printedNot legal in Standard
Drifblim 51/124Dragons ExaltedNo mark printedNot legal in Standard
Drifblim 35/101Plasma BlastNo mark printedNot legal in Standard
Drifblim 47/114XY - Steam SiegeNo mark printedNot legal in Standard
Drifblim 16/100StormfrontNo mark printedNot legal in Standard
Drifblim 12/90UndauntedNo mark printedNot legal in Standard
Drifblim 53/146Legends AwakenedNo mark printedNot legal in Standard
Drifblim DP34Diamond and Pearl PromosNo mark printedNot legal in Standard
Drifblim FB 3Supreme VictorsNo mark printedNot legal in Standard
Drifblim 24/130Diamond and PearlNo mark printedNot legal in Standard
Drifblim 57Supreme VictorsNo mark printedNot legal in Standard

5 of the 18 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Drifblim 52?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Drifblim 52
CardSetHPTop damageRetreat
StarmieSkyridge80401
EspeonNeo Discovery80300
Ninetales δDragon Frontiers70300
SlowkingSouthern Islands70102
EspeonHS—Undaunted100301
HypnoAquapolis80301

This card itself is 110 HP, 80 top damage and 1 retreat, and every card here is Psychic like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Drifblim 52 in Ultra Prism?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #52 in Ultra Prism. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Drifblim 52, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Drifblim 52
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Drifblim 52 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on February 2, 2018.

Back to summary

Drifblim 52 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Wind Wheel, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 27 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Drifloon has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 5,859 of 17,290
Psychic cardsNo. 698 of 2,334
Stage 1 cardsNo. 1,498 of 5,102
Ultra PrismNo. 55 of 138

What actually removes it

  • A Lightning attack printed at 55 damage removes it in a single turn — that is the bar, not its 110 HP.
  • 639 cards in the archive clear that bar.
  • Going the other way, it removes 1,609 cards in one attack.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Drifblim 52 card record

Drifblim 52 — the printed record, field by field
Hit points110 HPTypePsychic
WeaknessLightning ×2Retreat cost1 Energy
Evolves fromDrifloonCard typeStage 1
Pokédex number#426SetUltra Prism
Card number52 of 156SeriesSun & Moon
ReleasedFebruary 2, 2018RarityUncommon
IllustratorYumi
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Drifblim 52 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.38
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Drifblim 52 — frequently asked questions

How much damage does it take to knock out Drifblim 52?

Drifblim 52 has 110 HP and a Lightning weakness at ×2, so a Lightning attack printed at 55 damage or more removes it in one turn. Any other type has to print the full 110.

What is the strongest attack on Drifblim 52?

Wind Wheel, printed at 80 damage for 3 Energy — 27 damage per Energy card. Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

What is the retreat cost of Drifblim 52?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Drifblim print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 18 prints listed on this page, 5 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Drifblim evolve from?

Drifloon. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Drifblim 52 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Drifblim 52 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures