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Guzzlord 80 — what does this card actually do?

This card has 160 HP, a top attack printed at 160 damage and a Fighting weakness.

Darkness · Basic Ultra Beast · Forbidden Light · measured against 20,444 cards on file — card data read July 28, 2026

What does Guzzlord 80 do in a game?

Guzzlord 80 is a Darkness Pokémon card with 160 HP, printed as Basic Ultra Beast.

Its strongest attack, Lord's Valley, is printed at 160 damage for 4 Energy — 40 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 80 damage or more removes it in a single turn.

Guzzlord 80Forbidden Light

Guzzlord 80 performance summary

160 HP · Darkness · Basic Ultra Beast · retreat 4 · Fighting weakness ×2

Top printed damage16040 per Energy Lord's Valley160 damage for 4 Energy
as of July 28, 2026
Hit points160 HP15.5% of 17,290 in the 130~180 band
Printed damage1609.0% of 16,246 in the 130~180 band
Retreat cost4 Energy4.2% of 17,240 in the 4 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 40 · typical 27.8
damage per Energy card, among cards whose cheapest attack costs 4
Price trackRare HoloForbidden Light13 printsWhat it costs today, how it moved, and where to buy it
Card classBasic Ultra Beast
RarityRare Holo
SetForbidden Light
Card number80
Card data readJuly 28, 2026
How Guzzlord 80 is built, on five measures
Hit points160 HPTop printed damage160 damageEnergy efficiency40 per EnergyRetreat lightness4 EnergyAttack cost lightness4 Energy

Strongest on Top printed damage — top 8.3% of the archive. Weakest on Attack cost lightness — bottom 2.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Guzzlord 80 is built, on five measures
MeasurePercentilePrinted value
Hit points81.7%160 HP
Top printed damage91.7%160 damage
Energy efficiency81.3%40 per Energy
Retreat lightness4.2%4 Energy
Attack cost lightness2.7%4 Energy

What it can do

Attack record
  • 4ELord's Valley40 damage per Energy card · has printed text160damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,895 at 160 HP.

This cardGuzzlord 80 — Forbidden LightGuzzlord 80Forbidden Light160 HP

Printed HP

The ceiling of this archive is 380 HP220 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Guzzlord 80

  • Hit points 160 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 40 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
  • Weakness A Fighting attack printed at 80 damage or more removes it in a single turn.

Guzzlord 80 at a glance

  • What it is. A Darkness Pokémon card with 160 HP printed as Basic Ultra Beast, printed in Forbidden Light.
  • What it can do. 1 attack printed on the card, the strongest at 160 damage for 4 Energy.
  • What it fears. A Fighting weakness at ×2, which means 80 printed damage is enough to remove it.
  • What it costs to move. 4 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Guzzlord 80 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 4 Energy and returns 160 damage, which is 40 damage for every Energy card attached.

Guzzlord 80 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Lord's Valley4 Darkness416040If you have exactly 2, 4, or 6 Prize cards remaining, discard the top 10 cards of your deck.

Retreating costs a further 4 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Lord's Valley4 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Lord's Valley 4 Energy160 damage for 4 Energy — 40 per Energy card160

Bars are printed damage against this card's own highest attack (160).

Back to summary

How does Guzzlord 80 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Guzzlord 80 — Forbidden Light
GuzzlordForbidden Light 80

Guzzlord 80 prints 160 HP, which puts it at number 2,895 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

92% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card160 HP
  • Middle half of the archive60–130 HP
  • Strongest Guzzlord printed160 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 160 HP, which is 42% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 160 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 160.

Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.

Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

17,240 cards carry a retreat cost. This one costs 4 Energy to retreat.

Cards with a retreat cost of 4 typically have 175 HP and print 121 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

That is where Guzzlord 80 stands highest on HP — number 2,895 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 2,895 of 17,290 by HP · No. 1,069 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 7% on damage
  • Mega Gengar ex — 350 HP, the highest in this group
    Darkness cards — 1,249 cards No. 303 of 1,248 by HP · No. 98 of 1,170 by damage · top by HP: Mega Gengar ex, 350
    top 8% on damage
  • Greninja-GX — 230 HP, the highest in this group
    Forbidden Light — 150 cards No. 28 of 121 by HP · No. 2 of 109 by damage · top by HP: Greninja-GX, 230
    top 1% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 160 HPmiddle half 60–130 HP
  • Top printed damage 160 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
1,461 of 16,246 (9.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Guzzlord 80 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 160 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Guzzlord 80 — this card40.0160 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 40.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Guzzlord 80 — this card40.0160 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsLord's Valley 160 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Guzzlord 80.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Lord's Valley40
This card, per Energy card
40 damage
Typical for a 4 Energy attack
27.8 damage
Difference
+12.3 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 160 is read as high or low rather than merely large.

Back to summary

Is Guzzlord 80 strong for a Ultra Beast card?

Ultra Beast cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points160 HPtypical for the group is 169 HP — this card is 5% below
Top printed damage160 damagetypical for the group is 119 damage — this card is 34% above
Retreat cost4 Energytypical for the group is 2 Energy — this card is 100% above

The group is every Ultra Beast card in the archive — 105 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Darkness card do for Guzzlord 80?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 80 damage is enough to remove this card in one turn.
Guzzlord 80 · Basic Ultra Beast 160 HP Its hardest attack is printed at 160 damage.
Takes double from this card no group most often prints a Darkness weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darkness — this cardmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness — this card7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.

What being a Darkness card is worth

No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Fighting.

Back to summary

What knocks out Guzzlord 80 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 80 printed damage rather than 160.

Cards that remove it in one attack
655
Cards it removes in one attack
934
Fighting damage needed to knock it out
80
Counted across the whole card archive. 160 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackOkidogiOkidogiAscended Heroes 12280 damage
×2Fighting weakness · 80 printed damage is enough
80 damage becomes 160 against this card
This cardGuzzlord 80Guzzlord 80Forbidden Light 80160 HP

Why this card was picked to stand opposite

Of the 651 cards in the archive that can remove Guzzlord 80 in a single attack, this one clears the bar by the smallest margin — 80 printed damage against a bar of 80. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Guzzlordweak to Fighting ×2
Guzzlordresists Psychic -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Psychic resistance changes

Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fighting cards that remove Guzzlord in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

160 HP against a Fighting ×2 weakness means any Fighting attack printed at 80 damage or more is enough. 655 cards in the archive clear that bar.

Cards this one removes in a single attack

934 cards in the archive are weak to Darkness and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Guzzlord as a Pokémon, across every card it has been printed on?

Guzzlord 80 is one print of Guzzlord. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Guzzlord has been printed 13 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Guzzlord cards ever printedPokédex #799Prints on record 13Toughest print 280 HPThis card 160 HP
13prints
Legal in Standard0Older prints, not in Standard13

Every Guzzlord print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Guzzlord printed is 280 HP, and this card is 57.1% of it

Bars are printed HP, measured against the record for this Pokémon
  • Naganadel & Guzzlord-GX 224/236the toughest Guzzlord ever printedSM - Cosmic Eclipse280 HP
  • Guzzlord 80against that record57.1% of the record160 HP

Read from the printed card face of every Guzzlord print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Guzzlord print, and can the older ones still be played?

13 prints carry this name in the archive, and 11 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Guzzlord prints — can each one still be played?
PrintSetRegulation markStandard
Naganadel & Guzzlord-GX 224/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Naganadel & Guzzlord-GX 260/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Naganadel & Guzzlord-GX 223/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Naganadel & Guzzlord-GX 158/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Guzzlord-GX SV71/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Guzzlord-GX 116/111SM - Crimson InvasionNo mark printedNot legal in Standard
Guzzlord-GX 105/111SM - Crimson InvasionNo mark printedNot legal in Standard
Guzzlord-GX 63/111SM - Crimson InvasionNo mark printedNot legal in Standard
Guzzlord SV26/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Guzzlord 80/131SM - Forbidden LightNo mark printedNot legal in Standard
Guzzlord 136/236SM - Cosmic EclipseNo mark printedNot legal in Standard

0 of the 11 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Guzzlord 80 in Forbidden Light?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #80 in Forbidden Light. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Guzzlord 80, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Guzzlord 80
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Guzzlord 80 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on May 4, 2018.

Back to summary

Guzzlord 80 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Lord's Valley, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 40 damage for every Energy card attached.
  • Moving it out of the active spot costs 4 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 2,895 of 17,290
Darkness cardsNo. 303 of 1,248
Forbidden LightNo. 28 of 121

What actually removes it

  • A Fighting attack printed at 80 damage removes it in a single turn — that is the bar, not its 160 HP.
  • 655 cards in the archive clear that bar.
  • Going the other way, it removes 934 cards in one attack.
  • Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Guzzlord 80 card record

Guzzlord 80 — the printed record, field by field
Hit points160 HPTypeDarkness
WeaknessFighting ×2Retreat cost4 Energy
Card typeBasic Ultra BeastPokédex number#799
SetForbidden LightCard number80 of 131
SeriesSun & MoonReleasedMay 4, 2018
RarityRare HoloIllustratorAnesaki Dynamic
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Guzzlord 80 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$3.82
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Guzzlord 80 — frequently asked questions

How much damage does it take to knock out Guzzlord 80?

Guzzlord 80 has 160 HP and a Fighting weakness at ×2, so a Fighting attack printed at 80 damage or more removes it in one turn. Any other type has to print the full 160.

What is the strongest attack on Guzzlord 80?

Lord's Valley, printed at 160 damage for 4 Energy — 40 damage per Energy card. If you have exactly 2, 4, or 6 Prize cards remaining, discard the top 10 cards of your deck.

What is the retreat cost of Guzzlord 80?

4 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Guzzlord print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 11 prints listed on this page, 0 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Guzzlord 80 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Guzzlord 80 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures