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Dunsparce 110 — what does this card actually do?

This card has 50 HP, a top attack printed at 10 damage and a Fighting weakness.

Colorless · Basic · Celestial Storm · measured against 20,444 cards on file — card data read July 28, 2026

What does Dunsparce 110 do in a game?

Dunsparce 110 is a Colorless Pokémon card with 50 HP, printed as Basic.

Its strongest attack, Sudden Flash, is printed at 10 damage for 1 Energy — 10 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 25 damage or more removes it in a single turn.

Dunsparce 110Celestial Storm

Dunsparce 110 performance summary

50 HP · Colorless · Basic · retreat 1 · Fighting weakness ×2

Top printed damage1010 per Energy Sudden Flash10 damage for 1 Energy
as of July 28, 2026
Hit points50 HP38.6% of 17,290 in the ~70 band
Printed damage1042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackUncommonCelestial Storm28 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityUncommon
SetCelestial Storm
Card number110
Card data readJuly 28, 2026
How Dunsparce 110 is built, on five measures
Hit points50 HPTop printed damage10 damageEnergy efficiency10 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Top printed damage — bottom 0.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Dunsparce 110 is built, on five measures
MeasurePercentilePrinted value
Hit points5.0%50 HP
Top printed damage0.0%10 damage
Energy efficiency3.1%10 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EStrike and Runhas printed text
  • 1ESudden Flash10 damage per Energy card · has printed text10damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 15,021 at 50 HP.

This cardDunsparce 110 — Celestial StormDunsparce 110Celestial Storm50 HP

Printed HP

The ceiling of this archive is 380 HP330 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Dunsparce 110

  • Hit points 50 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Fighting attack printed at 25 damage or more removes it in a single turn.
  • Legality 4 of the 21 prints that carry this name are legal in Standard play.

Dunsparce 110 at a glance

  • What it is. A Colorless Pokémon card with 50 HP printed as Basic, printed in Celestial Storm.
  • What it can do. 2 attacks printed on the card, the strongest at 10 damage for 1 Energy.
  • What it fears. A Fighting weakness at ×2, which means 25 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Dunsparce 110 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 1 Energy and returns 10 damage, which is 10 damage for every Energy card attached.

Dunsparce 110 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Strike and Run1 Colorless1Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck. If you put any Pokémon onto your Bench in this way, you may switch this Pokémon with 1 of your Benched Pokémon.
Sudden Flash1 Colorless11010Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Strike and Run1 Energy card
Sudden Flash1 Energy card

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Sudden Flash 1 Energy10 damage for 1 Energy — 10 per Energy card10

Bars are printed damage against this card's own highest attack (10).

Back to summary

How does Dunsparce 110 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Dunsparce 110 — Celestial Storm
DunsparceCelestial Storm 110

Dunsparce 110 prints 50 HP, which puts it at number 15,021 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

0% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card50 HP
  • Middle half of the archive60–130 HP
  • Strongest Dunsparce printed70 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 50 HP, which is 13% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 50 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 10.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Dunsparce 110 stands highest on HP — number 1,787 of 2,171 cards in Colorless cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 15,021 of 17,290 by HP · No. 14,164 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 87% on damage
  • Slaking ex — 340 HP, the highest in this group
    Colorless cards — 2,173 cards No. 1,787 of 2,171 by HP · No. 1,706 of 2,018 by damage · top by HP: Slaking ex, 340
    top 85% on damage
  • Blaziken-GX — 240 HP, the highest in this group
    Celestial Storm — 187 cards No. 132 of 142 by HP · No. 115 of 130 by damage · top by HP: Blaziken-GX, 240
    top 88% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 50 HPmiddle half 60–130 HP
  • Top printed damage 10 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Dunsparce 110 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 10 damage attack that needs 1 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Dunsparce 110 — this card10.010 damage for 1 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Dunsparce 110 — this card10.010 damage for 1 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsSudden Flash 10 / 1

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Dunsparce 110.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Sudden Flash10
This card, per Energy card
10 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-39.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 10 is read as high or low rather than merely large.

Back to summary

What does being a Colorless card do for Dunsparce 110?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 25 damage is enough to remove this card in one turn.
Dunsparce 110 · Basic 50 HP Its hardest attack is printed at 10 damage.
Takes double from this card no group most often prints a Colorless weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorless — this cardmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless — this card12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Colorlessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Colorless weakness.

What being a Colorless card is worth

No group in the archive most often prints a Colorless weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Colorless cards are themselves most exposed to Fighting.

Back to summary

What knocks out Dunsparce 110 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 25 printed damage rather than 50.

Cards that remove it in one attack
1,446
Fighting damage needed to knock it out
25
Counted across the whole card archive. 50 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackMakuhitaMakuhitaMega Evolution 7230 damage
×2Fighting weakness · 25 printed damage is enough
30 damage becomes 60 against this card
This cardDunsparce 110Dunsparce 110Celestial Storm 11050 HP

Why this card was picked to stand opposite

Of the 1,430 cards in the archive that can remove Dunsparce 110 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 25. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Dunsparceweak to Fighting ×2

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Dunsparce in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

50 HP against a Fighting ×2 weakness means any Fighting attack printed at 25 damage or more is enough. 1,446 cards in the archive clear that bar.

Back to summary

What is Dunsparce as a Pokémon, across every card it has been printed on?

Dunsparce 110 is one print of Dunsparce. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Dunsparce has been printed 28 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Dunsparce cards ever printedPokédex #206Prints on record 28Toughest print 190 HPThis card 50 HP
28prints
Legal in Standard4Older prints, not in Standard24

Every Dunsparce print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Dunsparce printed is 190 HP, and this card is 26.3% of it

Bars are printed HP, measured against the record for this Pokémon
  • Team Magma's Groudon-EX 015/034the toughest Dunsparce ever printedTrading Card Game Classic190 HP
  • Dunsparce 110against that record26.3% of the record50 HP

Read from the printed card face of every Dunsparce print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Dunsparce print, and can the older ones still be played?

28 prints carry this name in the archive, and 21 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (190 HP), and the highlighted row is the card this page is about.

21 rows are shown of the 28 prints counted under this name.

Dunsparce prints — can each one still be played?
PrintSetRegulation markStandard
Team Magma's Groudon-EX 015/034Trading Card Game ClassicNo mark printedNot legal in Standard
Dunsparce 120/159SV09: Journey TogetherMark ILegal in Standard
Dunsparce 156/193SV02: Paldea EvolvedMark GLegal in Standard
Larry's Dunsparce 163/217ME: Ascended HeroesMark JNot legal in Standard
Dunsparce GG23/GG70SWSH: Crown Zenith: Galarian GalleryMark ENot legal in Standard
Dunsparce 47/123Mysterious TreasuresNo mark printedNot legal in Standard
Dunsparce 111/149Boundaries CrossedNo mark printedNot legal in Standard
Dunsparce 73/127PlatinumNo mark printedNot legal in Standard
Dunsparce 079/131SV: Prismatic EvolutionsMark HLegal in Standard
Dunsparce 29/95UnleashedNo mark printedNot legal in Standard
Dunsparce 68/108XY - Roaring SkiesNo mark printedNot legal in Standard
Dunsparce 207/264Prize Pack Series CardsMark ENot legal in Standard
Dunsparce 90/122XY - BREAKpointNo mark printedNot legal in Standard
Dunsparce 128/162SV05: Temporal ForcesMark HLegal in Standard
Dunsparce 137/189SWSH03: Darkness AblazeMark DNot legal in Standard
Dunsparce 31/92EX Legend MakerNo mark printedNot legal in Standard
Dunsparce 41/123HeartGold SoulSilverNo mark printedNot legal in Standard
Dunsparce 110/168SM - Celestial StormNo mark printedNot legal in Standard
Dunsparce 053/144SkyridgeNo mark printedNot legal in Standard
Dunsparce 101/146XY Base SetNo mark printedNot legal in Standard
Dunsparce 54/75Neo DiscoveryNo mark printedNot legal in Standard

4 of the 21 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Dunsparce 110 in Celestial Storm?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #110 in Celestial Storm. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Dunsparce 110, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Dunsparce 110
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Dunsparce 110 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on August 3, 2018.

Back to summary

Dunsparce 110 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Sudden Flash, needs 1 Energy attached. Energy attaches once a turn, so that attack waits 1 turn from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 15,021 of 17,290
Colorless cardsNo. 1,787 of 2,171
Celestial StormNo. 132 of 142

What actually removes it

  • A Fighting attack printed at 25 damage removes it in a single turn — that is the bar, not its 50 HP.
  • 1,446 cards in the archive clear that bar.
Back to summary

Dunsparce 110 card record

Dunsparce 110 — the printed record, field by field
Hit points50 HPTypeColorless
WeaknessFighting ×2Retreat cost1 Energy
Card typeBasicPokédex number#206
SetCelestial StormCard number110 of 168
SeriesSun & MoonReleasedAugust 3, 2018
RarityUncommonIllustratorMitsuhiro Arita
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Dunsparce 110 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.46
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Dunsparce 110 — frequently asked questions

How much damage does it take to knock out Dunsparce 110?

Dunsparce 110 has 50 HP and a Fighting weakness at ×2, so a Fighting attack printed at 25 damage or more removes it in one turn. Any other type has to print the full 50.

What is the strongest attack on Dunsparce 110?

Sudden Flash, printed at 10 damage for 1 Energy — 10 damage per Energy card. Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

What is the retreat cost of Dunsparce 110?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Dunsparce print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 21 prints listed on this page, 4 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Dunsparce 110 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Dunsparce 110 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures