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Medicham 77 — what does this card actually do?

This card has 90 HP, a top attack printed at 90 damage and a Psychic weakness.

Fighting · Stage 1 · Celestial Storm · measured against 20,444 cards on file — card data read July 28, 2026

What does Medicham 77 do in a game?

Medicham 77 is a Fighting Pokémon card with 90 HP, printed as Stage 1.

Its strongest attack, Spinning Kick, is printed at 90 damage for 2 Energy — 45 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 45 damage or more removes it in a single turn.

Medicham 77Celestial Storm

Medicham 77 performance summary

90 HP · Fighting · Stage 1 · retreat 1 · Psychic weakness ×2

Top printed damage9045 per Energy Spinning Kick90 damage for 2 Energy
as of July 28, 2026
Hit points90 HP33.1% of 17,290 in the 80~120 band
Printed damage9021.8% of 16,246 in the 70~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 45 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRareCelestial Storm26 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare
SetCelestial Storm
Card number77
Card data readJuly 28, 2026
How Medicham 77 is built, on five measures
Hit points90 HPTop printed damage90 damageEnergy efficiency45 per EnergyRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Medicham 77 is built, on five measures
MeasurePercentilePrinted value
Hit points47.7%90 HP
Top printed damage73.5%90 damage
Energy efficiency87.1%45 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EStrike of Enlightenment5 damage per Energy card · has printed text10damage
  • 2ESpinning Kick45 damage per Energy card · has printed text90damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.

This cardMedicham 77 — Celestial StormMedicham 77Celestial Storm90 HP

Printed HP

The ceiling of this archive is 380 HP290 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Medicham 77

  • Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 45 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Psychic attack printed at 45 damage or more removes it in a single turn.
  • Legality 10 of the 24 prints that carry this name are legal in Standard play.

Medicham 77 at a glance

  • What it is. A Fighting Pokémon card with 90 HP printed as Stage 1, printed in Celestial Storm.
  • What it can do. 2 attacks printed on the card, the strongest at 90 damage for 2 Energy.
  • What it fears. A Psychic weakness at ×2, which means 45 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Medicham 77 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 90 damage, which is 45 damage for every Energy card attached.

Medicham 77 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Strike of Enlightenment2 Fighting210+5If this Pokémon's remaining HP is 30 or less, this attack does 160 more damage.
Spinning Kick2 Fighting29045This Pokémon does 30 damage to itself.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Strike of Enlightenment2 Energy cards
Spinning Kick2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Strike of Enlightenment 2 Energy10 damage for 2 Energy — 5 per Energy card10
  • Spinning Kick 2 Energy90 damage for 2 Energy — 45 per Energy card90

Bars are printed damage against this card's own highest attack (90).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Strike of Enlightenment is printed as 10+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Medicham 77 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Medicham 77 — Celestial Storm
MedichamCelestial Storm 77

Medicham 77 prints 90 HP, which puts it at number 7,584 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

74% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card90 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Medicham printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 90 HP, which is 24% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 90 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 90.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Medicham 77 stands highest on HP — number 7,584 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 7,584 of 17,290 by HP · No. 3,796 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 23% on damage
  • Mega Gallade ex — 350 HP, the highest in this group
    Fighting cards — 1,884 cards No. 896 of 1,884 by HP · No. 489 of 1,848 by damage · top by HP: Mega Gallade ex, 350
    top 26% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 2,430 of 5,102 by HP · No. 974 of 4,958 by damage · top by HP: Wailord ex, 380
    top 20% on damage
  • Blaziken-GX — 240 HP, the highest in this group
    Celestial Storm — 187 cards No. 72 of 142 by HP · No. 28 of 130 by damage · top by HP: Blaziken-GX, 240
    top 21% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 90 HPmiddle half 60–130 HP
  • Top printed damage 90 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Medicham 77 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 90 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Medicham 77 — this card45.090 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 45.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Medicham 77 — this card45.090 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsStrike of Enlightenment 10 / 2Spinning Kick 90 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Medicham 77.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Strike of Enlightenment5
Spinning Kick45
This card, per Energy card
45 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+12.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 90 is read as high or low rather than merely large.

Back to summary

What does being a Fighting card do for Medicham 77?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 45 damage is enough to remove this card in one turn.
Medicham 77 · Stage 1 90 HP Its hardest attack is printed at 90 damage.
Takes double from this card 4,942 cards in groups that print a Fighting weakness Against Colorless, Lightning and Darkness, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fighting — this cardmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting — this card10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fightingweak to Psychic
Colorlessweak to Fighting
Lightningweak to Fighting
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.

What being a Fighting card is worth

Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Psychic.

Back to summary

What knocks out Medicham 77 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 45 printed damage rather than 90.

Cards that remove it in one attack
862
Cards it removes in one attack
2,989
Psychic damage needed to knock it out
45
Counted across the whole card archive. 90 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackMega Gardevoir exMega Gardevoir exMega Evolution 15950 damage
×2Psychic weakness · 45 printed damage is enough
50 damage becomes 100 against this card
This cardMedicham 77Medicham 77Celestial Storm 7790 HP

Why this card was picked to stand opposite

Of the 857 cards in the archive that can remove Medicham 77 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 45. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Medichamweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Medicham in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

90 HP against a Psychic ×2 weakness means any Psychic attack printed at 45 damage or more is enough. 862 cards in the archive clear that bar.

Cards this one removes in a single attack

2,989 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Medicham as a Pokémon, across every card it has been printed on?

Medicham 77 is one print of Medicham. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Medicham has been printed 26 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Medicham cards ever printedPokédex #308Prints on record 26Toughest print 260 HPThis card 90 HP
26prints
Legal in Standard10Older prints, not in Standard16

Every Medicham print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Medicham printed is 260 HP, and this card is 34.6% of it

Bars are printed HP, measured against the record for this Pokémon
  • Medicham ex 161/142the toughest Medicham ever printedSV07: Stellar Crown260 HP
  • Medicham 77against that record34.6% of the record90 HP

Read from the printed card face of every Medicham print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Medicham 77 can be?

Medicham evolves from Meditite, so the whole line has to be built before this card reaches the field.

The Medicham line, oldest stage firstPokédex #308
  • 1MedititeMedititeHardest attack printed at this stage: 50 damage70 HP
  • 2MedichamMedichamHardest attack printed at this stage: 150 damage. Evolving here adds 50 HP over the stage before it120 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (120 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Medicham print, and can the older ones still be played?

26 prints carry this name in the archive, and 24 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (260 HP), and the highlighted row is the card this page is about.

24 rows are shown of the 26 prints counted under this name.

Medicham prints — can each one still be played?
PrintSetRegulation markStandard
Medicham ex 161/142SV07: Stellar CrownMark HLegal in Standard
Medicham ex 080/142SV07: Stellar CrownMark HLegal in Standard
Medicham V 186/203SWSH07: Evolving SkiesMark ENot legal in Standard
Medicham V 083/203Prize Pack Series CardsMark ENot legal in Standard
Medicham V 185/203SWSH07: Evolving SkiesMark ENot legal in Standard
Medicham 241/217ME: Ascended HeroesMark ILegal in Standard
Medicham 100/182SV10: Destined RivalsMark ILegal in Standard
Medicham 073/195SWSH12: Silver TempestMark FLegal in Standard
Medicham 083/162SV05: Temporal ForcesMark HLegal in Standard
Medicham 104/217ME: Ascended HeroesMark ILegal in Standard
Medicham 110/236SM - Unified MindsNo mark printedNot legal in Standard
Medicham 098/192SWSH02: Rebel ClashMark DNot legal in Standard
Medicham 100/196SWSH11: Lost OriginMark FLegal in Standard
Medicham 079/142SV07: Stellar CrownMark HLegal in Standard
Medicham 80/160XY - Primal ClashNo mark printedNot legal in Standard
Medicham 34Supreme VictorsNo mark printedNot legal in Standard
Medicham 81/160XY - Primal ClashNo mark printedNot legal in Standard
Medicham 32/130Diamond and PearlNo mark printedNot legal in Standard
Medicham 77/168SM - Celestial StormNo mark printedNot legal in Standard
Medicham 111/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Medicham 10/101EX Hidden LegendsNo mark printedNot legal in Standard
Medicham 34/108EX Power KeepersNo mark printedNot legal in Standard
Medicham 25/100EX Crystal GuardiansNo mark printedNot legal in Standard
Medicham 42/101EX Hidden LegendsNo mark printedNot legal in Standard

10 of the 24 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Medicham 77?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Medicham 77
CardSetHPTop damageRetreat
LucarioPokémon Rumble90801
RhydonSkyridge901002
MagcargoSkyridge80403
LycanrocSM Black Star Promos1201002
GravelerLegendary Collection60402
ArcheopsDark Explorers130602

This card itself is 90 HP, 90 top damage and 1 retreat, and every card here is Fighting like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Medicham 77 in Celestial Storm?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #77 in Celestial Storm. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Medicham 77, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Medicham 77
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Medicham 77 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on August 3, 2018.

Back to summary

Medicham 77 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Spinning Kick, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 45 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Meditite has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 7,584 of 17,290
Fighting cardsNo. 896 of 1,884
Stage 1 cardsNo. 2,430 of 5,102
Celestial StormNo. 72 of 142

What actually removes it

  • A Psychic attack printed at 45 damage removes it in a single turn — that is the bar, not its 90 HP.
  • 862 cards in the archive clear that bar.
  • Going the other way, it removes 2,989 cards in one attack.
Back to summary

Medicham 77 card record

Medicham 77 — the printed record, field by field
Hit points90 HPTypeFighting
WeaknessPsychic ×2Retreat cost1 Energy
Evolves fromMedititeCard typeStage 1
Pokédex number#308SetCelestial Storm
Card number77 of 168SeriesSun & Moon
ReleasedAugust 3, 2018RarityRare
IllustratorMisa Tsutsui
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Medicham 77 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.56
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Medicham 77 — frequently asked questions

How much damage does it take to knock out Medicham 77?

Medicham 77 has 90 HP and a Psychic weakness at ×2, so a Psychic attack printed at 45 damage or more removes it in one turn. Any other type has to print the full 90.

What is the strongest attack on Medicham 77?

Spinning Kick, printed at 90 damage for 2 Energy — 45 damage per Energy card. This Pokémon does 30 damage to itself.

What is the retreat cost of Medicham 77?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Strike of Enlightenment mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "If this Pokémon's remaining HP is 30 or less, this attack does 160 more damage."

Can an older Medicham print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 24 prints listed on this page, 10 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Medicham evolve from?

Meditite. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Medicham 77 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Medicham 77 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures