TCG GRAIL
PricesCard pricesPrice trendsToday's movers
SetsAll setsRarityPrint variantRegulation mark
PokémonPokédex numberEvolution stageEnergy typeArtists
GuidesCard formatsDeck buildingRarity explainedCard symbolsFakes
AboutAbout usData SourcesEditorial PolicyContact

Shedinja 95 — what does this card actually do?

This card has 40 HP.

Psychic · Stage 1 · Lost Thunder · measured against 20,444 cards on file — card data read July 28, 2026

What does Shedinja 95 do in a game?

Shedinja 95 is a Psychic Pokémon card with 40 HP, printed as Stage 1.

Shedinja 95Lost Thunder

Shedinja 95 performance summary

40 HP · Psychic · Stage 1 · retreat 1

Hit points40 HP38.6% of 17,290 in the ~70 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Price trackRareLost Thunder11 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare
SetLost Thunder
Card number95
AbilityVessel of Life
Card data readJuly 28, 2026
How Shedinja 95 is built, on three measures
Hit points40 HPRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 1.3%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Shedinja 95 is built, on three measures
MeasurePercentilePrinted value
Hit points1.3%40 HP
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EHaunthas printed text

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 16,429 at 40 HP.

This cardShedinja 95 — Lost ThunderShedinja 95Lost Thunder40 HP

Printed HP

The ceiling of this archive is 380 HP340 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Shedinja 95

  • Hit points 40 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Legality 2 of the 9 prints that carry this name are legal in Standard play.

Shedinja 95 at a glance

  • What it is. A Psychic Pokémon card with 40 HP printed as Stage 1, printed in Lost Thunder.
  • What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Shedinja 95 cost, and what do they hit for?

Every attack printed on the card, with the Energy it asks for.

Shedinja 95 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Haunt1 Colorless1Put 3 damage counters on your opponent's Active Pokémon.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Haunt1 Energy card

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

This card places damage counters, which is not the same as dealing damage

Haunt puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.

Back to summary

How does Shedinja 95 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Shedinja 95 — Lost Thunder
ShedinjaLost Thunder 95

Shedinja 95 prints 40 HP, which puts it at number 16,429 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card40 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Shedinja printed60 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 40 HP, which is 11% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 40 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Shedinja 95 stands highest on HP — number 2,210 of 2,334 cards in Psychic cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 40 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
6,669 of 17,290 (38.6%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Shedinja 95 does without attacking

Shedinja 95 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Vessel of Life — Ability · once a turn
Once during your turn (before your attack), you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. When the Pokémon this card is attached to is Knocked Out, your opponent takes 1 fewer Prize card.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Vessel of Life can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

What does being a Psychic card do for Shedinja 95?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card no weakness printed Damage from the printed weakness attacks is increased before it is applied.
Shedinja 95 · Stage 1 40 HP It prints no attack damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double.

Back to summary

What is Shedinja as a Pokémon, across every card it has been printed on?

Shedinja 95 is one print of Shedinja. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Shedinja has been printed 11 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Shedinja cards ever printedPokédex #292Prints on record 11Toughest print 60 HPThis card 40 HP
11prints
Legal in Standard2Older prints, not in Standard9

Every Shedinja print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Shedinja printed is 60 HP, and this card is 66.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • Shedinja 40/146the toughest Shedinja ever printedLegends Awakened60 HP
  • Shedinja 95against that record66.7% of the record40 HP

Read from the printed card face of every Shedinja print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Shedinja 95 can be?

Shedinja evolves from Nincada, so the whole line has to be built before this card reaches the field.

The Shedinja line, oldest stage first
  • 1NincadaNincadaHardest attack printed at this stage: 20 damage50 HP
  • 2ShedinjaShedinjaHardest attack printed at this stage: 50 damage. Evolving here adds 10 HP over the stage before it60 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (60 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Shedinja print, and can the older ones still be played?

11 prints carry this name in the archive, and 9 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Shedinja prints — can each one still be played?
PrintSetRegulation markStandard
Shedinja 40/146Legends AwakenedNo mark printedNot legal in Standard
Shedinja 44Supreme VictorsNo mark printedNot legal in Standard
Shedinja 48/124Dragons ExaltedNo mark printedNot legal in Standard
Shedinja 144/132ME01: Mega EvolutionMark ILegal in Standard
Shedinja 061/132ME01: Mega EvolutionMark ILegal in Standard
Shedinja 95/214SM - Lost ThunderNo mark printedNot legal in Standard
Shedinja 11/97EX DragonNo mark printedNot legal in Standard
Shedinja 11/108XY - Roaring SkiesNo mark printedNot legal in Standard
Shedinja 066/185SWSH04: Vivid VoltageMark DNot legal in Standard

2 of the 9 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Shedinja 95?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Shedinja 95
CardSetHPTop damageRetreat
StarmieSkyridge80401
Dark EspeonNeo Destiny60100
EspeonNeo Discovery80300
Ninetales δDragon Frontiers70300
SlowkingSouthern Islands70102
Dark SlowbroLegendary Collection60402

This card itself is 40 HP, 0 top damage and 1 retreat, and every card here is Psychic like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Shedinja 95 in Lost Thunder?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #95 in Lost Thunder. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Shedinja 95, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Shedinja 95
ClauseWhat the rulebook saysCards it applies toShare of the archive
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Shedinja 95 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on November 2, 2018.

Back to summary

Shedinja 95 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Nincada has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 16,429 of 17,290
Psychic cardsNo. 2,210 of 2,334
Stage 1 cardsNo. 5,095 of 5,102
Lost ThunderNo. 185 of 192
Back to summary

Shedinja 95 card record

Shedinja 95 — the printed record, field by field
Hit points40 HPTypePsychic
Retreat cost1 EnergyEvolves fromNincada
Card typeStage 1Pokédex number#292
SetLost ThunderCard number95 of 214
SeriesSun & MoonReleasedNovember 2, 2018
RarityRareIllustratorkawayoo
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Shedinja 95 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$1.09
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Shedinja 95 — frequently asked questions

What is the retreat cost of Shedinja 95?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

How often can you use Vessel of Life?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Shedinja in play carries its own use.

Does Shedinja 95 deal damage or place damage counters?

It places damage counters. One counter is ten damage on the board, but the two are different things in the rules: weakness and resistance are not applied to counters, and effects that reduce or prevent damage do not stop counters from being placed.

Can an older Shedinja print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 9 prints listed on this page, 2 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Shedinja evolve from?

Nincada. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Shedinja 95 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Shedinja 95 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures