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Malamar SV18 — what does this card actually do?

This card has 90 HP, a top attack printed at 60 damage and a Psychic weakness.

Psychic · Stage 1 · Hidden Fates Shiny Vault · measured against 20,444 cards on file — card data read July 28, 2026

What does Malamar SV18 do in a game?

Malamar SV18 is a Psychic Pokémon card with 90 HP, printed as Stage 1.

Its strongest attack, Psychic Sphere, is printed at 60 damage for 3 Energy — 20 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 45 damage or more removes it in a single turn.

Malamar SV18Hidden Fates Shiny Vault

Malamar SV18 performance summary

90 HP · Psychic · Stage 1 · retreat 2 · Psychic weakness ×2

Top printed damage6020 per Energy Psychic Sphere60 damage for 3 Energy
as of July 28, 2026
Hit points90 HP33.1% of 17,290 in the 80~120 band
Printed damage6022.0% of 16,246 in the 40~60 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 20 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackRare ShinyHidden Fates Shiny Vault23 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare Shiny
SetHidden Fates Shiny Vault
Card numberSV18
AbilityPsychic Recharge
Card data readJuly 28, 2026
How Malamar SV18 is built, on five measures
Hit points90 HPTop printed damage60 damageEnergy efficiency20 per EnergyRetreat lightness2 EnergyAttack cost lightness3 Energy

Strongest on Top printed damage — top 42.6% of the archive. Weakest on Attack cost lightness — bottom 17.4%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Malamar SV18 is built, on five measures
MeasurePercentilePrinted value
Hit points47.7%90 HP
Top printed damage57.4%60 damage
Energy efficiency46.1%20 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3EPsychic Sphere20 damage per Energy card60damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.

This cardMalamar SV18 — Hidden Fates Shiny VaultMalamar SV18Hidden Fates Shiny Vault90 HP

Printed HP

The ceiling of this archive is 380 HP290 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Malamar SV18

  • Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 20 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Psychic attack printed at 45 damage or more removes it in a single turn.
  • Legality 4 of the 22 prints that carry this name are legal in Standard play.

Malamar SV18 at a glance

  • What it is. A Psychic Pokémon card with 90 HP printed as Stage 1, printed in Hidden Fates Shiny Vault.
  • What it can do. 1 attack printed on the card, the strongest at 60 damage for 3 Energy.
  • What it fears. A Psychic weakness at ×2, which means 45 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Malamar SV18 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 3 Energy and returns 60 damage, which is 20 damage for every Energy card attached.

Malamar SV18 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Psychic Sphere2 Psychic + 1 Colorless36020No extra effect.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Psychic Sphere3 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Psychic Sphere 3 Energy60 damage for 3 Energy — 20 per Energy card60

Bars are printed damage against this card's own highest attack (60).

Back to summary

How does Malamar SV18 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Malamar SV18 — Hidden Fates Shiny Vault
MalamarHidden Fates Shiny Vault SV18

Malamar SV18 prints 90 HP, which puts it at number 7,584 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

57% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card90 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Malamar printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 90 HP, which is 24% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 90 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 60.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Malamar SV18 stands highest on HP — number 915 of 2,334 cards in Psychic cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 7,584 of 17,290 by HP · No. 5,743 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 35% on damage
  • Mega Gardevoir ex — 360 HP, the highest in this group
    Psychic cards — 2,335 cards No. 915 of 2,334 by HP · No. 543 of 1,992 by damage · top by HP: Mega Gardevoir ex, 360
    top 27% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 2,430 of 5,102 by HP · No. 1,904 of 4,958 by damage · top by HP: Wailord ex, 380
    top 38% on damage
  • Charizard-GX — 250 HP, the highest in this group
    Hidden Fates Shiny Vault — 94 cards No. 53 of 84 by HP · No. 46 of 80 by damage · top by HP: Charizard-GX, 250
    top 56% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 90 HPmiddle half 60–130 HP
  • Top printed damage 60 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Malamar SV18 does without attacking

Malamar SV18 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Psychic Recharge — Ability · once a turn
Once during your turn (before your attack), you may attach a Psychic Energy card from your discard pile to 1 of your Benched Pokémon.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Psychic Recharge can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Malamar SV18 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 60 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Malamar SV18 — this card20.060 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 20.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Malamar SV18 — this card20.060 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsPsychic Sphere 60 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Malamar SV18.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Psychic Sphere20
This card, per Energy card
20 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-14.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 60 is read as high or low rather than merely large.

Back to summary

What does being a Psychic card do for Malamar SV18?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 45 damage is enough to remove this card in one turn.
Malamar SV18 · Stage 1 90 HP Its hardest attack is printed at 60 damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Psychic
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Psychic.

Back to summary

What knocks out Malamar SV18 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 45 printed damage rather than 90.

Cards that remove it in one attack
862
Cards it removes in one attack
1,433
Psychic damage needed to knock it out
45
Counted across the whole card archive. 90 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackMega Gardevoir exMega Gardevoir exMega Evolution 15950 damage
×2Psychic weakness · 45 printed damage is enough
50 damage becomes 100 against this card
This cardMalamar SV18Malamar SV18Hidden Fates Shiny Vault SV1890 HP

Why this card was picked to stand opposite

Of the 856 cards in the archive that can remove Malamar SV18 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 45. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Malamarweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Malamar in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

90 HP against a Psychic ×2 weakness means any Psychic attack printed at 45 damage or more is enough. 862 cards in the archive clear that bar.

Cards this one removes in a single attack

1,433 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Malamar as a Pokémon, across every card it has been printed on?

Malamar SV18 is one print of Malamar. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Malamar has been printed 23 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Malamar cards ever printedPokédex #687Prints on record 23Toughest print 310 HPThis card 90 HP
23prints
Legal in Standard4Older prints, not in Standard19

Every Malamar print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Malamar printed is 310 HP, and this card is 29% of it

Bars are printed HP, measured against the record for this Pokémon
  • Malamar VMAX 198/192the toughest Malamar ever printedSWSH02: Rebel Clash310 HP
  • Malamar SV18against that record29% of the record90 HP

Read from the printed card face of every Malamar print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Malamar SV18 can be?

Malamar evolves from Inkay, so the whole line has to be built before this card reaches the field.

The Malamar line, oldest stage first
  • 1InkayInkayHardest attack printed at this stage: 30 damage60 HP
  • 2MalamarMalamarHardest attack printed at this stage: 130 damage. Evolving here adds 60 HP over the stage before it120 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (120 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Malamar print, and can the older ones still be played?

23 prints carry this name in the archive, and 22 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (310 HP), and the highlighted row is the card this page is about.

22 rows are shown of the 23 prints counted under this name.

Malamar prints — can each one still be played?
PrintSetRegulation markStandard
Malamar VMAX 198/192SWSH02: Rebel ClashMark DNot legal in Standard
Malamar VMAX 122/192SWSH02: Rebel ClashMark DNot legal in Standard
Malamar V 186/192SWSH02: Rebel ClashMark DNot legal in Standard
Malamar V 121/192SWSH02: Rebel ClashMark DNot legal in Standard
Malamar-EX 115/119XY - Phantom ForcesNo mark printedNot legal in Standard
Malamar-EX 58/119XY - Phantom ForcesNo mark printedNot legal in Standard
Malamar TG06/TG30SWSH12: Silver Tempest Trainer GalleryMark ENot legal in Standard
Malamar 070/198Prize Pack Series CardsMark ENot legal in Standard
Malamar 138/197SV03: Obsidian FlamesMark GLegal in Standard
Malamar 034/064SV: Shrouded FableMark HLegal in Standard
Malamar 45/73Champion's PathMark DNot legal in Standard
Malamar 052/084ME05: Pitch BlackMark JLegal in Standard
Malamar 078/196SWSH11: Lost OriginMark FLegal in Standard
Malamar 76/146XY Base SetNo mark printedNot legal in Standard
Malamar 77/146XY Base SetNo mark printedNot legal in Standard
Malamar 119/214SM - Unbroken BondsNo mark printedNot legal in Standard
Malamar 90/147SM - Burning ShadowsNo mark printedNot legal in Standard
Malamar SM117SM PromosNo mark printedNot legal in Standard
Malamar 051/131League & Championship CardsNo mark printedNot legal in Standard
Malamar XY58XY PromosNo mark printedNot legal in Standard
Malamar SV18/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Malamar 46/98XY - Ancient OriginsNo mark printedNot legal in Standard

4 of the 22 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Malamar SV18?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Malamar SV18
CardSetHPTop damageRetreat
StarmieSkyridge80401
Dark EspeonNeo Destiny60100
EspeonNeo Discovery80300
Ninetales δDragon Frontiers70300
SlowkingSouthern Islands70102
EspeonHS—Undaunted100301

This card itself is 90 HP, 60 top damage and 2 retreat, and every card here is Psychic like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Malamar SV18 in Hidden Fates Shiny Vault?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #SV18 in Hidden Fates Shiny Vault. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Malamar SV18, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Malamar SV18
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Malamar SV18 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on August 23, 2019.

Back to summary

Malamar SV18 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Psychic Sphere, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 20 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Inkay has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 7,584 of 17,290
Psychic cardsNo. 915 of 2,334
Stage 1 cardsNo. 2,430 of 5,102
Hidden Fates Shiny VaultNo. 53 of 84

What actually removes it

  • A Psychic attack printed at 45 damage removes it in a single turn — that is the bar, not its 90 HP.
  • 862 cards in the archive clear that bar.
  • Going the other way, it removes 1,433 cards in one attack.
Back to summary

Malamar SV18 card record

Malamar SV18 — the printed record, field by field
Hit points90 HPTypePsychic
WeaknessPsychic ×2Retreat cost2 Energy
Evolves fromInkayCard typeStage 1
Pokédex number#687SetHidden Fates Shiny Vault
Card numberSV18 of 94SeriesSun & Moon
ReleasedAugust 23, 2019RarityRare Shiny
IllustratorHideki Ishikawa
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Malamar SV18 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$2.79
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Malamar SV18 — frequently asked questions

How much damage does it take to knock out Malamar SV18?

Malamar SV18 has 90 HP and a Psychic weakness at ×2, so a Psychic attack printed at 45 damage or more removes it in one turn. Any other type has to print the full 90.

What is the strongest attack on Malamar SV18?

Psychic Sphere, printed at 60 damage for 3 Energy — 20 damage per Energy card.

What is the retreat cost of Malamar SV18?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

How often can you use Psychic Recharge?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Malamar in play carries its own use.

Can an older Malamar print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 22 prints listed on this page, 4 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Malamar evolve from?

Inkay. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Malamar SV18 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Malamar SV18 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures