Dusk Mane Necrozma-GX SM102 — what does this card actually do?
This card has 190 HP, a top attack printed at 250 damage and a Fire weakness.
Metal · Basic GX Ultra Beast · SM Black Star Promos · measured against 20,444 cards on file — card data read July 28, 2026
What does Dusk Mane Necrozma-GX SM102 do in a game?
Dusk Mane Necrozma-GX SM102 is a Metal Pokémon card with 190 HP, printed as Basic GX Ultra Beast.
Its strongest attack, Sun's Eclipse-GX, is printed at 250 damage for 3 Energy — 83 damage per Energy card.
Because of the Fire weakness, any Fire attack printed at 95 damage or more removes it in a single turn.
Dusk Mane Necrozma-GX SM102SM Black Star Promos
Dusk Mane Necrozma-GX SM102 performance summary
190 HP · Metal · Basic GX Ultra Beast · retreat 3 · Fire weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 3
Strongest on Top printed damage — top 1.1% of the archive. Weakest on Retreat lightness — bottom 16.8%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 87.2% | 190 HP |
| Top printed damage | 98.9% | 250 damage |
| Energy efficiency | 98.5% | 83 per Energy |
| Retreat lightness | 16.8% | 3 Energy |
| Attack cost lightness | 17.4% | 3 Energy |
3 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,047 at 190 HP.
Dusk Mane Necrozma-GX SM102190 HPPrinted HP
The ceiling of this archive is 380 HP — 190 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Dusk Mane Necrozma-GX SM102
- Hit points 190 HP puts it in the 190~230 band, where 6.6% of 17,290 cards with printed HP sit.
- Energy It returns 83 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
- Weakness A Fire attack printed at 95 damage or more removes it in a single turn.
Dusk Mane Necrozma-GX SM102 at a glance
- What it is. A Metal Pokémon card with 190 HP printed as Basic GX Ultra Beast, printed in SM Black Star Promos.
- What it can do. 3 attacks printed on the card, the strongest at 250 damage for 3 Energy.
- What it fears. A Fire weakness at ×2, which means 95 printed damage is enough to remove it.
- What it costs to move. 3 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Expanded only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Dusk Mane Necrozma-GX SM102 cost, and what do they hit for?
The card prints 3 attacks. The strongest asks for 3 Energy and returns 250 damage, which is 83 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Claw Slash | 3 Colorless | 3 | 60 | 20 | No extra effect. |
| Meteor Tempest | 3 Metal + 1 Colorless | 4 | 220 | 55 | Discard 3 Energy from this Pokémon. |
| Sun's Eclipse-GX | 3 Metal | 3 | 250 | 83 | You can use this attack only if you have more Prize cards remaining than your opponent. (You can't use more than 1 GX attack in a game.) |
Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Dusk Mane Necrozma-GX SM102 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 190 HP, which is 50% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 190 HP.
Cards in the 190~230 band typically print 132 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 — this card | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 250.
Cards in the 190~250 band typically have 238 HP and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 — this card | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.
Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 — this card | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.
Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 — this card | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Dusk Mane Necrozma-GX SM102 stands highest on HP — number 2,047 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 190 HP
middle half 60–130 HP - Top printed damage 250 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Dusk Mane Necrozma-GX SM102 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 250 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 83.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Dusk Mane Necrozma-GX SM102 — this card | 83.0 | 250 damage for 3 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Claw Slash | — | 20 | — |
| Meteor Tempest | — | 55 | — |
| Sun's Eclipse-GX | — | 83 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 250 is read as high or low rather than merely large.
Is Dusk Mane Necrozma-GX SM102 strong for a GX card?
GX cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.
The group is every GX card in the archive — 601 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.
What does being a Metal card do for Dusk Mane Necrozma-GX SM102?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal — this card | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Metal weakness.
What being a Metal card is worth
Groups that most often print a Metal weakness: Fairy (237 cards). Against those, this card's printed damage counts double. Going the other way, Metal cards are themselves most exposed to Fire.
What knocks out Dusk Mane Necrozma-GX SM102 in one hit, and what does it knock out?
Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 95 printed damage rather than 190.
100 damage becomes 200 against this card
Dusk Mane Necrozma-GX SM102190 HPWhy this card was picked to stand opposite
Of the 443 cards in the archive that can remove Dusk Mane Necrozma-GX SM102 in a single attack, this one clears the bar by the smallest margin — 100 printed damage against a bar of 95. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Psychic resistance changes
Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Charizard ex (183) | 151 | 330 | 330 | 660 |
| Charizard ex (199) | 151 | 330 | 330 | 660 |
| Charizard ex (161) | Scarlet & Violet Black Star Promos | 330 | 330 | 660 |
| Mega Emboar ex (31) | Ascended Heroes | 380 | 320 | 640 |
| Mega Emboar ex (273) | Ascended Heroes | 380 | 320 | 640 |
| Charizard VSTAR (19) | Crown Zenith | 280 | 320 | 640 |
190 HP against a Fire ×2 weakness means any Fire attack printed at 95 damage or more is enough. 446 cards in the archive clear that bar.
1,002 cards in the archive are weak to Metal and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What can you use instead of Dusk Mane Necrozma-GX SM102?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Scizor-GX | Celestial Storm | 210 | 100 | 1 |
| Scizor-GX | Hidden Fates Shiny Vault | 210 | 100 | 1 |
| Dialga-GX | Forbidden Light | 180 | 150 | 3 |
| Genesect-GX | Lost Thunder | 180 | 190 | 2 |
| Dialga-GX | Forbidden Light | 180 | 150 | 3 |
| Scizor-GX | Celestial Storm | 210 | 100 | 1 |
This card itself is 190 HP, 250 top damage and 3 retreat, and every card here is Metal like it.
Back to summaryWhich other cards share the Pokémon behind Dusk Mane Necrozma-GX SM102?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Dusk Mane Necrozma-GX SM102 in SM Black Star Promos?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #SM102 in SM Black Star Promos. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Dusk Mane Necrozma-GX SM102, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.”
Prize cards your opponent takes when it is knocked out
Every knockout carries the opponent 2 steps closer to winning, and that is the cost of putting this card on the field whatever it cost to buy.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Expanded play. It was released on February 3, 2017.
Dusk Mane Necrozma-GX SM102 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Sun's Eclipse-GX, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
- That works out at 83 damage for every Energy card attached.
- Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
Where its HP stands, cut four ways
What actually removes it
- A Fire attack printed at 95 damage removes it in a single turn — that is the bar, not its 190 HP.
- 446 cards in the archive clear that bar.
- Going the other way, it removes 1,002 cards in one attack.
- Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Dusk Mane Necrozma-GX SM102 card record
| Hit points | 190 HP | Type | Metal |
|---|---|---|---|
| Weakness | Fire ×2 | Retreat cost | 3 Energy |
| Card type | Basic GX Ultra Beast | Pokédex number | #800 |
| Set | SM Black Star Promos | Card number | SM102 of 248 |
| Series | Sun & Moon | Released | February 3, 2017 |
| Rarity | Promo | Illustrator | 5ban Graphics |
| Tournament legality | Unlimited and Expanded only | ||
| Printed rule | Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. | ||
Read from the printed card face, the set listing and the official format list.
What does Dusk Mane Necrozma-GX SM102 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Dusk Mane Necrozma-GX SM102 — frequently asked questions
How much damage does it take to knock out Dusk Mane Necrozma-GX SM102?
What is the strongest attack on Dusk Mane Necrozma-GX SM102?
What is the retreat cost of Dusk Mane Necrozma-GX SM102?
Can Dusk Mane Necrozma-GX SM102 be played in a tournament?
What does the rule on Dusk Mane Necrozma-GX SM102 mean?
Does this page say how good Dusk Mane Necrozma-GX SM102 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.