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Charmander 4 — what does this card actually do?

This card has 70 HP, a top attack printed at 30 damage and a Water weakness.

Fire · Basic · 151 · measured against 20,444 cards on file — card data read July 28, 2026

What does Charmander 4 do in a game?

Charmander 4 is a Fire Pokémon card with 70 HP, printed as Basic.

Its strongest attack, Steady Firebreathing, is printed at 30 damage for 2 Energy — 15 damage per Energy card.

Because of the Water weakness, any Water attack printed at 35 damage or more removes it in a single turn.

Charmander 4151

Charmander 4 performance summary

70 HP · Fire · Basic · retreat 1 · Water weakness ×2

Top printed damage3015 per Energy Steady Firebreathing30 damage for 2 Energy
as of July 28, 2026
Hit points70 HP38.6% of 17,290 in the ~70 band
Printed damage3042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 15 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackCommon15158 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
Regulation markG
RarityCommon
Set151
Card number4
Card data readJuly 28, 2026
How Charmander 4 is built, on five measures
Hit points70 HPTop printed damage30 damageEnergy efficiency15 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 25.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Charmander 4 is built, on five measures
MeasurePercentilePrinted value
Hit points25.7%70 HP
Top printed damage28.9%30 damage
Energy efficiency32.6%15 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EBlazing Destructionhas printed text
  • 2ESteady Firebreathing15 damage per Energy card30damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 10,622 at 70 HP.

This cardCharmander 4 — 151Charmander 415170 HP

Printed HP

The ceiling of this archive is 380 HP310 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Charmander 4

  • Hit points 70 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 15 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Water attack printed at 35 damage or more removes it in a single turn.
  • Legality 10 of the 45 prints that carry this name are legal in Standard play.

Charmander 4 at a glance

  • What it is. A Fire Pokémon card with 70 HP printed as Basic, printed in 151.
  • What it can do. 2 attacks printed on the card, the strongest at 30 damage for 2 Energy.
  • What it fears. A Water weakness at ×2, which means 35 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark G.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Charmander 4 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 30 damage, which is 15 damage for every Energy card attached.

Charmander 4 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Blazing Destruction1 Fire1Discard a Stadium in play.
Steady Firebreathing2 Fire23015No extra effect.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Blazing Destruction1 Energy card
Steady Firebreathing2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Steady Firebreathing 2 Energy30 damage for 2 Energy — 15 per Energy card30

Bars are printed damage against this card's own highest attack (30).

Back to summary

How does Charmander 4 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Charmander 4 — 151
Charmander151 4

Charmander 4 prints 70 HP, which puts it at number 10,622 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

29% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card70 HP
  • Middle half of the archive60–130 HP
  • Strongest Charmander printed80 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 70 HP, which is 18% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 70 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 30.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Charmander 4 stands highest on HP — number 10,622 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 10,622 of 17,290 by HP · No. 9,309 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 57% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 1,055 of 1,574 by HP · No. 1,013 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 66% on damage
  • Venusaur ex — 340 HP, the highest in this group
    151 — 207 cards No. 130 of 188 by HP · No. 112 of 176 by damage · top by HP: Venusaur ex, 340
    top 63% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 70 HPmiddle half 60–130 HP
  • Top printed damage 30 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Charmander 4 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 30 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Charmander 4 — this card15.030 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 15.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Charmander 4 — this card15.030 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsSteady Firebreathing 30 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Charmander 4.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Steady Firebreathing15
This card, per Energy card
15 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-34.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 30 is read as high or low rather than merely large.

Back to summary

What does being a Fire card do for Charmander 4?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,435 Water cards carry that type A Water attack printed at 35 damage is enough to remove this card in one turn.
Charmander 4 · Basic 70 HP Its hardest attack is printed at 30 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Water
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.

Back to summary

What knocks out Charmander 4 in one hit, and what does it knock out?

Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 35 printed damage rather than 70.

Cards that remove it in one attack
1,277
Cards it removes in one attack
776
Water damage needed to knock it out
35
Counted across the whole card archive. 70 HP against a Water weakness at ×2 decides all three figures.
Removes it in one attackDelibirdDelibirdChaos Rising 1840 damage
×2Water weakness · 35 printed damage is enough
40 damage becomes 80 against this card
This cardCharmander 4Charmander 4151 470 HP

Why this card was picked to stand opposite

Of the 1,263 cards in the archive that can remove Charmander 4 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 35. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Charmanderweak to Water ×2

Read from the weakness printed in the lower-left corner of the card.

Water cards that remove Charmander in one attack
CardSetHPPrinted damageAfter weakness
Vaporeon ex (23)Prismatic Evolutions280280560
Vaporeon ex (149)Prismatic Evolutions280280560
Wailord ex (16)Pitch Black380270540
Wailord ex (97)Pitch Black380270540
Palafin ex (61)Twilight Masquerade340250500
Palafin ex (193)Twilight Masquerade340250500

70 HP against a Water ×2 weakness means any Water attack printed at 35 damage or more is enough. 1,277 cards in the archive clear that bar.

Cards this one removes in a single attack

776 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Charmander as a Pokémon, across every card it has been printed on?

Charmander 4 is one print of Charmander. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Charmander has been printed 58 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Charmander cards ever printedPokédex #004Prints on record 58Toughest print 80 HPThis card 70 HP
58prints
Legal in Standard9Older prints, not in Standard49

Every Charmander print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Charmander printed is 80 HP, and this card is 87.5% of it

Bars are printed HP, measured against the record for this Pokémon
  • Charmander 011/094the toughest Charmander ever printedPrize Pack Series Cards80 HP
  • Charmander 4against that record87.5% of the record70 HP

Read from the printed card face of every Charmander print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Charmander 4 can be?

Charmander evolves from an earlier stage, so the whole line has to be built before this card reaches the field.

The Charmander line, oldest stage firstPokédex #004
  • 1CharmanderCharmanderHardest attack printed at this stage: 40 damage80 HP
  • 2CharmeleonCharmeleonHardest attack printed at this stage: 100 damage. Evolving here adds 30 HP over the stage before it110 HP
  • 3CharizardNo imageCharizardHardest attack printed at this stage: 200 damage. Evolving here adds 70 HP over the stage before it180 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (180 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Charmander print, and can the older ones still be played?

58 prints carry this name in the archive, and 45 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (80 HP), and the highlighted row is the card this page is about.

45 rows are shown of the 58 prints counted under this name.

Charmander prints — can each one still be played?
PrintSetRegulation markStandard
Charmander 011/094Prize Pack Series CardsMark ILegal in Standard
Charmander 020/217Miscellaneous Cards & ProductsMark JNot legal in Standard
Charmander 168/165SV: Scarlet & Violet 151Mark GLegal in Standard
Charmander 109/091SV: Paldean FatesMark GLegal in Standard
Charmander 017/113Miscellaneous Cards & ProductsNo mark printedNot legal in Standard
Charmander SV6/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Charmander 18/149Boundaries CrossedNo mark printedNot legal in Standard
Charmander 023/185Miscellaneous Cards & ProductsMark DNot legal in Standard
Charmander 1/70Dragon MajestyNo mark printedNot legal in Standard
Charmander RC3/RC32Generations: Radiant CollectionNo mark printedNot legal in Standard
Team Magma's Numel 001/034Trading Card Game ClassicNo mark printedNot legal in Standard
Charmander 018/147Miscellaneous Cards & ProductsNo mark printedNot legal in Standard
Charmander 12/181SM - Team UpNo mark printedNot legal in Standard
Charmander 009/025McDonald's 25th Anniversary PromosNo mark printedNot legal in Standard
Charmander SWSH092SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Charmander 047SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Charmander 7/68Hidden FatesNo mark printedNot legal in Standard
Charmander 007/091Miscellaneous Cards & ProductsMark GLegal in Standard
Charmander 4151Mark GLegal in Standard
Ditto 37/113EX Delta SpeciesNo mark printedNot legal in Standard
Charmander 044SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Charmander 59/99ArceusNo mark printedNot legal in Standard
Charmander 009/108Miscellaneous Cards & ProductsNo mark printedNot legal in Standard
Charmander SWSH232SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Charmander 4/18Detective PikachuNo mark printedNot legal in Standard
Charmander 008/078Pokemon GOMark FLegal in Standard
Charmander 026/197Miscellaneous Cards & ProductsMark GLegal in Standard
Charmander 070/110Legendary CollectionNo mark printedNot legal in Standard
Charmander 101/100StormfrontNo mark printedNot legal in Standard
Charmander δ 49/100EX Crystal GuardiansNo mark printedNot legal in Standard
Charmander 097/165ExpeditionNo mark printedNot legal in Standard
Charmander 57/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Charmander 113/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Charmander 48/100EX Crystal GuardiansNo mark printedNot legal in Standard
Charmander 098/165ExpeditionNo mark printedNot legal in Standard
Charmander 82/132Secret WondersNo mark printedNot legal in Standard
Charmander δ 010/017POP Series 5No mark printedNot legal in Standard
Blaine's Charmander 060/132Gym ChallengeNo mark printedNot legal in Standard
Blaine's Charmander 061/132Gym HeroesNo mark printedNot legal in Standard
Charmander 48/108EX Power KeepersNo mark printedNot legal in Standard
Charmander 11/181SM - Team UpNo mark printedNot legal in Standard
Charmander 58/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Charmander 2/12EX Trainer Kit 2: Plusle & MinunNo mark printedNot legal in Standard
Charmander 069/130Base Set 2No mark printedNot legal in Standard
Charmander 50/82Team RocketNo mark printedNot legal in Standard

10 of the 45 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Charmander 4 in 151?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #4 in 151. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Charmander 4, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Charmander 4
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Charmander 4 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark G, printed next to the card number. It was released on September 22, 2023.

Back to summary

Which generation of cards does Charmander 4 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark G — this cardtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G — this card19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark G
Cards sharing that mark
1,634
Typical HP for the mark
124 (this card 70)
Typical damage for the mark
80 (this card 30)
Counted from the mark printed beside the card number.
Back to summary

Charmander 4 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Steady Firebreathing, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 15 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 10,622 of 17,290
Fire cardsNo. 1,055 of 1,574
151No. 130 of 188

What actually removes it

  • A Water attack printed at 35 damage removes it in a single turn — that is the bar, not its 70 HP.
  • 1,277 cards in the archive clear that bar.
  • Going the other way, it removes 776 cards in one attack.
Back to summary

Charmander 4 card record

Charmander 4 — the printed record, field by field
Hit points70 HPTypeFire
WeaknessWater ×2Retreat cost1 Energy
Card typeBasicRegulation markMark G
Pokédex number#004Set151
Card number4 of 165SeriesScarlet & Violet
ReleasedSeptember 22, 2023RarityCommon
IllustratorGIDORA
Tournament legalityUnlimited and Standard and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Charmander 4 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$365.79
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Charmander 4 — frequently asked questions

How much damage does it take to knock out Charmander 4?

Charmander 4 has 70 HP and a Water weakness at ×2, so a Water attack printed at 35 damage or more removes it in one turn. Any other type has to print the full 70.

What is the strongest attack on Charmander 4?

Steady Firebreathing, printed at 30 damage for 2 Energy — 15 damage per Energy card.

What is the retreat cost of Charmander 4?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Charmander print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 45 prints listed on this page, 10 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Charmander 4 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark G. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Charmander 4 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures