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Okidogi 111 — what does this card actually do?

This card has 130 HP, a top attack printed at 70 damage and a Psychic weakness.

Fighting · Basic · Twilight Masquerade · measured against 20,444 cards on file — card data read July 28, 2026

What does Okidogi 111 do in a game?

Okidogi 111 is a Fighting Pokémon card with 130 HP, printed as Basic.

Its strongest attack, Good Punch, is printed at 70 damage for 2 Energy — 35 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 65 damage or more removes it in a single turn.

Okidogi 111Twilight Masquerade

Okidogi 111 performance summary

130 HP · Fighting · Basic · retreat 2 · Psychic weakness ×2

Top printed damage7035 per Energy Good Punch70 damage for 2 Energy
as of July 28, 2026
Hit points130 HP15.5% of 17,290 in the 130~180 band
Printed damage7021.8% of 16,246 in the 70~120 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 35 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRareTwilight Masquerade7 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
Regulation markH
RarityRare
SetTwilight Masquerade
Card number111
AbilityAdrena-Power
Card data readJuly 28, 2026
How Okidogi 111 is built, on five measures
Hit points130 HPTop printed damage70 damageEnergy efficiency35 per EnergyRetreat lightness2 EnergyAttack cost lightness2 Energy

Strongest on Energy efficiency — top 21.8% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Okidogi 111 is built, on five measures
MeasurePercentilePrinted value
Hit points71.7%130 HP
Top printed damage64.7%70 damage
Energy efficiency78.2%35 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EGood Punch35 damage per Energy card70damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,029 at 130 HP.

This cardOkidogi 111 — Twilight MasqueradeOkidogi 111Twilight Masquerade130 HP

Printed HP

The ceiling of this archive is 380 HP250 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Okidogi 111

  • Hit points 130 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 35 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Psychic attack printed at 65 damage or more removes it in a single turn.
  • Legality 7 of the 7 prints that carry this name are legal in Standard play.

Okidogi 111 at a glance

  • What it is. A Fighting Pokémon card with 130 HP printed as Basic, printed in Twilight Masquerade.
  • What it can do. 1 attack printed on the card, the strongest at 70 damage for 2 Energy.
  • What it fears. A Psychic weakness at ×2, which means 65 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark H.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Okidogi 111 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 2 Energy and returns 70 damage, which is 35 damage for every Energy card attached.

Okidogi 111 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Good Punch2 Fighting27035No extra effect.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Good Punch2 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Good Punch 2 Energy70 damage for 2 Energy — 35 per Energy card70

Bars are printed damage against this card's own highest attack (70).

Back to summary

How does Okidogi 111 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Okidogi 111 — Twilight Masquerade
OkidogiTwilight Masquerade 111

Okidogi 111 prints 130 HP, which puts it at number 4,029 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

65% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card130 HP
  • Middle half of the archive60–130 HP
  • Strongest Okidogi printed140 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 130 HP, which is 34% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 130 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 70.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Okidogi 111 stands highest on HP — number 4,029 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 4,029 of 17,290 by HP · No. 5,054 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 31% on damage
  • Mega Gallade ex — 350 HP, the highest in this group
    Fighting cards — 1,884 cards No. 453 of 1,884 by HP · No. 652 of 1,848 by damage · top by HP: Mega Gallade ex, 350
    top 35% on damage
  • Palafin ex — 340 HP, the highest in this group
    Twilight Masquerade — 226 cards No. 58 of 185 by HP · No. 77 of 182 by damage · top by HP: Palafin ex, 340
    top 42% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 130 HPmiddle half 60–130 HP
  • Top printed damage 70 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Okidogi 111 does without attacking

Okidogi 111 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Adrena-Power — Ability
If this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Okidogi 111 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 70 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Okidogi 111 — this card35.070 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 35.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Okidogi 111 — this card35.070 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsGood Punch 70 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Okidogi 111.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Good Punch35
This card, per Energy card
35 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+2.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 70 is read as high or low rather than merely large.

Back to summary

What does being a Fighting card do for Okidogi 111?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 65 damage is enough to remove this card in one turn.
Okidogi 111 · Basic 130 HP Its hardest attack is printed at 70 damage.
Takes double from this card 4,942 cards in groups that print a Fighting weakness Against Colorless, Lightning and Darkness, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fighting — this cardmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting — this card10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fightingweak to Psychic
Colorlessweak to Fighting
Lightningweak to Fighting
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.

What being a Fighting card is worth

Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Psychic.

Back to summary

What knocks out Okidogi 111 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 65 printed damage rather than 130.

Cards that remove it in one attack
548
Cards it removes in one attack
2,740
Psychic damage needed to knock it out
65
Counted across the whole card archive. 130 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackBanetteBanetteAscended Heroes 23470 damage
×2Psychic weakness · 65 printed damage is enough
70 damage becomes 140 against this card
This cardOkidogi 111Okidogi 111Twilight Masquerade 111130 HP

Why this card was picked to stand opposite

Of the 546 cards in the archive that can remove Okidogi 111 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 65. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Okidogiweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Okidogi in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

130 HP against a Psychic ×2 weakness means any Psychic attack printed at 65 damage or more is enough. 548 cards in the archive clear that bar.

Cards this one removes in a single attack

2,740 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Okidogi as a Pokémon, across every card it has been printed on?

Okidogi 111 is one print of Okidogi. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Okidogi has been printed 7 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Okidogi cards ever printedPokédex #1014Prints on record 7Toughest print 250 HPThis card 130 HP
7prints
Legal in Standard7Older prints, not in Standard0

Every Okidogi print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Okidogi printed is 250 HP, and this card is 52% of it

Bars are printed HP, measured against the record for this Pokémon
  • Okidogi ex 090/064the toughest Okidogi ever printedSV: Shrouded Fable250 HP
  • Okidogi 111against that record52% of the record130 HP

Read from the printed card face of every Okidogi print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Okidogi print, and can the older ones still be played?

7 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Okidogi prints — can each one still be played?
PrintSetRegulation markStandard
Okidogi ex 090/064SV: Shrouded FableMark HLegal in Standard
Okidogi ex 082/064SV: Shrouded FableMark HLegal in Standard
Okidogi ex 036/064Prize Pack Series CardsMark HLegal in Standard
Okidogi 122/217ME: Ascended HeroesMark ILegal in Standard
Okidogi 074/064SV: Shrouded FableMark HLegal in Standard
Okidogi 057/131SV: Prismatic EvolutionsMark HLegal in Standard
Okidogi 111/167SV06: Twilight MasqueradeMark HLegal in Standard

7 of the 7 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Okidogi 111 in Twilight Masquerade?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #111 in Twilight Masquerade. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Okidogi 111, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Okidogi 111
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Okidogi 111 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark H, printed next to the card number. It was released on May 24, 2024.

Back to summary

Which generation of cards does Okidogi 111 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark H — this cardtypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H — this card15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark H
Cards sharing that mark
1,283
Typical HP for the mark
132 (this card 130)
Typical damage for the mark
88 (this card 70)
Counted from the mark printed beside the card number.
Back to summary

Okidogi 111 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Good Punch, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 35 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 4,029 of 17,290
Fighting cardsNo. 453 of 1,884
Twilight MasqueradeNo. 58 of 185

What actually removes it

  • A Psychic attack printed at 65 damage removes it in a single turn — that is the bar, not its 130 HP.
  • 548 cards in the archive clear that bar.
  • Going the other way, it removes 2,740 cards in one attack.
Back to summary

Okidogi 111 card record

Okidogi 111 — the printed record, field by field
Hit points130 HPTypeFighting
WeaknessPsychic ×2Retreat cost2 Energy
Card typeBasicRegulation markMark H
Pokédex number#1014SetTwilight Masquerade
Card number111 of 167SeriesScarlet & Violet
ReleasedMay 24, 2024RarityRare
IllustratorSouichirou Gunjima
Tournament legalityUnlimited and Standard and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Okidogi 111 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.26
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Okidogi 111 — frequently asked questions

How much damage does it take to knock out Okidogi 111?

Okidogi 111 has 130 HP and a Psychic weakness at ×2, so a Psychic attack printed at 65 damage or more removes it in one turn. Any other type has to print the full 130.

What is the strongest attack on Okidogi 111?

Good Punch, printed at 70 damage for 2 Energy — 35 damage per Energy card.

What is the retreat cost of Okidogi 111?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Okidogi print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 7 prints listed on this page, 7 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Okidogi 111 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark H. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Okidogi 111 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures