Hop's Corviknight 108 — what does this card actually do?
This card has 170 HP, a top attack printed at 150 damage and a Lightning weakness.
Metal · Stage 2 · Journey Together · measured against 20,444 cards on file — card data read July 28, 2026
What does Hop's Corviknight 108 do in a game?
Hop's Corviknight 108 is a Metal Pokémon card with 170 HP, printed as Stage 2.
Its strongest attack, Steel Wing, is printed at 150 damage for 3 Energy — 50 damage per Energy card.
Because of the Lightning weakness, any Lightning attack printed at 85 damage or more removes it in a single turn.
Hop's Corviknight 108Journey Together
Hop's Corviknight 108 performance summary
170 HP · Metal · Stage 2 · retreat 2 · Lightning weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 1
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Retreat lightness — bottom 45.3%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 83.3% | 170 HP |
| Top printed damage | 90.0% | 150 damage |
| Energy efficiency | 88.9% | 50 per Energy |
| Retreat lightness | 45.3% | 2 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,568 at 170 HP.
Hop's Corviknight 108170 HPPrinted HP
The ceiling of this archive is 380 HP — 210 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Hop's Corviknight 108
- Hit points 170 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
- Energy It returns 50 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
- Weakness A Lightning attack printed at 85 damage or more removes it in a single turn.
Hop's Corviknight 108 at a glance
- What it is. A Metal Pokémon card with 170 HP printed as Stage 2, printed in Journey Together.
- What it can do. 2 attacks printed on the card, the strongest at 150 damage for 3 Energy.
- What it fears. A Lightning weakness at ×2, which means 85 printed damage is enough to remove it.
- What it costs to move. 2 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark I.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Hop's Corviknight 108 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 3 Energy and returns 150 damage, which is 50 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Shoot Through | 1 Colorless | 1 | 50 | 50 | This attack also does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
| Steel Wing | 2 Metal + 1 Colorless | 3 | 150 | 50 | During your opponent's next turn, this Pokémon takes 60 less damage from attacks (after applying Weakness and Resistance). |
Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Hop's Corviknight 108 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 170 HP, which is 45% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 170 HP.
Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 — this card | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 150.
Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 — this card | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.
Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 — this card | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Hop's Corviknight 108 stands highest on HP — number 2,568 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 170 HP
middle half 60–130 HP - Top printed damage 150 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Hop's Corviknight 108 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 150 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 50.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Hop's Corviknight 108 — this card | 50.0 | 150 damage for 3 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Shoot Through | — | 50 | — |
| Steel Wing | — | 50 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 150 is read as high or low rather than merely large.
What does being a Metal card do for Hop's Corviknight 108?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal — this card | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Metal weakness.
What being a Metal card is worth
Groups that most often print a Metal weakness: Fairy (237 cards). Against those, this card's printed damage counts double. Going the other way, Metal cards are themselves most exposed to Lightning.
What knocks out Hop's Corviknight 108 in one hit, and what does it knock out?
Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 85 printed damage rather than 170.
90 damage becomes 180 against this card
Hop's Corviknight 108170 HPWhy this card was picked to stand opposite
Of the 441 cards in the archive that can remove Hop's Corviknight 108 in a single attack, this one clears the bar by the smallest margin — 90 printed damage against a bar of 85. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Fighting resistance changes
Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Pikachu ex (57) | Ascended Heroes | 200 | 300 | 600 |
| Pikachu ex (277) | Ascended Heroes | 200 | 300 | 600 |
| Pikachu ex (57) | Surging Sparks | 200 | 300 | 600 |
| Pikachu ex (219) | Surging Sparks | 200 | 300 | 600 |
| Pikachu ex (238) | Surging Sparks | 200 | 300 | 600 |
| Pikachu ex (247) | Surging Sparks | 200 | 300 | 600 |
170 HP against a Lightning ×2 weakness means any Lightning attack printed at 85 damage or more is enough. 443 cards in the archive clear that bar.
972 cards in the archive are weak to Metal and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What can you use instead of Hop's Corviknight 108?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Metagross ex | Hidden Legends | 150 | 50 | 4 |
| Aggron ex | Sandstorm | 150 | 50 | 4 |
| Metagross ex | Power Keepers | 150 | 70 | 4 |
| Aggron ex | Crystal Guardians | 150 | 100 | 4 |
| Metagross | Temporal Forces | 180 | 200 | 3 |
| Klinklang | Black Bolt | 150 | 120 | 3 |
This card itself is 170 HP, 150 top damage and 2 retreat, and every card here is Metal like it.
Back to summaryWhich other cards share the Pokémon behind Hop's Corviknight 108?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Hop's Corviknight 108 in Journey Together?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #108 in Journey Together. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Hop's Corviknight 108, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Legal | Can be played in this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark I, printed next to the card number. It was released on March 28, 2025.
Which generation of cards does Hop's Corviknight 108 belong to?
The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.
8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.
The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.
| Group | Share | Value |
|---|---|---|
| Mark D | 15.4% | 1,261 cards |
| Mark E | 14.7% | 1,202 cards |
| Mark F | 14.4% | 1,180 cards |
| Mark G | 19.9% | 1,634 cards |
| Mark H | 15.7% | 1,283 cards |
| Mark I — this card | 14.8% | 1,215 cards |
| Mark J | 5.1% | 419 cards |
Hop's Corviknight 108 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Steel Wing, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
- That works out at 50 damage for every Energy card attached.
- Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
- It cannot start the game in play — Hop's Corvisquire has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Lightning attack printed at 85 damage removes it in a single turn — that is the bar, not its 170 HP.
- 443 cards in the archive clear that bar.
- Going the other way, it removes 972 cards in one attack.
- Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Hop's Corviknight 108 card record
| Hit points | 170 HP | Type | Metal |
|---|---|---|---|
| Weakness | Lightning ×2 | Retreat cost | 2 Energy |
| Evolves from | Hop's Corvisquire | Card type | Stage 2 |
| Regulation mark | Mark I | Pokédex number | #823 |
| Set | Journey Together | Card number | 108 of 159 |
| Series | Scarlet & Violet | Released | March 28, 2025 |
| Rarity | Uncommon | ||
| Tournament legality | Unlimited and Standard and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Hop's Corviknight 108 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Hop's Corviknight 108 — frequently asked questions
How much damage does it take to knock out Hop's Corviknight 108?
What is the strongest attack on Hop's Corviknight 108?
What is the retreat cost of Hop's Corviknight 108?
What does Hop's Corviknight evolve from?
Can Hop's Corviknight 108 be played in a tournament?
Does this page say how good Hop's Corviknight 108 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.