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Magnezone VSTAR 57 — what does this card actually do?

This card has 270 HP, a top attack printed at 180 damage and a Fighting weakness.

Lightning · VSTAR · Lost Origin · measured against 20,444 cards on file — card data read July 28, 2026

What does Magnezone VSTAR 57 do in a game?

Magnezone VSTAR 57 is a Lightning Pokémon card with 270 HP, printed as VSTAR.

Its strongest attack, Magnetic Grip, is printed at 180 damage for 3 Energy — 60 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 135 damage or more removes it in a single turn.

Magnezone VSTAR 57Lost Origin

Magnezone VSTAR 57 performance summary

270 HP · Lightning · VSTAR · retreat 2 · Fighting weakness ×2

Top printed damage18060 per Energy Magnetic Grip180 damage for 3 Energy
as of July 28, 2026
Hit points270 HP3.3% of 17,290 in the 240~280 band
Printed damage1809.0% of 16,246 in the 130~180 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 60 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRare Holo VSTARLost Origin31 printsranked among VSTAR cardsWhat it costs today, how it moved, and where to buy it
Card classVSTAR
Regulation markF
RarityRare Holo VSTAR
SetLost Origin
Card number57
Card data readJuly 28, 2026
How Magnezone VSTAR 57 is built, on five measures
Hit points270 HPTop printed damage180 damageEnergy efficiency60 per EnergyRetreat lightness2 EnergyAttack cost lightness2 Energy

Strongest on Hit points — top 4.4% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Magnezone VSTAR 57 is built, on five measures
MeasurePercentilePrinted value
Hit points95.6%270 HP
Top printed damage93.9%180 damage
Energy efficiency93.1%60 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 3EMagnetic Grip60 damage per Energy card · has printed text180damage
  • 2EElectro Starhas printed text

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 611 at 270 HP.

This cardMagnezone VSTAR 57 — Lost OriginMagnezone VSTAR 57Lost Origin270 HP

Printed HP

The ceiling of this archive is 380 HP110 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Magnezone VSTAR 57

  • Hit points 270 HP puts it in the 240~280 band, where 3.3% of 17,290 cards with printed HP sit.
  • Energy It returns 60 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Fighting attack printed at 135 damage or more removes it in a single turn.
  • Legality 12 of the 27 prints that carry this name are legal in Standard play.

Magnezone VSTAR 57 at a glance

  • What it is. A Lightning Pokémon card with 270 HP printed as VSTAR, printed in Lost Origin.
  • What it can do. 2 attacks printed on the card, the strongest at 180 damage for 3 Energy.
  • What it fears. A Fighting weakness at ×2, which means 135 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark F.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Magnezone VSTAR 57 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 180 damage, which is 60 damage for every Energy card attached.

Magnezone VSTAR 57 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Magnetic Grip1 Lightning + 2 Colorless318060Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.
Electro Star2 Lightning2This attack does 90 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 VSTAR Power in a game.)

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Magnetic Grip3 Energy cards
Electro Star2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Magnetic Grip 3 Energy180 damage for 3 Energy — 60 per Energy card180

Bars are printed damage against this card's own highest attack (180).

Back to summary

How does Magnezone VSTAR 57 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Magnezone VSTAR 57 — Lost Origin
Magnezone VSTARLost Origin 57

Magnezone VSTAR 57 prints 270 HP, which puts it at number 611 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

94% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card270 HP
  • Middle half of the archive60–130 HP
  • Strongest VSTAR card300 HP
  • Strongest Magnezone VSTAR printed270 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 270 HP, which is 71% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 270 HP.

Cards in the 240~280 band typically print 158 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 180.

Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Magnezone VSTAR 57 stands highest on HP — number 6 of 177 cards in Lost Origin. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 611 of 17,290 by HP · No. 747 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 5% on damage
  • Mega Eelektross ex — 350 HP, the highest in this group
    Lightning cards — 1,520 cards No. 65 of 1,520 by HP · No. 93 of 1,461 by damage · top by HP: Mega Eelektross ex, 350
    top 6% on damage
  • Regigigas VSTAR — 300 HP, the highest in this group
    VSTAR cards — 94 cards No. 38 of 94 by HP · No. 45 of 92 by damage · top by HP: Regigigas VSTAR, 300
    top 48% on damage
  • Kyurem VMAX — 330 HP, the highest in this group
    Lost Origin — 217 cards No. 6 of 177 by HP · No. 14 of 169 by damage · top by HP: Kyurem VMAX, 330
    top 8% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 270 HPmiddle half 60–130 HP
  • Top printed damage 180 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as VSTAR
94 on record
Cards in the same HP band
567 of 17,290 (3.3%)
Cards with this much printed damage
1,461 of 16,246 (9.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Magnezone VSTAR 57 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 180 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Magnezone VSTAR 57 — this card60.0180 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 60.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Magnezone VSTAR 57 — this card60.0180 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsMagnetic Grip 180 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Magnezone VSTAR 57.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Magnetic Grip60
This card, per Energy card
60 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+27.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 180 is read as high or low rather than merely large.

Back to summary

Is Magnezone VSTAR 57 strong for a VSTAR card?

VSTAR cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points270 HPtypical for the group is 271 HP — this card is 0% below
Top printed damage180 damagetypical for the group is 167 damage — this card is 8% above
Retreat cost2 Energytypical for the group is 2 Energy — this card is 0% above

The group is every VSTAR card in the archive — 94 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Lightning card do for Magnezone VSTAR 57?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 135 damage is enough to remove this card in one turn.
Magnezone VSTAR 57 · VSTAR 270 HP Its hardest attack is printed at 180 damage.
Takes double from this card 2,435 cards in groups that print a Lightning weakness Against Water, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightning — this cardmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning — this card8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Lightningweak to Fighting
Waterweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Lightning weakness.

What being a Lightning card is worth

Groups that most often print a Lightning weakness: Water (2,435 cards). Against those, this card's printed damage counts double. Going the other way, Lightning cards are themselves most exposed to Fighting.

Back to summary

What knocks out Magnezone VSTAR 57 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 135 printed damage rather than 270.

Cards that remove it in one attack
255
Cards it removes in one attack
2,391
Fighting damage needed to knock it out
135
Counted across the whole card archive. 270 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackStonjournerStonjournerMega Evolution 81140 damage
×2Fighting weakness · 135 printed damage is enough
140 damage becomes 280 against this card
This cardMagnezone VSTAR 57Magnezone VSTAR 57Lost Origin 57270 HP

Why this card was picked to stand opposite

Of the 254 cards in the archive that can remove Magnezone VSTAR 57 in a single attack, this one clears the bar by the smallest margin — 140 printed damage against a bar of 135. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Magnezone VSTARweak to Fighting ×2

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Magnezone VSTAR in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

270 HP against a Fighting ×2 weakness means any Fighting attack printed at 135 damage or more is enough. 255 cards in the archive clear that bar.

Cards this one removes in a single attack

2,391 cards in the archive are weak to Lightning and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Magnezone as a Pokémon, across every card it has been printed on?

Magnezone VSTAR 57 is one print of Magnezone. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Magnezone has been printed 31 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Magnezone cards ever printedPokédex #462Prints on record 31Toughest print 330 HPThis card 270 HP
31prints
Legal in Standard12Older prints, not in Standard19

Every Magnezone print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Magnezone printed is 330 HP, and this card is 81.8% of it

Bars are printed HP, measured against the record for this Pokémon
  • Magnezone ex 065/198the toughest Magnezone ever printedPrize Pack Series Cards330 HP
  • Magnezone VSTAR 57against that record81.8% of the record270 HP

Read from the printed card face of every Magnezone print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Magnezone VSTAR 57 can be?

Magnezone VSTAR evolves from Magnezone V, so the whole line has to be built before this card reaches the field.

The Magnezone line, oldest stage firstPokédex #462
  • 1MagnemiteMagnemiteHardest attack printed at this stage: 60 damage70 HP
  • 2MagnetonMagnetonHardest attack printed at this stage: 100 damage. Evolving here adds 30 HP over the stage before it100 HP
  • 3MagnezoneMagnezoneHardest attack printed at this stage: 180 damage. Evolving here adds 70 HP over the stage before it170 HP
  • 4Magnezone VMagnezone VHardest attack printed at this stage: 90 damage. Evolving here adds 40 HP over the stage before it210 HP
  • 5Magnezone VSTARMagnezone VSTARHardest attack printed at this stage: 180 damage. Evolving here adds 60 HP over the stage before it270 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (270 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Magnezone print, and can the older ones still be played?

31 prints carry this name in the archive, and 27 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (330 HP), and the highlighted row is the card this page is about.

27 rows are shown of the 31 prints counted under this name.

Magnezone prints — can each one still be played?
PrintSetRegulation markStandard
Magnezone ex 065/198Prize Pack Series CardsMark GLegal in Standard
Magnezone ex 226/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Magnezone VSTAR 198/196SWSH11: Lost OriginMark FLegal in Standard
Magnezone VSTAR 057/196SWSH11: Lost OriginMark FLegal in Standard
Magnezone V 175/196SWSH11: Lost OriginMark FLegal in Standard
Magnezone V 056/196SWSH11: Lost OriginMark FLegal in Standard
Magnezone-EX 101/106XY - FlashfireNo mark printedNot legal in Standard
Magnezone-EX 35/106XY - FlashfireNo mark printedNot legal in Standard
Magnezone 065/197SV03: Obsidian FlamesMark GLegal in Standard
Magnezone 060/191SV08: Surging SparksMark HLegal in Standard
Magnezone 60/236SM - Unified MindsNo mark printedNot legal in Standard
Magnezone 047/132ME01: Mega EvolutionMark ILegal in Standard
Magnezone 083/156League & Championship CardsNo mark printedNot legal in Standard
Magnezone GG18/GG70SWSH: Crown Zenith: Galarian GalleryMark FLegal in Standard
Magnezone SV29/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Magnezone SWSH208SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Magnezone 36/131SM - Forbidden LightNo mark printedNot legal in Standard
Magnezone 107/189SWSH10: Astral RadianceMark FLegal in Standard
Magnezone LV.X 142/146Legends AwakenedNo mark printedNot legal in Standard
Magnezone 46/135Plasma StormNo mark printedNot legal in Standard
Magnezone 47/135Plasma StormNo mark printedNot legal in Standard
Magnezone 54/162XY - BREAKthroughNo mark printedNot legal in Standard
Magnezone DP44Diamond and Pearl PromosNo mark printedNot legal in Standard
Magnezone DP32Diamond and Pearl PromosNo mark printedNot legal in Standard
Magnezone 8/130Diamond and PearlNo mark printedNot legal in Standard
Magnezone 6/100StormfrontNo mark printedNot legal in Standard
Magnezone 5/100StormfrontNo mark printedNot legal in Standard

12 of the 27 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Magnezone VSTAR 57?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Magnezone VSTAR 57
CardSetHPTop damageRetreat
Zeraora VSTARCrown Zenith Galarian Gallery2701900
Magnezone VSTARLost Origin2701802
Zeraora VSTARCrown Zenith2701900
Rotom VSTARCrown Zenith250801

This card itself is 270 HP, 180 top damage and 2 retreat, and every card here is Lightning like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Magnezone VSTAR 57 in Lost Origin?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #57 in Lost Origin. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Magnezone VSTAR 57, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“VSTAR rule: When your Pokémon VSTAR is Knocked Out, your opponent takes 2 Prize cards.”

Rulebook clauses that apply to Magnezone VSTAR 57
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Magnezone VSTAR 57 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark F, printed next to the card number. It was released on September 9, 2022.

Back to summary

Which generation of cards does Magnezone VSTAR 57 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark F — this cardtypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F — this card14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark F
Cards sharing that mark
1,180
Typical HP for the mark
142 (this card 270)
Typical damage for the mark
88 (this card 180)
Counted from the mark printed beside the card number.
Back to summary

Magnezone VSTAR 57 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Magnetic Grip, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 60 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Magnezone V has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 611 of 17,290
Lightning cardsNo. 65 of 1,520
VSTAR cardsNo. 38 of 94
Lost OriginNo. 6 of 177

What actually removes it

  • A Fighting attack printed at 135 damage removes it in a single turn — that is the bar, not its 270 HP.
  • 255 cards in the archive clear that bar.
  • Going the other way, it removes 2,391 cards in one attack.
Back to summary

Magnezone VSTAR 57 card record

Magnezone VSTAR 57 — the printed record, field by field
Hit points270 HPTypeLightning
WeaknessFighting ×2Retreat cost2 Energy
Evolves fromMagnezone VCard typeVSTAR
Regulation markMark FPokédex number#462
SetLost OriginCard number57 of 196
SeriesSword & ShieldReleasedSeptember 9, 2022
RarityRare Holo VSTARIllustratorPLANETA Mochizuki
Tournament legalityUnlimited and Standard and Expanded only
Printed ruleVSTAR rule: When your Pokémon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Magnezone VSTAR 57 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$1.14
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
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Magnezone VSTAR 57 — frequently asked questions

How much damage does it take to knock out Magnezone VSTAR 57?

Magnezone VSTAR 57 has 270 HP and a Fighting weakness at ×2, so a Fighting attack printed at 135 damage or more removes it in one turn. Any other type has to print the full 270.

What is the strongest attack on Magnezone VSTAR 57?

Magnetic Grip, printed at 180 damage for 3 Energy — 60 damage per Energy card. Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.

What is the retreat cost of Magnezone VSTAR 57?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Magnezone print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 27 prints listed on this page, 12 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Magnezone VSTAR evolve from?

Magnezone V. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Magnezone VSTAR 57 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark F. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Magnezone VSTAR 57 mean?

The card reads “VSTAR rule: When your Pokémon VSTAR is Knocked Out, your opponent takes 2 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Magnezone VSTAR 57 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures