TCG GRAIL
PricesCard pricesPrice trendsToday's movers
SetsAll setsRarityPrint variantRegulation mark
PokémonPokédex numberEvolution stageEnergy typeArtists
GuidesCard formatsDeck buildingRarity explainedCard symbolsFakes
AboutAbout usData SourcesEditorial PolicyContact

Fletchling 150 — what does this card actually do?

This card has 40 HP, a top attack printed at 10 damage and a Lightning weakness.

Colorless · Basic · Silver Tempest · measured against 20,444 cards on file — card data read July 28, 2026

What does Fletchling 150 do in a game?

Fletchling 150 is a Colorless Pokémon card with 40 HP, printed as Basic.

Its strongest attack, Peck, is printed at 10 damage for 1 Energy — 10 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 20 damage or more removes it in a single turn.

Fletchling 150Silver Tempest

Fletchling 150 performance summary

40 HP · Colorless · Basic · retreat 0 · Lightning weakness ×2

Top printed damage1010 per Energy Peck10 damage for 1 Energy
as of July 28, 2026
Hit points40 HP38.6% of 17,290 in the ~70 band
Printed damage1042.7% of 16,246 in the ~30 band
Retreat cost0 Energy5.3% of 17,240 in the 0 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackCommonSilver Tempest21 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
Regulation markF
RarityCommon
SetSilver Tempest
Card number150
Card data readJuly 28, 2026
How Fletchling 150 is built, on five measures
Hit points40 HPTop printed damage10 damageEnergy efficiency10 per EnergyRetreat lightness0 EnergyAttack cost lightness1 Energy

Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Top printed damage — bottom 0.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Fletchling 150 is built, on five measures
MeasurePercentilePrinted value
Hit points1.3%40 HP
Top printed damage0.0%10 damage
Energy efficiency3.1%10 per Energy
Retreat lightness100.0%0 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EPeck10 damage per Energy card10damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 16,429 at 40 HP.

This cardFletchling 150 — Silver TempestFletchling 150Silver Tempest40 HP

Printed HP

The ceiling of this archive is 380 HP340 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Fletchling 150

  • Hit points 40 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Lightning attack printed at 20 damage or more removes it in a single turn.
  • Legality 3 of the 16 prints that carry this name are legal in Standard play.

Fletchling 150 at a glance

  • What it is. A Colorless Pokémon card with 40 HP printed as Basic, printed in Silver Tempest.
  • What it can do. 1 attack printed on the card, the strongest at 10 damage for 1 Energy.
  • What it fears. A Lightning weakness at ×2, which means 20 printed damage is enough to remove it.
  • What it costs to move. 0 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark F.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Fletchling 150 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 1 Energy and returns 10 damage, which is 10 damage for every Energy card attached.

Fletchling 150 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Peck1 Colorless11010No extra effect.

This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.

Peck1 Energy card

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Peck 1 Energy10 damage for 1 Energy — 10 per Energy card10

Bars are printed damage against this card's own highest attack (10).

Back to summary

How does Fletchling 150 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Fletchling 150 — Silver Tempest
FletchlingSilver Tempest 150

Fletchling 150 prints 40 HP, which puts it at number 16,429 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

0% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card40 HP
  • Middle half of the archive60–130 HP
  • Strongest Fletchling printed60 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 40 HP, which is 11% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 40 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 10.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.

Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.

Retreat cost — where this card sits
GroupShareValue
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Fletchling 150 stands highest on HP — number 2,028 of 2,171 cards in Colorless cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 16,429 of 17,290 by HP · No. 14,164 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 87% on damage
  • Slaking ex — 340 HP, the highest in this group
    Colorless cards — 2,173 cards No. 2,028 of 2,171 by HP · No. 1,706 of 2,018 by damage · top by HP: Slaking ex, 340
    top 85% on damage
  • Regieleki VMAX — 310 HP, the highest in this group
    Silver Tempest — 215 cards No. 173 of 177 by HP · No. 154 of 169 by damage · top by HP: Regieleki VMAX, 310
    top 91% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 40 HPmiddle half 60–130 HP
  • Top printed damage 10 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Fletchling 150 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 10 damage attack that needs 1 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Fletchling 150 — this card10.010 damage for 1 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Fletchling 150 — this card10.010 damage for 1 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsPeck 10 / 1

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Fletchling 150.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Peck10
This card, per Energy card
10 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-39.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 10 is read as high or low rather than merely large.

Back to summary

What does being a Colorless card do for Fletchling 150?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 20 damage is enough to remove this card in one turn.
Fletchling 150 · Basic 40 HP Its hardest attack is printed at 10 damage.
Takes double from this card no group most often prints a Colorless weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorless — this cardmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless — this card12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Colorlessweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Colorless weakness.

What being a Colorless card is worth

No group in the archive most often prints a Colorless weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Colorless cards are themselves most exposed to Lightning.

Back to summary

What knocks out Fletchling 150 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 20 printed damage rather than 40.

Cards that remove it in one attack
1,301
Lightning damage needed to knock it out
20
Counted across the whole card archive. 40 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackYamperYamperPhantasmal Flames 3020 damage
×2Lightning weakness · 20 printed damage is enough
20 damage becomes 40 against this card
This cardFletchling 150Fletchling 150Silver Tempest 15040 HP

Why this card was picked to stand opposite

Of the 1,286 cards in the archive that can remove Fletchling 150 in a single attack, this one clears the bar by the smallest margin — 20 printed damage against a bar of 20. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Fletchlingweak to Lightning ×2
Fletchlingresists Fighting -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Lightning cards that remove Fletchling in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

40 HP against a Lightning ×2 weakness means any Lightning attack printed at 20 damage or more is enough. 1,301 cards in the archive clear that bar.

Back to summary

What is Fletchling as a Pokémon, across every card it has been printed on?

Fletchling 150 is one print of Fletchling. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Fletchling has been printed 21 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Fletchling cards ever printedPokédex #661Prints on record 21Toughest print 60 HPThis card 40 HP
21prints
Legal in Standard3Older prints, not in Standard18

Every Fletchling print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Fletchling printed is 60 HP, and this card is 66.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • Fletchling 179/236the toughest Fletchling ever printedSM - Unified Minds60 HP
  • Fletchling 150against that record66.7% of the record40 HP

Read from the printed card face of every Fletchling print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Fletchling 150 can be?

Fletchling evolves from an earlier stage, so the whole line has to be built before this card reaches the field.

The Fletchling line, oldest stage first
  • 1FletchlingFletchlingHardest attack printed at this stage: 30 damage60 HP
  • 2FletchinderFletchinderHardest attack printed at this stage: 60 damage. Evolving here adds 30 HP over the stage before it90 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (90 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Fletchling print, and can the older ones still be played?

21 prints carry this name in the archive, and 16 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Fletchling prints — can each one still be played?
PrintSetRegulation markStandard
Fletchling 179/236SM - Unified MindsNo mark printedNot legal in Standard
Fletchling 151/189SWSH03: Darkness AblazeMark DNot legal in Standard
Fletchling 163/193SV02: Paldea EvolvedMark GLegal in Standard
Fletchling 066/088ME03: Perfect OrderMark JNot legal in Standard
Fletchling 121/142SV07: Stellar CrownMark HLegal in Standard
Fletchling 011/012McDonald's Promos 2014No mark printedNot legal in Standard
Fletchling 113/146XY Base SetNo mark printedNot legal in Standard
Fletchling 31/39Kalos Starter SetNo mark printedNot legal in Standard
Fletchling 89/119XY - Phantom ForcesNo mark printedNot legal in Standard
Fletchling 109/145SM - Guardians RisingNo mark printedNot legal in Standard
Fletchling 86/106XY - FlashfireNo mark printedNot legal in Standard
Fletchling RC25/RC32Generations: Radiant CollectionNo mark printedNot legal in Standard
Fletchling 94/114XY - Steam SiegeNo mark printedNot legal in Standard
Fletchling 82/108XY - Roaring SkiesNo mark printedNot legal in Standard
Fletchling 138/203SWSH07: Evolving SkiesMark ENot legal in Standard
Fletchling 150/195SWSH12: Silver TempestMark FLegal in Standard

3 of the 16 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Fletchling 150 in Silver Tempest?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #150 in Silver Tempest. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Fletchling 150, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Fletchling 150
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Fletchling 150 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark F, printed next to the card number. It was released on November 11, 2022.

Back to summary

Which generation of cards does Fletchling 150 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark F — this cardtypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F — this card14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark F
Cards sharing that mark
1,180
Typical HP for the mark
142 (this card 40)
Typical damage for the mark
88 (this card 10)
Counted from the mark printed beside the card number.
Back to summary

Fletchling 150 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Peck, needs 1 Energy attached. Energy attaches once a turn, so that attack waits 1 turn from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs no Energy at all.

Where its HP stands, cut four ways

Every card in the archiveNo. 16,429 of 17,290
Colorless cardsNo. 2,028 of 2,171
Silver TempestNo. 173 of 177

What actually removes it

  • A Lightning attack printed at 20 damage removes it in a single turn — that is the bar, not its 40 HP.
  • 1,301 cards in the archive clear that bar.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Fletchling 150 card record

Fletchling 150 — the printed record, field by field
Hit points40 HPTypeColorless
WeaknessLightning ×2Retreat cost0 Energy
Card typeBasicRegulation markMark F
Pokédex number#661SetSilver Tempest
Card number150 of 195SeriesSword & Shield
ReleasedNovember 11, 2022RarityCommon
IllustratorShibuzoh.
Tournament legalityUnlimited and Standard and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Fletchling 150 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.16
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Fletchling 150 — frequently asked questions

How much damage does it take to knock out Fletchling 150?

Fletchling 150 has 40 HP and a Lightning weakness at ×2, so a Lightning attack printed at 20 damage or more removes it in one turn. Any other type has to print the full 40.

What is the strongest attack on Fletchling 150?

Peck, printed at 10 damage for 1 Energy — 10 damage per Energy card.

What is the retreat cost of Fletchling 150?

None. Fletchling 150 carries a printed retreat cost of zero, so it can move out of the active spot without discarding any Energy. The once-a-turn limit on retreating still applies.

Can an older Fletchling print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 16 prints listed on this page, 3 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Fletchling 150 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark F. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Fletchling 150 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures