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Coalossal 107 — what does this card actually do?

This card has 160 HP, a top attack printed at 130 damage and a Grass weakness.

Fighting · Stage 2 · Rebel Clash · measured against 20,444 cards on file — card data read July 28, 2026

What does Coalossal 107 do in a game?

Coalossal 107 is a Fighting Pokémon card with 160 HP, printed as Stage 2.

Its strongest attack, Flaming Avalanche, is printed at 130 damage for 4 Energy — 33 damage per Energy card.

Because of the Grass weakness, any Grass attack printed at 80 damage or more removes it in a single turn.

Coalossal 107Rebel Clash

Coalossal 107 performance summary

160 HP · Fighting · Stage 2 · retreat 4 · Grass weakness ×2

Top printed damage13033 per Energy Flaming Avalanche130 damage for 4 Energy
as of July 28, 2026
Hit points160 HP15.5% of 17,290 in the 130~180 band
Printed damage1309.0% of 16,246 in the 130~180 band
Retreat cost4 Energy4.2% of 17,240 in the 4 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 33 · typical 27.8
damage per Energy card, among cards whose cheapest attack costs 4
Price trackRare HoloRebel Clash12 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
Regulation markD
RarityRare Holo
SetRebel Clash
Card number107
AbilityTar Generator
Card data readJuly 28, 2026
How Coalossal 107 is built, on five measures
Hit points160 HPTop printed damage130 damageEnergy efficiency33 per EnergyRetreat lightness4 EnergyAttack cost lightness4 Energy

Strongest on Top printed damage — top 13.6% of the archive. Weakest on Attack cost lightness — bottom 2.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Coalossal 107 is built, on five measures
MeasurePercentilePrinted value
Hit points81.7%160 HP
Top printed damage86.4%130 damage
Energy efficiency75.0%33 per Energy
Retreat lightness4.2%4 Energy
Attack cost lightness2.7%4 Energy

What it can do

Attack record
  • 4EFlaming Avalanche33 damage per Energy card130damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,895 at 160 HP.

This cardCoalossal 107 — Rebel ClashCoalossal 107Rebel Clash160 HP

Printed HP

The ceiling of this archive is 380 HP220 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Coalossal 107

  • Hit points 160 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 33 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
  • Weakness A Grass attack printed at 80 damage or more removes it in a single turn.
  • Legality 2 of the 12 prints that carry this name are legal in Standard play.

Coalossal 107 at a glance

  • What it is. A Fighting Pokémon card with 160 HP printed as Stage 2, printed in Rebel Clash.
  • What it can do. 1 attack printed on the card, the strongest at 130 damage for 4 Energy.
  • What it fears. A Grass weakness at ×2, which means 80 printed damage is enough to remove it.
  • What it costs to move. 4 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark D.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Coalossal 107 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 4 Energy and returns 130 damage, which is 33 damage for every Energy card attached.

Coalossal 107 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Flaming Avalanche1 Fighting + 3 Colorless413033No extra effect.

Retreating costs a further 4 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Flaming Avalanche4 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Flaming Avalanche 4 Energy130 damage for 4 Energy — 33 per Energy card130

Bars are printed damage against this card's own highest attack (130).

Back to summary

How does Coalossal 107 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Coalossal 107 — Rebel Clash
CoalossalRebel Clash 107

Coalossal 107 prints 160 HP, which puts it at number 2,895 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

86% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card160 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Coalossal printed180 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 160 HP, which is 42% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 160 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 130.

Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.

Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

17,240 cards carry a retreat cost. This one costs 4 Energy to retreat.

Cards with a retreat cost of 4 typically have 175 HP and print 121 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

That is where Coalossal 107 stands highest on HP — number 282 of 1,884 cards in Fighting cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 2,895 of 17,290 by HP · No. 1,796 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 11% on damage
  • Mega Gallade ex — 350 HP, the highest in this group
    Fighting cards — 1,884 cards No. 282 of 1,884 by HP · No. 254 of 1,848 by damage · top by HP: Mega Gallade ex, 350
    top 14% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 455 of 1,749 by HP · No. 422 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 25% on damage
  • Copperajah VMAX — 340 HP, the highest in this group
    Rebel Clash — 209 cards No. 46 of 176 by HP · No. 32 of 166 by damage · top by HP: Copperajah VMAX, 340
    top 19% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 160 HPmiddle half 60–130 HP
  • Top printed damage 130 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
1,461 of 16,246 (9.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Coalossal 107 does without attacking

Coalossal 107 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Tar Generator — Ability · once a turn
Once during your turn, you may attach a Fire Energy card, a Fighting Energy card, or 1 of each from your discard pile to your Pokémon in any way you like.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Tar Generator can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Coalossal 107 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 130 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Coalossal 107 — this card33.0130 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 33.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Coalossal 107 — this card33.0130 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsFlaming Avalanche 130 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Coalossal 107.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Flaming Avalanche33
This card, per Energy card
33 damage
Typical for a 4 Energy attack
27.8 damage
Difference
+5.3 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 130 is read as high or low rather than merely large.

Back to summary

What does being a Fighting card do for Coalossal 107?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,387 Grass cards carry that type A Grass attack printed at 80 damage is enough to remove this card in one turn.
Coalossal 107 · Stage 2 160 HP Its hardest attack is printed at 130 damage.
Takes double from this card 4,942 cards in groups that print a Fighting weakness Against Colorless, Lightning and Darkness, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fighting — this cardmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting — this card10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fightingweak to Grass
Colorlessweak to Fighting
Lightningweak to Fighting
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.

What being a Fighting card is worth

Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Grass.

Back to summary

What knocks out Coalossal 107 in one hit, and what does it knock out?

Weakness doubles the damage a Grass attack deals to this card, so the bar it has to clear is 80 printed damage rather than 160.

Cards that remove it in one attack
467
Cards it removes in one attack
3,324
Grass damage needed to knock it out
80
Counted across the whole card archive. 160 HP against a Grass weakness at ×2 decides all three figures.
Removes it in one attackBeautiflyBeautiflyAscended Heroes 1380 damage
×2Grass weakness · 80 printed damage is enough
80 damage becomes 160 against this card
This cardCoalossal 107Coalossal 107Rebel Clash 107160 HP

Why this card was picked to stand opposite

Of the 467 cards in the archive that can remove Coalossal 107 in a single attack, this one clears the bar by the smallest margin — 80 printed damage against a bar of 80. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Coalossalweak to Grass ×2

Read from the weakness printed in the lower-left corner of the card.

Grass cards that remove Coalossal in one attack
CardSetHPPrinted damageAfter weakness
Flapple VMAX (19)Battle Styles320250500
Flapple VMAX (164)Battle Styles320250500
Mega Venusaur ex (3)Mega Evolution380240480
Mega Venusaur ex (155)Mega Evolution380240480
Mega Venusaur ex (177)Mega Evolution380240480
Decidueye ex (12)Perfect Order320240480

160 HP against a Grass ×2 weakness means any Grass attack printed at 80 damage or more is enough. 467 cards in the archive clear that bar.

Cards this one removes in a single attack

3,324 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Coalossal as a Pokémon, across every card it has been printed on?

Coalossal 107 is one print of Coalossal. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Coalossal has been printed 12 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Coalossal cards ever printedPokédex #839Prints on record 12Toughest print 330 HPThis card 160 HP
12prints
Legal in Standard2Older prints, not in Standard10

Every Coalossal print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Coalossal printed is 330 HP, and this card is 48.5% of it

Bars are printed HP, measured against the record for this Pokémon
  • Coalossal VMAX 189/185the toughest Coalossal ever printedSWSH04: Vivid Voltage330 HP
  • Coalossal 107against that record48.5% of the record160 HP

Read from the printed card face of every Coalossal print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Coalossal 107 can be?

Coalossal evolves from Carkol, so the whole line has to be built before this card reaches the field.

The Coalossal line, oldest stage first
  • 1RolycolyRolycolyHardest attack printed at this stage: 30 damage80 HP
  • 2CarkolCarkolHardest attack printed at this stage: 100 damage. Evolving here adds 30 HP over the stage before it110 HP
  • 3CoalossalCoalossalHardest attack printed at this stage: 220 damage. Evolving here adds 70 HP over the stage before it180 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (180 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Coalossal print, and can the older ones still be played?

12 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Coalossal prints — can each one still be played?
PrintSetRegulation markStandard
Coalossal VMAX 189/185SWSH04: Vivid VoltageMark DNot legal in Standard
Coalossal VMAX 099/185SWSH04: Vivid VoltageMark DNot legal in Standard
Coalossal V 173/185SWSH04: Vivid VoltageMark DNot legal in Standard
Coalossal V 098/185SWSH04: Vivid VoltageMark DNot legal in Standard
Coalossal 080/163SWSH05: Battle StylesMark ENot legal in Standard
Coalossal 120/217ME: Ascended HeroesMark ILegal in Standard
Coalossal 095/162SV05: Temporal ForcesMark HLegal in Standard
Coalossal SWSH024SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Coalossal 198/189SWSH03: Darkness AblazeMark DNot legal in Standard
Coalossal SV069/SV122Shining Fates: Shiny VaultMark DNot legal in Standard
Coalossal SWSH054SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Coalossal 107/192SWSH02: Rebel ClashMark DNot legal in Standard

2 of the 12 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Coalossal 107?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Coalossal 107
CardSetHPTop damageRetreat
MachampSkyridge120302
Blaziken exCrystal Guardians1501002
MachampExpedition Base Set120502
MachampXY Black Star Promos150802
Armaldo exLegend Maker160703
Kingdra ex δDragon Frontiers140801

This card itself is 160 HP, 130 top damage and 4 retreat, and every card here is Fighting like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Coalossal 107 in Rebel Clash?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #107 in Rebel Clash. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Coalossal 107, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Coalossal 107
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Coalossal 107 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark D, printed next to the card number. It was released on May 1, 2020.

Back to summary

Which generation of cards does Coalossal 107 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark D — this cardtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D — this card15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark D
Cards sharing that mark
1,261
Typical HP for the mark
133 (this card 160)
Typical damage for the mark
84 (this card 130)
Counted from the mark printed beside the card number.
Back to summary

Coalossal 107 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Flaming Avalanche, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 33 damage for every Energy card attached.
  • Moving it out of the active spot costs 4 more Energy, discarded from the card itself.
  • It cannot start the game in play — Carkol has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 2,895 of 17,290
Fighting cardsNo. 282 of 1,884
Stage 2 cardsNo. 455 of 1,749
Rebel ClashNo. 46 of 176

What actually removes it

  • A Grass attack printed at 80 damage removes it in a single turn — that is the bar, not its 160 HP.
  • 467 cards in the archive clear that bar.
  • Going the other way, it removes 3,324 cards in one attack.
Back to summary

Coalossal 107 card record

Coalossal 107 — the printed record, field by field
Hit points160 HPTypeFighting
WeaknessGrass ×2Retreat cost4 Energy
Evolves fromCarkolCard typeStage 2
Regulation markMark DPokédex number#839
SetRebel ClashCard number107 of 192
SeriesSword & ShieldReleasedMay 1, 2020
RarityRare HoloIllustratorShin Nagasawa
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Coalossal 107 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.95
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Coalossal 107 — frequently asked questions

How much damage does it take to knock out Coalossal 107?

Coalossal 107 has 160 HP and a Grass weakness at ×2, so a Grass attack printed at 80 damage or more removes it in one turn. Any other type has to print the full 160.

What is the strongest attack on Coalossal 107?

Flaming Avalanche, printed at 130 damage for 4 Energy — 33 damage per Energy card.

What is the retreat cost of Coalossal 107?

4 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

How often can you use Tar Generator?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Coalossal in play carries its own use.

Can an older Coalossal print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 12 prints listed on this page, 2 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Coalossal evolve from?

Carkol. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Coalossal 107 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark D. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Coalossal 107 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures