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Electrode 46 — what does this card actually do?

This card has 90 HP, a top attack printed at 100 damage and a Fighting weakness.

Lightning · Stage 1 · Vivid Voltage · measured against 20,444 cards on file — card data read July 28, 2026

What does Electrode 46 do in a game?

Electrode 46 is a Lightning Pokémon card with 90 HP, printed as Stage 1.

Its strongest attack, Electric Ball, is printed at 100 damage for 3 Energy — 33 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 45 damage or more removes it in a single turn.

Electrode 46Vivid Voltage

Electrode 46 performance summary

90 HP · Lightning · Stage 1 · retreat 1 · Fighting weakness ×2

Top printed damage10033 per Energy Electric Ball100 damage for 3 Energy
as of July 28, 2026
Hit points90 HP33.1% of 17,290 in the 80~120 band
Printed damage10021.8% of 16,246 in the 70~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 33 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackRare HoloVivid Voltage51 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
Regulation markD
RarityRare Holo
SetVivid Voltage
Card number46
AbilityBuzzap Generator
Card data readJuly 28, 2026
How Electrode 46 is built, on five measures
Hit points90 HPTop printed damage100 damageEnergy efficiency33 per EnergyRetreat lightness1 EnergyAttack cost lightness3 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Attack cost lightness — bottom 17.4%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Electrode 46 is built, on five measures
MeasurePercentilePrinted value
Hit points47.7%90 HP
Top printed damage76.6%100 damage
Energy efficiency75.0%33 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3EElectric Ball33 damage per Energy card100damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.

This cardElectrode 46 — Vivid VoltageElectrode 46Vivid Voltage90 HP

Printed HP

The ceiling of this archive is 380 HP290 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Electrode 46

  • Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 33 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Fighting attack printed at 45 damage or more removes it in a single turn.
  • Legality 6 of the 44 prints that carry this name are legal in Standard play.

Electrode 46 at a glance

  • What it is. A Lightning Pokémon card with 90 HP printed as Stage 1, printed in Vivid Voltage.
  • What it can do. 1 attack printed on the card, the strongest at 100 damage for 3 Energy.
  • What it fears. A Fighting weakness at ×2, which means 45 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark D.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Electrode 46 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 3 Energy and returns 100 damage, which is 33 damage for every Energy card attached.

Electrode 46 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Electric Ball2 Lightning + 1 Colorless310033No extra effect.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Electric Ball3 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Electric Ball 3 Energy100 damage for 3 Energy — 33 per Energy card100

Bars are printed damage against this card's own highest attack (100).

Back to summary

How does Electrode 46 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Electrode 46 — Vivid Voltage
ElectrodeVivid Voltage 46

Electrode 46 prints 90 HP, which puts it at number 7,584 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

77% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card90 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Electrode printed100 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 90 HP, which is 24% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 90 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 100.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Electrode 46 stands highest on HP — number 607 of 1,520 cards in Lightning cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 7,584 of 17,290 by HP · No. 3,129 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 19% on damage
  • Mega Eelektross ex — 350 HP, the highest in this group
    Lightning cards — 1,520 cards No. 607 of 1,520 by HP · No. 327 of 1,461 by damage · top by HP: Mega Eelektross ex, 350
    top 22% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 2,430 of 5,102 by HP · No. 769 of 4,958 by damage · top by HP: Wailord ex, 380
    top 16% on damage
  • Coalossal VMAX — 330 HP, the highest in this group
    Vivid Voltage — 203 cards No. 98 of 166 by HP · No. 58 of 159 by damage · top by HP: Coalossal VMAX, 330
    top 36% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 90 HPmiddle half 60–130 HP
  • Top printed damage 100 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Electrode 46 does without attacking

Electrode 46 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Buzzap Generator — Ability · once a turn
Once during your turn, if this Pokémon is on your Bench, you may search your deck for up to 2 Lightning Energy cards and attach them to your Lightning Pokémon in any way you like. Then, shuffle your deck. If you searched your deck in this way, this Pokémon is Knocked Out.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Buzzap Generator can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Electrode 46 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 100 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Electrode 46 — this card33.0100 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 33.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Electrode 46 — this card33.0100 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsElectric Ball 100 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Electrode 46.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Electric Ball33
This card, per Energy card
33 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-1.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 100 is read as high or low rather than merely large.

Back to summary

What does being a Lightning card do for Electrode 46?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 45 damage is enough to remove this card in one turn.
Electrode 46 · Stage 1 90 HP Its hardest attack is printed at 100 damage.
Takes double from this card 2,435 cards in groups that print a Lightning weakness Against Water, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightning — this cardmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning — this card8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Lightningweak to Fighting
Waterweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Lightning weakness.

What being a Lightning card is worth

Groups that most often print a Lightning weakness: Water (2,435 cards). Against those, this card's printed damage counts double. Going the other way, Lightning cards are themselves most exposed to Fighting.

Back to summary

What knocks out Electrode 46 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 45 printed damage rather than 90.

Cards that remove it in one attack
1,071
Cards it removes in one attack
2,202
Fighting damage needed to knock it out
45
Counted across the whole card archive. 90 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackLunatoneLunatoneMega Evolution 7450 damage
×2Fighting weakness · 45 printed damage is enough
50 damage becomes 100 against this card
This cardElectrode 46Electrode 46Vivid Voltage 4690 HP

Why this card was picked to stand opposite

Of the 1,061 cards in the archive that can remove Electrode 46 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 45. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Electrodeweak to Fighting ×2

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Electrode in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

90 HP against a Fighting ×2 weakness means any Fighting attack printed at 45 damage or more is enough. 1,071 cards in the archive clear that bar.

Cards this one removes in a single attack

2,202 cards in the archive are weak to Lightning and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Electrode as a Pokémon, across every card it has been printed on?

Electrode 46 is one print of Electrode. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Electrode has been printed 51 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Electrode cards ever printedPokédex #101Prints on record 51Toughest print 210 HPThis card 90 HP
51prints
Legal in Standard6Older prints, not in Standard45

Every Electrode print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Electrode printed is 210 HP, and this card is 42.9% of it

Bars are printed HP, measured against the record for this Pokémon
  • Hisuian Electrode V 172/196the toughest Electrode ever printedSWSH11: Lost Origin210 HP
  • Electrode 46against that record42.9% of the record90 HP

Read from the printed card face of every Electrode print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Electrode 46 can be?

Electrode evolves from Voltorb, so the whole line has to be built before this card reaches the field.

The Electrode line, oldest stage firstPokédex #101
  • 1VoltorbVoltorbHardest attack printed at this stage: 60 damage70 HP
  • 2ElectrodeElectrodeHardest attack printed at this stage: 120 damage. Evolving here adds 30 HP over the stage before it100 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (100 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Electrode print, and can the older ones still be played?

51 prints carry this name in the archive, and 44 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (210 HP), and the highlighted row is the card this page is about.

44 rows are shown of the 51 prints counted under this name.

Electrode prints — can each one still be played?
PrintSetRegulation markStandard
Hisuian Electrode V 172/196SWSH11: Lost OriginMark FLegal in Standard
Electrode-GX 172/168SM - Celestial StormNo mark printedNot legal in Standard
Electrode-GX SV57/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Electrode-GX 155/168SM - Celestial StormNo mark printedNot legal in Standard
Electrode-GX 48/168SM - Celestial StormNo mark printedNot legal in Standard
Electrode BW76Black and White PromosNo mark printedNot legal in Standard
Electrode 22/68Hidden FatesNo mark printedNot legal in Standard
Iono's Electrode 048/159SV09: Journey TogetherMark ILegal in Standard
Electrode ex 107/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Electrode 022/110Legendary CollectionNo mark printedNot legal in Standard
Electrode 02/64JungleNo mark printedNot legal in Standard
Electrode 18/64JungleNo mark printedNot legal in Standard
Electrode 93/102TriumphantNo mark printedNot legal in Standard
Electrode 39/181SM - Team UpNo mark printedNot legal in Standard
Electrode 222/198SWSH06: Chilling ReignMark DNot legal in Standard
Electrode 134/091SV: Paldean FatesMark GLegal in Standard
Electrode 22/108XY - Roaring SkiesNo mark printedNot legal in Standard
Electrode 33/116Plasma FreezeNo mark printedNot legal in Standard
Team Magma's Claydol 011/034Trading Card Game ClassicNo mark printedNot legal in Standard
Electrode 101/165SV: Scarlet & Violet 151Mark GLegal in Standard
Electrode 36/100StormfrontNo mark printedNot legal in Standard
Electrode 45/146XY Base SetNo mark printedNot legal in Standard
Electrode 088/264Miscellaneous Cards & ProductsMark ENot legal in Standard
Electrode 046/185SWSH04: Vivid VoltageMark DNot legal in Standard
Electrode 31/73Shining LegendsNo mark printedNot legal in Standard
Hisuian Electrode 003/189SWSH10: Astral RadianceMark FLegal in Standard
Electrode 067/193SV02: Paldea EvolvedMark GLegal in Standard
Electrode 057/192SWSH02: Rebel ClashMark DNot legal in Standard
Electrode 021/102Base Set (Shadowless)No mark printedNot legal in Standard
Electrode 025/130Base Set 2No mark printedNot legal in Standard
Electrode 34/102TriumphantNo mark printedNot legal in Standard
Electrode 26/132World Championship DecksNo mark printedNot legal in Standard
Electrode 37/100StormfrontNo mark printedNot legal in Standard
Electrode 40/108XY - EvolutionsNo mark printedNot legal in Standard
Electrode 52/149Boundaries CrossedNo mark printedNot legal in Standard
Dark Electrode 4/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Electrode 27/106EX EmeraldNo mark printedNot legal in Standard
Electrode 008/147AquapolisNo mark printedNot legal in Standard
Electrode 32/92EX Legend MakerNo mark printedNot legal in Standard
Electrode 5/101EX Hidden LegendsNo mark printedNot legal in Standard
Electrode 036/144SkyridgeNo mark printedNot legal in Standard
Lt. Surge's Electrode 052/132Gym ChallengeNo mark printedNot legal in Standard
Electrode G 39/111Rising RivalsNo mark printedNot legal in Standard
Dark Electrode 34/82Team RocketNo mark printedNot legal in Standard

6 of the 44 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Electrode 46?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Electrode 46
CardSetHPTop damageRetreat
Dark RaichuTeam Rocket70301
Raichu exSandstorm1001201
RaichuSkyridge80501
JolteonJungle70201
MagnetonLegendary Collection801002
JolteonLegendary Collection70201

This card itself is 90 HP, 100 top damage and 1 retreat, and every card here is Lightning like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Electrode 46 in Vivid Voltage?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #46 in Vivid Voltage. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Electrode 46, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Electrode 46
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Electrode 46 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark D, printed next to the card number. It was released on November 13, 2020.

Back to summary

Which generation of cards does Electrode 46 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark D — this cardtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D — this card15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark D
Cards sharing that mark
1,261
Typical HP for the mark
133 (this card 90)
Typical damage for the mark
84 (this card 100)
Counted from the mark printed beside the card number.
Back to summary

Electrode 46 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Electric Ball, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 33 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Voltorb has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 7,584 of 17,290
Lightning cardsNo. 607 of 1,520
Stage 1 cardsNo. 2,430 of 5,102
Vivid VoltageNo. 98 of 166

What actually removes it

  • A Fighting attack printed at 45 damage removes it in a single turn — that is the bar, not its 90 HP.
  • 1,071 cards in the archive clear that bar.
  • Going the other way, it removes 2,202 cards in one attack.
Back to summary

Electrode 46 card record

Electrode 46 — the printed record, field by field
Hit points90 HPTypeLightning
WeaknessFighting ×2Retreat cost1 Energy
Evolves fromVoltorbCard typeStage 1
Regulation markMark DPokédex number#101
SetVivid VoltageCard number46 of 185
SeriesSword & ShieldReleasedNovember 13, 2020
RarityRare HoloIllustratorsui
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

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What does Electrode 46 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.39
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
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Electrode 46 — frequently asked questions

How much damage does it take to knock out Electrode 46?

Electrode 46 has 90 HP and a Fighting weakness at ×2, so a Fighting attack printed at 45 damage or more removes it in one turn. Any other type has to print the full 90.

What is the strongest attack on Electrode 46?

Electric Ball, printed at 100 damage for 3 Energy — 33 damage per Energy card.

What is the retreat cost of Electrode 46?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

How often can you use Buzzap Generator?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Electrode in play carries its own use.

Can an older Electrode print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 44 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Electrode evolve from?

Voltorb. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Electrode 46 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark D. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Electrode 46 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures