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Tynamo 57 — what does this card actually do?

This card has 40 HP, a top attack printed at 10 damage and a Fighting weakness.

Lightning · Basic · Vivid Voltage · measured against 20,444 cards on file — card data read July 28, 2026

What does Tynamo 57 do in a game?

Tynamo 57 is a Lightning Pokémon card with 40 HP, printed as Basic.

Its strongest attack, Tiny Charge, is printed at 10 damage for 1 Energy — 10 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 20 damage or more removes it in a single turn.

Tynamo 57Vivid Voltage

Tynamo 57 performance summary

40 HP · Lightning · Basic · retreat 1 · Fighting weakness ×2

Top printed damage1010 per Energy Tiny Charge10 damage for 1 Energy
as of July 28, 2026
Hit points40 HP38.6% of 17,290 in the ~70 band
Printed damage1042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackCommonVivid Voltage18 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
Regulation markD
RarityCommon
SetVivid Voltage
Card number57
AbilityLevitate
Card data readJuly 28, 2026
How Tynamo 57 is built, on five measures
Hit points40 HPTop printed damage10 damageEnergy efficiency10 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Top printed damage — bottom 0.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Tynamo 57 is built, on five measures
MeasurePercentilePrinted value
Hit points1.3%40 HP
Top printed damage0.0%10 damage
Energy efficiency3.1%10 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ETiny Charge10 damage per Energy card10damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 16,429 at 40 HP.

This cardTynamo 57 — Vivid VoltageTynamo 57Vivid Voltage40 HP

Printed HP

The ceiling of this archive is 380 HP340 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Tynamo 57

  • Hit points 40 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Fighting attack printed at 20 damage or more removes it in a single turn.
  • Legality 5 of the 16 prints that carry this name are legal in Standard play.

Tynamo 57 at a glance

  • What it is. A Lightning Pokémon card with 40 HP printed as Basic, printed in Vivid Voltage.
  • What it can do. 1 attack printed on the card, the strongest at 10 damage for 1 Energy.
  • What it fears. A Fighting weakness at ×2, which means 20 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark D.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Tynamo 57 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 1 Energy and returns 10 damage, which is 10 damage for every Energy card attached.

Tynamo 57 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Tiny Charge1 Lightning11010No extra effect.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Tiny Charge1 Energy card

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Tiny Charge 1 Energy10 damage for 1 Energy — 10 per Energy card10

Bars are printed damage against this card's own highest attack (10).

Back to summary

How does Tynamo 57 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Tynamo 57 — Vivid Voltage
TynamoVivid Voltage 57

Tynamo 57 prints 40 HP, which puts it at number 16,429 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

0% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card40 HP
  • Middle half of the archive60–130 HP
  • Strongest Tynamo printed40 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 40 HP, which is 11% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 40 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 10.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Tynamo 57 stands highest on HP — number 1,427 of 1,520 cards in Lightning cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 16,429 of 17,290 by HP · No. 14,164 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 87% on damage
  • Mega Eelektross ex — 350 HP, the highest in this group
    Lightning cards — 1,520 cards No. 1,427 of 1,520 by HP · No. 1,300 of 1,461 by damage · top by HP: Mega Eelektross ex, 350
    top 89% on damage
  • Coalossal VMAX — 330 HP, the highest in this group
    Vivid Voltage — 203 cards No. 162 of 166 by HP · No. 145 of 159 by damage · top by HP: Coalossal VMAX, 330
    top 91% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 40 HPmiddle half 60–130 HP
  • Top printed damage 10 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Tynamo 57 does without attacking

Tynamo 57 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Levitate — Ability
If this Pokémon has any Energy attached, it has no Retreat Cost.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Tynamo 57 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 10 damage attack that needs 1 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Tynamo 57 — this card10.010 damage for 1 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Tynamo 57 — this card10.010 damage for 1 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsTiny Charge 10 / 1

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Tynamo 57.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Tiny Charge10
This card, per Energy card
10 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-39.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 10 is read as high or low rather than merely large.

Back to summary

What does being a Lightning card do for Tynamo 57?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 20 damage is enough to remove this card in one turn.
Tynamo 57 · Basic 40 HP Its hardest attack is printed at 10 damage.
Takes double from this card 2,435 cards in groups that print a Lightning weakness Against Water, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightning — this cardmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning — this card8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Lightningweak to Fighting
Waterweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Lightning weakness.

What being a Lightning card is worth

Groups that most often print a Lightning weakness: Water (2,435 cards). Against those, this card's printed damage counts double. Going the other way, Lightning cards are themselves most exposed to Fighting.

Back to summary

What knocks out Tynamo 57 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 20 printed damage rather than 40.

Cards that remove it in one attack
1,677
Fighting damage needed to knock it out
20
Counted across the whole card archive. 40 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackSandshrewSandshrewMega Evolution 6820 damage
×2Fighting weakness · 20 printed damage is enough
20 damage becomes 40 against this card
This cardTynamo 57Tynamo 57Vivid Voltage 5740 HP

Why this card was picked to stand opposite

Of the 1,657 cards in the archive that can remove Tynamo 57 in a single attack, this one clears the bar by the smallest margin — 20 printed damage against a bar of 20. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Tynamoweak to Fighting ×2

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Tynamo in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

40 HP against a Fighting ×2 weakness means any Fighting attack printed at 20 damage or more is enough. 1,677 cards in the archive clear that bar.

Back to summary

What is Tynamo as a Pokémon, across every card it has been printed on?

Tynamo 57 is one print of Tynamo. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Tynamo has been printed 18 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Tynamo cards ever printedPokédex #602Prints on record 18Toughest print 40 HPThis card 40 HP
18prints
Legal in Standard5Older prints, not in Standard13

Every Tynamo print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

Tynamo 57 is the toughest Tynamo ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Tynamo 113/086the toughest Tynamo ever printedSV: Black Bolt40 HP

Read from the printed card face of every Tynamo print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Tynamo 57 can be?

Tynamo evolves from an earlier stage, so the whole line has to be built before this card reaches the field.

The Tynamo line, oldest stage first
  • 1TynamoTynamoHardest attack printed at this stage: 30 damage40 HP
  • 2EelektrikEelektrikHardest attack printed at this stage: 80 damage. Evolving here adds 50 HP over the stage before it90 HP
  • 3EelektrossEelektrossHardest attack printed at this stage: 160 damage. Evolving here adds 70 HP over the stage before it160 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (160 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Tynamo print, and can the older ones still be played?

18 prints carry this name in the archive, and 16 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Tynamo prints — can each one still be played?
PrintSetRegulation markStandard
Tynamo 113/086SV: Black BoltMark ILegal in Standard
Tynamo 38/101Noble VictoriesNo mark printedNot legal in Standard
Tynamo 030/086SV: Black BoltMark ILegal in Standard
Tynamo 45/108World Championship DecksNo mark printedNot legal in Standard
Tynamo 44/147SM - Burning ShadowsNo mark printedNot legal in Standard
Tynamo 44/108Dark ExplorersNo mark printedNot legal in Standard
Tynamo 62/160XY - Primal ClashNo mark printedNot legal in Standard
Tynamo 64/236SM - Unified MindsNo mark printedNot legal in Standard
Tynamo 057/185SWSH04: Vivid VoltageMark DNot legal in Standard
Tynamo 095/264SWSH08: Fusion StrikeMark ENot legal in Standard
Tynamo 059/217ME: Ascended HeroesMark ILegal in Standard
Tynamo 067/197SV03: Obsidian FlamesMark GLegal in Standard
Tynamo 39/101Noble VictoriesNo mark printedNot legal in Standard
Tynamo 31/101Plasma BlastNo mark printedNot legal in Standard
Tynamo 63/236SM - Unified MindsNo mark printedNot legal in Standard
Tynamo 059/196SWSH11: Lost OriginMark FLegal in Standard

5 of the 16 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Tynamo 57 in Vivid Voltage?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #57 in Vivid Voltage. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Tynamo 57, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Tynamo 57
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Tynamo 57 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark D, printed next to the card number. It was released on November 13, 2020.

Back to summary

Which generation of cards does Tynamo 57 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark D — this cardtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D — this card15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark D
Cards sharing that mark
1,261
Typical HP for the mark
133 (this card 40)
Typical damage for the mark
84 (this card 10)
Counted from the mark printed beside the card number.
Back to summary

Tynamo 57 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Tiny Charge, needs 1 Energy attached. Energy attaches once a turn, so that attack waits 1 turn from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 16,429 of 17,290
Lightning cardsNo. 1,427 of 1,520
Vivid VoltageNo. 162 of 166

What actually removes it

  • A Fighting attack printed at 20 damage removes it in a single turn — that is the bar, not its 40 HP.
  • 1,677 cards in the archive clear that bar.
Back to summary

Tynamo 57 card record

Tynamo 57 — the printed record, field by field
Hit points40 HPTypeLightning
WeaknessFighting ×2Retreat cost1 Energy
Card typeBasicRegulation markMark D
Pokédex number#602SetVivid Voltage
Card number57 of 185SeriesSword & Shield
ReleasedNovember 13, 2020RarityCommon
Illustratorsowsow
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Tynamo 57 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.28
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Tynamo 57 — frequently asked questions

How much damage does it take to knock out Tynamo 57?

Tynamo 57 has 40 HP and a Fighting weakness at ×2, so a Fighting attack printed at 20 damage or more removes it in one turn. Any other type has to print the full 40.

What is the strongest attack on Tynamo 57?

Tiny Charge, printed at 10 damage for 1 Energy — 10 damage per Energy card.

What is the retreat cost of Tynamo 57?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Tynamo print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 16 prints listed on this page, 5 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Tynamo 57 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark D. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Tynamo 57 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures