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Phantump 16 — what does this card actually do?

This card has 60 HP, a top attack printed at 20 damage and a Fire weakness.

Grass · Basic · Fusion Strike · measured against 20,444 cards on file — card data read July 28, 2026

What does Phantump 16 do in a game?

Phantump 16 is a Grass Pokémon card with 60 HP, printed as Basic.

Its strongest attack, Seed Bomb, is printed at 20 damage for 2 Energy — 10 damage per Energy card.

Because of the Fire weakness, any Fire attack printed at 30 damage or more removes it in a single turn.

Phantump 16Fusion Strike

Phantump 16 performance summary

60 HP · Grass · Basic · retreat 1 · Fire weakness ×2

Top printed damage2010 per Energy Seed Bomb20 damage for 2 Energy
as of July 28, 2026
Hit points60 HP38.6% of 17,290 in the ~70 band
Printed damage2042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackCommonFusion Strike11 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
Regulation markE
RarityCommon
SetFusion Strike
Card number16
Card data readJuly 28, 2026
How Phantump 16 is built, on five measures
Hit points60 HPTop printed damage20 damageEnergy efficiency10 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Energy efficiency — bottom 3.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Phantump 16 is built, on five measures
MeasurePercentilePrinted value
Hit points13.1%60 HP
Top printed damage12.8%20 damage
Energy efficiency3.1%10 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ETackle10 damage per Energy card10damage
  • 2ESeed Bomb10 damage per Energy card20damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 12,840 at 60 HP.

This cardPhantump 16 — Fusion StrikePhantump 16Fusion Strike60 HP

Printed HP

The ceiling of this archive is 380 HP320 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Phantump 16

  • Hit points 60 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Fire attack printed at 30 damage or more removes it in a single turn.
  • Legality 5 of the 11 prints that carry this name are legal in Standard play.

Phantump 16 at a glance

  • What it is. A Grass Pokémon card with 60 HP printed as Basic, printed in Fusion Strike.
  • What it can do. 2 attacks printed on the card, the strongest at 20 damage for 2 Energy.
  • What it fears. A Fire weakness at ×2, which means 30 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark E.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Phantump 16 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 20 damage, which is 10 damage for every Energy card attached.

Phantump 16 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Tackle1 Colorless11010No extra effect.
Seed Bomb1 Grass + 1 Colorless22010No extra effect.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Tackle1 Energy card
Seed Bomb2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Tackle 1 Energy10 damage for 1 Energy — 10 per Energy card10
  • Seed Bomb 2 Energy20 damage for 2 Energy — 10 per Energy card20

Bars are printed damage against this card's own highest attack (20).

Back to summary

How does Phantump 16 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Phantump 16 — Fusion Strike
PhantumpFusion Strike 16

Phantump 16 prints 60 HP, which puts it at number 12,840 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

13% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card60 HP
  • Middle half of the archive60–130 HP
  • Strongest Phantump printed70 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 60 HP, which is 16% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 60 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 20.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Phantump 16 stands highest on HP — number 1,593 of 2,387 cards in Grass cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 12,840 of 17,290 by HP · No. 11,559 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 71% on damage
  • Mega Venusaur ex — 380 HP, the highest in this group
    Grass cards — 2,387 cards No. 1,593 of 2,387 by HP · No. 1,425 of 2,260 by damage · top by HP: Mega Venusaur ex, 380
    top 63% on damage
  • Rillaboom VMAX — 330 HP, the highest in this group
    Fusion Strike — 284 cards No. 207 of 245 by HP · No. 183 of 239 by damage · top by HP: Rillaboom VMAX, 330
    top 76% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 60 HPmiddle half 60–130 HP
  • Top printed damage 20 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Phantump 16 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 20 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Phantump 16 — this card10.020 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Phantump 16 — this card10.020 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsTackle 10 / 1Seed Bomb 20 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Phantump 16.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Tackle10
Seed Bomb10
This card, per Energy card
10 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-39.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 20 is read as high or low rather than merely large.

Back to summary

What does being a Grass card do for Phantump 16?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type A Fire attack printed at 30 damage is enough to remove this card in one turn.
Phantump 16 · Basic 60 HP Its hardest attack is printed at 20 damage.
Takes double from this card 1,884 cards in groups that print a Grass weakness Against Fighting, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grass — this cardmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass — this card13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Grassweak to Fire
Fightingweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.

What being a Grass card is worth

Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Fire.

Back to summary

What knocks out Phantump 16 in one hit, and what does it knock out?

Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 30 printed damage rather than 60.

Cards that remove it in one attack
1,208
Cards it removes in one attack
54
Fire damage needed to knock it out
30
Counted across the whole card archive. 60 HP against a Fire weakness at ×2 decides all three figures.
Removes it in one attackLitleoLitleoMega Evolution 13930 damage
×2Fire weakness · 30 printed damage is enough
30 damage becomes 60 against this card
This cardPhantump 16Phantump 16Fusion Strike 1660 HP

Why this card was picked to stand opposite

Of the 1,191 cards in the archive that can remove Phantump 16 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 30. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Phantumpweak to Fire ×2

Read from the weakness printed in the lower-left corner of the card.

Fire cards that remove Phantump in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330660
Charizard ex (199)151330330660
Charizard ex (161)Scarlet & Violet Black Star Promos330330660
Mega Emboar ex (31)Ascended Heroes380320640
Mega Emboar ex (273)Ascended Heroes380320640
Charizard VSTAR (19)Crown Zenith280320640

60 HP against a Fire ×2 weakness means any Fire attack printed at 30 damage or more is enough. 1,208 cards in the archive clear that bar.

Cards this one removes in a single attack

54 cards in the archive are weak to Grass and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Phantump as a Pokémon, across every card it has been printed on?

Phantump 16 is one print of Phantump. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Phantump has been printed 11 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Phantump cards ever printedPokédex #708Prints on record 11Toughest print 70 HPThis card 60 HP
11prints
Legal in Standard5Older prints, not in Standard6

Every Phantump print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Phantump printed is 70 HP, and this card is 85.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • Hop's Phantump 095/217the toughest Phantump ever printedME: Ascended Heroes70 HP
  • Phantump 16against that record85.7% of the record60 HP

Read from the printed card face of every Phantump print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Phantump print, and can the older ones still be played?

11 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Phantump prints — can each one still be played?
PrintSetRegulation markStandard
Hop's Phantump 095/217ME: Ascended HeroesMark ILegal in Standard
Phantump 016/196SWSH11: Lost OriginMark FLegal in Standard
Phantump 012/167SV06: Twilight MasqueradeMark HLegal in Standard
Phantump 038/086ME04: Chaos RisingMark JLegal in Standard
Phantump 54/146XY Base SetNo mark printedNot legal in Standard
Phantump 6/145SM - Guardians RisingNo mark printedNot legal in Standard
Phantump 93/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Phantump 014/192SWSH02: Rebel ClashMark DNot legal in Standard
Phantump 016/264SWSH08: Fusion StrikeMark ENot legal in Standard
Phantump 011/197SV03: Obsidian FlamesMark GLegal in Standard
Phantump 64/122XY - BREAKpointNo mark printedNot legal in Standard

5 of the 11 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Phantump 16 in Fusion Strike?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #16 in Fusion Strike. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Phantump 16, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Phantump 16
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Phantump 16 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark E, printed next to the card number. It was released on November 12, 2021.

Back to summary

Which generation of cards does Phantump 16 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark E — this cardtypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E — this card14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark E
Cards sharing that mark
1,202
Typical HP for the mark
150 (this card 60)
Typical damage for the mark
87 (this card 20)
Counted from the mark printed beside the card number.
Back to summary

Phantump 16 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Seed Bomb, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 12,840 of 17,290
Grass cardsNo. 1,593 of 2,387
Fusion StrikeNo. 207 of 245

What actually removes it

  • A Fire attack printed at 30 damage removes it in a single turn — that is the bar, not its 60 HP.
  • 1,208 cards in the archive clear that bar.
  • Going the other way, it removes 54 cards in one attack.
Back to summary

Phantump 16 card record

Phantump 16 — the printed record, field by field
Hit points60 HPTypeGrass
WeaknessFire ×2Retreat cost1 Energy
Card typeBasicRegulation markMark E
Pokédex number#708SetFusion Strike
Card number16 of 264SeriesSword & Shield
ReleasedNovember 12, 2021RarityCommon
IllustratorOKACHEKE
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Phantump 16 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.27
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Phantump 16 — frequently asked questions

How much damage does it take to knock out Phantump 16?

Phantump 16 has 60 HP and a Fire weakness at ×2, so a Fire attack printed at 30 damage or more removes it in one turn. Any other type has to print the full 60.

What is the strongest attack on Phantump 16?

Seed Bomb, printed at 20 damage for 2 Energy — 10 damage per Energy card.

What is the retreat cost of Phantump 16?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Phantump print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 11 prints listed on this page, 5 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Phantump 16 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark E. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Phantump 16 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures