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Rillaboom SWSH006 — what does this card actually do?

This card has 170 HP, a top attack printed at 140 damage and a Fire weakness.

Grass · Stage 2 · SWSH Black Star Promos · measured against 20,444 cards on file — card data read July 28, 2026

What does Rillaboom SWSH006 do in a game?

Rillaboom SWSH006 is a Grass Pokémon card with 170 HP, printed as Stage 2.

Its strongest attack, Hammer In, is printed at 140 damage for 4 Energy — 35 damage per Energy card.

Because of the Fire weakness, any Fire attack printed at 85 damage or more removes it in a single turn.

Rillaboom SWSH006SWSH Black Star Promos

Rillaboom SWSH006 performance summary

170 HP · Grass · Stage 2 · retreat 3 · Fire weakness ×2

Top printed damage14035 per Energy Hammer In140 damage for 4 Energy
as of July 28, 2026
Hit points170 HP15.5% of 17,290 in the 130~180 band
Printed damage1409.0% of 16,246 in the 130~180 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 35 · typical 27.8
damage per Energy card, among cards whose cheapest attack costs 4
Price trackPromoSWSH Black Star Promos20 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
Regulation markD
RarityPromo
SetSWSH Black Star Promos
Card numberSWSH006
AbilityVoltage Beat
Card data readJuly 28, 2026
How Rillaboom SWSH006 is built, on five measures
Hit points170 HPTop printed damage140 damageEnergy efficiency35 per EnergyRetreat lightness3 EnergyAttack cost lightness4 Energy

Strongest on Top printed damage — top 11.0% of the archive. Weakest on Attack cost lightness — bottom 2.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Rillaboom SWSH006 is built, on five measures
MeasurePercentilePrinted value
Hit points83.3%170 HP
Top printed damage89.0%140 damage
Energy efficiency78.2%35 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness2.7%4 Energy

What it can do

Attack record
  • 4EHammer In35 damage per Energy card140damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,568 at 170 HP.

This cardRillaboom SWSH006 — SWSH Black Star PromosRillaboom SWSH006SWSH Black Star Promos170 HP

Printed HP

The ceiling of this archive is 380 HP210 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Rillaboom SWSH006

  • Hit points 170 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 35 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
  • Weakness A Fire attack printed at 85 damage or more removes it in a single turn.
  • Legality 1 of the 18 prints that carry this name are legal in Standard play.

Rillaboom SWSH006 at a glance

  • What it is. A Grass Pokémon card with 170 HP printed as Stage 2, printed in SWSH Black Star Promos.
  • What it can do. 1 attack printed on the card, the strongest at 140 damage for 4 Energy.
  • What it fears. A Fire weakness at ×2, which means 85 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark D.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Rillaboom SWSH006 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 4 Energy and returns 140 damage, which is 35 damage for every Energy card attached.

Rillaboom SWSH006 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Hammer In3 Grass + 1 Colorless414035No extra effect.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Hammer In4 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Hammer In 4 Energy140 damage for 4 Energy — 35 per Energy card140

Bars are printed damage against this card's own highest attack (140).

Back to summary

How does Rillaboom SWSH006 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Rillaboom SWSH006 — SWSH Black Star Promos
RillaboomSWSH Black Star Promos SWSH006

Rillaboom SWSH006 prints 170 HP, which puts it at number 2,568 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

89% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card170 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Rillaboom printed190 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 170 HP, which is 45% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 170 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 140.

Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.

Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Rillaboom SWSH006 stands highest on HP — number 258 of 2,387 cards in Grass cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 2,568 of 17,290 by HP · No. 1,631 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 10% on damage
  • Mega Venusaur ex — 380 HP, the highest in this group
    Grass cards — 2,387 cards No. 258 of 2,387 by HP · No. 117 of 2,260 by damage · top by HP: Mega Venusaur ex, 380
    top 5% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 356 of 1,749 by HP · No. 381 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 22% on damage
  • Eternatus VMAX — 340 HP, the highest in this group
    SWSH Black Star Promos — 304 cards No. 145 of 292 by HP · No. 91 of 282 by damage · top by HP: Eternatus VMAX, 340
    top 32% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 170 HPmiddle half 60–130 HP
  • Top printed damage 140 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
1,461 of 16,246 (9.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Rillaboom SWSH006 does without attacking

Rillaboom SWSH006 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Voltage Beat — Ability · once a turn
Once during your turn, you may search your deck for up to 2 Grass Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Voltage Beat can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Rillaboom SWSH006 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 140 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Rillaboom SWSH006 — this card35.0140 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 35.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Rillaboom SWSH006 — this card35.0140 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsHammer In 140 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Rillaboom SWSH006.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Hammer In35
This card, per Energy card
35 damage
Typical for a 4 Energy attack
27.8 damage
Difference
+7.3 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 140 is read as high or low rather than merely large.

Back to summary

What does being a Grass card do for Rillaboom SWSH006?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type A Fire attack printed at 85 damage is enough to remove this card in one turn.
Rillaboom SWSH006 · Stage 2 170 HP Its hardest attack is printed at 140 damage.
Takes double from this card 1,884 cards in groups that print a Grass weakness Against Fighting, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grass — this cardmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass — this card13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Grassweak to Fire
Fightingweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.

What being a Grass card is worth

Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Fire.

Back to summary

What knocks out Rillaboom SWSH006 in one hit, and what does it knock out?

Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 85 printed damage rather than 170.

Cards that remove it in one attack
517
Cards it removes in one attack
1,881
Fire damage needed to knock it out
85
Counted across the whole card archive. 170 HP against a Fire weakness at ×2 decides all three figures.
Removes it in one attackMega Charizard X exMega Charizard X exPhantasmal Flames 10990 damage
×2Fire weakness · 85 printed damage is enough
90 damage becomes 180 against this card
This cardRillaboom SWSH006Rillaboom SWSH006SWSH Black Star Promos SWSH006170 HP

Why this card was picked to stand opposite

Of the 512 cards in the archive that can remove Rillaboom SWSH006 in a single attack, this one clears the bar by the smallest margin — 90 printed damage against a bar of 85. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Rillaboomweak to Fire ×2

Read from the weakness printed in the lower-left corner of the card.

Fire cards that remove Rillaboom in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330660
Charizard ex (199)151330330660
Charizard ex (161)Scarlet & Violet Black Star Promos330330660
Mega Emboar ex (31)Ascended Heroes380320640
Mega Emboar ex (273)Ascended Heroes380320640
Charizard VSTAR (19)Crown Zenith280320640

170 HP against a Fire ×2 weakness means any Fire attack printed at 85 damage or more is enough. 517 cards in the archive clear that bar.

Cards this one removes in a single attack

1,881 cards in the archive are weak to Grass and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Rillaboom as a Pokémon, across every card it has been printed on?

Rillaboom SWSH006 is one print of Rillaboom. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Rillaboom has been printed 20 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Rillaboom cards ever printedPokédex #812Prints on record 20Toughest print 330 HPThis card 170 HP
20prints
Legal in Standard1Older prints, not in Standard19

Every Rillaboom print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Rillaboom printed is 330 HP, and this card is 51.5% of it

Bars are printed HP, measured against the record for this Pokémon
  • Rillaboom VMAX 193/192the toughest Rillaboom ever printedSWSH02: Rebel Clash330 HP
  • Rillaboom SWSH006against that record51.5% of the record170 HP

Read from the printed card face of every Rillaboom print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Rillaboom SWSH006 can be?

Rillaboom evolves from Thwackey, so the whole line has to be built before this card reaches the field.

The Rillaboom line, oldest stage first
  • 1GrookeyNo imageGrookeyHardest attack printed at this stage: 30 damage70 HP
  • 2ThwackeyThwackeyHardest attack printed at this stage: 60 damage. Evolving here adds 30 HP over the stage before it100 HP
  • 3RillaboomRillaboomHardest attack printed at this stage: 180 damage. Evolving here adds 90 HP over the stage before it190 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (190 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Rillaboom print, and can the older ones still be played?

20 prints carry this name in the archive, and 18 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (330 HP), and the highlighted row is the card this page is about.

18 rows are shown of the 20 prints counted under this name.

Rillaboom prints — can each one still be played?
PrintSetRegulation markStandard
Rillaboom VMAX 193/192SWSH02: Rebel ClashMark DNot legal in Standard
Rillaboom VMAX SV106/SV122Shining Fates: Shiny VaultMark DNot legal in Standard
Rillaboom VMAX 018/192SWSH02: Rebel ClashMark DNot legal in Standard
Rillaboom VMAX 023/264SWSH08: Fusion StrikeMark ENot legal in Standard
Rillaboom V 175/192SWSH02: Rebel ClashMark DNot legal in Standard
Rillaboom V SV105/SV122Shining Fates: Shiny VaultMark DNot legal in Standard
Rillaboom V 017/192SWSH02: Rebel ClashMark DNot legal in Standard
Rillaboom V 022/264SWSH08: Fusion StrikeMark ENot legal in Standard
Rillaboom 015/202Deck ExclusivesMark DNot legal in Standard
Rillaboom SWSH277SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Rillaboom 018/198SWSH06: Chilling ReignMark ENot legal in Standard
Rillaboom 016/167SV06: Twilight MasqueradeMark HLegal in Standard
Rillaboom SWSH006SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Rillaboom 197/189SWSH03: Darkness AblazeMark DNot legal in Standard
Rillaboom SV006/SV122Shining Fates: Shiny VaultMark DNot legal in Standard
Rillaboom 014/202League & Championship CardsMark DNot legal in Standard
Rillaboom 013/072Shining FatesMark DNot legal in Standard
Gossifleur 014/072Prize Pack Series CardsMark ENot legal in Standard

1 of the 18 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Rillaboom SWSH006?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Rillaboom SWSH006
CardSetHPTop damageRetreat
Dragonite ex δDragon Frontiers150402
VenusaurPokémon Rumble140504
Meganium exUnseen Forces150902
Venusaur exFireRed & LeafGreen150903
Sceptile exTeam Magma vs Team Aqua1501002
SerperiorDragons Exalted130601

This card itself is 170 HP, 140 top damage and 3 retreat, and every card here is Grass like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Rillaboom SWSH006 in SWSH Black Star Promos?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #SWSH006 in SWSH Black Star Promos. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Rillaboom SWSH006, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Rillaboom SWSH006
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Rillaboom SWSH006 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark D, printed next to the card number. It was released on November 15, 2019.

Back to summary

Which generation of cards does Rillaboom SWSH006 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark D — this cardtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D — this card15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark D
Cards sharing that mark
1,261
Typical HP for the mark
133 (this card 170)
Typical damage for the mark
84 (this card 140)
Counted from the mark printed beside the card number.
Back to summary

Rillaboom SWSH006 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Hammer In, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 35 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Thwackey has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 2,568 of 17,290
Grass cardsNo. 258 of 2,387
Stage 2 cardsNo. 356 of 1,749
SWSH Black Star PromosNo. 145 of 292

What actually removes it

  • A Fire attack printed at 85 damage removes it in a single turn — that is the bar, not its 170 HP.
  • 517 cards in the archive clear that bar.
  • Going the other way, it removes 1,881 cards in one attack.
Back to summary

Rillaboom SWSH006 card record

Rillaboom SWSH006 — the printed record, field by field
Hit points170 HPTypeGrass
WeaknessFire ×2Retreat cost3 Energy
Evolves fromThwackeyCard typeStage 2
Regulation markMark DPokédex number#812
SetSWSH Black Star PromosCard numberSWSH006 of 307
SeriesSword & ShieldReleasedNovember 15, 2019
RarityPromoIllustratorKouki Saitou
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Rillaboom SWSH006 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$6.05
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Rillaboom SWSH006 — frequently asked questions

How much damage does it take to knock out Rillaboom SWSH006?

Rillaboom SWSH006 has 170 HP and a Fire weakness at ×2, so a Fire attack printed at 85 damage or more removes it in one turn. Any other type has to print the full 170.

What is the strongest attack on Rillaboom SWSH006?

Hammer In, printed at 140 damage for 4 Energy — 35 damage per Energy card.

What is the retreat cost of Rillaboom SWSH006?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

How often can you use Voltage Beat?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Rillaboom in play carries its own use.

Can an older Rillaboom print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 18 prints listed on this page, 1 is legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Rillaboom evolve from?

Thwackey. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Rillaboom SWSH006 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark D. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Rillaboom SWSH006 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures