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Stoutland 110 — what does this card actually do?

This card has 140 HP, a top attack printed at 80 damage and a Fighting weakness.

Colorless · Stage 2 · XY · measured against 20,444 cards on file — card data read July 28, 2026

What does Stoutland 110 do in a game?

Stoutland 110 is a Colorless Pokémon card with 140 HP, printed as Stage 2.

Its strongest attack, Wild Barking, is printed at 80 damage for 4 Energy — 20 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 70 damage or more removes it in a single turn.

Stoutland 110XY

Stoutland 110 performance summary

140 HP · Colorless · Stage 2 · retreat 3 · Fighting weakness ×2

Top printed damage8020 per Energy Wild Barking80 damage for 4 Energy
as of July 28, 2026
Hit points140 HP15.5% of 17,290 in the 130~180 band
Printed damage8021.8% of 16,246 in the 70~120 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 20 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackRareXY14 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare
SetXY
Card number110
Card data readJuly 28, 2026
How Stoutland 110 is built, on five measures
Hit points140 HPTop printed damage80 damageEnergy efficiency20 per EnergyRetreat lightness3 EnergyAttack cost lightness3 Energy

Strongest on Hit points — top 23.3% of the archive. Weakest on Retreat lightness — bottom 16.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Stoutland 110 is built, on five measures
MeasurePercentilePrinted value
Hit points76.7%140 HP
Top printed damage68.9%80 damage
Energy efficiency46.1%20 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3EBite Off20 damage per Energy card · has printed text60damage
  • 4EWild Barking20 damage per Energy card · has printed text80damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,522 at 140 HP.

This cardStoutland 110 — XYStoutland 110XY140 HP

Printed HP

The ceiling of this archive is 380 HP240 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Stoutland 110

  • Hit points 140 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 20 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Fighting attack printed at 70 damage or more removes it in a single turn.
  • Legality 3 of the 14 prints that carry this name are legal in Standard play.

Stoutland 110 at a glance

  • What it is. A Colorless Pokémon card with 140 HP printed as Stage 2, printed in XY.
  • What it can do. 2 attacks printed on the card, the strongest at 80 damage for 4 Energy.
  • What it fears. A Fighting weakness at ×2, which means 70 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Stoutland 110 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 4 Energy and returns 80 damage, which is 20 damage for every Energy card attached.

Stoutland 110 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Bite Off3 Colorless360+20If your opponent's Active Pokémon is a Pokémon-EX, this attack does 60 more damage.
Wild Barking4 Colorless48020Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Bite Off3 Energy cards
Wild Barking4 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Bite Off 3 Energy60 damage for 3 Energy — 20 per Energy card60
  • Wild Barking 4 Energy80 damage for 4 Energy — 20 per Energy card80

Bars are printed damage against this card's own highest attack (80).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Bite Off is printed as 60+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Stoutland 110 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Stoutland 110 — XY
StoutlandXY 110

Stoutland 110 prints 140 HP, which puts it at number 3,522 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

69% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card140 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Stoutland printed160 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 140 HP, which is 37% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 140 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 80.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Stoutland 110 stands highest on HP — number 16 of 120 cards in XY. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 3,522 of 17,290 by HP · No. 4,308 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 27% on damage
  • Slaking ex — 340 HP, the highest in this group
    Colorless cards — 2,173 cards No. 328 of 2,171 by HP · No. 414 of 2,018 by damage · top by HP: Slaking ex, 340
    top 21% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 861 of 1,749 by HP · No. 881 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 51% on damage
  • M Venusaur-EX — 230 HP, the highest in this group
    XY — 146 cards No. 16 of 120 by HP · No. 21 of 116 by damage · top by HP: M Venusaur-EX, 230
    top 17% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 140 HPmiddle half 60–130 HP
  • Top printed damage 80 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Stoutland 110 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 80 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Stoutland 110 — this card20.080 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 20.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Stoutland 110 — this card20.080 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsBite Off 60 / 3Wild Barking 80 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Stoutland 110.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Bite Off20
Wild Barking20
This card, per Energy card
20 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-14.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 80 is read as high or low rather than merely large.

Back to summary

What does being a Colorless card do for Stoutland 110?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 70 damage is enough to remove this card in one turn.
Stoutland 110 · Stage 2 140 HP Its hardest attack is printed at 80 damage.
Takes double from this card no group most often prints a Colorless weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorless — this cardmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless — this card12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Colorlessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Colorless weakness.

What being a Colorless card is worth

No group in the archive most often prints a Colorless weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Colorless cards are themselves most exposed to Fighting.

Back to summary

What knocks out Stoutland 110 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 70 printed damage rather than 140.

Cards that remove it in one attack
741
Cards it removes in one attack
105
Fighting damage needed to knock it out
70
Counted across the whole card archive. 140 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackSolrockSolrockMega Evolution 7570 damage
×2Fighting weakness · 70 printed damage is enough
70 damage becomes 140 against this card
This cardStoutland 110Stoutland 110XY 110140 HP

Why this card was picked to stand opposite

Of the 736 cards in the archive that can remove Stoutland 110 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 70. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Stoutlandweak to Fighting ×2

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Stoutland in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

140 HP against a Fighting ×2 weakness means any Fighting attack printed at 70 damage or more is enough. 741 cards in the archive clear that bar.

Cards this one removes in a single attack

105 cards in the archive are weak to Colorless and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Stoutland as a Pokémon, across every card it has been printed on?

Stoutland 110 is one print of Stoutland. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Stoutland has been printed 14 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Stoutland cards ever printedPokédex #508Prints on record 14Toughest print 210 HPThis card 140 HP
14prints
Legal in Standard3Older prints, not in Standard11

Every Stoutland print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Stoutland printed is 210 HP, and this card is 66.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • Stoutland V 157/163the toughest Stoutland ever printedSWSH05: Battle Styles210 HP
  • Stoutland 110against that record66.7% of the record140 HP

Read from the printed card face of every Stoutland print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Stoutland 110 can be?

Stoutland evolves from Herdier, so the whole line has to be built before this card reaches the field.

The Stoutland line, oldest stage first
  • 1LillipupLillipupHardest attack printed at this stage: 40 damage60 HP
  • 2HerdierHerdierHardest attack printed at this stage: 80 damage. Evolving here adds 40 HP over the stage before it100 HP
  • 3StoutlandStoutlandHardest attack printed at this stage: 140 damage. Evolving here adds 60 HP over the stage before it160 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (160 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Stoutland print, and can the older ones still be played?

14 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Stoutland prints — can each one still be played?
PrintSetRegulation markStandard
Stoutland V 157/163SWSH05: Battle StylesMark ENot legal in Standard
Stoutland V 116/159SWSH: Crown ZenithMark ENot legal in Standard
Stoutland V 117/163SWSH05: Battle StylesMark ENot legal in Standard
Stoutland 156/086SV: White FlareMark ILegal in Standard
Stoutland 076/086SV: White FlareMark ILegal in Standard
Stoutland 172/197SV03: Obsidian FlamesMark GLegal in Standard
Stoutland 135/203SWSH07: Evolving SkiesMark ENot legal in Standard
Stoutland 248/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Stoutland 176/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Stoutland 105/149SM Base SetNo mark printedNot legal in Standard
Stoutland 122/149Boundaries CrossedNo mark printedNot legal in Standard
Stoutland 83/114Black and WhiteNo mark printedNot legal in Standard
Stoutland 110/146XY Base SetNo mark printedNot legal in Standard
Stoutland 88/108Dark ExplorersNo mark printedNot legal in Standard

3 of the 14 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Stoutland 110?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Stoutland 110
CardSetHPTop damageRetreat
DragoniteExpedition Base Set100402
KingdraAquapolis110603
GolemSkyridge100504
Dragonite exDragon1501202
DragoniteFossil100401
Light DragoniteNeo Destiny100402

This card itself is 140 HP, 80 top damage and 3 retreat, and every card here is Colorless like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Stoutland 110 in XY?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #110 in XY. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Stoutland 110, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Stoutland 110
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Stoutland 110 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on February 5, 2014.

Back to summary

Stoutland 110 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Wild Barking, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 20 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Herdier has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 3,522 of 17,290
Colorless cardsNo. 328 of 2,171
Stage 2 cardsNo. 861 of 1,749
XYNo. 16 of 120

What actually removes it

  • A Fighting attack printed at 70 damage removes it in a single turn — that is the bar, not its 140 HP.
  • 741 cards in the archive clear that bar.
  • Going the other way, it removes 105 cards in one attack.
Back to summary

Stoutland 110 card record

Stoutland 110 — the printed record, field by field
Hit points140 HPTypeColorless
WeaknessFighting ×2Retreat cost3 Energy
Evolves fromHerdierCard typeStage 2
Pokédex number#508SetXY
Card number110 of 146SeriesXY
ReleasedFebruary 5, 2014RarityRare
IllustratorKouki Saitou
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Stoutland 110 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.85
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Stoutland 110 — frequently asked questions

How much damage does it take to knock out Stoutland 110?

Stoutland 110 has 140 HP and a Fighting weakness at ×2, so a Fighting attack printed at 70 damage or more removes it in one turn. Any other type has to print the full 140.

What is the strongest attack on Stoutland 110?

Wild Barking, printed at 80 damage for 4 Energy — 20 damage per Energy card. Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

What is the retreat cost of Stoutland 110?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Bite Off mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "If your opponent's Active Pokémon is a Pokémon-EX, this attack does 60 more damage."

Can an older Stoutland print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 14 prints listed on this page, 3 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Stoutland evolve from?

Herdier. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Stoutland 110 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Stoutland 110 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures