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Moltres 9 — what does this card actually do?

This card has 120 HP, a top attack printed at 80 damage and a Water weakness.

Fire · Basic · Fates Collide · measured against 20,444 cards on file — card data read July 28, 2026

What does Moltres 9 do in a game?

Moltres 9 is a Fire Pokémon card with 120 HP, printed as Basic.

Its strongest attack, Flying Flare, is printed at 80 damage for 4 Energy — 20 damage per Energy card.

Because of the Water weakness, any Water attack printed at 60 damage or more removes it in a single turn.

Moltres 9Fates Collide

Moltres 9 performance summary

120 HP · Fire · Basic · retreat 1 · Water weakness ×2

Top printed damage8020 per Energy Flying Flare80 damage for 4 Energy
as of July 28, 2026
Hit points120 HP33.1% of 17,290 in the 80~120 band
Printed damage8021.8% of 16,246 in the 70~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 20 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackRareFates Collide43 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityRare
SetFates Collide
Card number9
Card data readJuly 28, 2026
How Moltres 9 is built, on five measures
Hit points120 HPTop printed damage80 damageEnergy efficiency20 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Energy efficiency — bottom 46.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Moltres 9 is built, on five measures
MeasurePercentilePrinted value
Hit points66.1%120 HP
Top printed damage68.9%80 damage
Energy efficiency46.1%20 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ECombustion20 damage per Energy card20damage
  • 4EFlying Flare20 damage per Energy card · has printed text80damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,897 at 120 HP.

This cardMoltres 9 — Fates CollideMoltres 9Fates Collide120 HP

Printed HP

The ceiling of this archive is 380 HP260 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Moltres 9

  • Hit points 120 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 20 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Water attack printed at 60 damage or more removes it in a single turn.
  • Legality 7 of the 41 prints that carry this name are legal in Standard play.

Moltres 9 at a glance

  • What it is. A Fire Pokémon card with 120 HP printed as Basic, printed in Fates Collide.
  • What it can do. 2 attacks printed on the card, the strongest at 80 damage for 4 Energy.
  • What it fears. A Water weakness at ×2, which means 60 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Moltres 9 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 4 Energy and returns 80 damage, which is 20 damage for every Energy card attached.

Moltres 9 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Combustion1 Fire12020No extra effect.
Flying Flare2 Fire + 2 Colorless480+20You may do 40 more damage. If you do, this Pokémon does 20 damage to itself.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Combustion1 Energy card
Flying Flare4 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Combustion 1 Energy20 damage for 1 Energy — 20 per Energy card20
  • Flying Flare 4 Energy80 damage for 4 Energy — 20 per Energy card80

Bars are printed damage against this card's own highest attack (80).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Flying Flare is printed as 80+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Moltres 9 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Moltres 9 — Fates Collide
MoltresFates Collide 9

Moltres 9 prints 120 HP, which puts it at number 4,897 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

69% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card120 HP
  • Middle half of the archive60–130 HP
  • Strongest Moltres printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 120 HP, which is 32% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 120 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 80.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Moltres 9 stands highest on HP — number 4,897 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 4,897 of 17,290 by HP · No. 4,308 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 27% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 513 of 1,574 by HP · No. 518 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 34% on damage
  • M Audino-EX — 220 HP, the highest in this group
    Fates Collide — 129 cards No. 36 of 100 by HP · No. 18 of 88 by damage · top by HP: M Audino-EX, 220
    top 19% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 120 HPmiddle half 60–130 HP
  • Top printed damage 80 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Moltres 9 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 80 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Moltres 9 — this card20.080 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 20.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Moltres 9 — this card20.080 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsCombustion 20 / 1Flying Flare 80 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Moltres 9.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Combustion20
Flying Flare20
This card, per Energy card
20 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-29.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 80 is read as high or low rather than merely large.

Back to summary

What does being a Fire card do for Moltres 9?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,435 Water cards carry that type A Water attack printed at 60 damage is enough to remove this card in one turn.
Moltres 9 · Basic 120 HP Its hardest attack is printed at 80 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Water
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.

Back to summary

What knocks out Moltres 9 in one hit, and what does it knock out?

Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 60 printed damage rather than 120.

Cards that remove it in one attack
918
Cards it removes in one attack
2,544
Water damage needed to knock it out
60
Counted across the whole card archive. 120 HP against a Water weakness at ×2 decides all three figures.
Removes it in one attackGolduckGolduckAscended Heroes 4060 damage
×2Water weakness · 60 printed damage is enough
60 damage becomes 120 against this card
This cardMoltres 9Moltres 9Fates Collide 9120 HP

Why this card was picked to stand opposite

Of the 914 cards in the archive that can remove Moltres 9 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Moltresweak to Water ×2
Moltresresists Fighting -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Water cards that remove Moltres in one attack
CardSetHPPrinted damageAfter weakness
Vaporeon ex (23)Prismatic Evolutions280280560
Vaporeon ex (149)Prismatic Evolutions280280560
Wailord ex (16)Pitch Black380270540
Wailord ex (97)Pitch Black380270540
Palafin ex (61)Twilight Masquerade340250500
Palafin ex (193)Twilight Masquerade340250500

120 HP against a Water ×2 weakness means any Water attack printed at 60 damage or more is enough. 918 cards in the archive clear that bar.

Cards this one removes in a single attack

2,544 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Moltres as a Pokémon, across every card it has been printed on?

Moltres 9 is one print of Moltres. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Moltres has been printed 43 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Moltres cards ever printedPokédex #146Prints on record 43Toughest print 300 HPThis card 120 HP
43prints
Legal in Standard7Older prints, not in Standard36

Every Moltres print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Moltres printed is 300 HP, and this card is 40% of it

Bars are printed HP, measured against the record for this Pokémon
  • Moltres & Zapdos & Articuno-GX SM210the toughest Moltres ever printedSM Promos300 HP
  • Moltres 9against that record40% of the record120 HP

Read from the printed card face of every Moltres print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Moltres print, and can the older ones still be played?

43 prints carry this name in the archive, and 41 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (300 HP), and the highlighted row is the card this page is about.

41 rows are shown of the 43 prints counted under this name.

Moltres prints — can each one still be played?
PrintSetRegulation markStandard
Moltres & Zapdos & Articuno-GX SM210SM PromosNo mark printedNot legal in Standard
Moltres & Zapdos & Articuno-GX 44/68Hidden FatesNo mark printedNot legal in Standard
Moltres & Zapdos & Articuno-GX 66/68Hidden FatesNo mark printedNot legal in Standard
Moltres & Zapdos & Articuno-GX 69/68Hidden FatesNo mark printedNot legal in Standard
Galarian Moltres V 177/198SWSH06: Chilling ReignMark ENot legal in Standard
Team Rocket's Moltres ex 229/182SV10: Destined RivalsMark ILegal in Standard
Galarian Moltres V 183/172SWSH09: Brilliant StarsMark ENot legal in Standard
Galarian Moltres V TG20/TG30SWSH10: Astral Radiance Trainer GalleryMark ENot legal in Standard
Galarian Moltres V 097/198Prize Pack Series CardsMark ENot legal in Standard
Galarian Moltres V 176/198SWSH06: Chilling ReignMark ENot legal in Standard
Team Rocket's Moltres ex 208/182Miscellaneous Cards & ProductsMark ILegal in Standard
Team Rocket's Moltres ex 031/182Miscellaneous Cards & ProductsMark ILegal in Standard
Moltres-EX 14/135Plasma StormNo mark printedNot legal in Standard
Moltres XY127XY PromosNo mark printedNot legal in Standard
Moltres 019/181Miscellaneous Cards & ProductsNo mark printedNot legal in Standard
Moltres SWSH185SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Galarian Moltres SWSH125SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Galarian Moltres SWSH284SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Moltres SM143SM PromosNo mark printedNot legal in Standard
Moltres 9/124XY - Fates CollideNo mark printedNot legal in Standard
Moltres 014/099Blister ExclusivesNo mark printedNot legal in Standard
Galarian Moltres 093/203Prize Pack Series CardsMark ENot legal in Standard
Moltres 22/113Legendary TreasuresNo mark printedNot legal in Standard
Moltres 014/094Prize Pack Series CardsMark ILegal in Standard
Moltres 038/214Deck ExclusivesNo mark printedNot legal in Standard
Moltres 021/172Miscellaneous Cards & ProductsMark FLegal in Standard
Moltres 012/078Pokemon GOMark FLegal in Standard
Moltres ex 115/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Rocket's Moltres ex 100/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Moltres ex 031Nintendo PromosNo mark printedNot legal in Standard
Moltres 10/100Majestic DawnNo mark printedNot legal in Standard
Moltres 36Supreme VictorsNo mark printedNot legal in Standard
Absol 067/116Deck ExclusivesNo mark printedNot legal in Standard
Blaine's Moltres 001/132Gym HeroesNo mark printedNot legal in Standard
Moltres 021/144SkyridgeNo mark printedNot legal in Standard
Moltres 149Supreme VictorsNo mark printedNot legal in Standard
Moltres 12/62FossilNo mark printedNot legal in Standard
Moltres 27/62FossilNo mark printedNot legal in Standard
Moltres 21/53WoTC PromoNo mark printedNot legal in Standard
Moltres 030/110Legendary CollectionNo mark printedNot legal in Standard
Rocket's Moltres 012/132Gym HeroesNo mark printedNot legal in Standard

7 of the 41 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Moltres 9 in Fates Collide?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #9 in Fates Collide. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Moltres 9, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Moltres 9
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Moltres 9 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on May 2, 2016.

Back to summary

Moltres 9 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Flying Flare, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 20 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 4,897 of 17,290
Fire cardsNo. 513 of 1,574
Fates CollideNo. 36 of 100

What actually removes it

  • A Water attack printed at 60 damage removes it in a single turn — that is the bar, not its 120 HP.
  • 918 cards in the archive clear that bar.
  • Going the other way, it removes 2,544 cards in one attack.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Moltres 9 card record

Moltres 9 — the printed record, field by field
Hit points120 HPTypeFire
WeaknessWater ×2Retreat cost1 Energy
Card typeBasicPokédex number#146
SetFates CollideCard number9 of 124
SeriesXYReleasedMay 2, 2016
RarityRareIllustratorOOYAMA
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Moltres 9 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$9.92
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Moltres 9 — frequently asked questions

How much damage does it take to knock out Moltres 9?

Moltres 9 has 120 HP and a Water weakness at ×2, so a Water attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 120.

What is the strongest attack on Moltres 9?

Flying Flare, printed at 80 damage for 4 Energy — 20 damage per Energy card. You may do 40 more damage. If you do, this Pokémon does 20 damage to itself.

What is the retreat cost of Moltres 9?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Flying Flare mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "You may do 40 more damage. If you do, this Pokémon does 20 damage to itself."

Can an older Moltres print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 41 prints listed on this page, 7 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Moltres 9 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Moltres 9 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures