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Emerging Powers Pokémon cards — how many are there and what are they worth?

There are 98 Emerging Powers cards on file, 98 of them with a price, and the typical one costs $1.48.

Set · 98 cards · 98 with a price · $0.34 to $23.31 · read August 14, 2026

How much is a Emerging Powers Pokémon card worth?

The typical Emerging Powers card costs $1.48. Across the 98 of them that carry a price, the cheapest is $0.34 and the dearest is $23.31 — Thundurus 97, at $23.31. That spread is why the group price is a starting point and not a valuation of any one card.

Card facts are read from openly published card files; prices are read once a day from public marketplace listings into this site's own archive. Figures on this page were read on August 14, 2026.

Emerging Powers 98 cardsSet

Emerging Powers price summary

98 with a price · $0.34 to $23.31 · No. 84 of 145 sets by typical price · +49.5% in 11 months · 84 HP on average · weak to Fire

Typical price, last 11 months$1.48+49.5% from $0.99
Card price ladder$23.31$1.46 to $23.31
Place among setsNo. 84CheapestMiddleDearestTypical price $1.48 · No. 84 of 145
61 sets cost less than this one

What stands out about Emerging Powers cards

  • Scale 98 cards carry this set — 0.5% of the 20,444 English cards on file.
  • Price Half of the priced cards cost under $1.48, but the dearest reaches $23.31 — a gap of 16×.
  • Place By typical price this is No. 84 of 145 sets; 61 of them cost less.
  • Record 98 of the 98 cards have a price on file. The rest are counted but left out of every price figure rather than guessed at.

How 20,444 English cards narrow down to these 98

Full bar = that step's denominator · filled = what carries over
  • English cards on file 20,44420,033 cardsonly cards that record a set remain · 98.0% of 20,444
  • Cards with a set 20,03398 cardsonly Emerging Powers remain · 0.5% of 20,033
  • The 98 cards on this page98 cards0.5% of every English card on file

The middle step counts every card that records a set, including sets too small to have a page of their own. That is why its figure is larger than the totals on the set list, which only counts the groups it can open.

Emerging Powers Pokémon cards at a glance

  • What this group is. 98 cards share the set bw2. A set is the expansion a card was printed in, and every card in the card files this site reads names exactly one. Sorting by set puts each release back together the way it was sold, so a card can be read next to the cards it shared a pack with.
  • What they cost. The typical card is $1.48. Across the 98 priced cards the range runs $0.34 to $23.31.
  • Where it stands. No. 84 of 145 sets by typical price, with 61 of them cheaper.
  • What the cards are like. They average 84 HP and 42 maximum damage, and are most often weak to Fire.
  • What is listed below. The 50 most expensive of the 98 cards that carry a price, each with its own price page. Cards without a price are counted in the total but are not listed.
  • When it was read. Every figure on this page comes from the archive as it stood on August 14, 2026.
Source: Counted from 98 cards on file, 98 of them with a price

Every Emerging Powers card with a price on file

The 50 dearest Emerging Powers cards, each one opening its own price page.

The 50 most expensive Emerging Powers cards on file, dearest first. The badge on each card is its market price.

0 of the 98 cards on file carry no published price, so they are counted in every total on this page but are not drawn here rather than shown with a guessed figure.

The grid above runs dearest first. This list runs in printing order — by card number inside the set — so a card can be found the way it sits in a binder rather than by what it costs.

Each row opens that card's own price page.

The same 50 cards in printing orderCard number · name · rarity · market price
Show the rest of the list40 more cards in printing order+40
Virizion 17 — Emerging Powers price page11Virizion#17 · Rare Holo$1.74GrassDarumaka 20 — Emerging Powers price page12Darumaka#20 · Common$2.03FireDarmanitan 21 — Emerging Powers price page13Darmanitan#21 · Rare$1.77FireBasculin 24 — Emerging Powers price page14Basculin#24 · Common$2.79WaterDucklett 26 — Emerging Powers price page15Ducklett#26 · Common$3.80WaterCubchoo 28 — Emerging Powers price page16Cubchoo#28 · Common$2.24WaterCubchoo 29 — Emerging Powers price page17Cubchoo#29 · Common$8.11WaterBeartic 30 — Emerging Powers price page18Beartic#30 · Rare Holo$2.16WaterBeartic 31 — Emerging Powers price page19Beartic#31 · Rare$3.08WaterEmolga 32 — Emerging Powers price page20Emolga#32 · Common$3.61LightningThundurus 35 — Emerging Powers price page21Thundurus#35 · Rare Holo$3.56LightningScolipede 40 — Emerging Powers price page22Scolipede#40 · Rare$1.92PsychicGothita 43 — Emerging Powers price page23Gothita#43 · Common$1.87PsychicGothitelle 47 — Emerging Powers price page24Gothitelle#47 · Rare Holo$2.55PsychicGothitelle 48 — Emerging Powers price page25Gothitelle#48 · Rare$2.29PsychicRoggenrola 50 — Emerging Powers price page26Roggenrola#50 · Common$1.71FightingGigalith 53 — Emerging Powers price page27Gigalith#53 · Rare$2.61FightingDrilbur 55 — Emerging Powers price page28Drilbur#55 · Common$2.14FightingExcadrill 56 — Emerging Powers price page29Excadrill#56 · Rare Holo$2.43FightingExcadrill 57 — Emerging Powers price page30Excadrill#57 · Rare$2.06FightingKrookodile 62 — Emerging Powers price page31Krookodile#62 · Rare$5.20FightingTerrakion 63 — Emerging Powers price page32Terrakion#63 · Rare Holo$1.79FightingLiepard 65 — Emerging Powers price page33Liepard#65 · Rare$2.16DarknessZoroark 67 — Emerging Powers price page34Zoroark#67 · Rare Holo$8.01DarknessFerrothorn 72 — Emerging Powers price page35Ferrothorn#72 · Rare$1.46MetalCobalion 77 — Emerging Powers price page36Cobalion#77 · Rare Holo$3.33MetalPidove 80 — Emerging Powers price page37Pidove#80 · Common$3.90ColorlessUnfezant 82 — Emerging Powers price page38Unfezant#82 · Rare$5.67ColorlessMinccino 84 — Emerging Powers price page39Minccino#84 · Common$3.68ColorlessRufflet 86 — Emerging Powers price page40Rufflet#86 · Common$1.67ColorlessRufflet 87 — Emerging Powers price page41Rufflet#87 · Common$1.49ColorlessBraviary 88 — Emerging Powers price page42Braviary#88 · Rare Holo$2.02ColorlessTornadus 89 — Emerging Powers price page43Tornadus#89 · Rare Holo$1.52ColorlessBianca 90 — Emerging Powers price page44Bianca#90 · Uncommon$1.82Cheren 91 — Emerging Powers price page45Cheren#91 · Uncommon$1.54Crushing Hammer 92 — Emerging Powers price page46Crushing Hammer#92 · Uncommon$1.62Max Potion 94 — Emerging Powers price page47Max Potion#94 · Uncommon$2.76Pokémon Catcher 95 — Emerging Powers price page48Pokémon Catcher#95 · Uncommon$5.34Thundurus 97 — Emerging Powers price page49Thundurus#97 · Rare Ultra$23.31LightningTornadus 98 — Emerging Powers price page50Tornadus#98 · Rare Ultra$23.06Colorless
Back to summary

Which Emerging Powers cards share a name across several printings?

16 of the 50 cards listed above are reprints of just 8 names. Buying by name alone is how people end up with the wrong printing, because these share a name but not a set, a rarity or a price.
Back to summary

Are Emerging Powers Pokémon cards going up in value?

This is the middle price of the whole set on each reading day, so it answers the question for Emerging Powers as a set rather than for one card.

What one Emerging Powers card cost over the readings on file

Middle price of one card · 13 readings · latest $1.48
Sep 12, 2025Middle price of one card$0.99Jun 19, 2026Middle price of one card$1.49From start+50.5%From previous+1.4%Aug 14, 2026Middle price of one card$1.48From start+49.5%From previous0.0%
Hover a band to read that readingTap a band to read that reading
Every point is a reading taken on that date, joined without smoothing. Cards that carry no price are left out of every point rather than counted as zero.
Back to summary

How Emerging Powers Pokémon card prices are spread

One number cannot describe a set whose cards run from pocket change to several hundred dollars. These points and the two ends below show the shape of it.

An average hides the shape of a set. These points say where the money actually sits among Emerging Powers cards.

A typical Emerging Powers card$1.48medianThat is 6.3% of the dearest single card at $23.31. "Emerging Powers cards are expensive" is a story about one card.
The cheapest Emerging Powers card$0.34Emerging Powers #64That is 23.0% of the typical price, so this set has cards you can buy for pocket change.
One in four costs less than this$0.96lower quarterA quarter of the priced cards sit under $0.96.
One in ten costs more than this$4.12upper tenthThat is 2.8× the typical price. This bar is the longest one here, and the tiles above are measured against it.

The two ends of that spread are both Emerging Powers cards. Put side by side, they show what you are actually paying for.

Dearest on fileThundurusEmerging Powers #97One card carries the reputation of the whole set at $23.31.
68.6 times apartBoth were opened out of the same packs.
A quarter of the set costs under $0.96.
98 of the 98 cards carry a price at all.
Cheapest on filePurrloinEmerging Powers #64The same set, in print, for $0.34.
Back to summary

What Emerging Powers Pokémon cards are made of, and which of them hold the value

Emerging Powers prints 5 rarities across its 98 cards, and the biggest of them is Common with 34 cards.
5rarities printed
Common34 · 34.7%Uncommon31 · 31.6%Rare21 · 21.4%Rare Holo10 · 10.2%Rare Ultra2 · 2.0%

The rarities printed in Emerging Powers, counted across all 98 cards on file.

Every rarity in Emerging Powers, most printed first
Common34.7%$1.54 typical34 cards
Uncommon31.6%$0.89 typical31 cards
Rare21.4%$1.94 typical21 cards
Rare Holo10.2%$2.30 typical10 cards
Rare Ultra2.0%2 cards

Each bar is measured against the biggest rarity, Common with 34 cards, so the bars compare the rarities with one another. The percentage on each row is that rarity's share of all 98 cards.

The price on each row is the middle price inside that rarity, not the price of any single card.

Every rarity in Emerging Powers, most printed first
GroupShareValue
Common34.7%34 cards
Uncommon31.6%31 cards
Rare21.4%21 cards
Rare Holo10.2%10 cards
Rare Ultra2.0%2 cards
9energy types
Grass17 · 17.3%Fighting15 · 15.3%Colorless13 · 13.3%Psychic13 · 13.3%Water10 · 10.2%Metal8 · 8.2%The rest22 · 22.4%

The energy types printed in Emerging Powers. 91 of the 98 cards carry a type; the rest are cards with no energy type printed on them.

Every energy type in Emerging Powers, most printed first
Grass17.3%$1.86 typical17 cards
Fighting15.3%$1.01 typical15 cards
Colorless13.3%$1.52 typical13 cards
Psychic13.3%$1.15 typical13 cards
Water10.2%$2.20 typical10 cards
Metal8.2%$1.07 typical8 cards
Darkness6.1%$1.28 typical6 cards
Lightning5.1%$3.56 typical5 cards
Fire4.1%$1.59 typical4 cards

Bars are measured against the most printed type. Adding the rows gives 91 cards; the other 7 carry no energy type, which is why the rows do not add up to 98.

A wide spread of types means a set can supply the start of almost any deck. A set that leans on two or three types only helps those decks.

Every energy type in Emerging Powers, most printed first
GroupShareValue
Grass17.3%17 cards
Fighting15.3%15 cards
Colorless13.3%13 cards
Psychic13.3%13 cards
Water10.2%10 cards
Metal8.2%8 cards
Darkness6.1%6 cards
Lightning5.1%5 cards
Fire4.1%4 cards
7rule box cards
Rule box cards7 · 7.1%The rest91 · 92.9%
Rule box
7cards
7.1% · gives up an extra prize
The rest
91cards
92.9% · one prize when knocked out
Basic Pokémon
49cards
playable straight from hand
Highest HP
150
the real reason to run one

A rule box card carries a printed rule that hands the opponent an extra prize card when it is knocked out. 7 of the 98 cards in Emerging Powers carry one.

The count is read from the printed rule on the card face, so it covers ex, V, GX and every other rule box wording without needing a list of names.

What kinds of card Emerging Powers prints
Item5.1%$1.62 typical5 cards
Supporter2.0%2 cards

Card kinds read from the card face. A card can carry more than one of these, so the rows are read one at a time against the 98 cards on file rather than as slices of one whole.

What kinds of card Emerging Powers prints
GroupShareValue
Item5.1%5 cards
Supporter2.0%2 cards
Holo, reverse holo or plain — how Emerging Powers cards were printed
Normal87.8%$1.34 typical86 cards
Holofoil12.2%$2.49 typical12 cards

The printing finish of each card, with the middle price inside each finish beside it.

Holo, reverse holo or plain — how Emerging Powers cards were printed
GroupShareValue
Normal87.8%86 cards
Holofoil12.2%12 cards
How far up the evolution line Emerging Powers cards sit
Basic50.0%$1.49 typical49 cards
Stage 133.7%$1.16 typical33 cards
Stage 29.2%$2.55 typical9 cards

Basic cards can be played straight from hand; Stage 1 and Stage 2 need the card below them on the board first.

How far up the evolution line Emerging Powers cards sit
GroupShareValue
Basic50.0%49 cards
Stage 133.7%33 cards
Stage 29.2%9 cards
An evolution line printed inside Emerging Powers2 steps · every one of them in this set
What Emerging Powers cards are played on top of6 named earlier Pokémon · most cards first
2 cardsCottonee2.0% of the set
2 cardsCubchoo2.0% of the set
2 cardsDrilbur2.0% of the set
2 cardsFerroseed2.0% of the set
2 cardsGothita2.0% of the set
2 cardsGothorita2.0% of the set
Who drew the Emerging Powers cards
5ban Graphics12.2%$2.60 typical12 cards
Kagemaru Himeno12.2%$0.99 typical12 cards
Kouki Saitou11.2%$1.36 typical11 cards
Masakazu Fukuda8.2%$1.35 typical8 cards
Naoki Saito6.1%$2.33 typical6 cards
Shin Nagasawa6.1%$1.30 typical6 cards
Atsuko Nishida5.1%$1.16 typical5 cards
MAHOU5.1%$1.05 typical5 cards

The 8 illustrators with the most cards in this set, out of 10 credited in total.

Who drew the Emerging Powers cards
GroupShareValue
5ban Graphics12.2%12 cards
Kagemaru Himeno12.2%12 cards
Kouki Saitou11.2%11 cards
Masakazu Fukuda8.2%8 cards
Naoki Saito6.1%6 cards
Shin Nagasawa6.1%6 cards
Atsuko Nishida5.1%5 cards
MAHOU5.1%5 cards
Emerging Powers Pokémon cards by rarity
RarityCardsShare of the setTypical price
Common34 34.7%$1.54
Uncommon31 31.6%$0.89
Rare21 21.4%$1.94
Rare Holo10 10.2%$2.30
Rare Ultra2 2.0%

Counted across all 98 Emerging Powers cards on file. "Typical price" is the middle price inside that row.

The most common rarity alone covers 34.7% of the set. The thicker that layer is, the less it costs to put a first deck together — the frame gets built out of cards that fall out of packs, and the scarce ones are kept for the slots that decide a game.

Emerging Powers prints 5 rarities, and the top three fill 87.8% of the set between them. The other 2 split the remaining 12 cards, which is the usual shape: the scarcer the tier, the more tiers there are and the fewer cards sit in each.

By energy type the set leans on Grass with 17 cards, and the thinnest type on file is Fire with 4. A gap of 13 cards between the widest and the narrowest type is what decides whether this set can start a deck of any colour or only feeds two of them.

Back to summary

How much HP and damage Emerging Powers Pokémon cards print

An average hides the shape of a group: it reads the same whether every Emerging Powers card prints the same number or they run from one end of the scale to the other. These five points show which of the two is happening.
Emerging Powers Pokémon cards — how far apart the numbers on the cards sit
MeasureLowestLower quarterTypicalUpper quarterHighestCards counted
HP40608010015091
Biggest attack1020306010089

Trainer and energy cards carry no HP or attack, so they are left out of these counts rather than entered as zero. "Biggest attack" is the largest printed damage number on the card, before any condition the attack text adds.

The five points that describe Emerging Powers card HP
Lowest26.7% of the highest40 HP
Lower quarter40.0% of the highest60 HP
Typical53.3% of the highest80 HP
Upper quarter66.7% of the highest100 HP
Highest100.0% of the highest150 HP

HP printed on the 91 Emerging Powers cards that carry one. The typical card is 80 HP. Bar length is that HP against the highest in the group.

Half of these cards sit between 60 and 100 HP. The distance between the two ends is what a single average would have hidden.

The five points that describe Emerging Powers card HP
GroupShareValue
Lowest26.7% of the highest40 HP
Lower quarter40.0% of the highest60 HP
Typical53.3% of the highest80 HP
Upper quarter66.7% of the highest100 HP
Highest100.0% of the highest150 HP
The five points that describe the biggest attack on a Emerging Powers card
Lowest10.0% of the highest10 damage
Lower quarter20.0% of the highest20 damage
Typical30.0% of the highest30 damage
Upper quarter60.0% of the highest60 damage
Highest100.0% of the highest100 damage

The largest printed damage number on each of the 89 Emerging Powers cards that print one. The typical card hits for 30. Bar length is that number against the hardest hitter in the group.

Half of these cards hit between 20 and 60. Attack text that adds a condition is not counted here — only the printed number.

The five points that describe the biggest attack on a Emerging Powers card
GroupShareValue
Lowest10.0% of the highest10 damage
Lower quarter20.0% of the highest20 damage
Typical30.0% of the highest30 damage
Upper quarter60.0% of the highest60 damage
Highest100.0% of the highest100 damage
Back to summary

What are Emerging Powers Pokémon cards weak to?

Weakness is the one printed number that doubles incoming damage, so it decides more matches than HP does. Across the 91 Emerging Powers cards that print one, the most common is Fire on 25 of them.
What Emerging Powers Pokémon cards are weak to
Fire27.5%25 cards
Lightning20.9%19 cards
Fighting15.4%14 cards
Psychic13.2%12 cards
Water12.1%11 cards
Grass6.6%6 cards
Metal4.4%4 cards

What Emerging Powers Pokémon cards are weak to — 91 cards counted. Each track is the whole of that count, so a short bar means most of the group sits elsewhere.

An attack of this type does double damage to the card. Counted across the 91 Emerging Powers cards that print a weakness.

What Emerging Powers Pokémon cards are weak to
GroupShareValue
Fire27.5%25 cards
Lightning20.9%19 cards
Fighting15.4%14 cards
Psychic13.2%12 cards
Water12.1%11 cards
Grass6.6%6 cards
Metal4.4%4 cards
Back to summary

Which Emerging Powers Pokémon cards print a resistance?

Resistance is the rarer of the two printed match-ups: only 43 of the 98 Emerging Powers cards on file carry one at all, and the rest simply leave the box empty.

What Emerging Powers Pokémon cards resist

What Emerging Powers Pokémon cards resist — 43 cards counted.
Share across 4 items. The largest is Fighting at 35%.35%Fighting
  • Fighting35%
  • Psychic28%
  • Water26%
  • Lightning12%
What Emerging Powers Pokémon cards resist — 43 cards counted.
ItemValueShare
Fighting1535%
Psychic1228%
Water1126%
Lightning512%

Resistance cuts incoming damage from that type. Only some Emerging Powers cards print one, which is why this count is smaller than the card total.

Back to summary

How do Emerging Powers Pokémon cards evolve?

Evolution stage decides how many turns a card costs you before it can attack. These are the 91 Emerging Powers cards that print a stage.

How Emerging Powers Pokémon cards evolve

How Emerging Powers Pokémon cards evolve — 91 cards counted.
Share across 3 items. The largest is Basic at 54%.54%Basic
  • Basic54%
  • Stage 136%
  • Stage 210%
How Emerging Powers Pokémon cards evolve — 91 cards counted.
ItemValueShare
Basic4954%
Stage 13336%
Stage 2910%

Basic cards are played straight from the hand; the later stages have to evolve from the card before them.

Back to summary

Can you still play Emerging Powers Pokémon cards, and what do they cost to retreat?

Retreat cost is the energy discarded to move a Pokémon back to the bench, and 10 of the 98 Emerging Powers cards cost three or more.
What it costs to retreat a Emerging Powers card
Retreat cost 04.1%discards nothing4 cards
Retreat cost 154.1%53 cards
Retreat cost 224.5%24 cards
Retreat cost 37.1%7 cards
Retreat cost 43.1%3 cards

Retreat cost is the number of energy cards discarded to move a Pokémon back to the bench. Counted across the 91 Emerging Powers cards that print one.

What it costs to retreat a Emerging Powers card
GroupShareValue
Retreat cost 04.1%4 cards
Retreat cost 154.1%53 cards
Retreat cost 224.5%24 cards
Retreat cost 37.1%7 cards
Retreat cost 43.1%3 cards
10.2%effectively stuck
Retreat cost 04 · 4.1%Retreat cost 153 · 54.1%Retreat cost 224 · 24.5%Retreat cost 37 · 7.1%Retreat cost 43 · 3.1%The rest7 · 7.1%

10 of the 98 cards on file cost three energy or more to retreat, which is where a Pokémon starts to be stuck in the active spot.

Cards that print no retreat cost at all are not Pokémon, so they never retreat and are counted in "the rest".

Can you still play Emerging Powers Pokémon cards in a tournament?
QuestionCardsShare of the group
Legal in Standard today33.1%
Legal in Expanded today98100.0%
Cards with an Ability22.0%
Cards with a special rule77.1%

Standard and Expanded are the two tournament formats. A card leaves Standard when its set rotates out, so this share moves each year while the card itself does not change.

How much of the group each answer covers, out of 98 cards
Legal in Standard today3.1%3 cards
Legal in Expanded today100.0%98 cards
Cards with an Ability2.0%2 cards
Cards with a special rule7.1%7 cards

Each track is the whole of the 98 Emerging Powers cards on file, so the empty part of a bar is the share the answer does not cover.

These rows are not slices of one whole — a card can be legal in Standard and carry an Ability at the same time, so each bar is read on its own.

How much of the group each answer covers, out of 98 cards
GroupShareValue
Legal in Standard today3.1%3 cards
Legal in Expanded today100.0%98 cards
Cards with an Ability2.0%2 cards
Cards with a special rule7.1%7 cards

A card that costs three energy or more to retreat is stuck in practice: paying it empties the board of the energy that was meant to attack. 10 of the 98 cards here sit at that level, which is the argument for packing switch cards alongside them.

At the other end, 4 cards retreat for free. Those are the ones that open a game, because moving them out costs nothing that was going to be spent on an attack.

The rows above add up to 91 cards. The remaining 7 print no retreat cost at all — they never stand in the active spot, so they never retreat.

Back to summary

Which Emerging Powers Pokémon cards moved most this year

The set line is made of single cards, and they do not all move together. These are the two ends of that spread over the last twelve months.

Counted on the 42 cards that carried a price on both the first and the last reading, so a card that only appeared recently is not in here.

Back to summary

The cheapest Emerging Powers Pokémon cards you can buy

The opposite end of the list above — the 6 Emerging Powers cards with the lowest price on file.

Read on the same day as every other figure on this page. A cheap card is not a broken card — most of a set sits down here, which is what makes a set collectable at all.

Back to summary

How Emerging Powers compares with the other sets

Where Emerging Powers sits among the 145 sets on file, measured by what an ordinary card in each one costs.

"Which set is the most expensive" has more than one answer depending on what you measure, so this ladder keeps to one: what an ordinary card in each set costs.

Ranked by what an ordinary card costs, Emerging Powers is number 84 of 145 sets, with 61 of them cheaper.

Ranked by what an ordinary card costs, Emerging Powers is number 84

Every bar is measured against No. 1 Legendary Collection at $80.30
  • Legendary CollectionNo. 1 by price · 110 cardsbaseline$80.30
  • Nintendo Black Star PromosNo. 2 by price · 40 cards$57.33
  • Team Rocket ReturnsNo. 3 by price · 111 cards$54.85
  • Emerging PowersNo. 84 by price · 98 cardsYou are here$1.48
  • Cosmic EclipseNo. 85 by price · 272 cards$1.24
  • Forbidden LightNo. 86 by price · 150 cards$1.23

These are the sets that sit next to Emerging Powers on that ladder.

Back to summary

The three dearest Emerging Powers cards, side by side

The cards that carry this set's reputation, with the plain facts of the set beside them.
The 3 dearest Emerging Powers cards on file — hover to draw one out
Middle · Tornadus Emerging Powers #98Most drawn by 5ban Graphics
Emerging Powers cards
98on file
98 of them carry a price
Rarities printed
5
Most often Common
Illustrators
10
Most often 5ban Graphics
Typical card
$1.48median
One in ten costs over $4.12
Typical HP80Typical attack30Weak toFireMost printed typeGrass

Emerging Powers Pokémon cards — frequently asked questions

How many Emerging Powers Pokémon cards are there?

There are 98 Emerging Powers cards in this archive, and 98 of them carry a price. A set is the expansion a card was printed in, and every card in the card files this site reads names exactly one. Sorting by set puts each release back together the way it was sold, so a card can be read next to the cards it shared a pack with.

How much is a Emerging Powers Pokémon card worth?

The typical one costs $1.48. Across the 98 priced cards the range runs from $0.34 to $23.31, so the group price is a starting point rather than a valuation of any one card.

What is the most expensive Emerging Powers Pokémon card?

Thundurus 97 from Emerging Powers, at $23.31. It is 16× the typical price of the group.

Are Emerging Powers Pokémon cards rare?

By price they rank No. 84 of 145 sets, with 61 cheaper than this one. By size the group holds 98 of the 20,444 English cards on file, or 0.5%. Those two together are what "rare" usually means in practice — few of them, and dear because of it.

Do all Emerging Powers Pokémon cards have a price?

No. 98 of the 98 carry a price on file. The rest have never been listed at a price this archive could read, so they are counted in the card total but left out of every price figure rather than guessed at.

Where can I see every Emerging Powers Pokémon card?

The list on this page holds the 50 most expensive of them, dearest first, and each card opens its own price page. The remaining 48 carry no published price, which is why they are not drawn.

How often are Emerging Powers Pokémon card prices updated?

Prices are read once a day from public marketplace listings. The figures on this page were read on August 14, 2026. Which cards belong to this group comes from openly published card files and changes only when a new set is added.

Are Emerging Powers Pokémon cards going up in value?

Over the last 11 months the typical Emerging Powers card rose from $0.99 to $1.48, a change of +49.5%. That is the middle of the whole group, so it describes an ordinary card of this kind rather than the headline one at the top.

How much does a cheap Emerging Powers Pokémon card cost?

One in four Emerging Powers cards costs $0.96 or less and the cheapest on file is $0.34. Three in four cost $2.28 or less, so the cards past that point are the exception rather than the rule for this group.

Which Emerging Powers Pokémon cards are worth the most?

Sorted by rarity, Rare Holo is the dearest kind of Emerging Powers card: 10 of them are on file and the middle one costs $2.30. The table on this page lists every rarity in the group beside its own typical price.

What is the highest HP on a Emerging Powers Pokémon card?

The highest printed HP among Emerging Powers cards is 150, and the lowest is 40. The typical one is 80 HP, with half of them between 60 and 100 — figures counted from the 91 cards in this group that print an HP value.

Are Emerging Powers Pokémon cards legal in tournaments?

3 of the 98 Emerging Powers cards are legal in Standard today and 98 in Expanded — 3.1% and 100.0% of the group. A card leaves Standard when its set rotates out, so this share moves each year even though the cards do not change.

What are Emerging Powers Pokémon cards weak to?

Most often Fire — 25 of the 91 Emerging Powers cards that print a weakness take double damage from it, with Lightning next at 19 cards. Weakness is printed per card, so the group tendency is a guide and the card itself is the answer.

Which Emerging Powers Pokémon card rose the most this year?

Krookodile 62 from Emerging Powers, which went from $1.10 to $5.20 — a change of +372.7% between August 14, 2025 and August 14, 2026. It is one of 42 Emerging Powers cards that carried a price on both days.

How these Emerging Powers figures are collected, and where you can check them

Every figure on this page is counted from the 98 Emerging Powers cards this site holds on file — 98 of them with a price read once a day from public marketplace listings into this site's own archive. Nothing here is estimated: a card with no price is left out of the price columns rather than filled in. The places below are where the same card information can be checked.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, rarity, types, regulation mark, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set listings and printed names) github.com

Before you rely on these figures

Note: Prices on this page are asking and market prices for ungraded English Emerging Powers cards, taken from a daily snapshot of public marketplace listings read on August 14, 2026. They are not offers, they exclude shipping, duty and marketplace fees, and they move. Counts cover only the English cards this site holds on file. Graded prices, population counts, sealed product values and pack odds are not published on this site because no free commercial source provides them.

Last updated: 2026-08-14