Chaos Rising Pokémon cards — how many are there and what are they worth?
There are 122 Chaos Rising cards on file, 122 of them with a price, and the typical one costs $0.25.
Set · 122 cards · 122 with a price · $0.04 to $211.46 · read August 14, 2026
How much is a Chaos Rising Pokémon card worth?
The typical Chaos Rising card costs $0.25. Across the 122 of them that carry a price, the cheapest is $0.04 and the dearest is $211.46 — Mega Greninja ex 116, at $211.46. That spread is why the group price is a starting point and not a valuation of any one card.
Card facts are read from openly published card files; prices are read once a day from public marketplace listings into this site's own archive. Figures on this page were read on August 14, 2026.
Chaos Rising 122 cardsSet
Chaos Rising price summary
122 with a price · $0.04 to $211.46 · No. 142 of 145 sets by typical price · -51.0% in 3 months · 147 HP on average · weak to Fighting
3 sets cost less than this one
What stands out about Chaos Rising cards
- Scale 122 cards carry this set — 0.6% of the 20,444 English cards on file.
- Price Half of the priced cards cost under $0.25, but the dearest reaches $211.46 — a gap of 846×.
- Place By typical price this is No. 142 of 145 sets; 3 of them cost less.
- Record 122 of the 122 cards have a price on file. The rest are counted but left out of every price figure rather than guessed at.
How 20,444 English cards narrow down to these 122
Full bar = that step's denominator · filled = what carries over- English cards on file 20,44420,033 cardsonly cards that record a set remain · 98.0% of 20,444
- Cards with a set 20,033122 cardsonly Chaos Rising remain · 0.6% of 20,033
- The 122 cards on this page122 cards0.6% of every English card on file
The middle step counts every card that records a set, including sets too small to have a page of their own. That is why its figure is larger than the totals on the set list, which only counts the groups it can open.
Chaos Rising Pokémon cards at a glance
- What this group is. 122 cards share the set me4. A set is the expansion a card was printed in, and every card in the card files this site reads names exactly one. Sorting by set puts each release back together the way it was sold, so a card can be read next to the cards it shared a pack with.
- What they cost. The typical card is $0.25. Across the 122 priced cards the range runs $0.04 to $211.46.
- Where it stands. No. 142 of 145 sets by typical price, with 3 of them cheaper.
- What the cards are like. They average 147 HP and 80 maximum damage, and are most often weak to Fighting.
- What is listed below. The 50 most expensive of the 122 cards that carry a price, each with its own price page. Cards without a price are counted in the total but are not listed.
- When it was read. Every figure on this page comes from the archive as it stood on August 14, 2026.
Every Chaos Rising card with a price on file
The 50 most expensive Chaos Rising cards on file, dearest first. The badge on each card is its market price.
0 of the 122 cards on file carry no published price, so they are counted in every total on this page but are not drawn here rather than shown with a guessed figure.
The grid above runs dearest first. This list runs in printing order — by card number inside the set — so a card can be found the way it sits in a binder rather than by what it costs.
Each row opens that card's own price page.
Show the rest of the list40 more cards in printing order+40
Which Chaos Rising cards share a name across several printings?
Mega Greninja ex4 printings · 1 set
Cinccino ex3 printings · 1 set
Mega Dragalge ex3 printings · 1 set
Mega Floette ex3 printings · 1 set
AZ's Tranquility2 printings · 1 set
Roxie's Performance2 printings · 1 set
Mega Pyroar ex2 printings · 1 set
Beedrill ex2 printings · 1 set
Are Chaos Rising Pokémon cards going up in value?
What one Chaos Rising card cost over the readings on file
Middle price of one card · 4 readings · latest $0.25How Chaos Rising Pokémon card prices are spread
An average hides the shape of a set. These points say where the money actually sits among Chaos Rising cards.
The two ends of that spread are both Chaos Rising cards. Put side by side, they show what you are actually paying for.
A quarter of the set costs under $0.14.
122 of the 122 cards carry a price at all.
What Chaos Rising Pokémon cards are made of, and which of them hold the value
The rarities printed in Chaos Rising, counted across all 122 cards on file.
Each bar is measured against the biggest rarity, Common with 38 cards, so the bars compare the rarities with one another. The percentage on each row is that rarity's share of all 122 cards.
The price on each row is the middle price inside that rarity, not the price of any single card.
| Group | Share | Value |
|---|---|---|
| Common | 31.1% | 38 cards |
| Uncommon | 21.3% | 26 cards |
| Ultra Rare | 14.8% | 18 cards |
| Rare | 9.8% | 12 cards |
| Illustration Rare | 9.0% | 11 cards |
| Double Rare | 8.2% | 10 cards |
| Special Illustration Rare | 4.9% | 6 cards |
| Mega Hyper Rare | 0.8% | 1 cards |
The energy types printed in Chaos Rising. 97 of the 122 cards carry a type; the rest are cards with no energy type printed on them.
Bars are measured against the most printed type. Adding the rows gives 97 cards; the other 25 carry no energy type, which is why the rows do not add up to 122.
A wide spread of types means a set can supply the start of almost any deck. A set that leans on two or three types only helps those decks.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.1% | 16 cards |
| Water | 13.1% | 16 cards |
| Darkness | 9.0% | 11 cards |
| Colorless | 7.4% | 9 cards |
| Fire | 7.4% | 9 cards |
| Grass | 7.4% | 9 cards |
| Metal | 6.6% | 8 cards |
| Dragon | 5.7% | 7 cards |
| Fighting | 5.7% | 7 cards |
| Lightning | 4.1% | 5 cards |
A rule box card carries a printed rule that hands the opponent an extra prize card when it is knocked out. 48 of the 122 cards in Chaos Rising carry one.
The count is read from the printed rule on the card face, so it covers ex, V, GX and every other rule box wording without needing a list of names.
Card kinds read from the card face. A card can carry more than one of these, so the rows are read one at a time against the 122 cards on file rather than as slices of one whole.
| Group | Share | Value |
|---|---|---|
| ex | 18.9% | 23 cards |
| MEGA | 10.7% | 13 cards |
| Supporter | 8.2% | 10 cards |
| Item | 5.7% | 7 cards |
| Stadium | 3.3% | 4 cards |
| Special | 2.5% | 3 cards |
| Pokémon Tool | 0.8% | 1 cards |
The printing finish of each card, with the middle price inside each finish beside it.
| Group | Share | Value |
|---|---|---|
| Normal | 52.5% | 64 cards |
| Holofoil | 47.5% | 58 cards |
Basic cards can be played straight from hand; Stage 1 and Stage 2 need the card below them on the board first.
| Group | Share | Value |
|---|---|---|
| Basic | 37.7% | 46 cards |
| Stage 1 | 28.7% | 35 cards |
| Stage 2 | 13.1% | 16 cards |
- Every card in this line was printed in Chaos Rising itself, so the whole line can be put together out of the same set.
- The card at the end of the line costs $211.46, against $10.08 for the one it starts from — a gap of 21.0×.
- 25 of the 50 cards listed on this page name an earlier Pokémon they evolve from.
The 8 illustrators with the most cards in this set, out of 10 credited in total.
| Group | Share | Value |
|---|---|---|
| 5ban Graphics | 9.0% | 11 cards |
| MARINA Chikazawa | 3.3% | 4 cards |
| Souichirou Gunjima | 3.3% | 4 cards |
| Studio Bora Inc. | 3.3% | 4 cards |
| Susumu Maeya | 2.5% | 3 cards |
| takuyoa | 2.5% | 3 cards |
| AYUMI ODASHIMA | 1.6% | 2 cards |
| Akira Komayama | 1.6% | 2 cards |
| Rarity | Cards | Share of the set | Typical price |
|---|---|---|---|
| Common | 38 | $0.12 | |
| Uncommon | 26 | $0.23 | |
| Ultra Rare | 18 | $2.66 | |
| Rare | 12 | $0.19 | |
| Illustration Rare | 11 | $3.40 | |
| Double Rare | 10 | $0.68 | |
| Special Illustration Rare | 6 | $35.83 | |
| Mega Hyper Rare | 1 | — |
Counted across all 122 Chaos Rising cards on file. "Typical price" is the middle price inside that row.
The most common rarity alone covers 31.1% of the set. The thicker that layer is, the less it costs to put a first deck together — the frame gets built out of cards that fall out of packs, and the scarce ones are kept for the slots that decide a game.
Chaos Rising prints 8 rarities, and the top three fill 67.2% of the set between them. The other 5 split the remaining 40 cards, which is the usual shape: the scarcer the tier, the more tiers there are and the fewer cards sit in each.
By energy type the set leans on Psychic with 16 cards, and the thinnest type on file is Lightning with 5. A gap of 11 cards between the widest and the narrowest type is what decides whether this set can start a deck of any colour or only feeds two of them.
How much HP and damage Chaos Rising Pokémon cards print
| Measure | Lowest | Lower quarter | Typical | Upper quarter | Highest | Cards counted |
|---|---|---|---|---|---|---|
| HP | 40 | 70 | 110 | 180 | 350 | 97 |
| Biggest attack | 10 | 30 | 65 | 120 | 290 | 90 |
Trainer and energy cards carry no HP or attack, so they are left out of these counts rather than entered as zero. "Biggest attack" is the largest printed damage number on the card, before any condition the attack text adds.
HP printed on the 97 Chaos Rising cards that carry one. The typical card is 110 HP. Bar length is that HP against the highest in the group.
Half of these cards sit between 70 and 180 HP. The distance between the two ends is what a single average would have hidden.
| Group | Share | Value |
|---|---|---|
| Lowest | 11.4% of the highest | 40 HP |
| Lower quarter | 20.0% of the highest | 70 HP |
| Typical | 31.4% of the highest | 110 HP |
| Upper quarter | 51.4% of the highest | 180 HP |
| Highest | 100.0% of the highest | 350 HP |
The largest printed damage number on each of the 90 Chaos Rising cards that print one. The typical card hits for 65. Bar length is that number against the hardest hitter in the group.
Half of these cards hit between 30 and 120. Attack text that adds a condition is not counted here — only the printed number.
| Group | Share | Value |
|---|---|---|
| Lowest | 3.4% of the highest | 10 damage |
| Lower quarter | 10.3% of the highest | 30 damage |
| Typical | 22.4% of the highest | 65 damage |
| Upper quarter | 41.4% of the highest | 120 damage |
| Highest | 100.0% of the highest | 290 damage |
What are Chaos Rising Pokémon cards weak to?
What Chaos Rising Pokémon cards are weak to — 90 cards counted. Each track is the whole of that count, so a short bar means most of the group sits elsewhere.
An attack of this type does double damage to the card. Counted across the 90 Chaos Rising cards that print a weakness.
| Group | Share | Value |
|---|---|---|
| Fighting | 22.2% | 20 cards |
| Fire | 18.9% | 17 cards |
| Lightning | 18.9% | 17 cards |
| Darkness | 12.2% | 11 cards |
| Water | 10.0% | 9 cards |
| Metal | 8.9% | 8 cards |
| Grass | 7.8% | 7 cards |
| Psychic | 1.1% | 1 cards |
Which Chaos Rising Pokémon cards print a resistance?
What Chaos Rising Pokémon cards resist
- Fighting65%
- Grass35%
| Item | Value | Share |
|---|---|---|
| Fighting | 15 | 65% |
| Grass | 8 | 35% |
Resistance cuts incoming damage from that type. Only some Chaos Rising cards print one, which is why this count is smaller than the card total.
How do Chaos Rising Pokémon cards evolve?
How Chaos Rising Pokémon cards evolve
- Basic47%
- Stage 136%
- Stage 216%
| Item | Value | Share |
|---|---|---|
| Basic | 46 | 47% |
| Stage 1 | 35 | 36% |
| Stage 2 | 16 | 16% |
Basic cards are played straight from the hand; the later stages have to evolve from the card before them.
Can you still play Chaos Rising Pokémon cards, and what do they cost to retreat?
Retreat cost is the number of energy cards discarded to move a Pokémon back to the bench. Counted across the 97 Chaos Rising cards that print one.
| Group | Share | Value |
|---|---|---|
| Retreat cost 0 | 1.6% | 2 cards |
| Retreat cost 1 | 32.8% | 40 cards |
| Retreat cost 2 | 33.6% | 41 cards |
| Retreat cost 3 | 9.8% | 12 cards |
| Retreat cost 4 | 1.6% | 2 cards |
14 of the 122 cards on file cost three energy or more to retreat, which is where a Pokémon starts to be stuck in the active spot.
Cards that print no retreat cost at all are not Pokémon, so they never retreat and are counted in "the rest".
| Question | Cards | Share of the group |
|---|---|---|
| Legal in Standard today | 122 | 100.0% |
| Legal in Expanded today | 122 | 100.0% |
| Cards with an Ability | 22 | 18.0% |
| Cards with a special rule | 48 | 39.3% |
Standard and Expanded are the two tournament formats. A card leaves Standard when its set rotates out, so this share moves each year while the card itself does not change.
Each track is the whole of the 122 Chaos Rising cards on file, so the empty part of a bar is the share the answer does not cover.
These rows are not slices of one whole — a card can be legal in Standard and carry an Ability at the same time, so each bar is read on its own.
| Group | Share | Value |
|---|---|---|
| Legal in Standard today | 100.0% | 122 cards |
| Legal in Expanded today | 100.0% | 122 cards |
| Cards with an Ability | 18.0% | 22 cards |
| Cards with a special rule | 39.3% | 48 cards |
A card that costs three energy or more to retreat is stuck in practice: paying it empties the board of the energy that was meant to attack. 14 of the 122 cards here sit at that level, which is the argument for packing switch cards alongside them.
At the other end, 2 cards retreat for free. Those are the ones that open a game, because moving them out costs nothing that was going to be spent on an attack.
The rows above add up to 97 cards. The remaining 25 print no retreat cost at all — they never stand in the active spot, so they never retreat.
The cheapest Chaos Rising Pokémon cards you can buy
Read on the same day as every other figure on this page. A cheap card is not a broken card — most of a set sits down here, which is what makes a set collectable at all.
Back to summaryHow Chaos Rising compares with the other sets
"Which set is the most expensive" has more than one answer depending on what you measure, so this ladder keeps to one: what an ordinary card in each set costs.
Ranked by what an ordinary card costs, Chaos Rising is number 142 of 145 sets, with 3 of them cheaper.
These are the sets that sit next to Chaos Rising on that ladder.
The three dearest Chaos Rising cards, side by side
Chaos Rising Pokémon cards — frequently asked questions
How many Chaos Rising Pokémon cards are there?
How much is a Chaos Rising Pokémon card worth?
What is the most expensive Chaos Rising Pokémon card?
Are Chaos Rising Pokémon cards rare?
Do all Chaos Rising Pokémon cards have a price?
Where can I see every Chaos Rising Pokémon card?
How often are Chaos Rising Pokémon card prices updated?
Are Chaos Rising Pokémon cards going up in value?
How much does a cheap Chaos Rising Pokémon card cost?
Which Chaos Rising Pokémon cards are worth the most?
What is the highest HP on a Chaos Rising Pokémon card?
Are Chaos Rising Pokémon cards legal in tournaments?
What are Chaos Rising Pokémon cards weak to?
How these Chaos Rising figures are collected, and where you can check them
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.
Before you rely on these figures
Note: Prices on this page are asking and market prices for ungraded English Chaos Rising cards, taken from a daily snapshot of public marketplace listings read on August 14, 2026. They are not offers, they exclude shipping, duty and marketplace fees, and they move. Counts cover only the English cards this site holds on file. Graded prices, population counts, sealed product values and pack odds are not published on this site because no free commercial source provides them.
Last updated: 2026-08-14