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Mr. Mime 22 — what does this card actually do?

This card has 40 HP, a top attack printed at 10 damage and a Psychic weakness.

Psychic · Basic · Jungle · measured against 20,444 cards on file — card data read July 28, 2026

What does Mr. Mime 22 do in a game?

Mr. Mime 22 is a Psychic Pokémon card with 40 HP, printed as Basic.

Its strongest attack, Meditate, is printed at 10 damage for 2 Energy — 5 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 20 damage or more removes it in a single turn.

Mr. Mime 22Jungle

Mr. Mime 22 performance summary

40 HP · Psychic · Basic · retreat 1 · Psychic weakness ×2

Top printed damage105 per Energy Meditate10 damage for 2 Energy
as of July 28, 2026
Hit points40 HP38.6% of 17,290 in the ~70 band
Printed damage1042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 5 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRareJungleWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityRare
SetJungle
Card number22
AbilityInvisible Wall
Card data readJuly 28, 2026
How Mr. Mime 22 is built, on five measures
Hit points40 HPTop printed damage10 damageEnergy efficiency5 per EnergyRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Top printed damage — bottom 0.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Mr. Mime 22 is built, on five measures
MeasurePercentilePrinted value
Hit points1.3%40 HP
Top printed damage0.0%10 damage
Energy efficiency0.3%5 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EMeditate5 damage per Energy card · has printed text10damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 16,429 at 40 HP.

This cardMr. Mime 22 — JungleMr. Mime 22Jungle40 HP

Printed HP

The ceiling of this archive is 380 HP340 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Mr. Mime 22

  • Hit points 40 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 5 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Psychic attack printed at 20 damage or more removes it in a single turn.

Mr. Mime 22 at a glance

  • What it is. A Psychic Pokémon card with 40 HP printed as Basic, printed in Jungle.
  • What it can do. 1 attack printed on the card, the strongest at 10 damage for 2 Energy.
  • What it fears. A Psychic weakness at ×2, which means 20 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Mr. Mime 22 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 2 Energy and returns 10 damage, which is 5 damage for every Energy card attached.

Mr. Mime 22 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Meditate1 Psychic + 1 Colorless210+5Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Meditate2 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Meditate 2 Energy10 damage for 2 Energy — 5 per Energy card10

Bars are printed damage against this card's own highest attack (10).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Meditate is printed as 10+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Mr. Mime 22 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Mr. Mime 22 — Jungle
Mr. MimeJungle 22

Mr. Mime 22 prints 40 HP, which puts it at number 16,429 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

0% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card40 HP
  • Middle half of the archive60–130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 40 HP, which is 11% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 40 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 10.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Mr. Mime 22 stands highest on HP — number 56 of 63 cards in Jungle. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 16,429 of 17,290 by HP · No. 14,164 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 87% on damage
  • Mega Gardevoir ex — 360 HP, the highest in this group
    Psychic cards — 2,335 cards No. 2,210 of 2,334 by HP · No. 1,642 of 1,992 by damage · top by HP: Mega Gardevoir ex, 360
    top 82% on damage
  • Rhydon — 100 HP, the highest in this group
    Jungle — 64 cards No. 56 of 63 by HP · No. 44 of 61 by damage · top by HP: Rhydon, 100
    top 71% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 40 HPmiddle half 60–130 HP
  • Top printed damage 10 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Mr. Mime 22 does without attacking

Mr. Mime 22 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Invisible Wall — Pokémon Power
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Mr. Mime 22 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 10 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Mr. Mime 22 — this card5.010 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 5.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Mr. Mime 22 — this card5.010 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsMeditate 10 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Mr. Mime 22.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Meditate5
This card, per Energy card
5 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-27.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 10 is read as high or low rather than merely large.

Back to summary

What does being a Psychic card do for Mr. Mime 22?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 20 damage is enough to remove this card in one turn.
Mr. Mime 22 · Basic 40 HP Its hardest attack is printed at 10 damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Psychic
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Psychic.

Back to summary

What knocks out Mr. Mime 22 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 20 printed damage rather than 40.

Cards that remove it in one attack
1,647
Psychic damage needed to knock it out
20
Counted across the whole card archive. 40 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackShedinjaShedinjaMega Evolution 14420 damage
×2Psychic weakness · 20 printed damage is enough
20 damage becomes 40 against this card
This cardMr. Mime 22Mr. Mime 22Jungle 2240 HP

Why this card was picked to stand opposite

Of the 1,629 cards in the archive that can remove Mr. Mime 22 in a single attack, this one clears the bar by the smallest margin — 20 printed damage against a bar of 20. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Mr. Mimeweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Mr. Mime in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

40 HP against a Psychic ×2 weakness means any Psychic attack printed at 20 damage or more is enough. 1,647 cards in the archive clear that bar.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Mr. Mime 22 in Jungle?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #22 in Jungle. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Mr. Mime 22, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Mr. Mime 22
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Mr. Mime 22 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on June 16, 1999.

Back to summary

Mr. Mime 22 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Meditate, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 5 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 16,429 of 17,290
Psychic cardsNo. 2,210 of 2,334
JungleNo. 56 of 63

What actually removes it

  • A Psychic attack printed at 20 damage removes it in a single turn — that is the bar, not its 40 HP.
  • 1,647 cards in the archive clear that bar.
Back to summary

Mr. Mime 22 card record

Mr. Mime 22 — the printed record, field by field
Hit points40 HPTypePsychic
WeaknessPsychic ×2Retreat cost1 Energy
Card typeBasicPokédex number#122
SetJungleCard number22 of 64
SeriesBaseReleasedJune 16, 1999
RarityRareIllustratorKen Sugimori
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Mr. Mime 22 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$19.74
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Mr. Mime 22 — frequently asked questions

How much damage does it take to knock out Mr. Mime 22?

Mr. Mime 22 has 40 HP and a Psychic weakness at ×2, so a Psychic attack printed at 20 damage or more removes it in one turn. Any other type has to print the full 40.

What is the strongest attack on Mr. Mime 22?

Meditate, printed at 10 damage for 2 Energy — 5 damage per Energy card. Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

What is the retreat cost of Mr. Mime 22?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Meditate mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon."

Can Mr. Mime 22 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Mr. Mime 22 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures