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Mr. Mime 67 — what does this card actually do?

This card has 80 HP, a top attack printed at 20 damage and a Metal weakness.

Fairy · Basic · Fates Collide · measured against 20,444 cards on file — card data read July 28, 2026

What does Mr. Mime 67 do in a game?

Mr. Mime 67 is a Fairy Pokémon card with 80 HP, printed as Basic.

Its strongest attack, Juggling, is printed at 20 damage for 2 Energy — 10 damage per Energy card.

Because of the Metal weakness, any Metal attack printed at 40 damage or more removes it in a single turn.

Mr. Mime 67Fates Collide

Mr. Mime 67 performance summary

80 HP · Fairy · Basic · retreat 1 · Metal weakness ×2

Top printed damage2010 per Energy Juggling20 damage for 2 Energy
as of July 28, 2026
Hit points80 HP33.1% of 17,290 in the 80~120 band
Printed damage2042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackRareFates CollideWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityRare
SetFates Collide
Card number67
Card data readJuly 28, 2026
How Mr. Mime 67 is built, on five measures
Hit points80 HPTop printed damage20 damageEnergy efficiency10 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Energy efficiency — bottom 3.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Mr. Mime 67 is built, on five measures
MeasurePercentilePrinted value
Hit points38.6%80 HP
Top printed damage12.8%20 damage
Energy efficiency3.1%10 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EMimichas printed text
  • 2EJuggling10 damage per Energy card · has printed text20damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.

This cardMr. Mime 67 — Fates CollideMr. Mime 67Fates Collide80 HP

Printed HP

The ceiling of this archive is 380 HP300 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Mr. Mime 67

  • Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Metal attack printed at 40 damage or more removes it in a single turn.

Mr. Mime 67 at a glance

  • What it is. A Fairy Pokémon card with 80 HP printed as Basic, printed in Fates Collide.
  • What it can do. 2 attacks printed on the card, the strongest at 20 damage for 2 Energy.
  • What it fears. A Metal weakness at ×2, which means 40 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Mr. Mime 67 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 20 damage, which is 10 damage for every Energy card attached.

Mr. Mime 67 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Mimic1 Fairy1Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.
Juggling2 Colorless220×10Flip 4 coins. This attack does 20 damage times the number of heads.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Mimic1 Energy card
Juggling2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Juggling 2 Energy20 damage for 2 Energy — 10 per Energy card20

Bars are printed damage against this card's own highest attack (20).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Juggling is printed as 20×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
Back to summary

How does Mr. Mime 67 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Mr. Mime 67 — Fates Collide
Mr. MimeFates Collide 67

Mr. Mime 67 prints 80 HP, which puts it at number 9,046 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

13% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card80 HP
  • Middle half of the archive60–130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 80 HP, which is 21% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 80 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 20.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Mr. Mime 67 stands highest on HP — number 9,046 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 9,046 of 17,290 by HP · No. 11,559 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 71% on damage
  • Gardevoir & Sylveon-GX — 260 HP, the highest in this group
    Fairy cards — 237 cards No. 125 of 237 by HP · No. 141 of 220 by damage · top by HP: Gardevoir & Sylveon-GX, 260
    top 64% on damage
  • M Audino-EX — 220 HP, the highest in this group
    Fates Collide — 129 cards No. 64 of 100 by HP · No. 65 of 88 by damage · top by HP: M Audino-EX, 220
    top 73% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 80 HPmiddle half 60–130 HP
  • Top printed damage 20 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Mr. Mime 67 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 20 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Mr. Mime 67 — this card10.020 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Mr. Mime 67 — this card10.020 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsJuggling 20 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Mr. Mime 67.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Juggling10
This card, per Energy card
10 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-39.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 20 is read as high or low rather than merely large.

Back to summary

What does being a Fairy card do for Mr. Mime 67?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 925 Metal cards carry that type A Metal attack printed at 40 damage is enough to remove this card in one turn.
Mr. Mime 67 · Basic 80 HP Its hardest attack is printed at 20 damage.
Takes double from this card 530 cards in groups that print a Fairy weakness Against Dragon, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairy — this cardmost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy — this card1.4%237 cards
Fairyweak to Metal
Dragonweak to Fairy

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fairy weakness.

What being a Fairy card is worth

Groups that most often print a Fairy weakness: Dragon (530 cards). Against those, this card's printed damage counts double. Going the other way, Fairy cards are themselves most exposed to Metal.

Back to summary

What knocks out Mr. Mime 67 in one hit, and what does it knock out?

Weakness doubles the damage a Metal attack deals to this card, so the bar it has to clear is 40 printed damage rather than 80.

Cards that remove it in one attack
675
Cards it removes in one attack
2
Metal damage needed to knock it out
40
Counted across the whole card archive. 80 HP against a Metal weakness at ×2 decides all three figures.
Removes it in one attackBronzongBronzongPhantasmal Flames 7240 damage
×2Metal weakness · 40 printed damage is enough
40 damage becomes 80 against this card
This cardMr. Mime 67Mr. Mime 67Fates Collide 6780 HP

Why this card was picked to stand opposite

Of the 667 cards in the archive that can remove Mr. Mime 67 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 40. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Mr. Mimeweak to Metal ×2
Mr. Mimeresists Darkness -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Darkness resistance changes

Damage from Darkness attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Metal cards that remove Mr. Mime in one attack
CardSetHPPrinted damageAfter weakness
Zacian V-UNION (SWSH163)SWSH Black Star Promos320340680
Zacian V-UNION (SWSH164)SWSH Black Star Promos320340680
Zacian V-UNION (SWSH165)SWSH Black Star Promos320340680
Zacian V-UNION (SWSH166)SWSH Black Star Promos320340680
Zacian VSTAR (96)Crown Zenith270310620
Aggron VMAX (97)Brilliant Stars330270540

80 HP against a Metal ×2 weakness means any Metal attack printed at 40 damage or more is enough. 675 cards in the archive clear that bar.

Cards this one removes in a single attack

2 cards in the archive are weak to Fairy and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Mr. Mime 67 in Fates Collide?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #67 in Fates Collide. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Mr. Mime 67, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Mr. Mime 67
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Mr. Mime 67 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on May 2, 2016.

Back to summary

Mr. Mime 67 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Juggling, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 9,046 of 17,290
Fairy cardsNo. 125 of 237
Fates CollideNo. 64 of 100

What actually removes it

  • A Metal attack printed at 40 damage removes it in a single turn — that is the bar, not its 80 HP.
  • 675 cards in the archive clear that bar.
  • Going the other way, it removes 2 cards in one attack.
  • Damage from Darkness attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Mr. Mime 67 card record

Mr. Mime 67 — the printed record, field by field
Hit points80 HPTypeFairy
WeaknessMetal ×2Retreat cost1 Energy
Card typeBasicPokédex number#122
SetFates CollideCard number67 of 124
SeriesXYReleasedMay 2, 2016
RarityRareIllustratorSumiyoshi Kizuki
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Mr. Mime 67 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.87
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Mr. Mime 67 — frequently asked questions

How much damage does it take to knock out Mr. Mime 67?

Mr. Mime 67 has 80 HP and a Metal weakness at ×2, so a Metal attack printed at 40 damage or more removes it in one turn. Any other type has to print the full 80.

What is the strongest attack on Mr. Mime 67?

Juggling, printed at 20 damage for 2 Energy — 10 damage per Energy card. Flip 4 coins. This attack does 20 damage times the number of heads.

What is the retreat cost of Mr. Mime 67?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the × after the damage on Juggling mean?

It marks the damage as conditional: the printed figure is dealt once for each thing the sentence on the card counts. The full sentence is printed on the card and quoted in the attack table on this page — "Flip 4 coins. This attack does 20 damage times the number of heads."

Can Mr. Mime 67 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Mr. Mime 67 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures