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Dark Machoke 40 — what does this card actually do?

This card has 60 HP, a top attack printed at 30 damage and a Psychic weakness.

Fighting · Stage 1 · Team Rocket · measured against 20,444 cards on file — card data read July 28, 2026

What does Dark Machoke 40 do in a game?

Dark Machoke 40 is a Fighting Pokémon card with 60 HP, printed as Stage 1.

Its strongest attack, Knock Back, is printed at 30 damage for 3 Energy — 10 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 30 damage or more removes it in a single turn.

Dark Machoke 40Team Rocket

Dark Machoke 40 performance summary

60 HP · Fighting · Stage 1 · retreat 2 · Psychic weakness ×2

Top printed damage3010 per Energy Knock Back30 damage for 3 Energy
as of July 28, 2026
Hit points60 HP38.6% of 17,290 in the ~70 band
Printed damage3042.7% of 16,246 in the ~30 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackUncommonTeam Rocket1 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityUncommon
SetTeam Rocket
Card number40
Card data readJuly 28, 2026
How Dark Machoke 40 is built, on five measures
Hit points60 HPTop printed damage30 damageEnergy efficiency10 per EnergyRetreat lightness2 EnergyAttack cost lightness3 Energy

Strongest on Retreat lightness — top 54.7% of the archive. Weakest on Energy efficiency — bottom 3.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Dark Machoke 40 is built, on five measures
MeasurePercentilePrinted value
Hit points13.1%60 HP
Top printed damage28.9%30 damage
Energy efficiency3.1%10 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3EDrag Off7 damage per Energy card · has printed text20damage
  • 3EKnock Back10 damage per Energy card · has printed text30damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 12,840 at 60 HP.

This cardDark Machoke 40 — Team RocketDark Machoke 40Team Rocket60 HP

Printed HP

The ceiling of this archive is 380 HP320 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Dark Machoke 40

  • Hit points 60 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Psychic attack printed at 30 damage or more removes it in a single turn.

Dark Machoke 40 at a glance

  • What it is. A Fighting Pokémon card with 60 HP printed as Stage 1, printed in Team Rocket.
  • What it can do. 2 attacks printed on the card, the strongest at 30 damage for 3 Energy.
  • What it fears. A Psychic weakness at ×2, which means 30 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Dark Machoke 40 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 30 damage, which is 10 damage for every Energy card attached.

Dark Machoke 40 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Drag Off2 Fighting + 1 Colorless3207Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
Knock Back2 Fighting + 1 Colorless33010If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Drag Off3 Energy cards
Knock Back3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Drag Off 3 Energy20 damage for 3 Energy — 7 per Energy card20
  • Knock Back 3 Energy30 damage for 3 Energy — 10 per Energy card30

Bars are printed damage against this card's own highest attack (30).

Back to summary

How does Dark Machoke 40 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Dark Machoke 40 — Team Rocket
Dark MachokeTeam Rocket 40

Dark Machoke 40 prints 60 HP, which puts it at number 12,840 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

29% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card60 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Dark Machoke printed60 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 60 HP, which is 16% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 60 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 30.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Dark Machoke 40 stands highest on HP — number 12 of 68 cards in Team Rocket. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 12,840 of 17,290 by HP · No. 9,309 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 57% on damage
  • Mega Gallade ex — 350 HP, the highest in this group
    Fighting cards — 1,884 cards No. 1,523 of 1,884 by HP · No. 1,218 of 1,848 by damage · top by HP: Mega Gallade ex, 350
    top 66% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 4,910 of 5,102 by HP · No. 3,719 of 4,958 by damage · top by HP: Wailord ex, 380
    top 75% on damage
  • Dark Charizard — 80 HP, the highest in this group
    Team Rocket — 83 cards No. 12 of 68 by HP · No. 15 of 64 by damage · top by HP: Dark Charizard, 80
    top 22% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 60 HPmiddle half 60–130 HP
  • Top printed damage 30 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Dark Machoke 40 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 30 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Dark Machoke 40 — this card10.030 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Dark Machoke 40 — this card10.030 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsDrag Off 20 / 3Knock Back 30 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Dark Machoke 40.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Drag Off7
Knock Back10
This card, per Energy card
10 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-24.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 30 is read as high or low rather than merely large.

Back to summary

What does being a Fighting card do for Dark Machoke 40?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 30 damage is enough to remove this card in one turn.
Dark Machoke 40 · Stage 1 60 HP Its hardest attack is printed at 30 damage.
Takes double from this card 4,942 cards in groups that print a Fighting weakness Against Colorless, Lightning and Darkness, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fighting — this cardmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting — this card10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fightingweak to Psychic
Colorlessweak to Fighting
Lightningweak to Fighting
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.

What being a Fighting card is worth

Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Psychic.

Back to summary

What knocks out Dark Machoke 40 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 30 printed damage rather than 60.

Cards that remove it in one attack
1,318
Cards it removes in one attack
912
Psychic damage needed to knock it out
30
Counted across the whole card archive. 60 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackKadabraKadabraMega Evolution 5530 damage
×2Psychic weakness · 30 printed damage is enough
30 damage becomes 60 against this card
This cardDark Machoke 40Dark Machoke 40Team Rocket 4060 HP

Why this card was picked to stand opposite

Of the 1,305 cards in the archive that can remove Dark Machoke 40 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 30. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Dark Machokeweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Dark Machoke in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

60 HP against a Psychic ×2 weakness means any Psychic attack printed at 30 damage or more is enough. 1,318 cards in the archive clear that bar.

Cards this one removes in a single attack

912 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What has to be in play before Dark Machoke 40 can be?

Dark Machoke evolves from Machop, so the whole line has to be built before this card reaches the field.

The Dark Machoke line, oldest stage first
  • 1MachopMachopHardest attack printed at this stage: 50 damage70 HP
  • 2Dark MachokeDark MachokeHardest attack printed at this stage: 30 damage60 HP
  • 3MachampMachampHardest attack printed at this stage: 200 damage. Evolving here adds 120 HP over the stage before it180 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (180 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

What can you use instead of Dark Machoke 40?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Dark Machoke 40
CardSetHPTop damageRetreat
LucarioPokémon Rumble90801
RhydonSkyridge901002
MagcargoSkyridge80403
GravelerLegendary Collection60402
Dark DonphanNeo Destiny60503
Brock's RhydonGym Heroes80703

This card itself is 60 HP, 30 top damage and 2 retreat, and every card here is Fighting like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Dark Machoke 40 in Team Rocket?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #40 in Team Rocket. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Dark Machoke 40, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Dark Machoke 40
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Dark Machoke 40 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on April 24, 2000.

Back to summary

Dark Machoke 40 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Knock Back, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Machop has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 12,840 of 17,290
Fighting cardsNo. 1,523 of 1,884
Stage 1 cardsNo. 4,910 of 5,102
Team RocketNo. 12 of 68

What actually removes it

  • A Psychic attack printed at 30 damage removes it in a single turn — that is the bar, not its 60 HP.
  • 1,318 cards in the archive clear that bar.
  • Going the other way, it removes 912 cards in one attack.
Back to summary

Dark Machoke 40 card record

Dark Machoke 40 — the printed record, field by field
Hit points60 HPTypeFighting
WeaknessPsychic ×2Retreat cost2 Energy
Evolves fromMachopCard typeStage 1
Pokédex number#067SetTeam Rocket
Card number40 of 82SeriesBase
ReleasedApril 24, 2000RarityUncommon
IllustratorMitsuhiro Arita
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Dark Machoke 40 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$6.28
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Dark Machoke 40 — frequently asked questions

How much damage does it take to knock out Dark Machoke 40?

Dark Machoke 40 has 60 HP and a Psychic weakness at ×2, so a Psychic attack printed at 30 damage or more removes it in one turn. Any other type has to print the full 60.

What is the strongest attack on Dark Machoke 40?

Knock Back, printed at 30 damage for 3 Energy — 10 damage per Energy card. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

What is the retreat cost of Dark Machoke 40?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does Dark Machoke evolve from?

Machop. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Dark Machoke 40 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Dark Machoke 40 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures