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Machoke 25 — what does this card actually do?

This card has 110 HP, a top attack printed at 50 damage and a Psychic weakness.

Fighting · Stage 1 · Champion's Path · measured against 20,444 cards on file — card data read July 28, 2026

What does Machoke 25 do in a game?

Machoke 25 is a Fighting Pokémon card with 110 HP, printed as Stage 1.

Its strongest attack, Pummel, is printed at 50 damage for 3 Energy — 17 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 55 damage or more removes it in a single turn.

Machoke 25Champion's Path

Machoke 25 performance summary

110 HP · Fighting · Stage 1 · retreat 3 · Psychic weakness ×2

Top printed damage5017 per Energy Pummel50 damage for 3 Energy
as of July 28, 2026
Hit points110 HP33.1% of 17,290 in the 80~120 band
Printed damage5022.0% of 16,246 in the 40~60 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 17 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackUncommonChampion's Path27 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
Regulation markD
RarityUncommon
SetChampion's Path
Card number25
Card data readJuly 28, 2026
How Machoke 25 is built, on five measures
Hit points110 HPTop printed damage50 damageEnergy efficiency17 per EnergyRetreat lightness3 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Retreat lightness — bottom 16.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Machoke 25 is built, on five measures
MeasurePercentilePrinted value
Hit points61.6%110 HP
Top printed damage49.6%50 damage
Energy efficiency41.4%17 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ELow Kick30 damage per Energy card30damage
  • 3EPummel17 damage per Energy card · has printed text50damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 5,859 at 110 HP.

This cardMachoke 25 — Champion's PathMachoke 25Champion's Path110 HP

Printed HP

The ceiling of this archive is 380 HP270 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Machoke 25

  • Hit points 110 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 17 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Psychic attack printed at 55 damage or more removes it in a single turn.
  • Legality 3 of the 22 prints that carry this name are legal in Standard play.

Machoke 25 at a glance

  • What it is. A Fighting Pokémon card with 110 HP printed as Stage 1, printed in Champion's Path.
  • What it can do. 2 attacks printed on the card, the strongest at 50 damage for 3 Energy.
  • What it fears. A Psychic weakness at ×2, which means 55 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark D.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Machoke 25 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 50 damage, which is 17 damage for every Energy card attached.

Machoke 25 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Low Kick1 Fighting13030No extra effect.
Pummel2 Fighting + 1 Colorless350+17Flip a coin. If heads, this attack does 70 more damage.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Low Kick1 Energy card
Pummel3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Low Kick 1 Energy30 damage for 1 Energy — 30 per Energy card30
  • Pummel 3 Energy50 damage for 3 Energy — 17 per Energy card50

Bars are printed damage against this card's own highest attack (50).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Pummel is printed as 50+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Machoke 25 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Machoke 25 — Champion's Path
MachokeChampion's Path 25

Machoke 25 prints 110 HP, which puts it at number 5,859 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

50% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card110 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Machoke printed110 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 110 HP, which is 29% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 110 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 50.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Machoke 25 stands highest on HP — number 1,498 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 5,859 of 17,290 by HP · No. 6,925 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 43% on damage
  • Mega Gallade ex — 350 HP, the highest in this group
    Fighting cards — 1,884 cards No. 676 of 1,884 by HP · No. 906 of 1,848 by damage · top by HP: Mega Gallade ex, 350
    top 49% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 1,498 of 5,102 by HP · No. 2,509 of 4,958 by damage · top by HP: Wailord ex, 380
    top 51% on damage
  • Charizard VMAX — 330 HP, the highest in this group
    Champion's Path — 80 cards No. 33 of 57 by HP · No. 35 of 56 by damage · top by HP: Charizard VMAX, 330
    top 61% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 110 HPmiddle half 60–130 HP
  • Top printed damage 50 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Machoke 25 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 50 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Machoke 25 — this card17.050 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 17.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Machoke 25 — this card17.050 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsLow Kick 30 / 1Pummel 50 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Machoke 25.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Low Kick30
Pummel17
This card, per Energy card
17 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-32.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 50 is read as high or low rather than merely large.

Back to summary

What does being a Fighting card do for Machoke 25?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 55 damage is enough to remove this card in one turn.
Machoke 25 · Stage 1 110 HP Its hardest attack is printed at 50 damage.
Takes double from this card 4,942 cards in groups that print a Fighting weakness Against Colorless, Lightning and Darkness, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fighting — this cardmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting — this card10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fightingweak to Psychic
Colorlessweak to Fighting
Lightningweak to Fighting
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.

What being a Fighting card is worth

Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Psychic.

Back to summary

What knocks out Machoke 25 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 55 printed damage rather than 110.

Cards that remove it in one attack
720
Cards it removes in one attack
2,134
Psychic damage needed to knock it out
55
Counted across the whole card archive. 110 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackGrumpigGrumpigMega Evolution 6360 damage
×2Psychic weakness · 55 printed damage is enough
60 damage becomes 120 against this card
This cardMachoke 25Machoke 25Champion's Path 25110 HP

Why this card was picked to stand opposite

Of the 717 cards in the archive that can remove Machoke 25 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 55. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Machokeweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Machoke in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

110 HP against a Psychic ×2 weakness means any Psychic attack printed at 55 damage or more is enough. 720 cards in the archive clear that bar.

Cards this one removes in a single attack

2,134 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Machoke as a Pokémon, across every card it has been printed on?

Machoke 25 is one print of Machoke. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Machoke has been printed 27 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Machoke cards ever printedPokédex #067Prints on record 27Toughest print 110 HPThis card 110 HP
27prints
Legal in Standard3Older prints, not in Standard24

Every Machoke print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

Machoke 25 is the toughest Machoke ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Machoke 25/73the toughest Machoke ever printedChampion's Path110 HP

Read from the printed card face of every Machoke print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Machoke 25 can be?

Machoke evolves from Machop, so the whole line has to be built before this card reaches the field.

The Machoke line, oldest stage first
  • 1MachopMachopHardest attack printed at this stage: 50 damage70 HP
  • 2MachokeMachokeHardest attack printed at this stage: 80 damage. Evolving here adds 40 HP over the stage before it110 HP
  • 3MachampMachampHardest attack printed at this stage: 200 damage. Evolving here adds 70 HP over the stage before it180 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (180 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Machoke print, and can the older ones still be played?

27 prints carry this name in the archive, and 22 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (110 HP), and the highlighted row is the card this page is about.

22 rows are shown of the 27 prints counted under this name.

Machoke prints — can each one still be played?
PrintSetRegulation markStandard
Machoke 25/73Champion's PathMark DNot legal in Standard
Machoke 177/165SV: Scarlet & Violet 151Mark GLegal in Standard
Machoke 64/145SM - Guardians RisingNo mark printedNot legal in Standard
Machoke 067/165SV: Scarlet & Violet 151Mark GLegal in Standard
Machoke 087/196SWSH11: Lost OriginMark FLegal in Standard
Machoke 45/111XY - Furious FistsNo mark printedNot legal in Standard
Machoke 40/102TriumphantNo mark printedNot legal in Standard
Machoke 48/101Plasma BlastNo mark printedNot legal in Standard
Machoke 41/83GenerationsNo mark printedNot legal in Standard
Machoke 58/108XY - EvolutionsNo mark printedNot legal in Standard
Machoke 051/110Legendary CollectionNo mark printedNot legal in Standard
Machoke 034/102Base Set (Shadowless)No mark printedNot legal in Standard
Machoke 39/92EX Legend MakerNo mark printedNot legal in Standard
Machoke 085/165ExpeditionNo mark printedNot legal in Standard
Light Machoke 049/105Neo DestinyNo mark printedNot legal in Standard
Machoke 038/144SkyridgeNo mark printedNot legal in Standard
Machoke 33/108EX Power KeepersNo mark printedNot legal in Standard
Giovanni's Machoke 042/132Gym ChallengeNo mark printedNot legal in Standard
Machoke 41/100StormfrontNo mark printedNot legal in Standard
Machoke 53/130Diamond and PearlNo mark printedNot legal in Standard
Machoke 049/130Base Set 2No mark printedNot legal in Standard
Dark Machoke 40/82Team RocketNo mark printedNot legal in Standard

3 of the 22 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Machoke 25?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Machoke 25
CardSetHPTop damageRetreat
LucarioPokémon Rumble90801
RhydonSkyridge901002
MagcargoSkyridge80403
LycanrocSM Black Star Promos1201002
ArcheopsDark Explorers130602
Brock's RhydonGym Heroes80703

This card itself is 110 HP, 50 top damage and 3 retreat, and every card here is Fighting like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Machoke 25 in Champion's Path?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #25 in Champion's Path. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Machoke 25, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Machoke 25
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Machoke 25 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark D, printed next to the card number. It was released on September 25, 2020.

Back to summary

Which generation of cards does Machoke 25 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark D — this cardtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D — this card15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark D
Cards sharing that mark
1,261
Typical HP for the mark
133 (this card 110)
Typical damage for the mark
84 (this card 50)
Counted from the mark printed beside the card number.
Back to summary

Machoke 25 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Pummel, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 17 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Machop has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 5,859 of 17,290
Fighting cardsNo. 676 of 1,884
Stage 1 cardsNo. 1,498 of 5,102
Champion's PathNo. 33 of 57

What actually removes it

  • A Psychic attack printed at 55 damage removes it in a single turn — that is the bar, not its 110 HP.
  • 720 cards in the archive clear that bar.
  • Going the other way, it removes 2,134 cards in one attack.
Back to summary

Machoke 25 card record

Machoke 25 — the printed record, field by field
Hit points110 HPTypeFighting
WeaknessPsychic ×2Retreat cost3 Energy
Evolves fromMachopCard typeStage 1
Regulation markMark DPokédex number#067
SetChampion's PathCard number25 of 73
SeriesSword & ShieldReleasedSeptember 25, 2020
RarityUncommonIllustratorAKIRA EGAWA
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Machoke 25 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.26
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Machoke 25 — frequently asked questions

How much damage does it take to knock out Machoke 25?

Machoke 25 has 110 HP and a Psychic weakness at ×2, so a Psychic attack printed at 55 damage or more removes it in one turn. Any other type has to print the full 110.

What is the strongest attack on Machoke 25?

Pummel, printed at 50 damage for 3 Energy — 17 damage per Energy card. Flip a coin. If heads, this attack does 70 more damage.

What is the retreat cost of Machoke 25?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Pummel mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "Flip a coin. If heads, this attack does 70 more damage."

Can an older Machoke print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 22 prints listed on this page, 3 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Machoke evolve from?

Machop. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Machoke 25 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark D. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Machoke 25 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures