Garbodor 67 — what does this card actually do?
This card has 110 HP, a top attack printed at 80 damage and a Psychic weakness.
Psychic · Stage 1 Team Plasma · Plasma Storm · measured against 20,444 cards on file — card data read July 28, 2026
What does Garbodor 67 do in a game?
Garbodor 67 is a Psychic Pokémon card with 110 HP, printed as Stage 1 Team Plasma.
Its strongest attack, Double Ducts, is printed at 80 damage for 4 Energy — 20 damage per Energy card.
Because of the Psychic weakness, any Psychic attack printed at 55 damage or more removes it in a single turn.
Garbodor 67Plasma Storm
Garbodor 67 performance summary
110 HP · Psychic · Stage 1 Team Plasma · retreat 3 · Psychic weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 2
Strongest on Top printed damage — top 31.1% of the archive. Weakest on Retreat lightness — bottom 16.8%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 61.6% | 110 HP |
| Top printed damage | 68.9% | 80 damage |
| Energy efficiency | 46.1% | 20 per Energy |
| Retreat lightness | 16.8% | 3 Energy |
| Attack cost lightness | 43.8% | 2 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 5,859 at 110 HP.
Garbodor 67110 HPPrinted HP
The ceiling of this archive is 380 HP — 270 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Garbodor 67
- Hit points 110 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Energy It returns 20 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
- Weakness A Psychic attack printed at 55 damage or more removes it in a single turn.
- Legality 5 of the 22 prints that carry this name are legal in Standard play.
Garbodor 67 at a glance
- What it is. A Psychic Pokémon card with 110 HP printed as Stage 1 Team Plasma, printed in Plasma Storm.
- What it can do. 2 attacks printed on the card, the strongest at 80 damage for 4 Energy.
- What it fears. A Psychic weakness at ×2, which means 55 printed damage is enough to remove it.
- What it costs to move. 3 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Expanded only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Garbodor 67 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 4 Energy and returns 80 damage, which is 20 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Ensnarl | 2 Colorless | 2 | 20× | 10 | Does 20 damage times the number of Colorless in the Defending Pokémon's Retreat Cost. |
| Double Ducts | 1 Psychic + 3 Colorless | 4 | 80× | 20 | Flip 2 coins. This attack does 80 damage times the number of heads. |
Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Why one of these damage figures carries a symbol
A number on a Pokémon card is not always the number that lands.
- Ensnarl is printed as 20×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
- Double Ducts is printed as 80×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
How does Garbodor 67 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 110 HP, which is 29% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 110 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 80.
Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 — this card | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.
Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 — this card | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.
Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 — this card | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Garbodor 67 stands highest on HP — number 31 of 122 cards in Plasma Storm. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 110 HP
middle half 60–130 HP - Top printed damage 80 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Garbodor 67 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 80 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 20.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Garbodor 67 — this card | 20.0 | 80 damage for 4 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Ensnarl | — | 10 | — |
| Double Ducts | — | 20 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 80 is read as high or low rather than merely large.
Is Garbodor 67 strong for a Team Plasma card?
Team Plasma cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.
The group is every Team Plasma card in the archive — 113 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.
What does being a Psychic card do for Garbodor 67?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Psychic.
What knocks out Garbodor 67 in one hit, and what does it knock out?
Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 55 printed damage rather than 110.
60 damage becomes 120 against this card
Garbodor 67110 HPWhy this card was picked to stand opposite
Of the 716 cards in the archive that can remove Garbodor 67 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 55. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mewtwo V-UNION (SWSH159) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH160) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH161) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH162) | SWSH Black Star Promos | 300 | 300 | 600 |
| Solgaleo & Lunala-GX (75) | Cosmic Eclipse | 270 | 230 | 460 |
| Solgaleo & Lunala-GX (216) | Cosmic Eclipse | 270 | 230 | 460 |
110 HP against a Psychic ×2 weakness means any Psychic attack printed at 55 damage or more is enough. 720 cards in the archive clear that bar.
1,609 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Garbodor as a Pokémon, across every card it has been printed on?
Garbodor 67 is one print of Garbodor. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Garbodor print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Garbodor 67 can be?
Garbodor evolves from Trubbish, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Trubbish.
- The line runs 2 stages, so the first card has to be in play 1 turn before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Garbodor print, and can the older ones still be played?
22 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Garbodor VMAX 216/203 | SWSH07: Evolving Skies | Mark E | Not legal in Standard |
| Garbodor VMAX 101/203 | SWSH07: Evolving Skies | Mark E | Not legal in Standard |
| Garbodor V 190/203 | SWSH07: Evolving Skies | Mark E | Not legal in Standard |
| Garbodor V 100/203 | SWSH07: Evolving Skies | Mark E | Not legal in Standard |
| Garbodor 141/086 | SV: White Flare | Mark I | Legal in Standard |
| Garbodor 060/086 | SV: White Flare | Mark I | Legal in Standard |
| Garbodor 057/086 | ME04: Chaos Rising | Mark J | Legal in Standard |
| Garbodor SWSH025 | SWSH: Sword & Shield Promo Cards | Mark D | Not legal in Standard |
| Garbodor 204/182 | SV04: Paradox Rift | Mark G | Legal in Standard |
| Garbodor 051a/145 | Alternate Art Promos | No mark printed | Not legal in Standard |
| Garbodor 51/145 | World Championship Decks | No mark printed | Not legal in Standard |
| Garbodor 118/192 | SWSH02: Rebel Clash | Mark D | Not legal in Standard |
| Garbodor 111/185 | SWSH04: Vivid Voltage | Mark D | Not legal in Standard |
| Garbodor 169/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Garbodor 117/182 | SV04: Paradox Rift | Mark G | Legal in Standard |
| Garbodor 67/135 | Plasma Storm | No mark printed | Not legal in Standard |
| Garbodor 66/135 | Plasma Storm | No mark printed | Not legal in Standard |
| Garbodor 119/116 | Plasma Freeze | No mark printed | Not legal in Standard |
| Garbodor 49/101 | Noble Victories | No mark printed | Not legal in Standard |
| Garbodor 54/124 | Dragons Exalted | No mark printed | Not legal in Standard |
| Garbodor 68/113 | Legendary Treasures | No mark printed | Not legal in Standard |
| Garbodor 57/122 | World Championship Decks | No mark printed | Not legal in Standard |
5 of the 22 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Garbodor 67?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Starmie | Skyridge | 80 | 40 | 1 |
| Espeon | Neo Discovery | 80 | 30 | 0 |
| Ninetales δ | Dragon Frontiers | 70 | 30 | 0 |
| Slowking | Southern Islands | 70 | 10 | 2 |
| Espeon | HS—Undaunted | 100 | 30 | 1 |
| Hypno | Aquapolis | 80 | 30 | 1 |
This card itself is 110 HP, 80 top damage and 3 retreat, and every card here is Psychic like it.
Back to summaryWhich other cards share the Pokémon behind Garbodor 67?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Garbodor 67 in Plasma Storm?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #67 in Plasma Storm. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Garbodor 67, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Expanded play. It was released on February 6, 2013.
Garbodor 67 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Double Ducts, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
- That works out at 20 damage for every Energy card attached.
- Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
- It cannot start the game in play — Trubbish has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Psychic attack printed at 55 damage removes it in a single turn — that is the bar, not its 110 HP.
- 720 cards in the archive clear that bar.
- Going the other way, it removes 1,609 cards in one attack.
Garbodor 67 card record
| Hit points | 110 HP | Type | Psychic |
|---|---|---|---|
| Weakness | Psychic ×2 | Retreat cost | 3 Energy |
| Evolves from | Trubbish | Card type | Stage 1 Team Plasma |
| Pokédex number | #569 | Set | Plasma Storm |
| Card number | 67 of 135 | Series | Black & White |
| Released | February 6, 2013 | Rarity | Rare |
| Illustrator | 5ban Graphics | ||
| Tournament legality | Unlimited and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Garbodor 67 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Garbodor 67 — frequently asked questions
How much damage does it take to knock out Garbodor 67?
What is the strongest attack on Garbodor 67?
What is the retreat cost of Garbodor 67?
What does the × after the damage on Ensnarl mean?
Can an older Garbodor print be played in a tournament?
What does Garbodor evolve from?
Can Garbodor 67 be played in a tournament?
Does this page say how good Garbodor 67 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.